qzdoom-gpl/src/sdl
2008-03-30 09:30:34 +00:00
..
crashcatcher.c - Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from 2006-03-14 06:11:39 +00:00
dikeys.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hardware.cpp - Changed: When the screen is being deleted the 'screen' variable should be 2008-03-30 08:58:36 +00:00
hardware.h - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
i_cd.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_input.cpp - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
i_input.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_main.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
i_movie.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_system.cpp - Changed the default snd_output under Linux to OSS. 2007-01-16 02:19:25 +00:00
i_system.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
i_video.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
sdlvideo.cpp - NULLed screen in CreateFrameBuffer if it's the same as 'old' and gets deleted. 2008-03-30 09:30:34 +00:00
sdlvideo.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
st_start.cpp - Converted the TTY startup screen to a class for Linux. 2007-03-10 01:53:52 +00:00