mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-18 16:11:25 +00:00
709 lines
21 KiB
Text
709 lines
21 KiB
Text
class Object native
|
|
{
|
|
native bool bDestroyed;
|
|
|
|
// These really should be global functions...
|
|
native static int G_SkillPropertyInt(int p);
|
|
native static double G_SkillPropertyFloat(int p);
|
|
native static vector3, int G_PickDeathmatchStart();
|
|
native static vector3, int G_PickPlayerStart(int pnum, int flags = 0);
|
|
native static int GameType();
|
|
native static void S_Sound (Sound sound_id, int channel, float volume = 1, float attenuation = ATTN_NORM);
|
|
native static void S_PauseSound (bool notmusic, bool notsfx);
|
|
native static void S_ResumeSound (bool notsfx);
|
|
native static bool S_ChangeMusic(String music_name, int order = 0, bool looping = true, bool force = false);
|
|
native static void C_MidPrint(string fontname, string textlabel, bool bold = false); // always uses the stringtable.
|
|
native static uint BAM(double angle);
|
|
native static void SetMusicVolume(float vol);
|
|
|
|
native Name GetClassName();
|
|
|
|
/*virtual*/ native void Destroy();
|
|
}
|
|
|
|
class Thinker : Object native
|
|
{
|
|
enum EStatnums
|
|
{
|
|
// Thinkers that don't actually think
|
|
STAT_INFO, // An info queue
|
|
STAT_DECAL, // A decal
|
|
STAT_AUTODECAL, // A decal that can be automatically deleted
|
|
STAT_CORPSEPOINTER, // An entry in Hexen's corpse queue
|
|
STAT_TRAVELLING, // An actor temporarily travelling to a new map
|
|
|
|
// Thinkers that do think
|
|
STAT_FIRST_THINKING=32,
|
|
STAT_SCROLLER=STAT_FIRST_THINKING, // A DScroller thinker
|
|
STAT_PLAYER, // A player actor
|
|
STAT_BOSSTARGET, // A boss brain target
|
|
STAT_LIGHTNING, // The lightning thinker
|
|
STAT_DECALTHINKER, // An object that thinks for a decal
|
|
STAT_INVENTORY, // An inventory item
|
|
STAT_LIGHT, // A sector light effect
|
|
STAT_LIGHTTRANSFER, // A sector light transfer. These must be ticked after the light effects.
|
|
STAT_EARTHQUAKE, // Earthquake actors
|
|
STAT_MAPMARKER, // Map marker actors
|
|
|
|
STAT_DEFAULT = 100, // Thinkers go here unless specified otherwise.
|
|
STAT_SECTOREFFECT, // All sector effects that cause floor and ceiling movement
|
|
STAT_ACTORMOVER, // actor movers
|
|
STAT_SCRIPTS, // The ACS thinker. This is to ensure that it can't tick before all actors called PostBeginPlay
|
|
STAT_BOT, // Bot thinker
|
|
MAX_STATNUM = 127
|
|
}
|
|
|
|
const TICRATE = 35;
|
|
|
|
virtual native void Tick();
|
|
virtual native void PostBeginPlay();
|
|
virtual native void ChangeStatNum(int stat);
|
|
}
|
|
|
|
class ThinkerIterator : Object native
|
|
{
|
|
|
|
native static ThinkerIterator Create(class<Object> type = "Actor", int statnum=Thinker.MAX_STATNUM+1);
|
|
native Thinker Next(bool exact = false);
|
|
native void Reinit();
|
|
}
|
|
|
|
class ActorIterator : Object native
|
|
{
|
|
native static ActorIterator Create(int tid, class<Actor> type = "Actor");
|
|
native Actor Next();
|
|
native void Reinit();
|
|
}
|
|
|
|
class BlockThingsIterator : Object native
|
|
{
|
|
native Actor thing;
|
|
native Vector3 position;
|
|
native int portalflags;
|
|
|
|
native static BlockThingsIterator Create(Actor origin, double checkradius = -1, bool ignorerestricted = false);
|
|
native static BlockThingsIterator CreateFromPos(double checkx, double checky, double checkz, double checkh, double checkradius, bool ignorerestricted);
