..
a_action.cpp
- Macro-fied access to action function parameters.
2008-08-13 22:54:24 +00:00
a_action.h
- Macro-fied all access to action functions.
2008-08-10 22:48:37 +00:00
a_armor.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
a_artifacts.cpp
- Removed DECORATE's ParseClass because it was only used to add data to fully
2008-08-10 14:19:47 +00:00
a_artifacts.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_bridge.cpp
- Macro-fied access to action function parameters.
2008-08-13 22:54:24 +00:00
a_camera.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_debris.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_decals.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
a_flashfader.cpp
- Fixed: With hardware 2D, the console and menu need not reimplement palette
2008-05-21 01:47:34 +00:00
a_fountain.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_hatetarget.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_keys.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
a_keys.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_lightning.cpp
- Put more floor/ceiling properties in sector_t into a substructure and
2008-08-16 20:19:35 +00:00
a_lightning.h
- Added more options to Light_ForceLightning: Setting the first arg to 0
2008-03-22 12:41:36 +00:00
a_mapmarker.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_morph.cpp
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_morph.h
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
2008-06-01 07:52:33 +00:00
a_movingcamera.cpp
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_pickups.cpp
- Fixed: Hexen's fourth weapon pieces did not play the correct pickup sound,
2008-09-12 01:12:40 +00:00
a_pickups.h
- Fixed: Hexen's fourth weapon pieces did not play the correct pickup sound,
2008-09-12 01:12:40 +00:00
a_puzzleitems.cpp
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_quake.cpp
- Replaced the naive area sound implementation with one that takes into
2008-06-15 02:25:09 +00:00
a_randomspawner.cpp
- Added and fixed Boss death submission for random spawner.
2008-08-23 08:48:19 +00:00
a_secrettrigger.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_sectoraction.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_setcolor.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_sharedglobal.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_skies.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_soundenvironment.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_soundsequence.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_spark.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_specialspot.cpp
- Macro-fied access to action function parameters.
2008-08-13 22:54:24 +00:00
a_specialspot.h
- Converted the mace and all related actors to DECORATE and generalized
2008-08-03 19:10:48 +00:00
a_waterzone.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp
- Fixed: Hexen's fourth weapon pieces did not play the correct pickup sound,
2008-09-12 01:12:40 +00:00
a_weaponpiece.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_weapons.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
hudmessages.cpp
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
sbar.h
- Fixed. The Firedemon was missing a game filter.
2008-08-07 07:17:29 +00:00
sbar_mugshot.cpp
- Fixed. The Firedemon was missing a game filter.
2008-08-07 07:17:29 +00:00
sbarinfo.h
- Fixed: A_Explode wants the distance parameter as an int, not a fixed_t.
2008-08-16 08:11:39 +00:00
sbarinfo_display.cpp
- Prefixed all names of CQ decorations with Chex after seeing some conflicts
2008-09-13 19:19:53 +00:00
sbarinfo_parser.cpp
- added 2 SBARINFO patches.
2008-09-10 23:16:26 +00:00
shared_hud.cpp
- Removed DECORATE's ParseClass because it was only used to add data to fully
2008-08-10 14:19:47 +00:00
shared_sbar.cpp
- Gave the PlayerPawn base class a default damage fade color instead of
2008-09-01 18:16:53 +00:00