mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-24 12:51:09 +00:00
a2f4cd7cda
With the stricter type checks of the self pointer that were now implemented these all produced errors.
122 lines
2.3 KiB
Text
122 lines
2.3 KiB
Text
|
|
// The Fighter's Axe --------------------------------------------------------
|
|
|
|
class FWeapAxe : FighterWeapon native
|
|
{
|
|
Default
|
|
{
|
|
Weapon.SelectionOrder 1500;
|
|
+WEAPON.AXEBLOOD +WEAPON.AMMO_OPTIONAL +WEAPON.MELEEWEAPON
|
|
Weapon.AmmoUse1 2;
|
|
Weapon.AmmoGive1 25;
|
|
Weapon.KickBack 150;
|
|
Weapon.YAdjust -12;
|
|
Weapon.AmmoType1 "Mana1";
|
|
Inventory.PickupMessage "$TXT_WEAPON_F2";
|
|
Obituary "$OB_MPFWEAPAXE";
|
|
Tag "$TAG_FWEAPAXE";
|
|
}
|
|
|
|
action native void A_FAxeCheckUp();
|
|
action native void A_FAxeCheckReady();
|
|
action native void A_FAxeCheckAtk();
|
|
action native void A_FAxeAttack();
|
|
action native void A_FAxeCheckUpG();
|
|
action native void A_FAxeCheckReadyG();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
WFAX A -1;
|
|
Stop;
|
|
Select:
|
|
FAXE A 1 A_FAxeCheckUp;
|
|
Loop;
|
|
Deselect:
|
|
FAXE A 1 A_Lower;
|
|
Loop;
|
|
Ready:
|
|
FAXE A 1 A_FAxeCheckReady;
|
|
Loop;
|
|
Fire:
|
|
FAXE B 4 Offset (15, 32) A_FAxeCheckAtk;
|
|
FAXE C 3 Offset (15, 32);
|
|
FAXE D 2 Offset (15, 32);
|
|
FAXE D 1 Offset (-5, 70) A_FAxeAttack;
|
|
FAXE D 2 Offset (-25, 90);
|
|
FAXE E 1 Offset (15, 32);
|
|
FAXE E 2 Offset (10, 54);
|
|
FAXE E 7 Offset (10, 150);
|
|
FAXE A 1 Offset (0, 60) A_ReFire;
|
|
FAXE A 1 Offset (0, 52);
|
|
FAXE A 1 Offset (0, 44);
|
|
FAXE A 1 Offset (0, 36);
|
|
FAXE A 1;
|
|
Goto Ready;
|
|
SelectGlow:
|
|
FAXE L 1 A_FAxeCheckUpG;
|
|
Loop;
|
|
DeselectGlow:
|
|
FAXE L 1 A_Lower;
|
|
Loop;
|
|
ReadyGlow:
|
|
FAXE LLL 1 A_FAxeCheckReadyG;
|
|
FAXE MMM 1 A_FAxeCheckReadyG;
|
|
Loop;
|
|
FireGlow:
|
|
FAXE N 4 Offset (15, 32);
|
|
FAXE O 3 Offset (15, 32);
|
|
FAXE P 2 Offset (15, 32);
|
|
FAXE P 1 Offset (-5, 70) A_FAxeAttack;
|
|
FAXE P 2 Offset (-25, 90);
|
|
FAXE Q 1 Offset (15, 32);
|
|
FAXE Q 2 Offset (10, 54);
|
|
FAXE Q 7 Offset (10, 150);
|
|
FAXE A 1 Offset (0, 60) A_ReFire;
|
|
FAXE A 1 Offset (0, 52);
|
|
FAXE A 1 Offset (0, 44);
|
|
FAXE A 1 Offset (0, 36);
|
|
FAXE A 1;
|
|
Goto ReadyGlow;
|
|
}
|
|
}
|
|
|
|
// Axe Puff -----------------------------------------------------------------
|
|
|
|
class AxePuff : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
+PUFFONACTORS
|
|
RenderStyle "Translucent";
|
|
Alpha 0.6;
|
|
SeeSound "FighterAxeHitThing";
|
|
AttackSound "FighterHammerHitWall";
|
|
ActiveSound "FighterHammerMiss";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
FHFX STUVW 4;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Glowing Axe Puff ---------------------------------------------------------
|
|
|
|
class AxePuffGlow : AxePuff
|
|
{
|
|
Default
|
|
{
|
|
+PUFFONACTORS
|
|
RenderStyle "Add";
|
|
Alpha 1;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
FAXE RSTUVWX 4 Bright;
|
|
Stop;
|
|
}
|
|
}
|