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https://github.com/ZDoom/qzdoom-gpl.git
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4d005bdfa0
All those special shaders have been merged together. Mostly working but the non-shader lighting seems a bit broken.
5 lines
50 B
GLSL
5 lines
50 B
GLSL
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vec4 ProcessLight(vec4 color)
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{
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return color;
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}
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