Commit graph

  • f6dd99d3aa - added A_Morph function. Christoph Oelckers 2017-02-26 21:20:47 +0100
  • 24a505ed36 - fixed: The internal and scripted morph flags did not match. Christoph Oelckers 2017-02-26 21:10:53 +0100
  • 346ada76bc - allow blocking controller input in the menu. Christoph Oelckers 2017-02-26 20:59:24 +0100
  • 8cac2d8c84 - added a NOATTACK sector flag which prevents monsters from going to their attack states if present. Christoph Oelckers 2017-02-26 20:27:02 +0100
  • d1463535ba Merge branch 'master' of https://github.com/coelckers/gzdoom nashmuhandes 2017-02-27 03:19:33 +0800
  • 9aff224891 - allow a link between the same sector's floor and ceiling. Christoph Oelckers 2017-02-26 20:11:24 +0100
  • 0eebaf9f6b - allow nightmare respawn if the current state has the 'canraise' flag. Christoph Oelckers 2017-02-26 20:06:16 +0100
  • 7a1f36bfb0 - added RF_DONTINTERPOLATE flag. Christoph Oelckers 2017-02-26 20:01:39 +0100
  • 8c46ab40b1 Merge https://github.com/coelckers/gzdoom Rachael Alexanderson 2017-02-26 13:42:12 -0500
  • 4d043f086e - missed a spot. Christoph Oelckers 2017-02-26 19:41:39 +0100
  • 7a5df2bc28 Merge commit 'b0eb19b' Rachael Alexanderson 2017-02-26 13:41:02 -0500
  • 7267e608cf - added kickback factor skill property. Christoph Oelckers 2017-02-26 19:37:25 +0100
  • b0eb19bbc8 - added an option to define untranslated fonts through FONTDEFS. Note that due to how the fonts work they cannot be colorized AT ALL! Christoph Oelckers 2017-02-26 19:29:27 +0100
  • 0cc46a2aaf - added a FORCEINFIGHTING flag. Christoph Oelckers 2017-02-26 19:05:20 +0100
  • 92b916fd5d - fixed: ACS's SetMugshotState function was essentially broken in multiplayer because it contained no checks if the script's activator is connected to the current console player. Christoph Oelckers 2017-02-26 18:49:40 +0100
  • fb3d4bd42a - added A_SetMugshotState. Christoph Oelckers 2017-02-26 18:46:06 +0100
  • 5fe04dfd20 - added A_SprayDecal function. Christoph Oelckers 2017-02-26 18:37:12 +0100
  • c4b546404a - added a 'nocheck' parameter to A_Raise* and Thing_Raise. Christoph Oelckers 2017-02-26 17:50:48 +0100
  • 3f5ef48dac - allow setting a global dialogue lump through gameinfo. Christoph Oelckers 2017-02-26 17:22:02 +0100
  • f31ddbc57c - allow specifying specials in ZSDF by name. - allow specifying a decal ID by name in UDMF. Christoph Oelckers 2017-02-26 17:05:04 +0100
  • ee6e427e78 - fixed: USDF did not allow specials > 255. Christoph Oelckers 2017-02-26 16:54:09 +0100
  • d80dc098bd - added a RESETITEMS MAPINFO flag. Christoph Oelckers 2017-02-26 16:48:24 +0100
  • e6b31dde27 - added some flexibility to some Skulltag powerups. - handle these powerups by actual item checks instead of cheat flags. (The same should also be done for the Frightener and Buddha but those are a bit more complex because they are also real cheats.) Christoph Oelckers 2017-02-26 16:23:22 +0100
  • c7668952d9 - set sensible defaults for PowerReflection. Christoph Oelckers 2017-02-26 15:50:03 +0100
  • 8b2a5c75a1 - added an old submission for PowerReflection, although it had to be seriously reworked and improved. Christoph Oelckers 2017-02-26 15:47:37 +0100
  • a0b830c198 - allow all actor list CCMDs to filter by tid. Christoph Oelckers 2017-02-26 15:20:43 +0100
  • a6761463af - added a new showtriggerlines mode that doesn't exclude doors. - use lambdas for the AM checker functions. Christoph Oelckers 2017-02-26 15:01:55 +0100
  • bb7e191208 - allow specification of intermission music based on the destination map. Christoph Oelckers 2017-02-26 14:50:02 +0100
  • 03ac816e83 - added a gme_stereodepth CVAR. Christoph Oelckers 2017-02-26 14:04:30 +0100
  • 3412bdf5dc Revert "Fixed splitting of long lines in message box menu" Christoph Oelckers 2017-02-26 12:51:24 +0100
  • 6210a67f85 - fixed messagebox correctly. Christoph Oelckers 2017-02-26 12:50:11 +0100
  • 2663414f72 Merge branch 'master' of https://github.com/coelckers/gzdoom Christoph Oelckers 2017-02-26 12:47:34 +0100
  • 90b8dbb096 - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it. Christoph Oelckers 2017-02-26 12:47:16 +0100
