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gl_bsp.cpp
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- preparations for using clip planes on line portals.
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2016-04-29 01:48:06 +02:00 |
gl_clipper.cpp
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- made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function.
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2016-05-01 11:56:45 +02:00 |
gl_clipper.h
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- made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function.
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2016-05-01 11:56:45 +02:00 |
gl_decal.cpp
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- better be safe and not call GL_CLIP_DISTANCE functions on old hardware.
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2016-04-26 21:55:17 +02:00 |
gl_drawinfo.cpp
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- preparations for textured dynamic lights.
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2016-04-27 23:19:54 +02:00 |
gl_drawinfo.h
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- made adjustments to ZDoom's last changes.
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2016-04-28 17:55:58 +02:00 |
gl_fakeflat.cpp
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- GL handling of new portal data organization.
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2016-04-20 20:08:53 +02:00 |
gl_flats.cpp
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- cleaned up the clip plane management for portals.
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2016-04-27 00:41:00 +02:00 |
gl_portal.cpp
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- render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts.
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2016-04-30 16:57:53 +02:00 |
gl_portal.h
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- render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts.
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2016-04-30 16:57:53 +02:00 |
gl_renderhacks.cpp
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- made the adjustments.
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2016-04-24 13:35:43 +02:00 |
gl_scene.cpp
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- fixed conditions for menu patching.
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2016-05-01 17:43:30 +02:00 |
gl_sky.cpp
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- made the adjustments.
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2016-04-24 13:35:43 +02:00 |
gl_skydome.cpp
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- enabled texture and model matrices for shader-less rendering and fixed the sky cap color application.
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2016-04-26 20:45:56 +02:00 |
gl_sprite.cpp
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- Fixed: Roll must orient the rotation based on pitch, not the other way around.
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2016-05-02 10:46:44 -05:00 |
gl_spritelight.cpp
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- updated GL renderer.
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2016-04-02 23:17:16 +02:00 |
gl_vertex.cpp
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- floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered.
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2016-04-03 11:40:14 +02:00 |
gl_wall.h
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* - render partial sprites on the front side of a portal for actors behind it.
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2016-04-30 23:18:37 +02:00 |
gl_walls.cpp
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* - render partial sprites on the front side of a portal for actors behind it.
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2016-04-30 23:18:37 +02:00 |
gl_walls_draw.cpp
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- better be safe and not call GL_CLIP_DISTANCE functions on old hardware.
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2016-04-26 21:55:17 +02:00 |
gl_weapon.cpp
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- fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent.
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2016-04-07 14:09:07 +02:00 |