qzdoom-gpl/src/scripting
Christoph Oelckers 2ac0046cda - fixed and cleaned up state index jump handling
* use the function build list instead of the function to pass the info. The function is permanent so not the best place for compile-time info.
 * pass along the current state index which is needed to calculate the target state.
2016-11-06 13:14:46 +01:00
..
codegeneration - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
decorate - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
vm - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
zscript - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
thingdef.cpp - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
thingdef.h - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
thingdef_data.cpp - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
thingdef_properties.cpp - removed the FxDamageValue hack and implemented it properly using FxReturnStatement. 2016-10-26 14:04:49 +02:00