Commit graph

7109 commits

Author SHA1 Message Date
Christoph Oelckers
ed7b7fc0ba - fixed: The backlink portal for EE-style definition needs to be done along with the first portal because the code won't find the anchor line itself. 2016-02-06 00:21:44 +01:00
Christoph Oelckers
ee3c41bf7b - fixed: The minimum parameter count for an action function is 3, so the DEHSUPP parser needs to take this into account when validating the code pointers. 2016-02-06 00:19:38 +01:00
Christoph Oelckers
95f3a9909c Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 23:51:50 +01:00
Christoph Oelckers
e88901f4b7 - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
Randy Heit
cb6504669d Add return statements for DECORATE. 2016-02-05 16:34:51 -06:00
Christoph Oelckers
1201ad0366 Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 23:16:06 +01:00
Christoph Oelckers
94b7ef72ca - more cleanup on portal implementation:
- store portal data in a separate structure.
- store portal data in savegames because some of this will be changeable later.
- run a cleanup pass after all portals have been created to weed out broken ones.
- add a definition type that's compatible with Eternity Engine's line portal types.
- swapped arg[2] and arg[3] of Line_SetPortal, because the type is more significant than the alignment.
2016-02-05 23:15:56 +01:00
Randy Heit
3ad2e4191d Remove fudging from the end of (O)WallMost
- This might have been added in an effort to fix problems caused by mixing inclusive
  and exclusive right edges. It might not be needed anymore. Let's find out...
2016-02-05 16:08:20 -06:00
Randy Heit
26eb335622 Quiet a couple GCC warnings 2016-02-05 16:07:18 -06:00
Randy Heit
4228721351 Enable running when built with Clang's -fsanitize=address 2016-02-05 16:04:50 -06:00
Christoph Oelckers
9eaefc3685 - initialize portals with all other static line specials instead of doing it separately in P_FinishLoadingLineDefs when the map isn't fully set up yet.
- replace all float use in portal.cpp with doubles.
2016-02-05 16:58:57 +01:00
Christoph Oelckers
a85a8c1465 - changed mirror handling so that it works without attaching a portal to the mirror line and removed line_t::portal_mirror member.
- did some cleanup on the portal interface on linedefs: All checks should go through isLinePortal (gameplay related) and isVisualPortal (renderer related) which then can decide on the actual data what to return.
- removed portal_passive because it won't survive the upcoming refactoring.
- removed all direct access to portal members of line_t.
- always use the precise (and fast) version of P_PointOnLineSide inside the renderer.
2016-02-05 16:14:45 +01:00
Christoph Oelckers
00895c245e - mpved all software renderer specific code for the portals into the render sources. 2016-02-05 15:39:06 +01:00
Christoph Oelckers
01b075660d - removed the option to toggle portals with SetLineSpecial.
This is to keep some people from jumping the gun on this and preventing the implementation of a proper toggling mechanism.
The feature itself will come back, but differently.

- removed portal setup from Build maps

they don't define it anyway so it makes no sense to have it there. Once this code gets refactored this will be in a different place that's identical for all map types.
2016-02-05 14:34:01 +01:00
Christoph Oelckers
6639984772 - removed Line_SetVisualPortal special. This will be folded into Line_SetPortal later 2016-02-05 14:24:20 +01:00
Christoph Oelckers
e6337537ed - this was missing the double slashes... 2016-02-05 14:04:28 +01:00
Christoph Oelckers
c4b1b96484 - handle one particular edge case when checking if a line is completely behind a mirror.
This is not really sufficient to detect all cases where something gets incorrectly flagged as ok, but it's the easiest one to detect.
2016-02-05 13:47:07 +01:00
Randy Heit
2516b8f8af Adjusted the assert conditions in DoJump()
- With multiple A_Jump calls possible in a single action now, it is now
  possible for DoJump() to be called with a callingstate that does not
  match self->state because the state had been changed by a prior A_Jump
  in the same action function.
2016-02-05 06:41:27 -06:00
Christoph Oelckers
dda73b531c Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/p_setup.cpp
#	src/r_defs.h
#	src/version.h