|
|
native bool Next();
|
|
}
|
|
|
|
class DropItem : Object native
|
|
{
|
|
native readonly DropItem Next;
|
|
native readonly name Name;
|
|
native readonly int Probability;
|
|
native int Amount;
|
|
}
|
|
|
|
class SpotState : Object native
|
|
{
|
|
native static SpotState GetSpotState();
|
|
native SpecialSpot GetNextInList(class<Actor> type, int skipcounter);
|
|
native SpecialSpot GetSpotWithMinMaxDistance(Class<Actor> type, double x, double y, double mindist, double maxdist);
|
|
|
|
}
|
|
|
|
struct LevelLocals native
|
|
{
|
|
native readonly int time;
|
|
native readonly int maptime;
|
|
native readonly int totaltime;
|
|
native readonly int starttime;
|
|
native readonly int partime;
|
|
native readonly int sucktime;
|
|
native readonly int cluster;
|
|
native readonly int clusterflags;
|
|
native readonly int levelnum;
|
|
native readonly String LevelName;
|
|
native readonly String MapName;
|
|
native String NextMap;
|
|
native String NextSecretMap;
|
|
native readonly int maptype;
|
|
native readonly String Music;
|
|
native readonly int musicorder;
|
|
native int total_secrets;
|
|
native int found_secrets;
|
|
native int total_items;
|
|
native int found_items;
|
|
native int total_monsters;
|
|
native int killed_monsters;
|
|
native double gravity;
|
|
native double aircontrol;
|
|
native double airfriction;
|
|
native int airsupply;
|
|
native double teamdamage;
|
|
native bool monsterstelefrag;
|
|
native bool actownspecial;
|
|
native bool sndseqtotalctrl;
|
|
native bool allmap;
|
|
native bool missilesactivateimpact;
|
|
native bool monsterfallingdamage;
|
|
native bool checkswitchrange;
|
|
native bool polygrind;
|
|
native bool nomonsters;
|
|
native bool frozen;
|
|
// level_info_t *info cannot be done yet.
|
|
}
|
|
|
|
struct StringTable native
|
|
{
|
|
native static String Localize(String val);
|
|
}
|
|
|
|
// a few values of this need to be readable by the play code.
|
|
// Most are handled at load time and are omitted here.
|
|
struct DehInfo native
|
|
{
|
|
native int MaxSoulsphere;
|
|
native uint8 ExplosionStyle;
|
|
native double ExplosionAlpha;
|
|
native int NoAutofreeze;
|
|
native int BFGCells;
|
|
}
|
|
|
|
struct State native
|
|
{
|
|
native State NextState;
|
|
native int sprite;
|
|
native int16 Tics;
|
|
native uint16 TicRange;
|
|
native uint8 Frame;
|
|
native uint8 UseFlags;
|
|
native int Misc1;
|
|
native int Misc2;
|
|
native uint16 bSlow;
|
|
native uint16 bFast;
|
|
native bool bFullbright;
|
|
native bool bNoDelay;
|
|
native bool bSameFrame;
|
|
native bool bCanRaise;
|
|
native bool bDehacked;
|
|
|
|
native int DistanceTo(state other);
|
|
}
|
|
|
|
struct F3DFloor native
|
|
{
|
|
}
|
|
|
|
struct Vertex native
|
|
{
|
|
native readonly Vector2 p;
|
|
}
|
|
|
|
struct Side
|
|
{
|
|
enum ETexpart
|
|
{
|
|
top=0,
|
|
mid=1,
|
|
bottom=2
|
|
};
|
|
|
|
enum EWallFlags
|
|
{
|
|
WALLF_ABSLIGHTING = 1, // Light is absolute instead of relative
|
|
WALLF_NOAUTODECALS = 2, // Do not attach impact decals to this wall
|
|
WALLF_NOFAKECONTRAST = 4, // Don't do fake contrast for this wall in side_t::GetLightLevel
|
|
WALLF_SMOOTHLIGHTING = 8, // Similar to autocontrast but applies to all angles.
|
|
WALLF_CLIP_MIDTEX = 16, // Like the line counterpart, but only for this side.
|
|
WALLF_WRAP_MIDTEX = 32, // Like the line counterpart, but only for this side.
|
|
WALLF_POLYOBJ = 64, // This wall belongs to a polyobject.
