qzdoom-gpl/src/g_heretic
Christoph Oelckers 2b5e5b6bc3 - next round of refactoring.
This contains some advance work for handling line-to-line portals in A_PainShootSkull.
This function is special because it performs a map check itself instead of using one of the common functions from p_map.cpp, like most of the rest of the game code.
2016-01-18 16:49:24 +01:00
..
a_chicken.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
a_dsparil.cpp - next round of refactoring. 2016-01-18 16:49:24 +01:00
a_hereticartifacts.cpp - fixed: The exploding ArtiTimeBomb must disable movement interpolation for its position change needed to display the explosion frames correctly. 2015-02-10 23:09:57 +01:00
a_hereticimp.cpp - fixed: The charge attack of Heretic's imp is not precisely the same 2009-11-27 13:23:02 +00:00
a_hereticmisc.cpp - Shut up GCC aggressive optimizer warnings. 2014-05-25 10:11:09 +02:00
a_hereticweaps.cpp - global search&replace of ZatPoint calls with commonly named actor variables. 2016-01-17 14:08:20 +01:00
a_ironlich.cpp - some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance. 2016-01-10 17:52:41 +01:00
a_knight.cpp - P_DamageMobj() now returns the amount of damage actually done so that the bleed functions 2013-01-02 04:39:59 +00:00
a_wizard.cpp - P_DamageMobj() now returns the amount of damage actually done so that the bleed functions 2013-01-02 04:39:59 +00:00