  • fd056f26fd Merge branch 'master' of https://github.com/coelckers/gzdoom nashmuhandes 2017-02-26 19:31:46 +0800
  • 76a44ebf9c Fixed splitting of long lines in message box menu alexey.lysiuk 2017-02-26 12:04:34 +0200
  • bfa7a2d737 - fixed: DStaticEventHandler did not declare its pointers. Christoph Oelckers 2017-02-26 10:58:22 +0100
  • c150f9d737 Fixed incorrect pointers for Actor.Used() alexey.lysiuk 2017-02-26 11:37:43 +0200
  • 6ae91ac9ea Fixed scripting type of demoplayback global variable alexey.lysiuk 2017-02-26 10:36:03 +0200
  • 404b326812 Merge https://github.com/coelckers/gzdoom Rachael Alexanderson 2017-02-25 18:32:06 -0500
  • e7a1a59053 - Disabled alpha-masking textures for now, since they do not yet work. (needs texman fix) Rachael Alexanderson 2017-02-25 16:36:57 -0500
  • 43e5f035e4 - added a 'brief' mode to linetarget and info. Christoph Oelckers 2017-02-25 21:48:15 +0100
  • 9b40aa9605 - Fixed two typos as identified by dpJudas. Rachael Alexanderson 2017-02-25 15:32:50 -0500
  • 35552ce0cb - added a Death.Sky state for missiles that gets used when they hit a sky plane. - fixed: The Alt HUD did not draw the crosshair in HUD off mode. Christoph Oelckers 2017-02-25 20:45:28 +0100
  • 7f78b42f21 - added an 'inventory change' and 'weapon change' sound, which by default are not defined. Christoph Oelckers 2017-02-25 20:20:43 +0100
  • 35033891ac - added MF7_NOINFIGHTSPECIES flag. Christoph Oelckers 2017-02-25 20:12:30 +0100
  • 5ea8ad54a4 - added tags to all ammo types. Christoph Oelckers 2017-02-25 19:56:22 +0100
  • 8dac678200 - added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function. Christoph Oelckers 2017-02-25 19:10:49 +0100
  • 89a43feb7a - split the intermission background handling into its own class. Christoph Oelckers 2017-02-25 17:55:20 +0100
  • cf146ae49c Merge branch 'master' of https://github.com/coelckers/gzdoom nashmuhandes 2017-02-26 00:53:09 +0800
  • b2a1e03d7e - fprgot to commit the script-side definition of STAT_STATIC. Christoph Oelckers 2017-02-25 17:14:03 +0100
  • 13c6cebef3 - call WI_updateAnimatedBack only once from WI_Ticker instead of from each single WI_update function. Christoph Oelckers 2017-02-25 16:57:46 +0100
  • d39ee1daf3 - added a new thinker statnum STAT_STATIC which do not get deleted between levels. Christoph Oelckers 2017-02-25 16:56:49 +0100
  • ed4fe39fbb Merge https://github.com/coelckers/gzdoom Rachael Alexanderson 2017-02-25 10:20:22 -0500
  • c25e64acbc Merge branch 'master' of https://github.com/coelckers/gzdoom nashmuhandes 2017-02-25 22:25:11 +0800
  • 10c6b7a80b - added a NULL check to the VM's entry point, in case some bad but non-fatal DECORATE results in a function not having generated any code. Christoph Oelckers 2017-02-25 10:57:12 +0100
  • 05b092a8a1 Merge https://github.com/coelckers/gzdoom Rachael Alexanderson 2017-02-25 01:24:45 -0500
  • 735157aea4 Bump minimum architecture to SSE 2 on the x86 platform (a Pentium 4 from 2001!) Magnus Norddahl 2017-02-25 01:22:54 +0100
  • 38844b186b Merge branch 'master' of https://github.com/coelckers/gzdoom nashmuhandes 2017-02-25 04:56:15 +0800
  • 43c5fa93f9 - fixed handling of PlayerEntered event. Christoph Oelckers 2017-02-24 21:45:53 +0100
  • 4841b8793f Merge branch 'master' of https://github.com/coelckers/gzdoom nashmuhandes 2017-02-25 03:19:36 +0800
  • 5c5b6a55d5 Merge https://github.com/coelckers/gzdoom Rachael Alexanderson 2017-02-24 13:24:44 -0500
  • 555f339924 - fixed: Sight checks through portals must disable all early-outs. Christoph Oelckers 2017-02-24 19:00:10 +0100
  • c6a5e74c75 - added GC support to the events. OF_Fixed is not recommended because it can seriously impede the GC's functionality if just being used as a lazy means to avoid collection. Christoph Oelckers 2017-02-09 14:35:45 +0100
  • e697746e7d Remove the php drawers and their generated output Magnus Norddahl 2017-02-24 16:59:45 +0100
  • 51b872b30b Created template version of sprite drawers Magnus Norddahl 2017-02-24 16:52:13 +0100
  • d3812e32f8 Created templated version of wall drawers Magnus Norddahl 2017-02-24 15:31:47 +0100
  • 2a7bdaad79 Switched to a template version of the span32 drawers Magnus Norddahl 2017-02-24 13:56:20 +0100
