mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-29 23:23:07 +00:00
428 lines
20 KiB
C++
428 lines
20 KiB
C++
/*
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** LLVM code generated drawers
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include "precomp.h"
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#include "timestamp.h"
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#include "llvmdrawers.h"
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#include "exception.h"
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LLVMDrawers::LLVMDrawers(const std::string &triple, const std::string &cpuName, const std::string &features, const std::string namePostfix) : mNamePostfix(namePostfix)
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{
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mProgram.CreateModule();
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CodegenDrawColumn("FillColumn", DrawColumnVariant::Fill);
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CodegenDrawColumn("FillColumnAdd", DrawColumnVariant::FillAdd);
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CodegenDrawColumn("FillColumnAddClamp", DrawColumnVariant::FillAddClamp);
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CodegenDrawColumn("FillColumnSubClamp", DrawColumnVariant::FillSubClamp);
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CodegenDrawColumn("FillColumnRevSubClamp", DrawColumnVariant::FillRevSubClamp);
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CodegenDrawColumn("DrawColumn", DrawColumnVariant::Draw);
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CodegenDrawColumn("DrawColumnAdd", DrawColumnVariant::DrawAdd);
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CodegenDrawColumn("DrawColumnShaded", DrawColumnVariant::DrawShaded);
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CodegenDrawColumn("DrawColumnAddClamp", DrawColumnVariant::DrawAddClamp);
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CodegenDrawColumn("DrawColumnSubClamp", DrawColumnVariant::DrawSubClamp);
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CodegenDrawColumn("DrawColumnRevSubClamp", DrawColumnVariant::DrawRevSubClamp);
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CodegenDrawColumn("DrawColumnTranslated", DrawColumnVariant::DrawTranslated);
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CodegenDrawColumn("DrawColumnTlatedAdd", DrawColumnVariant::DrawTlatedAdd);
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CodegenDrawColumn("DrawColumnAddClampTranslated", DrawColumnVariant::DrawAddClampTranslated);
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CodegenDrawColumn("DrawColumnSubClampTranslated", DrawColumnVariant::DrawSubClampTranslated);
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CodegenDrawColumn("DrawColumnRevSubClampTranslated", DrawColumnVariant::DrawRevSubClampTranslated);
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CodegenDrawSpan("DrawSpan", DrawSpanVariant::Opaque);
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CodegenDrawSpan("DrawSpanMasked", DrawSpanVariant::Masked);
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CodegenDrawSpan("DrawSpanTranslucent", DrawSpanVariant::Translucent);
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CodegenDrawSpan("DrawSpanMaskedTranslucent", DrawSpanVariant::MaskedTranslucent);
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CodegenDrawSpan("DrawSpanAddClamp", DrawSpanVariant::AddClamp);
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CodegenDrawSpan("DrawSpanMaskedAddClamp", DrawSpanVariant::MaskedAddClamp);
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CodegenDrawWall("vlinec1", DrawWallVariant::Opaque);
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CodegenDrawWall("mvlinec1", DrawWallVariant::Masked);
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CodegenDrawWall("tmvline1_add", DrawWallVariant::Add);
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CodegenDrawWall("tmvline1_addclamp", DrawWallVariant::AddClamp);
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CodegenDrawWall("tmvline1_subclamp", DrawWallVariant::SubClamp);
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CodegenDrawWall("tmvline1_revsubclamp", DrawWallVariant::RevSubClamp);
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CodegenDrawSky("DrawSky1", DrawSkyVariant::Single);
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CodegenDrawSky("DrawDoubleSky1", DrawSkyVariant::Double);
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for (int i = 0; i < NumTriBlendModes(); i++)
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{
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CodegenDrawTriangle("TriDraw8_" + std::to_string(i), (TriBlendMode)i, false, false);
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CodegenDrawTriangle("TriDraw32_" + std::to_string(i), (TriBlendMode)i, true, false);
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CodegenDrawTriangle("TriFill8_" + std::to_string(i), (TriBlendMode)i, false, true);
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CodegenDrawTriangle("TriFill32_" + std::to_string(i), (TriBlendMode)i, true, true);
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}
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ObjectFile = mProgram.GenerateObjectFile(triple, cpuName, features);
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}
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void LLVMDrawers::CodegenDrawColumn(const char *name, DrawColumnVariant variant)
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{
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llvm::IRBuilder<> builder(mProgram.context());
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SSAScope ssa_scope(&mProgram.context(), mProgram.module(), &builder);
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SSAFunction function(name + mNamePostfix);
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function.add_parameter(GetDrawColumnArgsStruct(mProgram.context()));
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function.add_parameter(GetWorkerThreadDataStruct(mProgram.context()));
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function.create_public();
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DrawColumnCodegen codegen;
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codegen.Generate(variant, function.parameter(0), function.parameter(1));
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builder.CreateRetVoid();
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if (llvm::verifyFunction(*function.func))
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throw Exception("verifyFunction failed for CodegenDrawColumn()");
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}
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void LLVMDrawers::CodegenDrawSpan(const char *name, DrawSpanVariant variant)
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{
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llvm::IRBuilder<> builder(mProgram.context());
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SSAScope ssa_scope(&mProgram.context(), mProgram.module(), &builder);
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SSAFunction function(name + mNamePostfix);
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function.add_parameter(GetDrawSpanArgsStruct(mProgram.context()));
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function.create_public();
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DrawSpanCodegen codegen;