|
|
WALLF_LIGHT_FOG = 128, // This wall's Light is used even in fog.
|
|
};
|
|
|
|
native Sector sector; // Sector the SideDef is facing.
|
|
//DBaseDecal* AttachedDecals; // [RH] Decals bound to the wall
|
|
native Line linedef;
|
|
native int16 Light;
|
|
native uint8 Flags;
|
|
|
|
native TextureID GetTexture(int which);
|
|
native void SetTexture(int which, TextureID tex);
|
|
native void SetTextureXOffset(int which, double offset);
|
|
native double GetTextureXOffset(int which);
|
|
native void AddTextureXOffset(int which, double delta);
|
|
native void SetTextureYOffset(int which, double offset);
|
|
native double GetTextureYOffset(int which);
|
|
native void AddTextureYOffset(int which, double delta);
|
|
native void SetTextureXScale(int which, double scale);
|
|
native double GetTextureXScale(int which);
|
|
native void MultiplyTextureXScale(int which, double delta);
|
|
native void SetTextureYScale(int which, double scale);
|
|
native double GetTextureYScale(int which);
|
|
native void MultiplyTextureYScale(int which, double delta);
|
|
//native DInterpolation *SetInterpolation(int position);
|
|
//native void StopInterpolation(int position);
|
|
|
|
native Vertex V1();
|
|
native Vertex V2();
|
|
|
|
native int Index();
|
|
};
|
|
|
|
struct Line native
|
|
{
|
|
enum ELineFlags
|
|
{
|
|
ML_BLOCKING =0x00000001, // solid, is an obstacle
|
|
ML_BLOCKMONSTERS =0x00000002, // blocks monsters only
|
|
ML_TWOSIDED =0x00000004, // backside will not be present at all if not two sided
|
|
ML_DONTPEGTOP = 0x00000008, // upper texture unpegged
|
|
ML_DONTPEGBOTTOM = 0x00000010, // lower texture unpegged
|
|
ML_SECRET = 0x00000020, // don't map as two sided: IT'S A SECRET!
|
|
ML_SOUNDBLOCK = 0x00000040, // don't let sound cross two of these
|
|
ML_DONTDRAW = 0x00000080, // don't draw on the automap
|
|
ML_MAPPED = 0x00000100, // set if already drawn in automap
|
|
ML_REPEAT_SPECIAL = 0x00000200, // special is repeatable
|
|
ML_ADDTRANS = 0x00000400, // additive translucency (can only be set internally)
|
|
|
|
// Extended flags
|
|
ML_MONSTERSCANACTIVATE = 0x00002000, // [RH] Monsters (as well as players) can activate the line
|
|
ML_BLOCK_PLAYERS = 0x00004000,
|
|
ML_BLOCKEVERYTHING = 0x00008000, // [RH] Line blocks everything
|
|
ML_ZONEBOUNDARY = 0x00010000,
|
|
ML_RAILING = 0x00020000,
|
|
ML_BLOCK_FLOATERS = 0x00040000,
|
|
ML_CLIP_MIDTEX = 0x00080000, // Automatic for every Strife line
|
|
ML_WRAP_MIDTEX = 0x00100000,
|
|
ML_3DMIDTEX = 0x00200000,
|
|
ML_CHECKSWITCHRANGE = 0x00400000,
|
|
ML_FIRSTSIDEONLY = 0x00800000, // activated only when crossed from front side
|
|
ML_BLOCKPROJECTILE = 0x01000000,
|
|
ML_BLOCKUSE = 0x02000000, // blocks all use actions through this line
|
|
ML_BLOCKSIGHT = 0x04000000, // blocks monster line of sight
|
|
ML_BLOCKHITSCAN = 0x08000000, // blocks hitscan attacks
|
|
ML_3DMIDTEX_IMPASS = 0x10000000, // [TP] if 3D midtex, behaves like a height-restricted ML_BLOCKING
|
|
};
|
|
|
|
|
|
native readonly vertex v1, v2; // vertices, from v1 to v2
|
|
native readonly Vector2 delta; // precalculated v2 - v1 for side checking
|
|
native uint flags;
|
|
native uint activation; // activation type
|
|
native int special;
|
|
native int args[5]; // <--- hexen-style arguments (expanded to ZDoom's full width)
|
|
native double alpha; // <--- translucency (0=invisibile, FRACUNIT=opaque)
|
|
//native Side sidedef[2];
|
|
native readonly double bbox[4]; // bounding box, for the extent of the LineDef.
