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A_FadeTo(float target, float amount = 0.10, bool remove = false) Alters transparency towards target by amount. If remove is true, the actor is destroyed if it reaches target. SVN r2305 (trunk) |
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chex | ||
doom | ||
heretic | ||
hexen | ||
raven | ||
shared | ||
strife | ||
actor.txt | ||
constants.txt |