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codegen.Generate(variant, function.parameter(0));
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builder.CreateRetVoid();
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if (llvm::verifyFunction(*function.func))
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throw Exception("verifyFunction failed for CodegenDrawSpan()");
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}
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void LLVMDrawers::CodegenDrawWall(const char *name, DrawWallVariant variant)
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{
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llvm::IRBuilder<> builder(mProgram.context());
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SSAScope ssa_scope(&mProgram.context(), mProgram.module(), &builder);
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SSAFunction function(name + mNamePostfix);
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function.add_parameter(GetDrawWallArgsStruct(mProgram.context()));
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function.add_parameter(GetWorkerThreadDataStruct(mProgram.context()));
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function.create_public();
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DrawWallCodegen codegen;
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codegen.Generate(variant, function.parameter(0), function.parameter(1));
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builder.CreateRetVoid();
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if (llvm::verifyFunction(*function.func))
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throw Exception("verifyFunction failed for CodegenDrawWall()");
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}
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void LLVMDrawers::CodegenDrawSky(const char *name, DrawSkyVariant variant)
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{
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llvm::IRBuilder<> builder(mProgram.context());
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SSAScope ssa_scope(&mProgram.context(), mProgram.module(), &builder);
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SSAFunction function(name + mNamePostfix);
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function.add_parameter(GetDrawSkyArgsStruct(mProgram.context()));
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function.add_parameter(GetWorkerThreadDataStruct(mProgram.context()));
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function.create_public();
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DrawSkyCodegen codegen;
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codegen.Generate(variant, function.parameter(0), function.parameter(1));
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builder.CreateRetVoid();
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if (llvm::verifyFunction(*function.func))
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throw Exception("verifyFunction failed for CodegenDrawSky()");
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}
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void LLVMDrawers::CodegenDrawTriangle(const std::string &name, TriBlendMode blendmode, bool truecolor, bool colorfill)
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{
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llvm::IRBuilder<> builder(mProgram.context());
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SSAScope ssa_scope(&mProgram.context(), mProgram.module(), &builder);
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SSAFunction function(name + mNamePostfix);
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function.add_parameter(GetTriDrawTriangleArgs(mProgram.context()));
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function.add_parameter(GetWorkerThreadDataStruct(mProgram.context()));
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function.create_public();
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DrawTriangleCodegen codegen;
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codegen.Generate(blendmode, truecolor, colorfill, function.parameter(0), function.parameter(1));
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builder.CreateRetVoid();
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if (llvm::verifyFunction(*function.func))
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throw Exception("verifyFunction failed for CodegenDrawTriangle()");
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}
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llvm::Type *LLVMDrawers::GetDrawColumnArgsStruct(llvm::LLVMContext &context)
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{
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if (DrawColumnArgsStruct)
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return DrawColumnArgsStruct;
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std::vector<llvm::Type *> elements;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // uint32_t *dest;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint32_t *source;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint32_t *source2;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // uint8_t *colormap;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // uint8_t *translation;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint32_t *basecolors;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t pitch;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t count;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t dest_y;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t iscale;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t texturefracx;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t textureheight;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t texturefrac;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t light;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t color;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t srccolor;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t srcalpha;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t destalpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_alpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_red;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_green;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_blue;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_alpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_red;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_green;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_blue;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t desaturate;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t flags;
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DrawColumnArgsStruct = llvm::StructType::create(context, elements, "DrawColumnArgs", false)->getPointerTo();
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return DrawColumnArgsStruct;
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}
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llvm::Type *LLVMDrawers::GetDrawSpanArgsStruct(llvm::LLVMContext &context)
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{
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if (DrawSpanArgsStruct)
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return DrawSpanArgsStruct;
