qzdoom-gpl/src/gl/data
Christoph Oelckers 13a2bf57e5 - fixed vertex coordinate ordering for the sky cubemap.
This was done differently for FFlatVertex and FSkyVertex which caused a switch of the y and z coordinates for the skybox image.
2016-08-06 11:47:03 +02:00
..
gl_data.cpp - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
gl_data.h - fixed a crash when initializing the GL portal data for an incomplete or inactive portal. Also did a bit of cleanup on this code, the 'delta' member was never used. 2016-07-16 12:45:49 +02:00
gl_matrix.cpp - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_matrix.h - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
gl_portaldata.cpp - fixed a crash when initializing the GL portal data for an incomplete or inactive portal. Also did a bit of cleanup on this code, the 'delta' member was never used. 2016-07-16 12:45:49 +02:00
gl_setup.cpp - changed rendering of sky cubemaps to use precalculated vertex data from the SkyVertexBuffer. 2016-08-04 12:16:53 +02:00
gl_vertexbuffer.cpp - enable shader-less rendering. Still very incomplete, but at least the basics are working. 2016-04-26 16:44:03 +02:00
gl_vertexbuffer.h - fixed vertex coordinate ordering for the sky cubemap. 2016-08-06 11:47:03 +02:00