qzdoom-gpl/src/g_shared
2016-03-21 01:16:34 +01:00
..
a_action.cpp - made AActor::gravity and FMapThing::gravity floats. 2016-03-21 00:51:19 +01:00
a_action.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_armor.cpp - converted scale variables in AActor, FMapThing and skin to float. 2016-03-20 12:13:00 +01:00
a_artifacts.cpp - make weapon sprite offsets floats. 2016-03-21 01:16:34 +01:00
a_artifacts.h - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_bridge.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_camera.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_debris.cpp - made AActor::radius a double. 2016-03-20 15:04:13 +01:00
a_decals.cpp - converted scale variables in AActor, FMapThing and skin to float. 2016-03-20 12:13:00 +01:00
a_fastprojectile.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_flashfader.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_fountain.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_hatetarget.cpp - fixed some minor issues found during reviewing the code. 2016-03-16 14:10:13 +01:00
a_keys.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_keys.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_lightning.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_lightning.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_mapmarker.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_morph.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_morph.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_movingcamera.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_pickups.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_pickups.h - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_puzzleitems.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_quake.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
a_randomspawner.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_secrettrigger.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_sectoraction.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_setcolor.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_sharedglobal.h - made AActor::radius a double. 2016-03-20 15:04:13 +01:00
a_skies.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_soundenvironment.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_soundsequence.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_spark.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_specialspot.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
a_specialspot.h - converted most of g_heretic to float. 2016-03-20 16:51:42 +01:00
a_waterzone.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_weaponpiece.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_weaponpiece.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_weapons.cpp - fixed bad loop handling in FWeaponSlots::SetFromGameInfo(). 2016-03-04 16:25:23 +01:00
hudmessages.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
sbar.h Normalize line endings 2016-03-01 09:47:10 -06:00
sbar_mugshot.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
sbarinfo.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
sbarinfo.h Normalize line endings 2016-03-01 09:47:10 -06:00
sbarinfo_commands.cpp - converted scale variables in AActor, FMapThing and skin to float. 2016-03-20 12:13:00 +01:00
shared_hud.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
shared_sbar.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00