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std::vector<llvm::Type *> elements;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // uint8_t *destorg;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint32_t *source;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t destpitch;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t xfrac;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t yfrac;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t xstep;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t ystep;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t x1;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t x2;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t y;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t xbits;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t ybits;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t light;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t srcalpha;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t destalpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_alpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_red;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_green;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_blue;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_alpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_red;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_green;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_blue;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t desaturate;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t flags;
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elements.push_back(llvm::Type::getFloatTy(context)); // float viewpos_x;
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elements.push_back(llvm::Type::getFloatTy(context)); // float step_viewpos_x;
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elements.push_back(GetTriLightStruct(context)); // TriLight *dynlights;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t num_dynlights;
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DrawSpanArgsStruct = llvm::StructType::create(context, elements, "DrawSpanArgs", false)->getPointerTo();
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return DrawSpanArgsStruct;
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}
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llvm::Type *LLVMDrawers::GetDrawWallArgsStruct(llvm::LLVMContext &context)
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{
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if (DrawWallArgsStruct)
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return DrawWallArgsStruct;
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std::vector<llvm::Type *> elements;
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elements.push_back(llvm::Type::getInt8PtrTy(context));
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for (int i = 0; i < 8; i++)
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elements.push_back(llvm::Type::getInt8PtrTy(context));
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for (int i = 0; i < 25; i++)
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elements.push_back(llvm::Type::getInt32Ty(context));
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_alpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_red;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_green;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_blue;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_alpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_red;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_green;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_blue;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t desaturate;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t flags;
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elements.push_back(llvm::Type::getFloatTy(context)); // float z;
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elements.push_back(llvm::Type::getFloatTy(context)); // float step_z;
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elements.push_back(GetTriLightStruct(context)); // TriLight *dynlights;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t num_dynlights;
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DrawWallArgsStruct = llvm::StructType::create(context, elements, "DrawWallArgs", false)->getPointerTo();
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return DrawWallArgsStruct;
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}
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llvm::Type *LLVMDrawers::GetDrawSkyArgsStruct(llvm::LLVMContext &context)
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{
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if (DrawSkyArgsStruct)
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return DrawSkyArgsStruct;
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std::vector<llvm::Type *> elements;
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elements.push_back(llvm::Type::getInt8PtrTy(context));
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for (int i = 0; i < 8; i++)
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elements.push_back(llvm::Type::getInt8PtrTy(context));
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for (int i = 0; i < 16; i++)
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elements.push_back(llvm::Type::getInt32Ty(context));
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DrawSkyArgsStruct = llvm::StructType::create(context, elements, "DrawSkyArgs", false)->getPointerTo();
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return DrawSkyArgsStruct;
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}
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llvm::Type *LLVMDrawers::GetWorkerThreadDataStruct(llvm::LLVMContext &context)
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{
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if (WorkerThreadDataStruct)
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return WorkerThreadDataStruct;
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std::vector<llvm::Type *> elements;
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for (int i = 0; i < 4; i++)
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elements.push_back(llvm::Type::getInt32Ty(context));
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elements.push_back(llvm::Type::getInt8PtrTy(context));
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elements.push_back(GetTriFullSpanStruct(context));
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elements.push_back(GetTriPartialBlockStruct(context));
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for (int i = 0; i < 4; i++)
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elements.push_back(llvm::Type::getInt32Ty(context));
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WorkerThreadDataStruct = llvm::StructType::create(context, elements, "ThreadData", false)->getPointerTo();
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return WorkerThreadDataStruct;
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}
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llvm::Type *LLVMDrawers::GetTriLightStruct(llvm::LLVMContext &context)
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{
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if (TriLightStruct)
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return TriLightStruct;
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std::vector<llvm::Type *> elements;
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elements.push_back(llvm::Type::getInt32Ty(context));
