qzdoom-gpl/src/g_shared
Christoph Oelckers 2c74e287a9 - Prefixed all names of CQ decorations with Chex after seeing some conflicts
with PWADs.
- Removed Chex Quest actors that were just unaltered duplicates of Doom's.
- Added detection for Chex Quest 3 IWAD.
- Cleaned up M_QuitGame because the code was almost incomprehensible and I
  wanted to add CQ3's new quit messages.
- Added Chex Quest obituaries and a few other messages from CQ3.
- Fixed: drawbar improperly clipped images when not in the top left quadrant.



SVN r1219 (trunk)
2008-09-13 19:19:53 +00:00
..
a_action.cpp - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
a_action.h - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_armor.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
a_artifacts.cpp - Removed DECORATE's ParseClass because it was only used to add data to fully 2008-08-10 14:19:47 +00:00
a_artifacts.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_bridge.cpp - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
a_camera.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_debris.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_decals.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
a_flashfader.cpp - Fixed: With hardware 2D, the console and menu need not reimplement palette 2008-05-21 01:47:34 +00:00
a_fountain.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_hatetarget.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_keys.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
a_keys.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_lightning.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
a_lightning.h - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_mapmarker.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_morph.cpp IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_morph.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
a_movingcamera.cpp IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_pickups.cpp - Fixed: Hexen's fourth weapon pieces did not play the correct pickup sound, 2008-09-12 01:12:40 +00:00
a_pickups.h - Fixed: Hexen's fourth weapon pieces did not play the correct pickup sound, 2008-09-12 01:12:40 +00:00
a_puzzleitems.cpp IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_quake.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_randomspawner.cpp - Added and fixed Boss death submission for random spawner. 2008-08-23 08:48:19 +00:00
a_secrettrigger.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_sectoraction.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_setcolor.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_sharedglobal.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_skies.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundenvironment.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundsequence.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_spark.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_specialspot.cpp - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
a_specialspot.h - Converted the mace and all related actors to DECORATE and generalized 2008-08-03 19:10:48 +00:00
a_waterzone.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp - Fixed: Hexen's fourth weapon pieces did not play the correct pickup sound, 2008-09-12 01:12:40 +00:00
a_weaponpiece.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_weapons.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
hudmessages.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
sbar.h - Fixed. The Firedemon was missing a game filter. 2008-08-07 07:17:29 +00:00
sbar_mugshot.cpp - Fixed. The Firedemon was missing a game filter. 2008-08-07 07:17:29 +00:00
sbarinfo.h - Fixed: A_Explode wants the distance parameter as an int, not a fixed_t. 2008-08-16 08:11:39 +00:00
sbarinfo_display.cpp - Prefixed all names of CQ decorations with Chex after seeing some conflicts 2008-09-13 19:19:53 +00:00
sbarinfo_parser.cpp - added 2 SBARINFO patches. 2008-09-10 23:16:26 +00:00
shared_hud.cpp - Removed DECORATE's ParseClass because it was only used to add data to fully 2008-08-10 14:19:47 +00:00
shared_sbar.cpp - Gave the PlayerPawn base class a default damage fade color instead of 2008-09-01 18:16:53 +00:00