qzdoom-gpl/src/g_heretic/a_hereticmisc.cpp
Edoardo Prezioso 72bbb19cc7 - Shut up GCC aggressive optimizer warnings.
From what I can see, GCC would miscompile the involved loops, because the index variable is 'signed int' and the multiplication with an unsigned would cause signed overflow (undefined behavior). Change the index variable type to 'unsigned int' to expect unsigned overflow (conformant to standard).
2014-05-25 10:11:09 +02:00

215 lines
5.3 KiB
C++

#include "actor.h"
#include "info.h"
#include "a_pickups.h"
#include "a_action.h"
#include "m_random.h"
#include "p_local.h"
#include "s_sound.h"
#include "gstrings.h"
#include "thingdef/thingdef.h"
#include "p_enemy.h"
#include "a_specialspot.h"
#include "g_level.h"
#include "a_sharedglobal.h"
#include "templates.h"
#include "r_data/r_translate.h"
#include "doomstat.h"
#include "farchive.h"
// Include all the other Heretic stuff here to reduce compile time
#include "a_chicken.cpp"
#include "a_dsparil.cpp"
#include "a_hereticartifacts.cpp"
#include "a_hereticimp.cpp"
#include "a_hereticweaps.cpp"
#include "a_ironlich.cpp"
#include "a_knight.cpp"
#include "a_wizard.cpp"
static FRandom pr_podpain ("PodPain");
static FRandom pr_makepod ("MakePod");
static FRandom pr_teleg ("TeleGlitter");
static FRandom pr_teleg2 ("TeleGlitter2");
static FRandom pr_volcano ("VolcanoSet");
static FRandom pr_blast ("VolcanoBlast");
static FRandom pr_volcimpact ("VolcBallImpact");
//----------------------------------------------------------------------------
//
// PROC A_PodPain
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_PodPain)
{
ACTION_PARAM_START(1);
ACTION_PARAM_CLASS(gootype, 0);
int count;
int chance;
AActor *goo;
chance = pr_podpain ();
if (chance < 128)
{
return;
}
for (count = chance > 240 ? 2 : 1; count; count--)
{
goo = Spawn(gootype, self->x, self->y, self->z + 48*FRACUNIT, ALLOW_REPLACE);
goo->target = self;
goo->velx = pr_podpain.Random2() << 9;
goo->vely = pr_podpain.Random2() << 9;
goo->velz = FRACUNIT/2 + (pr_podpain() << 9);
}
}
//----------------------------------------------------------------------------
//
// PROC A_RemovePod
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_RemovePod)
{
AActor *mo;
if ( (mo = self->master))
{
if (mo->special1 > 0)
{
mo->special1--;
}
}
}
//----------------------------------------------------------------------------
//
// PROC A_MakePod
//
//----------------------------------------------------------------------------
#define MAX_GEN_PODS 16
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_MakePod)
{
ACTION_PARAM_START(1);
ACTION_PARAM_CLASS(podtype, 0);
AActor *mo;
fixed_t x;
fixed_t y;
fixed_t z;
if (self->special1 == MAX_GEN_PODS)
{ // Too many generated pods
return;
}
x = self->x;
y = self->y;
z = self->z;
mo = Spawn(podtype, x, y, ONFLOORZ, ALLOW_REPLACE);
if (!P_CheckPosition (mo, x, y))
{ // Didn't fit
mo->Destroy ();
return;
}
mo->SetState (mo->FindState("Grow"));
P_ThrustMobj (mo, pr_makepod()<<24, (fixed_t)(4.5*FRACUNIT));
S_Sound (mo, CHAN_BODY, self->AttackSound, 1, ATTN_IDLE);
self->special1++; // Increment generated pod count
mo->master = self; // Link the generator to the pod
return;
}
//----------------------------------------------------------------------------
//
// PROC A_AccTeleGlitter
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_AccTeleGlitter)
{
if (++self->health > 35)
{
self->velz += self->velz/2;
}
}
//----------------------------------------------------------------------------
//
// PROC A_VolcanoSet
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_VolcanoSet)
{
self->tics = 105 + (pr_volcano() & 127);
}
//----------------------------------------------------------------------------
//
// PROC A_VolcanoBlast
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_VolcanoBlast)
{
int i;
int count;
AActor *blast;
angle_t angle;
count = 1 + (pr_blast() % 3);
for (i = 0; i < count; i++)
{
blast = Spawn("VolcanoBlast", self->x, self->y,
self->z + 44*FRACUNIT, ALLOW_REPLACE);
blast->target = self;
angle = pr_blast () << 24;
blast->angle = angle;
angle >>= ANGLETOFINESHIFT;
blast->velx = FixedMul (1*FRACUNIT, finecosine[angle]);
blast->vely = FixedMul (1*FRACUNIT, finesine[angle]);
blast->velz = (FRACUNIT*5/2) + (pr_blast() << 10);
S_Sound (blast, CHAN_BODY, "world/volcano/shoot", 1, ATTN_NORM);
P_CheckMissileSpawn (blast, self->radius);
}
}
//----------------------------------------------------------------------------
//
// PROC A_VolcBallImpact
//
//----------------------------------------------------------------------------
DEFINE_ACTION_FUNCTION(AActor, A_VolcBallImpact)
{
unsigned int i;
AActor *tiny;
angle_t angle;
if (self->z <= self->floorz)
{
self->flags |= MF_NOGRAVITY;
self->gravity = FRACUNIT;
self->z += 28*FRACUNIT;
//self->velz = 3*FRACUNIT;
}
P_RadiusAttack (self, self->target, 25, 25, NAME_Fire, RADF_HURTSOURCE);
for (i = 0; i < 4; i++)
{
tiny = Spawn("VolcanoTBlast", self->x, self->y, self->z, ALLOW_REPLACE);
tiny->target = self;
angle = i*ANG90;
tiny->angle = angle;
angle >>= ANGLETOFINESHIFT;
tiny->velx = FixedMul (FRACUNIT*7/10, finecosine[angle]);
tiny->vely = FixedMul (FRACUNIT*7/10, finesine[angle]);
tiny->velz = FRACUNIT + (pr_volcimpact() << 9);
P_CheckMissileSpawn (tiny, self->radius);
}
}