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for (int i = 0; i < 4; i++)
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elements.push_back(llvm::Type::getFloatTy(context));
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TriLightStruct = llvm::StructType::create(context, elements, "TriLight", false)->getPointerTo();
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return TriLightStruct;
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}
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llvm::Type *LLVMDrawers::GetTriVertexStruct(llvm::LLVMContext &context)
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{
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if (TriVertexStruct)
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return TriVertexStruct;
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std::vector<llvm::Type *> elements;
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for (int i = 0; i < 4 + TriVertex::NumVarying; i++)
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elements.push_back(llvm::Type::getFloatTy(context));
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TriVertexStruct = llvm::StructType::create(context, elements, "TriVertex", false)->getPointerTo();
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return TriVertexStruct;
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}
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llvm::Type *LLVMDrawers::GetTriMatrixStruct(llvm::LLVMContext &context)
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{
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if (TriMatrixStruct)
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return TriMatrixStruct;
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std::vector<llvm::Type *> elements;
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for (int i = 0; i < 4 * 4; i++)
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elements.push_back(llvm::Type::getFloatTy(context));
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TriMatrixStruct = llvm::StructType::create(context, elements, "TriMatrix", false)->getPointerTo();
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return TriMatrixStruct;
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}
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llvm::Type *LLVMDrawers::GetTriUniformsStruct(llvm::LLVMContext &context)
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{
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if (TriUniformsStruct)
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return TriUniformsStruct;
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std::vector<llvm::Type *> elements;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t light;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t subsectorDepth;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t color;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t srcalpha;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t destalpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_alpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_red;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_green;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_blue;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_alpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_red;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_green;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_blue;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t desaturate;
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elements.push_back(llvm::Type::getFloatTy(context)); // float globvis;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t flags;
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elements.push_back(GetTriMatrixStruct(context)); // TriMatrix objectToClip
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TriUniformsStruct = llvm::StructType::create(context, elements, "TriUniforms", false)->getPointerTo();
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return TriUniformsStruct;
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}
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llvm::Type *LLVMDrawers::GetTriFullSpanStruct(llvm::LLVMContext &context)
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{
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if (TriFullSpanStruct)
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return TriFullSpanStruct;
|
|
|
|
std::vector<llvm::Type *> elements;
|
|
elements.push_back(llvm::Type::getInt16Ty(context)); // uint32_t X;
|
|
elements.push_back(llvm::Type::getInt16Ty(context)); // uint32_t Y;
|
|
elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t Length;
|
|
TriFullSpanStruct = llvm::StructType::create(context, elements, "TriFullSpan", false)->getPointerTo();
|
|
return TriFullSpanStruct;
|
|
}
|
|
|
|
llvm::Type *LLVMDrawers::GetTriPartialBlockStruct(llvm::LLVMContext &context)
|
|
{
|
|
if (TriPartialBlockStruct)
|
|
return TriPartialBlockStruct;
|
|
|
|
std::vector<llvm::Type *> elements;
|
|
elements.push_back(llvm::Type::getInt16Ty(context)); // uint32_t X;
|
|
elements.push_back(llvm::Type::getInt16Ty(context)); // uint32_t Y;
|
|
elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t Mask0;
|
|
elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t Mask1;
|
|
TriPartialBlockStruct = llvm::StructType::create(context, elements, "TriPartialBlock", false)->getPointerTo();
|
|
return TriPartialBlockStruct;
|
|
}
|
|
|
|
llvm::Type *LLVMDrawers::GetTriDrawTriangleArgs(llvm::LLVMContext &context)
|
|
{
|
|
if (TriDrawTriangleArgs)
|
|
return TriDrawTriangleArgs;
|
|
|
|
std::vector<llvm::Type *> elements;
|
|
elements.push_back(llvm::Type::getInt8PtrTy(context)); // uint8_t *dest;
|
|
elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t pitch;
|
|
elements.push_back(GetTriVertexStruct(context)); // TriVertex *v1;
|
|
elements.push_back(GetTriVertexStruct(context)); // TriVertex *v2;
|
|
elements.push_back(GetTriVertexStruct(context)); // TriVertex *v3;
|
|
elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t clipleft;
|
|
elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t clipright;
|
|
elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t cliptop;
|
|
elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t clipbottom;
|
|
elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint8_t *texturePixels;
|
|
elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t textureWidth;
|
|
elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t textureHeight;
|
|
elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint8_t *translation;
|
|
elements.push_back(GetTriUniformsStruct(context)); // const TriUniforms *uniforms;
|
|
elements.push_back(llvm::Type::getInt8PtrTy(context)); // uint8_t *stencilValues;
|
|
elements.push_back(llvm::Type::getInt32PtrTy(context)); // uint32_t *stencilMasks;
|
|
elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t stencilPitch;
|
|
elements.push_back(llvm::Type::getInt8Ty(context)); // uint8_t stencilTestValue;
|
|
elements.push_back(llvm::Type::getInt8Ty(context)); // uint8_t stencilWriteValue;
|
|
elements.push_back(llvm::Type::getInt32PtrTy(context)); // uint32_t *subsectorGBuffer;
|
|
elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint8_t *colormaps;
|
|
elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint8_t *RGB256k;
|
|
elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint8_t *BaseColors;
|
|
TriDrawTriangleArgs = llvm::StructType::create(context, elements, "TriDrawTriangle", false)->getPointerTo();
|
|
return TriDrawTriangleArgs;
|
|
}
|