|
|
native readonly Sector frontsector, backsector;
|
|
native int validcount; // if == validcount, already checked
|
|
native int locknumber; // [Dusk] lock number for special
|
|
native readonly uint portalindex;
|
|
native readonly uint portaltransferred;
|
|
|
|
native bool isLinePortal();
|
|
native bool isVisualPortal();
|
|
native Line getPortalDestination();
|
|
native int getPortalAlignment();
|
|
native int Index();
|
|
}
|
|
|
|
struct SecPlane native
|
|
{
|
|
native Vector3 Normal;
|
|
native double D;
|
|
native double negiC;
|
|
|
|
native bool isSlope();
|
|
native int PointOnSide(Vector3 pos);
|
|
native double ZatPoint (Vector2 v);
|
|
native double ZatPointDist(Vector2 v, double dist);
|
|
native bool isEqual(Secplane other);
|
|
native void ChangeHeight(double hdiff);
|
|
native double GetChangedHeight(double hdiff);
|
|
native double HeightDiff(double oldd, double newd = 0.0);
|
|
native double PointToDist(Vector2 xy, double z);
|
|
}
|
|
|
|
// This encapsulates all info Doom's original 'special' field contained - for saving and transferring.
|
|
struct SecSpecial
|
|
{
|
|
Name damagetype;
|
|
int damageamount;
|
|
short special;
|
|
short damageinterval;
|
|
short leakydamage;
|
|
int Flags;
|
|
}
|
|
|
|
struct Sector native
|
|
{
|
|
//secplane_t floorplane, ceilingplane; // defined internally
|
|
//FDynamicColormap *ColorMap;
|
|
|
|
native Actor SoundTarget;
|
|
|
|
native int16 special;
|
|
native int16 lightlevel;
|
|
native int16 seqType;
|
|
|
|
native int sky;
|
|
native Name SeqName;
|
|
|
|
native readonly Vector2 centerspot;
|
|
native int validcount;
|
|
native Actor thinglist;
|
|
|
|
native double friction, movefactor;
|
|
native int terrainnum[2];
|
|
|
|
// thinker_t for reversable actions
|
|
//SectorEffect floordata;
|
|
//SectorEffect ceilingdata;
|
|
//SectorEffect lightingdata;
|
|
|
|
enum EPlane
|
|
{
|
|
floor,
|
|
ceiling
|
|
};
|
|
|
|
enum EInterpolationType
|
|
{
|
|
CeilingMove,
|
|
FloorMove,
|
|
CeilingScroll,
|
|
FloorScroll
|
|
};
|
|
//Interpolation interpolations[4];
|
|
|
|
native uint8 soundtraversed;
|
|
native int8 stairlock;
|
|
native int prevsec;
|
|
native int nextsec;
|
|
|
|
//TStaticPointedArray<line_t *> Lines; // this is defined internally to avoid exposing some overly complicated type to the parser
|
|
|
|
native readonly Sector heightsec;
|
|
|
|
native uint bottommap, midmap, topmap;
|
|
|
|
//struct msecnode_t *touching_thinglist;
|
|
//struct msecnode_t *sectorportal_thinglist;
|
|
|
|
native double gravity;
|
|
native Name damagetype;
|
|
native int damageamount;
|
|
native int16 damageinterval;
|
|
native int16 leakydamage;
|
|
|
|
native uint16 ZoneNumber;
|
|
|
|
enum ESectorMoreFlags
|
|
{
|
|
SECMF_FAKEFLOORONLY = 2, // when used as heightsec in R_FakeFlat, only copies floor
|
|
SECMF_CLIPFAKEPLANES = 4, // as a heightsec, clip planes to target sector's planes
|
|
SECMF_NOFAKELIGHT = 8, // heightsec does not change lighting
|
|
SECMF_IGNOREHEIGHTSEC= 16, // heightsec is only for triggering sector actions
|
|
SECMF_UNDERWATER = 32, // sector is underwater
|
|
SECMF_FORCEDUNDERWATER= 64, // sector is forced to be underwater
|
|
SECMF_UNDERWATERMASK = 32+64,
|
|
SECMF_DRAWN = 128, // sector has been drawn at least once
|
|
SECMF_HIDDEN = 256, // Do not draw on textured automap
|
|
}
|
|
native uint16 MoreFlags;
|
|
|
|
enum ESectorFlags
|
|
{
|
|
SECF_SILENT = 1, // actors in sector make no noise
|
|
SECF_NOFALLINGDAMAGE= 2, // No falling damage in this sector
|
|
SECF_FLOORDROP = 4, // all actors standing on this floor will remain on it when it lowers very fast.
