Commit graph

1007 commits

Author SHA1 Message Date
MajorCooke
da9c3ff9d2 Added A_Wander Flags.
- WF_NORANDOMTURN and WF_DONTANGLE do the same as their CHF_ counterparts for A_Wander.
2016-01-07 17:38:45 -06:00
MajorCooke
f357a36c5c - New A_Chase flags.
- CHF_NORANDOMTURN: Actor will not randomly turn during chasing to pursue its target. It will only turn if it cannot keep moving forward.
- CHF_DONTANGLE: Actor does not adjust its angle to match the movement direction.
- CHF_NOPOSTATTACKTURN: Actor will not make its first turn after exiting its attacks.
2016-01-07 17:38:25 -06:00
Christoph Oelckers
006d3022ca - changed the BFG decal for Freedoom to blue. With the software renderer this will be displayed as gray due to lack of blue in the palette. (Itz's still better than green, though.) 2016-01-05 17:10:47 +01:00
Christoph Oelckers
a5a069a4b0 - use DMENUPIC as titlepic in doom2bfg. 2016-01-05 14:06:07 +01:00
Christoph Oelckers
99bf013652 - added new IWAD name HERETICSR.WAD so that commercial Heretic and Shadows of the Serpent Riders can coexist. 2016-01-05 11:16:38 +01:00
coelckers
d7501a1414 Merge pull request #457 from j-palomo/turn180_controlmenu
Added turn180 to the controls menu.
2016-01-05 10:09:40 +01:00
Christoph Oelckers
111479063f - fixed a potential overflow issue with calculating a portal's origin point.
- fixed: Sector_SetPortal's Eternity translation was not correct.

