qzdoom-gpl/src/gl/renderer
2016-08-13 22:15:00 +02:00
..
gl_2ddrawer.cpp - fixed: The 2D texture drawer did not reset the render state's color so any previously set desaturation would persist. 2016-08-13 22:15:00 +02:00
gl_2ddrawer.h - refactored all 2D drawing to use its own vertex buffer which does not need to be mapped permanently. 2016-08-08 12:13:09 +02:00
gl_colormap.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_lightdata.cpp - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
gl_lightdata.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_postprocess.cpp - use static buffer data and a uniform to handle the texture positioning of the present shader. 2016-08-08 16:06:02 +02:00
gl_postprocessstate.cpp Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
gl_postprocessstate.h Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
gl_renderbuffers.cpp Fix missing FGLRenderBuffers::IsEnabled checks 2016-08-07 00:41:17 +02:00
gl_renderbuffers.h Simplify post process buffer handling 2016-08-04 17:16:49 +02:00
gl_renderer.cpp - predefine the vertex data for the blend overlay which will never change throughout the lifetime of the GLRenderer object. 2016-08-08 14:24:48 +02:00
gl_renderer.h - use static buffer data and a uniform to handle the texture positioning of the present shader. 2016-08-08 16:06:02 +02:00
gl_renderstate.cpp - on older ATI drivers where the clip planes are broken, only disable the clip planes themselves, but not OpenGL 3.x so that dynamic lights still work as intended. 2016-08-08 12:55:09 +02:00
gl_renderstate.h - on older ATI drivers where the clip planes are broken, only disable the clip planes themselves, but not OpenGL 3.x so that dynamic lights still work as intended. 2016-08-08 12:55:09 +02:00