qzdoom-gpl/src/thingdef
Christoph Oelckers 03617dc6f0 - Fixed: When starting a level while the music has been paused S_Start has
to stop the old music so the new one always starts at the beginning.
- Fixed:: AActor::master was not serialized.
- Fixed: Sound targets pointing to dead players should be cleared before 
  respawning the player.
- Fixed: When the DONTMOVE flag is set A_Chase must not call P_NewChaseDir.
- Changed PowerupGiver initialization so that the actual powerup class is looked
  up during postprocessing.
- Gave Strife's instant death sector type its own damage type.


SVN r778 (trunk)
2008-03-01 13:12:33 +00:00
..
olddecorations.cpp - Fixed: The render style table for old decorations was missing STYLE_Stencil so 2008-01-31 21:00:34 +00:00
thingdef.cpp - Fixed: When starting a level while the music has been paused S_Start has 2008-03-01 13:12:33 +00:00
thingdef.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
thingdef_codeptr.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
thingdef_exp.cpp - Fixed: The DECORATE expression evaluator's random function could produce 2008-02-25 15:43:22 +00:00
thingdef_main.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
thingdef_properties.cpp - Fixed: When starting a level while the music has been paused S_Start has 2008-03-01 13:12:33 +00:00
thingdef_specials.gperf - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
thingdef_specials.h - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
thingdef_states.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00