qzdoom-gpl/wadsrc/static
2016-02-11 22:58:16 +01:00
..
actors Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-11 22:58:16 +01:00
filter Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
glstuff - removed texture based dynamic lighting. For GL 3.x the shader approach is always better. 2014-07-15 20:49:21 +02:00
graphics Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
maparrows - Added keys on the automap for Heretic in easy mode, courtesy of Gez. 2012-02-12 02:45:48 +00:00
mapinfo Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-06 00:41:00 +01:00
sbarinfo - Fixed: Hexen's status bar top graphic was drawn 1 pixel too low. 2015-05-20 13:10:08 -04:00
shaders - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
sounds - Reprocess all sounds with flac 1.2.1. 2009-09-15 01:55:36 +00:00
sprites - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
textures About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
xlat Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-06 00:41:00 +01:00
althudcf.txt - fixed: Changing APROP_Friendly in ACS did not adjust the monster count. 2010-08-10 16:22:57 +00:00
animated.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
animdefs.txt - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
compatibility.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-26 15:00:54 +01:00
confont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
dbigfont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
decaldef.txt - Fixed one small copy-paste error in decaldef.txt for SnakeScorch22. 2012-09-11 01:42:01 +00:00
decorate.txt Add flies (doomed #112) from the Hexen retail beta 2015-04-02 17:52:54 -05:00
decorate.z - add dynamic lights to editor number table and remove them from DECORATE definitions. 2015-04-04 10:42:44 +02:00
defbinds.txt Externalized default key bindings 2015-04-05 21:40:53 -05:00
dehsupp.txt . added MBF dog sounds to Dehacked sound table. 2015-09-28 09:09:52 +02:00
etc.h.txt - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
fontdefs.txt - fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME 2010-10-23 22:33:39 +00:00
in_epi1.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_epi2.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_epi3.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_htc1.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_htc2.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_htc3.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
indexfont - fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles. 2008-07-23 15:32:18 +00:00
iwadinfo.txt - added new IWAD name HERETICSR.WAD so that commercial Heretic and Shadows of the Serpent Riders can coexist. 2016-01-05 11:16:38 +01:00
language.eng Add British English "translation", because u's matter 2015-06-30 13:11:33 -05:00
language.enu - moved the notification messages for SendToCommunicator into LANGUAGE. 2015-11-26 10:25:05 +01:00
language.fr - Expand environment variables for autoload paths. 2014-07-15 21:26:26 -04:00
language.ita - added Italian translation to OB_VOODOO (thanks to Edward-san) 2012-04-22 07:37:38 +00:00
language.ptb - specte typo in language.ptb. 2013-08-10 21:15:06 +02:00
lockdefs.txt - Fix mapcolor for Strife's passcard. 2011-10-03 00:38:20 +00:00
menudef.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-03 13:04:16 +01:00
menudef.z Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d 2015-12-30 17:41:49 -05:00
netnotch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
notch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
reverbs.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
sbarinfo.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
sbigfont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
sndinfo.txt Split sndinfo.txt up into multiple files using filter directories. 2015-04-03 22:58:58 -05:00
sndseq.txt - Fixed copy-paste fail for DoorCloseSmallWood. 2010-01-08 04:01:30 +00:00
spaldoom.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
spalhtic.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
teaminfo.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
terrain.txt - fixed: Heretic's splashes don't alert monsters. 2010-05-11 17:30:27 +00:00
textcolors.txt - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
textures.txt - Enable Doom 1.1 status bar support. 2012-11-09 23:03:53 +00:00
things.h.txt - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
vga-rom-font.16 About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
x11r6rgb.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
xhairs.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00