qzdoom-gpl/wadsrc/static/shaders/glsl
2016-10-24 21:02:09 -04:00
..
bloomcombine.fp
bloomextract.fp
burn.fp
colormap.fp
depthblur.fp SSAO math bug fixes 2016-10-06 07:36:49 +02:00
exposureaverage.fp
exposurecombine.fp
exposureextract.fp
fogboundary.fp
func_brightmap.fp
func_defaultlight.fp
func_normal.fp
func_notexture.fp
func_warp1.fp
func_warp2.fp
func_warp3.fp
func_wavex.fp
fuzz_jagged.fp
fuzz_noise.fp
fuzz_smooth.fp
fuzz_smoothnoise.fp
fuzz_smoothtranslucent.fp
fuzz_standard.fp
fuzz_swirly.fp
fxaa.fp Added FXAA post-processing 2016-10-03 00:15:45 +02:00
lensdistortion.fp
lineardepth.fp Multisampling ssao bug fixes and split linear depth to its own buffer 2016-10-09 06:17:48 +02:00
main.fp Merge http://github.com/coelckers/gzdoom 2016-10-24 21:02:09 -04:00
main.vp - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00
present.fp Quick fix: prevents negative values being passed to pow. 2016-09-22 09:23:26 +02:00
present_checker3d.fp Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
present_column3d.fp Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
present_row3d.fp Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
screenquad.vp
screenquadscale.vp
shaderdefs.i - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00
ssao.fp Multisampling ssao bug fixes and split linear depth to its own buffer 2016-10-09 06:17:48 +02:00
ssaocombine.fp Multisampling ssao bug fixes and split linear depth to its own buffer 2016-10-09 06:17:48 +02:00
stencil.fp Mark portals in scene alpha channel for the SSAO pass 2016-09-25 00:22:31 +02:00
swshader.fp macOS support and Intel driver bug fixes 2016-10-16 22:40:08 +02:00
swshader.vp Add wipes 2016-10-11 14:37:57 +02:00
tonemap.fp