|
|
SECF_NORESPAWN = 8, // players can not respawn in this sector
|
|
SECF_FRICTION = 16, // sector has friction enabled
|
|
SECF_PUSH = 32, // pushers enabled
|
|
SECF_SILENTMOVE = 64, // Sector movement makes mo sound (Eternity got this so this may be useful for an extended cross-port standard.)
|
|
SECF_DMGTERRAINFX = 128, // spawns terrain splash when inflicting damage
|
|
SECF_ENDGODMODE = 256, // getting damaged by this sector ends god mode
|
|
SECF_ENDLEVEL = 512, // ends level when health goes below 10
|
|
SECF_HAZARD = 1024, // Change to Strife's delayed damage handling.
|
|
|
|
SECF_WASSECRET = 1 << 30, // a secret that was discovered
|
|
SECF_SECRET = 1 << 31, // a secret sector
|
|
|
|
SECF_DAMAGEFLAGS = SECF_ENDGODMODE|SECF_ENDLEVEL|SECF_DMGTERRAINFX|SECF_HAZARD,
|
|
SECF_NOMODIFY = SECF_SECRET|SECF_WASSECRET, // not modifiable by Sector_ChangeFlags
|
|
SECF_SPECIALFLAGS = SECF_DAMAGEFLAGS|SECF_FRICTION|SECF_PUSH, // these flags originate from 'special and must be transferrable by floor thinkers
|
|
}
|
|
|
|
enum EMoveResult
|
|
{
|
|
MOVE_OK,
|
|
MOVE_CRUSHED,
|
|
MOVE_PASTDEST
|
|
};
|
|
|
|
native uint Flags;
|
|
|
|
native SectorAction SecActTarget;
|
|
|
|
native readonly uint Portals[2];
|
|
native readonly int PortalGroup;
|
|
|
|
native readonly int sectornum;
|
|
|
|
native int Index();
|
|
|
|
native double, Sector, F3DFloor NextHighestCeilingAt(double x, double y, double bottomz, double topz, int flags = 0);
|
|
native double, Sector, F3DFloor NextLowestFloorAt(double x, double y, double z, int flags = 0, double steph = 0);
|
|
|
|
native void RemoveForceField();
|
|
native static Sector PointInSector(Vector2 pt);
|
|
native void SetColor(color c, int desat = 0);
|
|
native void SetFade(color c);
|
|
|
|
native bool PlaneMoving(int pos);
|
|
native int GetFloorLight();
|
|
native int GetCeilingLight();
|
|
native Sector GetHeightSec();
|
|
native void TransferSpecial(Sector model);
|
|
native void GetSpecial(out SecSpecial spec);
|
|
native void SetSpecial( SecSpecial spec);
|
|
native int GetTerrain(int pos);
|
|
native void CheckPortalPlane(int plane);
|
|
native double, Sector HighestCeilingAt(Vector2 a);
|
|
native double, Sector LowestFloorAt(Vector2 a);
|
|
native double, double GetFriction(int plane);
|
|
|
|
native void SetXOffset(int pos, double o);
|
|
native void AddXOffset(int pos, double o);
|
|
native double GetXOffset(int pos);
|
|
native void SetYOffset(int pos, double o);
|
|
native void AddYOffset(int pos, double o);
|
|
native double GetYOffset(int pos, bool addbase = true);
|
|
native void SetXScale(int pos, double o);
|
|
native double GetXScale(int pos);
|
|
native void SetYScale(int pos, double o);
|
|
native double GetYScale(int pos);
|
|
native void SetAngle(int pos, double o);
|
|
native double GetAngle(int pos, bool addbase = true);
|
|
native void SetBase(int pos, double y, double o);
|
|
native void SetAlpha(int pos, double o);
|
|
native double GetAlpha(int pos);
|
|
native int GetFlags(int pos);
|
|
native int GetVisFlags(int pos);
|
|
native void ChangeFlags(int pos, int And, int Or);
|
|
native int GetPlaneLight(int pos);
|
|
native void SetPlaneLight(int pos, int level);
|
|
native TextureID GetTexture(int pos);
|
|
native void SetTexture(int pos, TextureID tex, bool floorclip = true);
|
|
native double GetPlaneTexZ(int pos);
|
|
native void SetPlaneTexZ(int pos, double val, bool dirtify = false); // This mainly gets used by init code. The only place where it must set the vertex to dirty is the interpolation code.
