mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 01:02:03 +00:00
3bfcc5c09c
spc_amp from a x.4 fixed point number to a normal float. - Switched SPC playback from the external SNESAPU.DLL to Blargg's LGPL snes_spc library. I've compiled it with the fast DSP rather than the highly accurate one, since I didn't notice a meaningful difference between the two in my limited testing. In short: SPC playback is now built in to ZDoom. You don't need to download anything extra to make it work, and it also works on Linux as well as Windows (though building with Linux is currently untested). - Fixed: Stereo separation was calculated very wrongly when in 2D sound mode. SVN r794 (trunk)
58 lines
1.3 KiB
Text
58 lines
1.3 KiB
Text
RELEASETARGET = zdoomgcc.exe
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DEBUGTARGET = zdoomgccd.exe
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all: basetools game
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debug: basetools debuggame
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release: basetools game
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ifndef CONFIG
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CONFIG=Release
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endif
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game: basetools ccdv.exe
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@$(MAKE) -f Makefile.mingw
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debuggame: basetools ccdv.exe
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@$(MAKE) CONFIG=Debug -f Makefile.mingw
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$(RELEASETARGET): game
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$(DEBUGTARGET): debuggame
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basetools: ccdv.exe
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$(MAKE) -C tools/lemon
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$(MAKE) -C tools/re2c
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$(MAKE) -C zlib -f Makefile.mgw
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$(MAKE) -C tools/makewad
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$(MAKE) -C tools/dehsupp
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$(MAKE) -C tools/xlatcc
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$(MAKE) -C tools/fixrtext
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$(MAKE) -C wadsrc -f Makefile.mgw
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$(MAKE) -C jpeg-6b -f Makefile.mgw
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$(MAKE) -C snes_spc
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cleanexe:
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@$(MAKE) -C . -f Makefile.mingw clean
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clean:
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@$(MAKE) -C tools/lemon clean
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@$(MAKE) -C tools/re2c clean
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@$(MAKE) -C tools/dehsupp clean
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@$(MAKE) -C tools/makewad clean
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@$(MAKE) -C tools/xlatcc clean
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@$(MAKE) -C tools/fixrtext clean
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@$(MAKE) -C wadsrc -f Makefile.mgw clean
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@$(MAKE) -C . -f Makefile.mingw clean
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@$(MAKE) -C zlib -f Makefile.mgw clean
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@$(MAKE) -C jpeg-6b -f Makefile.mgw clean
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@$(MAKE) -C snes_spc clean
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ifeq ($(findstring msys,$(shell sh --version 2>nul)),msys)
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rm -f ccdv.exe
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else
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del /q /f ccdv.exe 2>nul
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endif
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cleandep:
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@$(MAKE) -C . -f Makefile.mingw cleandep
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ccdv.exe: ccdv-win32.c
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@gcc -Os -s -nostdlib -fomit-frame-pointer -o ccdv.exe ccdv-win32.c -lkernel32 -luser32
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