mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-25 05:11:04 +00:00
306 lines
5.3 KiB
Text
306 lines
5.3 KiB
Text
|
|
// Scriptable marine -------------------------------------------------------
|
|
|
|
ACTOR ScriptedMarine native
|
|
{
|
|
Health 100
|
|
Radius 16
|
|
Height 56
|
|
Mass 100
|
|
Speed 8
|
|
Painchance 160
|
|
MONSTER
|
|
-COUNTKILL
|
|
Translation 0
|
|
Damage 100
|
|
DeathSound "*death"
|
|
PainSound "*pain50"
|
|
|
|
action native A_M_Refire (bool ignoremissile=false);
|
|
action native A_M_CheckAttack ();
|
|
action native A_MarineChase ();
|
|
action native A_MarineLook ();
|
|
action native A_MarineNoise ();
|
|
action native A_M_Punch (int force);
|
|
action native A_M_SawRefire ();
|
|
action native A_M_FirePistol (bool accurate);
|
|
action native A_M_FireShotgun ();
|
|
action native A_M_FireShotgun2 ();
|
|
action native A_M_FireCGun(bool accurate);
|
|
action native A_M_FireMissile ();
|
|
action native A_M_FirePlasma ();
|
|
action native A_M_FireRailgun ();
|
|
action native A_M_BFGsound ();
|
|
action native A_M_FireBFG ();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
PLAY A 4 A_MarineLook
|
|
PLAY A 4 A_MarineNoise
|
|
Loop
|
|
Idle:
|
|
PLAY A 4 A_MarineLook
|
|
PLAY A 4 A_MarineNoise
|
|
PLAY A 4 A_MarineLook
|
|
PLAY B 4 A_MarineNoise
|
|
PLAY B 4 A_MarineLook
|
|
PLAY B 4 A_MarineNoise
|
|
Loop
|
|
See:
|
|
PLAY ABCD 4 A_MarineChase
|
|
Loop
|
|
|
|
Melee.Fist:
|
|
PLAY E 4 A_FaceTarget
|
|
PLAY E 4 A_M_Punch(1)
|
|
PLAY A 9
|
|
PLAY A 0 A_M_Refire(1)
|
|
Loop
|
|
PLAY A 5 A_FaceTarget
|
|
Goto See
|
|
Melee.Berserk:
|
|
PLAY E 4 A_FaceTarget
|
|
PLAY E 4 A_M_Punch(10)
|
|
PLAY A 9
|
|
PLAY A 0 A_M_Refire(1)
|
|
Loop
|
|
PLAY A 5 A_FaceTarget
|
|
Goto See
|
|
Melee.Chainsaw:
|
|
PLAY E 4 A_MarineNoise
|
|
PLAY E 4 A_M_Saw
|
|
PLAY E 0 A_M_SawRefire
|
|
goto Melee.Chainsaw+1
|
|
PLAY A 0
|
|
Goto See
|
|
|
|
Missile:
|
|
Missile.None:
|
|
PLAY E 12 A_FaceTarget
|
|
Goto Idle
|
|
PLAY F 6 BRIGHT
|
|
Loop
|
|
Missile.Pistol:
|
|
PLAY E 4 A_FaceTarget
|
|
PLAY F 6 BRIGHT A_M_FirePistol(1)
|
|
PLAY A 4 A_FaceTarget
|
|
PLAY A 0 A_M_Refire
|
|
PLAY A 5
|
|
Goto See
|
|
Fireloop.Pistol:
|
|
PLAY F 6 BRIGHT A_M_FirePistol(0)
|
|
PLAY A 4 A_FaceTarget
|
|
PLAY A 0 A_M_Refire
|
|
Goto Fireloop.Pistol
|
|
PLAY A 5
|
|
Goto See
|
|
Missile.Shotgun:
|
|
PLAY E 3 A_M_CheckAttack
|
|
PLAY F 7 BRIGHT A_M_FireShotgun
|
|
Goto See
|
|
Missile.SSG:
|
|
PLAY E 3 A_M_CheckAttack
|
|
PLAY F 7 BRIGHT A_M_FireShotgun2
|
|
Goto See
|
|
Missile.Chaingun:
|
|
PLAY E 4 A_FaceTarget
|
|
PLAY FF 4 BRIGHT A_M_FireCGun(1)
|
|
PLAY FF 4 BRIGHT A_M_FireCGun(0)
|
|
PLAY A 0 A_M_Refire
|
|
Goto Missile.Chaingun+3
|
|
PLAY A 0
|
|
Goto See
|
|
Missile.Rocket:
|
|
PLAY E 8
|
|
PLAY F 6 BRIGHT A_M_FireMissile
