mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-17 17:50:57 +00:00
166 lines
2.7 KiB
Text
166 lines
2.7 KiB
Text
|
|
// Bishop -------------------------------------------------------------------
|
|
|
|
class Bishop : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 130;
|
|
Radius 22;
|
|
Height 65;
|
|
Speed 10;
|
|
PainChance 110;
|
|
Monster;
|
|
+FLOAT +NOGRAVITY +NOBLOOD
|
|
+TELESTOMP
|
|
+DONTOVERLAP
|
|
+NOTARGETSWITCH
|
|
SeeSound "BishopSight";
|
|
AttackSound "BishopAttack";
|
|
PainSound "BishopPain";
|
|
DeathSound "BishopDeath";
|
|
ActiveSound "BishopActiveSounds";
|
|
Obituary"$OB_BISHOP";
|
|
}
|
|
|
|
action native void A_BishopChase();
|
|
action native void A_BishopDecide();
|
|
action native void A_BishopDoBlur();
|
|
action native void A_BishopSpawnBlur();
|
|
action native void A_BishopPainBlur();
|
|
action native void A_BishopAttack();
|
|
action native void A_BishopAttack2();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
BISH A 10 A_Look;
|
|
Loop;
|
|
See:
|
|
BISH A 2 A_Chase;
|
|
BISH A 2 A_BishopChase;
|
|
BISH A 2;
|
|
BISH B 2 A_BishopChase;
|
|
BISH B 2 A_Chase;
|
|
BISH B 2 A_BishopChase;
|
|
BISH A 1 A_BishopDecide;
|
|
Loop;
|
|
Blur:
|
|
BISH A 2 A_BishopDoBlur;
|
|
BISH A 4 A_BishopSpawnBlur;
|
|
Wait;
|
|
Pain:
|
|
BISH C 6 A_Pain;
|
|
BISH CCC 6 A_BishopPainBlur;
|
|
BISH C 0;
|
|
Goto See;
|
|
Missile:
|
|
BISH A 3 A_FaceTarget;
|
|
BISH DE 3 A_FaceTarget;
|
|
BISH F 3 A_BishopAttack;
|
|
BISH F 5 A_BishopAttack2;
|
|
Wait;
|
|
Death:
|
|
BISH G 6;
|
|
BISH H 6 Bright A_Scream;
|
|
BISH I 5 Bright A_NoBlocking;
|
|
BISH J 5 BRIGHT A_Explode(random[BishopBoom](25,40));
|
|
BISH K 5 Bright;
|
|
BISH LM 4 Bright;
|
|
BISH N 4 A_SpawnItemEx("BishopPuff", 0,0,40, 0,0,0.5);
|
|
BISH O 4 A_QueueCorpse;
|
|
BISH P -1;
|
|
Stop;
|
|
Ice:
|
|
BISH X 5 A_FreezeDeath;
|
|
BISH X 1 A_FreezeDeathChunks;
|
|
Wait;
|
|
}
|
|
}
|
|
|
|
// Bishop puff --------------------------------------------------------------
|
|
|
|
class BishopPuff : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
RenderStyle "Translucent";
|
|
Alpha 0.6;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BISH QRST 5;
|
|
BISH UV 6;
|
|
BISH W 5;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Bishop pain blur ---------------------------------------------------------
|
|
|
|
class BishopPainBlur : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
RenderStyle "Translucent";
|
|
Alpha 0.6;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BISH C 8;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Bishop FX ----------------------------------------------------------------
|
|
|
|
class BishopFX : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 10;
|
|
Height 6;
|
|
Speed 10;
|
|
Damage 1;
|
|
Projectile;
|
|
+SEEKERMISSILE
|
|
-ACTIVATEIMPACT -ACTIVATEPCROSS
|
|
+STRIFEDAMAGE
|
|
RenderStyle "Add";
|
|
DeathSound "BishopMissileExplode";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BPFX ABAB 1 Bright A_BishopMissileWeave;
|
|
BPFX B 0 Bright A_SeekerMissile(2,3);
|
|
Loop;
|
|
Death:
|
|
BPFX CDEF 4 Bright;
|
|
BPFX GH 3 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Bishop blur --------------------------------------------------------------
|
|
|
|
class BishopBlur : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
RenderStyle "Translucent";
|
|
Alpha 0.6;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BISH A 16;
|
|
BISH A 8 A_SetTranslucent(0.4);
|
|
Stop;
|
|
}
|
|
}
|