|
|
native void ChangeLightLevel(int newval);
|
|
native void SetLightLevel(int newval);
|
|
native int GetLightLevel();
|
|
native void AdjustFloorClip();
|
|
native bool IsLinked(Sector other, bool ceiling);
|
|
|
|
native bool PortalBlocksView(int plane);
|
|
native bool PortalBlocksSight(int plane);
|
|
native bool PortalBlocksMovement(int plane);
|
|
native bool PortalBlocksSound(int plane);
|
|
native bool PortalIsLinked(int plane);
|
|
native void ClearPortal(int plane);
|
|
native double GetPortalPlaneZ(int plane);
|
|
native Vector2 GetPortalDisplacement(int plane);
|
|
native int GetPortalType(int plane);
|
|
native int GetOppositePortalGroup(int plane);
|
|
native double CenterFloor();
|
|
native double CenterCeiling();
|
|
|
|
native int MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush, bool instant = false);
|
|
native int MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush);
|
|
|
|
native Sector NextSpecialSector(int type, Sector prev);
|
|
native double, Vertex FindLowestFloorSurrounding();
|
|
native double, Vertex FindHighestFloorSurrounding();
|
|
native double, Vertex FindNextHighestFloor();
|
|
native double, Vertex FindNextLowestFloor();
|
|
native double, Vertex FindLowestCeilingSurrounding();
|
|
native double, Vertex FindHighestCeilingSurrounding();
|
|
native double, Vertex FindNextLowestCeiling();
|
|
native double, Vertex FindNextHighestCeiling();
|
|
|
|
native double FindShortestTextureAround();
|
|
native double FindShortestUpperAround();
|
|
native Sector FindModelFloorSector(double floordestheight);
|
|
native Sector FindModelCeilingSector(double floordestheight);
|
|
native int FindMinSurroundingLight(int max);
|
|
native double, Vertex FindLowestCeilingPoint();
|
|
native double, Vertex FindHighestFloorPoint();
|
|
|
|
|
|
bool isSecret()
|
|
{
|
|
return !!(Flags & SECF_SECRET);
|
|
}
|
|
|
|
bool wasSecret()
|
|
{
|
|
return !!(Flags & SECF_WASSECRET);
|
|
}
|
|
|
|
void ClearSecret()
|
|
{
|
|
Flags &= ~SECF_SECRET;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
struct Wads
|
|
{
|
|
enum WadNamespace
|
|
{
|
|
ns_hidden = -1,
|
|
|
|
ns_global = 0,
|
|
ns_sprites,
|
|
ns_flats,
|
|
ns_colormaps,
|
|
ns_acslibrary,
|
|
ns_newtextures,
|
|
ns_bloodraw,
|
|
ns_bloodsfx,
|
|
ns_bloodmisc,
|
|
ns_strifevoices,
|
|
ns_hires,
|
|
ns_voxels,
|
|
|
|
ns_specialzipdirectory,
|
|
ns_sounds,
|
|
ns_patches,
|
|
ns_graphics,
|
|
ns_music,
|
|
|
|
ns_firstskin,
|
|
}
|
|
|
|
native static int CheckNumForName(string name, int ns, int wadnum = -1, bool exact = false);
|
|
}
|
|
|
|
struct TerrainDef native
|
|
{
|
|
native Name TerrainName;
|
|
native int Splash;
|
|
native int DamageAmount;
|
|
native Name DamageMOD;
|
|
native int DamageTimeMask;
|
|
native double FootClip;
|
|
native float StepVolume;
|
|
native int WalkStepTics;
|
|
native int RunStepTics;
|
|
native Sound LeftStepSound;
|
|
native Sound RightStepSound;
|
|
native bool IsLiquid;
|
|
native bool AllowProtection;
|
|
native double Friction;
|
|
native double MoveFactor;
|
|
};
|
|
|
|
enum EPickStart
|
|
{
|
|
PPS_FORCERANDOM = 1,
|
|
PPS_NOBLOCKINGCHECK = 2,
|
|
}
|
|
|
|
// Although String is a builtin type, this is a convenient way to attach methods to it.