The ZDoom variant allows specifying the plane as part of the portal, Eternity does not. Added a new 'plane' type 3 which just means 'any'.
2016-01-04 21:05:09 +01:00
Christoph Oelckers
bd95c5eadf - fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map. 2016-01-04 11:52:07 +01:00
John Palomo Jr
b8b81e9809 Added turn180 to the controls menu. 2016-01-01 13:27:44 -05:00
Randy Heit
1d759283c0 Cleanup the zoom/reload/userX handling for A_WeaponReady
- There was lots of code duplication. Consolidated it.
- Renamed WRF_UserX to WRF_AllowUserX for consistancy.
2015-12-31 16:46:19 -06:00
Randy Heit
afbf88cc63 Remove WRF_ALLUSER. 2015-12-31 16:46:18 -06:00
MajorCooke
eed6680a67 Added support for weapon states User#.
- Added keybinds for the user state triggering.
- Added WRF_USER# flags which must be specified in order to use.
- # can be 1-4.
2015-12-31 16:46:16 -06:00
Christoph Oelckers
1def61e3e3 - allow changing the reverb and resampling mode setting for WildMidi.
- fixed: WildMidi did not initialize the reverb data structures.
- removed the menu option for midi_timiditylike.
2015-12-30 10:14:18 +01:00
Christoph Oelckers
e0f9a59a9a - add WildMidi config file CVAR to menu. 2015-12-29 22:14:40 +01:00
Christoph Oelckers
68a72d64a4 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-14 09:06:42 +01:00
Christoph Oelckers
af2ce6ef42 - fixed: The 'mindefaults' game configuration must define the player starts 5-8. 2015-12-14 09:06:13 +01:00
Braden Obrzut
62d41a58a8 Merge branch 'DecProx3' of git://github.com/MajorCooke/zdoom into master 2015-12-07 00:53:06 -05:00
MajorCooke
8594bfaa8b A_CustomPunch Extension
- Added Melee/Miss parameters just like A_CustomMeleeAttack.
2015-11-30 11:42:08 -06:00
MajorCooke
4fb48b332b Added A_CheckProximity.
- Checks to see if a certain actor class, in numbers, is close to the actor/pointer via distance, based upon count. Can check for ancestry, disable Z searching, perform less than or equal to instead of greater or equal to, exact counts, check a pointer instead of itself and differentiate between live monsters and dead.
2015-11-28 10:53:34 -06:00
Christoph Oelckers
888f356e58 - use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
- changed the text input item so that it realigns itself to show the entire text when in text input mode.
2015-11-28 12:43:01 +01:00
Christoph Oelckers
fca469b053 - moved the notification messages for SendToCommunicator into LANGUAGE.
As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
2015-11-26 10:25:05 +01:00
Christoph Oelckers
01917d9f15 - fixed incorrect state settings in Macil. 2015-11-25 13:06:39 +01:00
coelckers
da39c86967 Merge pull request #401 from MajorCooke/RadiusGiveMinRange
A_RadiusGive Mindist Parameter + RGF_OBJECTS Fix
2015-11-25 12:27:54 +01:00
Braden Obrzut
a8ac748123 Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae' 2015-10-25 15:00:43 -04:00
alexey.lysiuk
c93bc2561e Added Toggle Run action to Customize Controls menu 2015-10-15 10:33:28 +03:00
coelckers
c1496ea1bf Merge pull request #390 from MajorCooke/SetPainThreshold
- Added A_SetPainThreshold for the calling actor('s pointer).
2015-10-11 15:55:32 +02:00
MajorCooke
455b70630d - Added A_JumpIfCloser NoZ boolean. Disables Z distance checking if true. 2015-10-10 10:11:59 -05:00
MajorCooke
154e023800 - Added A_CheckBlock(state block, int flags, int ptr).
- Performs a jump if an actor or a line is in the way.
- Can be used without a jump state if the desire is only to have a pointer change.
- CBF_NOLINES disables jumping if a line is involved.
- CBF_SET* flags set the target, master or tracer to whoever is blocking, for the actor calling the function.
- CBF_SETONPTR causes the pointer changing flags to apply to the pointed actor instead of itself.
2015-10-04 16:00:40 -05:00
MajorCooke
af9478f818 - Added Warp properties RadiusOffset and Pitch.
- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
- Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
- Fixed WARPF_TOFLOOR not working as intended.
2015-10-03 17:28:54 -05:00
MajorCooke
28622cecaf - Added mindist parameter to A_RadiusGive.
- Actors must be this far away to receive items. Mindist must be less than distance.
- Fixed RGF_OBJECTS not discriminating players and monsters from shootable or vulnerable actors.
2015-09-29 11:40:44 -05:00
Christoph Oelckers
f58b67b11d . added MBF dog sounds to Dehacked sound table. 2015-09-28 09:09:52 +02:00
Christoph Oelckers
9d68fd8fe9 Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-18 17:37:34 +02:00
MajorCooke
6730525855 - Added A_SetPainThreshold for the calling actor('s pointer). 2015-09-17 09:07:13 -05:00
alexey.lysiuk
4de57cd296 Fixed compatibility issues on MAP25 of Eternal Doom
See http://forum.zdoom.org/viewtopic.php?f=2&t=49577
2015-09-17 10:14:54 +03:00
alexey.lysiuk
6ee0672885 Fixed missing hit sound for Heretic weapon Dragon Claw
See http://forum.zdoom.org/viewtopic.php?f=2&t=49459
2015-09-16 13:38:47 +03:00
alexey.lysiuk
f4b637db62 Changed compatibility fix for Nuke Mine E1M2
http://forum.zdoom.org/viewtopic.php?f=7&t=34013
2015-09-15 19:30:32 +03:00
alexey.lysiuk
66437e32f6 Added compatibility setting for Return to Hadron E1M9
See http://forum.zdoom.org/viewtopic.php?f=2&t=49544
2015-09-15 19:29:43 +03:00
alexey.lysiuk
ee7eb3253a Added compatibility flag for point-on-line algorithm
It's possible to use original but buggy implementations of P_PointOnLineSide() and P_PointOnDivlineSide() function
See http://forum.zdoom.org/viewtopic.php?f=2&t=49544
2015-09-15 16:45:20 +03:00
Xaser Acheron
8948f5dc2b Added FPF_NOAUTOAIM to A_FireCustomMissile 2015-09-08 10:40:21 -05:00
MajorCooke
143a4c78a9 - Added A_SetFloatSpeed.
- Sets the FloatSpeed of the actor/pointer.
2015-09-06 19:57:43 -05:00
Christoph Oelckers
213216368a - more DECORATE fixing of Doom monsters, this time the Mancubus.
It looks like the definitions that got added on November 4th, 2006 had some issues that mostly went unnoticed over time...
2015-09-06 16:36:32 +02:00
Christoph Oelckers
23cc7da268 Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-06 16:01:18 +02:00
Christoph Oelckers
bca50c58b3 - removed A_NoBlocking call from Commander Keen. 2015-09-06 16:00:47 +02:00
alexey.lysiuk
68ea99016c Compatibility fix for Whispers of Satan MAP29
Insta-death pit (sector 1497) is now working as intended independently from compatibility settings
2015-09-06 15:45:10 +03:00
Christoph Oelckers
c7f3a3a7c2 Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-02 23:16:33 +02:00
Christoph Oelckers
1a275a7e8e - removed the initial extra state of Heretic's Mummy's projectile to restore the original sound behavior. 2015-09-02 23:15:41 +02:00
Braden Obrzut
1a25e35f3c Merge branch 'spider-radius' 2015-08-29 11:01:49 -04:00
Edward Richardson
0ed4549683 Correct the mastermind's radius 2015-08-30 02:47:45 +12:00
Christoph Oelckers
0a8255f34b Merge branch 'master' of https://github.com/rheit/zdoom 2015-08-27 12:49:23 +02:00
Christoph Oelckers
d87b6d6337 Merge branch 'WarpHeightOffset' of https://github.com/MajorCooke/zdoom 2015-08-26 08:46:20 +02:00