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This was done differently for FFlatVertex and FSkyVertex which caused a switch of the y and z coordinates for the skybox image. |
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.. | ||
gl_data.cpp | ||
gl_data.h | ||
gl_matrix.cpp | ||
gl_matrix.h | ||
gl_portaldata.cpp | ||
gl_setup.cpp | ||
gl_vertexbuffer.cpp | ||
gl_vertexbuffer.h |