|
|
struct String native
|
|
{
|
|
native void Replace(String pattern, String replacement);
|
|
}
|
|
|
|
class Floor : Thinker native
|
|
{
|
|
// only here so that some constants and functions can be added. Not directly usable yet.
|
|
enum EFloor
|
|
{
|
|
floorLowerToLowest,
|
|
floorLowerToNearest,
|
|
floorLowerToHighest,
|
|
floorLowerByValue,
|
|
floorRaiseByValue,
|
|
floorRaiseToHighest,
|
|
floorRaiseToNearest,
|
|
floorRaiseAndCrush,
|
|
floorRaiseAndCrushDoom,
|
|
floorCrushStop,
|
|
floorLowerInstant,
|
|
floorRaiseInstant,
|
|
floorMoveToValue,
|
|
floorRaiseToLowestCeiling,
|
|
floorRaiseByTexture,
|
|
|
|
floorLowerAndChange,
|
|
floorRaiseAndChange,
|
|
|
|
floorRaiseToLowest,
|
|
floorRaiseToCeiling,
|
|
floorLowerToLowestCeiling,
|
|
floorLowerByTexture,
|
|
floorLowerToCeiling,
|
|
|
|
donutRaise,
|
|
|
|
buildStair,
|
|
waitStair,
|
|
resetStair,
|
|
|
|
// Not to be used as parameters to EV_DoFloor()
|
|
genFloorChg0,
|
|
genFloorChgT,
|
|
genFloorChg
|
|
};
|
|
|
|
native static bool CreateFloor(sector sec, EFloor floortype, line ln, double speed, double height = 0, int crush = -1, int change = 0, bool crushmode = false, bool hereticlower = false);
|
|
}
|
|
|
|
class Ceiling : Thinker native
|
|
{
|
|
enum ECeiling
|
|
{
|
|
ceilLowerByValue,
|
|
ceilRaiseByValue,
|
|
ceilMoveToValue,
|
|
ceilLowerToHighestFloor,
|
|
ceilLowerInstant,
|
|
ceilRaiseInstant,
|
|
ceilCrushAndRaise,
|
|
ceilLowerAndCrush,
|
|
ceil_placeholder,
|
|
ceilCrushRaiseAndStay,
|
|
ceilRaiseToNearest,
|
|
ceilLowerToLowest,
|
|
ceilLowerToFloor,
|
|
|
|
// The following are only used by Generic_Ceiling
|
|
ceilRaiseToHighest,
|
|
ceilLowerToHighest,
|
|
ceilRaiseToLowest,
|
|
ceilLowerToNearest,
|
|
ceilRaiseToHighestFloor,
|
|
ceilRaiseToFloor,
|
|
ceilRaiseByTexture,
|
|
ceilLowerByTexture,
|
|
|
|
genCeilingChg0,
|
|
genCeilingChgT,
|
|
genCeilingChg
|
|
}
|
|
|
|
enum ECrushMode
|
|
{
|
|
crushDoom = 0,
|
|
crushHexen = 1,
|
|
crushSlowdown = 2
|
|
}
|
|
|
|
native bool CreateCeiling(sector sec, int type, line ln, double speed, double speed2, double height = 0, int crush = -1, int silent = 0, int change = 0, int crushmode = crushDoom);
|
|
|
|
}
|
|
|
|
struct LookExParams
|
|
{
|
|
double Fov;
|
|
double minDist;
|
|
double maxDist;
|
|
double maxHeardist;
|
|
int flags;
|
|
State seestate;
|
|
};
|