  • fd615713d5 Fixed handling of default values for Menu.SetMenu() and Menu.StartMessage() arguments alexey.lysiuk 2017-02-24 11:09:25 +0200
  • 202c192e11 Added default value for amount argument of A_DropInventory() alexey.lysiuk 2017-02-24 10:15:32 +0200
  • 298d68865c Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom Magnus Norddahl 2017-02-24 04:32:50 +0100
  • 616e800635 Don't copy the SpriteDrawerArgs members now that drawer args are grouped by drawer family Magnus Norddahl 2017-02-24 04:32:40 +0100
  • e35be9c0a3 Merge https://github.com/coelckers/gzdoom Rachael Alexanderson 2017-02-23 22:07:40 -0500
  • 218708571e Don't copy the SkyDrawerArgs members now that drawer args are grouped by drawer family Magnus Norddahl 2017-02-24 04:03:27 +0100
  • f76a039a76 Don't copy the WallDrawerArgs members now that drawer args are grouped by drawer family Magnus Norddahl 2017-02-24 02:37:13 +0100
  • 58be506a73 - made intermission screen more scripting friendly. Christoph Oelckers 2017-02-24 00:28:33 +0100
  • 8bd0df1ace Simplify CalcTiltedLighting in hope that this function is what made GCC break Magnus Norddahl 2017-02-23 23:53:38 +0100
  • b4b391c51e Fix palette light artifacts caused by dynamic lights in some rare cases Magnus Norddahl 2017-02-23 23:13:21 +0100
  • a1328b4c6e - do not adjust the sprite offset for the WolfSS's attack and pain states. Christoph Oelckers 2017-02-23 22:09:50 +0100
  • 5bc26763cb - fixed: String CVARs get stored as a const char *, not an FString, so the ls opcode cannot be used to read their content. Christoph Oelckers 2017-02-23 22:01:01 +0100
  • 4d161fbd42 Add dynamic light to sprites in palette mode Magnus Norddahl 2017-02-23 21:50:16 +0100
  • 563b64b5e3 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom Magnus Norddahl 2017-02-23 21:08:26 +0100
  • 832790f5ba Fix sprite light bug Magnus Norddahl 2017-02-23 21:08:08 +0100
  • c4cb94123f Do not change indentation of the licence... Thomas Hume 2017-02-23 20:26:26 +0100
  • c1cafd3bbc Consistency of indents, removes false-pos warnings Thomas Hume 2017-02-23 20:19:10 +0100
  • 06119987a8 Prevents possible pointer miss-alignment error Thomas Hume 2017-02-23 16:33:57 +0100
  • 80d3fd58ff Merge https://github.com/coelckers/gzdoom Rachael Alexanderson 2017-02-23 15:00:09 -0500
  • 73cceea994 - also added the 'amount' parameter to DropInventroy and A_DropInventory script functions. Christoph Oelckers 2017-02-23 20:55:12 +0100
  • e2d5a708f8 - added an amount parameter to the 'drop' CCMD. Christoph Oelckers 2017-02-23 20:18:02 +0100
  • fc101049c6 - exported gamestate variable and forced it to 32 bit internally. - forced gameaction_t to 32 bit to avoid problems with undefined size issues. Christoph Oelckers 2017-02-23 19:29:43 +0100
  • 65c4653f59 - restored some code in PClass::CreateDerivedClass that accidentally got removed. Christoph Oelckers 2017-02-23 19:03:31 +0100
  • 4bae6e81db - turned the texture pointers in wbstartstruct_t into scripting compatible texture IDs. Christoph Oelckers 2017-02-23 18:33:49 +0100
  • 10e268ebc0 - Change "clipmidtex" compatflag to be accessible in compatibility.txt only. Rachael Alexanderson 2017-02-23 06:32:53 -0500
  • d94150f316 Revert "- Added menu option for clipmidtex compatflag" Rachael Alexanderson 2017-02-23 05:57:34 -0500
  • 4a66621d9f - Added menu option for clipmidtex compatflag Rachael Alexanderson 2017-02-23 03:49:14 -0500
  • 3c3917f1f3 Change dynlight sprite math to not overflow when used with dynamic colormaps Magnus Norddahl 2017-02-23 10:55:44 +0100
  • 17f04c5043 Correct two overflows in PInt ctor Thomas Hume 2017-02-23 00:58:08 +0100
  • 1a9b1de9a1 - Added "clipmidtex" compatflag and applied it to unloved.pk3 Rachael Alexanderson 2017-02-23 03:39:04 -0500
  • 0702e4523d Fix that sprite light wasn't calculated using the center of the sprite Magnus Norddahl 2017-02-23 09:27:00 +0100
  • 91f8f5b556 Restored EndGameMenu as a pseudo-class alexey.lysiuk 2017-02-23 10:20:02 +0200
  • 4121a1e174 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom Magnus Norddahl 2017-02-23 09:02:21 +0100