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https://github.com/ZDoom/qzdoom-gpl.git
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1b55520a8b
- Fixed: At resolutions taller than 600 pixels or so, tall sky textures were drawn a row too low. This was quite visible on Hexen MAP06. - Fixed: P_CheckSlopeWalk() must return false if floorsector != sector, or the actor will be yanked down to the floorsector by P_TryMove(). - Fixed: ClearActorInventory, GiveActorInventory, and TakeActorInventory only affected the first actor with the given TID. - Fixed: The color boxes for the colorpicker menu items were drawn a little too low. SVN r603 (trunk) |
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a_chicken.cpp | ||
a_dsparil.cpp | ||
a_hereticartifacts.cpp | ||
a_hereticglobal.h | ||
a_hereticimp.cpp | ||
a_hereticmisc.cpp | ||
a_hereticweaps.cpp | ||
a_ironlich.cpp | ||
a_knight.cpp | ||
a_wizard.cpp | ||
heretic_sbar.cpp |