This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
2016-02-05 12:31:41 +01:00
Christoph Oelckers
a7d1d72d6b - increase version number. 2016-02-05 12:11:02 +01:00
Christoph Oelckers
7136c50ba1 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-02-05 12:09:08 +01:00
Christoph Oelckers
9d77244b3f - we are past 2.8 now so the version numbers should reflect that. 2016-02-05 12:03:59 +01:00
coelckers
297ffc5889 Merge pull request #536 from edward-san/pclass_alloc_mismatch
- Fixed alloc/dealloc mismatch in PClass code.
2016-02-05 11:24:06 +01:00
Christoph Oelckers
3a57036f60 - a simple command line parameter is probably more suitsble for controlling the disassembly output. 2016-02-05 11:20:32 +01:00
Christoph Oelckers
312117b0bc - disable script disassembly output by default. It's now controlled by a CVAR. 2016-02-05 10:56:15 +01:00
Christoph Oelckers
353608f2b9 - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
Christoph Oelckers
76c5039c63 Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 10:41:05 +01:00
Christoph Oelckers
8da6483223 - fixed some places where FStrings were incorrectly used.
- replace all implicit conversions from FString to const char * in the header files (so that it can be test compiled with the implicit type conversion turned off without throwing thousands of identical errors.)
2016-02-05 10:40:45 +01:00
Christoph Oelckers
c8d25378d5 - fixed type confusion with ?: operator in FMugShot::GetFace. 2016-02-05 10:08:49 +01:00
Braden Obrzut
ba54d73e07 Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
MajorCooke
35b7a5ccc1 Updated for scripting branch merge. 2016-02-04 22:41:02 -06:00
MajorCooke
1f8d425a1e - Added CountInv(itemtype, [ptr_select]).
- Returns an inventory item count.
2016-02-04 21:45:31 -06:00
MajorCooke
3399ed60e0 Updated to scripting branch merge. 2016-02-04 20:17:46 -06:00
Edoardo Prezioso
002177e33f - Fixed alloc/dealloc mismatch in PClass code.
The function 'PClassActor::InitializeNativeDefault' is the only one which didn't allocate the 'Defaults' member variable with M_Malloc. Reported by the Address Sanitizer.
2016-02-05 03:03:34 +01:00
Christoph Oelckers
c995158d52 Merge branch 'maint' of https://github.com/rheit/zdoom 2016-02-05 01:49:12 +01:00
Christoph Oelckers
b2158c5b96 - removed unneeded parameter. 2016-02-05 01:48:53 +01:00
Christoph Oelckers
4751bffd5f - replaced malloc.h with stdlib.h in thingdef_expression.cpp. 2016-02-05 01:26:29 +01:00
Christoph Oelckers
995169de58 Merge branch 'csgwhy' of https://github.com/Edward850/zdoom 2016-02-05 01:21:01 +01:00
Christoph Oelckers
0b7a06c714 Merge branch 'NewEESpecials'
# Conflicts:
#	src/fragglescript/t_fs.h
2016-02-05 01:01:39 +01:00
Edward Richardson
f2025e6a2f Fixed possible issue with GCC/Clang 2016-02-05 12:52:29 +13:00
Randy Heit
b3b0886b64 Merge branch 'scripting'
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_blastradius.cpp
	src/p_enemy.cpp
	src/p_enemy.h
	src/thingdef/thingdef.h
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
rheit
56359b6f23 Merge pull request #342 from marrub--/fastweaponsfix
sv_fastweapons extension
2016-02-04 13:31:47 -06:00
Randy Heit
b8a24902bc Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
coelckers
d8f880285a Merge pull request #38 from alexey-lysiuk/restore_window_pos
Fixed restoration of window position with OpenGL renderer
2016-02-04 15:47:51 +01:00
Christoph Oelckers
c129cb3ca4 - reinstated software clipping by light volumes for walls.
It turned out that using hardware clipping planes exclusively to handle this cost more than it gained.
Now only the expensive or formerly impossible cases of intersecting light volumes or light volumes intersecting with the top and bottom of the wall polygon will use hardware clipping. The trivial cases will go back to software splitting.
2016-02-04 15:34:12 +01:00
alexey.lysiuk
70e569f79c Fixed restoration of window position with OpenGL renderer
Software renderer was not affected as it has maximize window button enabled
2016-02-04 11:57:26 +02:00
Christoph Oelckers
bf066763b7 - fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels. 2016-02-04 01:20:35 +01:00
Christoph Oelckers
0c8a817df4 - fixed wall clipping with 3D lights. 2016-02-04 01:12:18 +01:00
coelckers
3f1740b944 Merge pull request #532 from alexey-lysiuk/fix_althud_overlap
Improved layout of time/latency/artifacts in AltHUD
2016-02-03 14:49:47 +01:00
Christoph Oelckers
87f3a8f0cc Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-03 13:04:16 +01:00