|
|
PLAY E 6
|
|
PLAY A 0 A_M_Refire
|
|
Loop
|
|
PLAY A 0
|
|
Goto See
|
|
Missile.Plasma:
|
|
PLAY E 2 A_FaceTarget
|
|
PLAY E 0 A_FaceTarget
|
|
PLAY F 3 BRIGHT A_M_FirePlasma
|
|
PLAY A 0 A_M_Refire
|
|
Goto Missile.Plasma+1
|
|
PLAY A 0
|
|
Goto See
|
|
Missile.Railgun:
|
|
PLAY E 4 A_M_CheckAttack
|
|
PLAY F 6 BRIGHT A_M_FireRailgun
|
|
Goto See
|
|
Missile.BFG:
|
|
PLAY E 5 A_M_BFGSound
|
|
PLAY EEEEE 5 A_FaceTarget
|
|
PLAY F 6 BRIGHT A_M_FireBFG
|
|
PLAY A 4 A_FaceTarget
|
|
PLAY A 0 A_M_Refire
|
|
Loop
|
|
PLAY A 0
|
|
Goto See
|
|
|
|
SkipAttack:
|
|
PLAY A 1
|
|
Goto See
|
|
Pain:
|
|
PLAY G 4
|
|
PLAY G 4 A_Pain
|
|
Goto Idle
|
|
Death:
|
|
PLAY H 10
|
|
PLAY I 10 A_Scream
|
|
PLAY J 10 A_NoBlocking
|
|
PLAY KLM 10
|
|
PLAY N -1
|
|
Stop
|
|
XDeath:
|
|
PLAY O 5
|
|
PLAY P 5 A_XScream
|
|
PLAY Q 5 A_NoBlocking
|
|
PLAY RSTUV 5
|
|
PLAY W -1
|
|
Stop
|
|
Raise:
|
|
PLAY MLKJIH 5
|
|
Goto See
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
ACTOR MarineFist : ScriptedMarine
|
|
{
|
|
States
|
|
{
|
|
Melee:
|
|
Goto Super::Melee.Fist
|
|
Missile:
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
ACTOR MarineBerserk : MarineFist
|
|
{
|
|
States
|
|
{
|
|
Melee:
|
|
Goto Super::Melee.Berserk
|
|
Missile:
|
|
Stop
|
|
}
|
|
}
|
|
//---------------------------------------------------------------------------
|
|
|
|
ACTOR MarineChainsaw : ScriptedMarine
|
|
{
|
|
States
|
|
{
|
|
Melee:
|
|
Goto Super::Melee.Chainsaw
|
|
Missile:
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
ACTOR MarinePistol : ScriptedMarine
|
|
{
|
|
States
|
|
{
|
|
Missile:
|
|
Goto Super::Missile.Pistol
|
|
}
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
ACTOR MarineShotgun : ScriptedMarine
|
|
{
|
|
States
|
|
{
|
|
Missile:
|
|
Goto Super::Missile.Shotgun
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
ACTOR MarineSSG : ScriptedMarine
|
|
{
|
|
States
|
|
{
|
|
Missile:
|
|
Goto Super::Missile.SSG
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
ACTOR MarineChaingun : ScriptedMarine
|
|
{
|
|
States
|
|
{
|
|
Missile:
|
|
Goto Super::Missile.Chaingun
|
|
}
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
ACTOR MarineRocket : MarineFist
|
|
{
|
|
States
|
|
{
|
|
Missile:
|
|
Goto Super::Missile.Rocket
|
|
}
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
ACTOR MarinePlasma : ScriptedMarine
|
|
{
|
|
States
|
|
{
|
|
Missile:
|
|
Goto Super::Missile.Plasma
|
|
}
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
ACTOR MarineRailgun : ScriptedMarine
|
|
{
|
|
States
|
|
{
|
|
Missile:
|
|
Goto Super::Missile.Railgun
|
|
}
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
ACTOR MarineBFG : ScriptedMarine
|
|
{
|
|
States
|
|
{
|
|
Missile:
|
|
Goto Super::Missile.BFG
|
|
}
|
|
}
|