mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-27 14:12:28 +00:00
9e2830a3db
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
273 lines
2.9 KiB
Text
273 lines
2.9 KiB
Text
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// Water --------------------------------------------------------------------
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class WaterSplash : Actor
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{
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default
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{
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Radius 2;
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Height 4;
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Gravity 0.125;
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+NOBLOCKMAP
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+MISSILE
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+DROPOFF
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+NOTELEPORT
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+CANNOTPUSH
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+DONTSPLASH
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+DONTBLAST
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}
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States
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{
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Spawn:
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SPSH ABC 8;
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SPSH D 16;
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Stop;
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Death:
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SPSH D 10;
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Stop;
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}
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}
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class WaterSplashBase : Actor
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{
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default
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{
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+NOBLOCKMAP
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+NOCLIP
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+NOGRAVITY
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+DONTSPLASH
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+DONTBLAST
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}
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States
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{
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Spawn:
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SPSH EFGHIJK 5;
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Stop;
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}
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}
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// Lava ---------------------------------------------------------------------
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class LavaSplash : Actor
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{
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default
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{
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+NOBLOCKMAP
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+NOCLIP
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+NOGRAVITY
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+DONTSPLASH
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+DONTBLAST
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}
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States
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{
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Spawn:
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LVAS ABCDEF 5 Bright;
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Stop;
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}
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}
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class LavaSmoke : Actor
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{
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default
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{
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+NOBLOCKMAP
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+NOCLIP
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+NOGRAVITY
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+DONTSPLASH
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RenderStyle "Translucent";
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DefaultAlpha;
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}
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States
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{
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Spawn:
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LVAS GHIJK 5 Bright;
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Stop;
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}
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}
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// Sludge -------------------------------------------------------------------
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class SludgeChunk : Actor
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{
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default
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{
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Radius 2;
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Height 4;
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Gravity 0.125;
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+NOBLOCKMAP
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+MISSILE
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+DROPOFF
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+NOTELEPORT
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+CANNOTPUSH
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+DONTSPLASH
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}
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States
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{
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Spawn:
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SLDG ABCD 8;
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Stop;
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Death:
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SLDG D 6;
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Stop;
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}
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}
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class SludgeSplash : Actor
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{
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default
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{
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+NOBLOCKMAP
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+NOCLIP
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+NOGRAVITY
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+DONTSPLASH
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}
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States
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{
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Spawn:
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SLDG EFGH 6;
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Stop;
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}
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}
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/*
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* These next four classes are not used by me anywhere.
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* They are for people who want to use them in a TERRAIN lump.
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*/
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// Blood (water with a different sprite) ------------------------------------
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class BloodSplash : Actor
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{
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default
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{
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Radius 2;
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Height 4;
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Gravity 0.125;
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+NOBLOCKMAP
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+MISSILE
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+DROPOFF
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+NOTELEPORT
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+CANNOTPUSH
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+DONTSPLASH
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+DONTBLAST
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}
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States
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{
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Spawn:
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BSPH ABC 8;
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BSPH D 16;
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Stop;
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Death:
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BSPH D 10;
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Stop;
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}
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}
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class BloodSplashBase : Actor
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{
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default
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{
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+NOBLOCKMAP
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+NOCLIP
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+NOGRAVITY
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+DONTSPLASH
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+DONTBLAST
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}
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States
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{
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Spawn:
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BSPH EFGHIJK 5;
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Stop;
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}
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}
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// Slime (sludge with a different sprite) -----------------------------------
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class SlimeChunk : Actor
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{
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default
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{
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Radius 2;
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Height 4;
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Gravity 0.125;
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+NOBLOCKMAP
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+MISSILE
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+DROPOFF
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+NOTELEPORT
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+CANNOTPUSH
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+DONTSPLASH
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}
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States
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{
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Spawn:
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SLIM ABCD 8;
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Stop;
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Death:
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SLIM D 6;
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Stop;
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}
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}
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class SlimeSplash : Actor
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{
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default
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{
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+NOBLOCKMAP
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+NOCLIP
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+NOGRAVITY
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+DONTSPLASH
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}
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States
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{
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Spawn:
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SLIM EFGH 6;
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Stop;
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}
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}
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// Smoke trail for rocket -----------------------------------
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class RocketSmokeTrail : Actor
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{
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default
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{
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RenderStyle "Translucent";
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Alpha 0.4;
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VSpeed 1;
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+NOBLOCKMAP
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+NOCLIP
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+NOGRAVITY
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+DONTSPLASH
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+NOTELEPORT
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}
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States
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{
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Spawn:
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RSMK ABCDE 5;
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Stop;
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}
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}
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class GrenadeSmokeTrail : Actor
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{
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default
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{
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RenderStyle "Translucent";
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Alpha 0.4;
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+NOBLOCKMAP
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+NOCLIP
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+DONTSPLASH
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+NOTELEPORT
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Gravity 0.1;
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VSpeed 0.5;
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Scale 0.6;
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}
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States
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{
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Spawn:
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RSMK ABCDE 4;
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Stop;
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}
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}
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