qzdoom-gpl/wadsrc/decorate/doom/stealthmonsters.txt
Christoph Oelckers 01441cd4f0 - Converted the stealth monsters to DECORATE.
- Added string replacement option to obituary strings.
- Changed lock and pickup message handling so that it is either a real
  string or a LANGUAGE identifier. The only reason I did the mixed format
  in the first place were Hexen's lock messages but they have been 
  replaced by unique strings in the mean time so the feature isn't needed 
  any more.
- Added a flags parameter to TranslucentLine.
- Extended the second arg of Line_SetIdentification to set not only 
  ML_ZONEBOUNDARY but all 8 bits of the third byte in the flag word.
  This allows a relatively simple means of setting all the new flags
  directly.
- Moved ML_ZONEBOUNDARY to doomdata.h so that it is in the same place as the
  other line flags.
- Fixed: Strife's teleport swirl didn't loop its animation.
- Fixed: Strife's rat is not supposed to be shootable.

SVN r110 (trunk)
2006-05-11 17:56:35 +00:00

127 lines
2 KiB
Text

ACTOR StealthArachnotron : Arachnotron 9050
{
Game Doom
SpawnID 117
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHBABY"
}
ACTOR StealthArchvile : Archvile 9051
{
Game Doom
SpawnID 118
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHVILE"
}
ACTOR StealthBaron : BaronOfHell 9052
{
Game Doom
SpawnID 100
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHBARON"
HitObituary "$OB_STEALTHBARON"
}
ACTOR StealthCacodemon : Cacodemon 9053
{
Game Doom
SpawnID 119
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHCACO"
HitObituary "$OB_STEALTHCACO"
}
ACTOR StealthChaingunGuy : ChaingunGuy 9054
{
Game Doom
SpawnID 120
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHCHAINGUY"
}
ACTOR StealthDemon : Demon 9055
{
Game Doom
SpawnID 121
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHDEMON"
HitObituary "$OB_STEALTHDEMON"
}
ACTOR StealthHellKnight : HellKnight 9056
{
Game Doom
SpawnID 101
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHKNIGHT"
HitObituary "$OB_STEALTHKNIGHT"
}
ACTOR StealthDoomImp : DoomImp 9057
{
Game Doom
SpawnID 122
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHIMP"
HitObituary "$OB_STEALTHIMP"
}
ACTOR StealthFatso : Fatso 9058
{
Game Doom
SpawnID 123
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHFATSO"
}
ACTOR StealthRevenant : Revenant 9059
{
Game Doom
SpawnID 124
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHUNDEAD"
HitObituary "$OB_STEALTHUNDEAD"
}
ACTOR StealthShotgunGuy : ShotgunGuy 9060
{
Game Doom
SpawnID 103
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHSHOTGUNGUY"
}
ACTOR StealthZombieMan : ZombieMan 9061
{
Game Doom
SpawnID 102
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "$OB_STEALTHZOMBIE"
}