mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 17:21:24 +00:00
b8cb1f0cfb
- Added: alpha command to SBarInfo which allows you to increase the translucency for certain parts of the status bar. - Added: reverse flag for drawkeybar which reverses the order in which rows are filled with keys. - Changed a gamemode statement to an else in the Doom hud since the frag count and keys should never be shown at the same time. SVN r2351 (trunk)
123 lines
4.2 KiB
Text
123 lines
4.2 KiB
Text
/*******************************************************************************
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* DEFAULT DOOM STATUS BAR
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*******************************************************************************
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* If you wish to include this file into a custom status bar please use the
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* following command:
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*
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* base Doom;
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*
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* Using #include "sbarinfo/doom.txt" will not be supported.
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******************************************************************************/
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height 32;
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monospacefonts true, "0";
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statusbar fullscreen, fullscreenoffsets // ZDoom HUD
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{
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//health
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drawimage "MEDIA0", 20, -2, centerbottom;
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drawnumber 2147483647, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;
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//armor
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drawimage armoricon, 20, -24, centerbottom;
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drawnumber 2147483647, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;
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//ammo
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drawimage ammoicon1, -14, -4, centerbottom;
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drawnumber 2147483647, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -25, -20;
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usesammo
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{
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//secondary ammo and inventory
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usessecondaryammo
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{
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drawimage ammoicon2, -14, -22, centerbottom;
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drawnumber 2147483647, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38;
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inventorybarnotvisible
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{
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated;
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}
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}
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else //no secondary ammo
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{
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inventorybarnotvisible
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{
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated;
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}
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}
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}
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else // no ammo but inventory
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{
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inventorybarnotvisible
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{
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, untranslated;
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}
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}
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gamemode deathmatch
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{
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drawnumber 2147483647, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;
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}
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else
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{
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// let's hope no mod ever uses 100 keys...
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drawkeybar 100, vertical, reverserows, auto, -10, 2, 0, 3, auto;
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}
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}
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statusbar normal // Standard Doom Status bar
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{
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drawimage "STBAR", 0, 168;
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drawimage "STTPRCNT", 90, 171;
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drawimage "STTPRCNT", 221, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;
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//keys
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drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
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drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
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drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammo Clip, 288, 173;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammo Shell, 288, 179;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammo RocketAmmo, 288, 185;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammo Cell, 288, 191;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity Clip, 314, 173;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity Shell, 314, 179;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity RocketAmmo, 314, 185;
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drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity Cell, 314, 191;
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gamemode deathmatch, teamgame
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{
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drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
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}
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gamemode cooperative, singleplayer
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{
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drawimage "STARMS", 104, 168;
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drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
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drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
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drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
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drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
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drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
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drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
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}
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gamemode cooperative, deathmatch, teamgame
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{
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drawimage translatable "STFBANY", 143, 169;
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}
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drawselectedinventory alternateonempty, INDEXFONT, 143, 168
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{
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drawmugshot "STF", 5, 143, 168;
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}
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}
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statusbar inventory // Standard bar overlay (ZDoom Addition)
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{
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drawinventorybar Doom, 7, INDEXFONT, 50, 170;
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}
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statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.
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{
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drawinventorybar Doom, translucent, 7, INDEXFONT, -106+center, -31;
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}
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