Commit graph

30 commits

Author SHA1 Message Date
Randy Heit
e209a2f208 - Stop aliasing strings onto names for function parameters.
SVN r1923 (scripting)
2009-10-17 01:38:54 +00:00
Randy Heit
c424c61ffc - Added fixed registers that won't be freed automatically, so that parameters
can actually be used. In the end, all temporaries should be assigned to
  unique virtual registers, and a register allocator can alias them to real
  registers, but as long as we don't do any CSE, this is good enough for now.


SVN r1920 (scripting)
2009-10-15 23:11:54 +00:00
Randy Heit
3cbac657d6 - Added type coercion for action function parameters.
- I add PARAMI, and then I don't even do it right...

SVN r1919 (scripting)
2009-10-15 22:15:55 +00:00
Randy Heit
126c738116 - Added PARAMI for the common case of passing an integer constant to a function.
- Made FxParameter::Emit free its operand's register.

SVN r1918 (scripting)
2009-10-15 21:59:37 +00:00
Randy Heit
85cc335725 - Added dummy code generation for states that pass parameters to action functions.
Currently, they're only good for disassembly and pasting into a proper text editor
  for viewing.
- Fixed some problems with the FxExpression emitters that were revealed by actually
  using them on the standard actors.

SVN r1911 (scripting)
2009-10-15 03:58:23 +00:00
Randy Heit
3001708d16 - Added some code for generating VM code from FxExpressions. This is completely untested, since
it isn't even used anywhere yet. In retrospect, I probably should have targeted an intermediate
  representation and done codegen with that instead, since that would be something I can reuse.

SVN r1908 (scripting)
2009-10-11 00:02:14 +00:00
Randy Heit
1eb7912bd8 - Make the autosegs read-only.
- Derive PClass from dobject.cpp. This has one major ramification: Since the PClass
  is not allocated until runtime, you cannot initialize any static/global data
  structures with pointers to PClasses using RUNTIME_CLASS. Attempting to do so
  will just initialize with a NULL pointer. Instead, you can initialize using
  the address of the pointer returned by RUNTIME_CLASS and dereference that. By
  the time you have an opportunity to dereference it, it will no longer be NULL.
- Sync CmakeLists.txt.
- Random fixes for problems GCC spotted.

SVN r1852 (scripting)
2009-09-17 01:36:14 +00:00
Christoph Oelckers
a59de25107 - Next round of things from Gez's experimental build:
* MBF's dog (definition only, no sprites yet.)
  * User variables. There's an array of 10. They can be set and checked in both DECORATE and ACS.
  * Made the tag name changeable but eliminated the redundancy of having both the meta property and the individual actor's one. Having one is fully sufficient. TO BE FIXED: Names are case insensitive but this should better be case sensitive. Unfortunately there's currently nothing better than FName to store a string inside an actor without severely complicating matters. Also bumped savegame version to avoid problems with this change.


SVN r1823 (trunk)
2009-09-14 21:41:44 +00:00
Christoph Oelckers
ea8c94d637 - Fixed: Argument count for UsePuzzleItem was wrong.
- Added more things from Gez's experimental build:
  * MBF grenade and bouncing code.
  * Arch Vile ghosts emulation (only for compatibility.txt.)
  * Several MBF related compatibility options.



SVN r1821 (trunk)
2009-09-14 20:47:53 +00:00
Christoph Oelckers
238d4c3fac - More things from Gez's experimental build:
* info CCMD to print extended actor information (not fully implemented yet)
  * summonmbf CCMD.
  * Beta BFG code pointer (but not the related missiles yet.)
  * PowerInvisibility enhancements.
  * ScoreItem with one significant change: Added a score variable that can be
    checked through ACS and DECORATE. The engine itself will do nothing with it.
  * Nailgun option for A_Explode.
  * A_PrintBold and A_Log.
  * A_SetSpecial.


SVN r1819 (trunk)
2009-09-14 19:44:14 +00:00
Randy Heit
e8d1416d81 - Added the frandom decorate function, which is exactly like random except
that it works with floating point instead of integers.


SVN r1797 (trunk)
2009-09-06 02:16:55 +00:00
Randy Heit
93202a5488 - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
issues that caused its inclusion. Is an optimized GCC build any faster
  for being able to use strict aliasing rules? I dunno. It's still slower
  than a VC++ build.
  
  I did run into two cases where TAutoSegIterator caused intractable problems
  with breaking strict aliasing rules, so I removed the templating from it,
  and the caller is now responsible for casting the probe value from void *.
- Removed #include "autosegs.h" from several files that did not need it
  (in particular, dobject.h when not compiling with VC++).


SVN r1743 (trunk)
2009-08-02 03:38:57 +00:00
Randy Heit
e4af82ae96 - Enough with this "momentum" garbage. What Doom calls "momentum" is really
velocity, and now it's known as such. The actor variables momx/momy/momz
  are now known as velx/vely/velz, and the ACS functions GetActorMomX/Y/Z
  are now known as GetActorVelX/Y/Z. For compatibility, momx/momy/momz will
  continue to work as aliases from DECORATE. The ACS functions, however,
  require you to use the new name, since they never saw an official release
  yet.


SVN r1689 (trunk)
2009-06-30 20:57:51 +00:00
Christoph Oelckers
a732687548 - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
- Removed #pragma warnings from cmdlib.h and fixed the places where they were 
  still triggered.
  These #pragmas were responsible for >90% of the GCC warnings that were not
  listed in VC++.
- Fixed one bug in the process: DSeqNode::m_Atten was never adjusted when the
  parameter handling of the sound functions for attenuation was changed.
  Changed m_Atten to a float and fixed the SNDSEQ parser to set proper values. 
  Also added the option to specify attenuation with direct values in addition 
  to the predefined names.

SVN r1583 (trunk)
2009-05-15 10:39:40 +00:00
Christoph Oelckers
9d47afb304 - added 'damage' to the actor variables exported to DECORATE's expression
evaluator.
- fixed: solid corpses could block ripper missile that originally killed them.


SVN r1520 (trunk)
2009-04-04 09:28:10 +00:00
Christoph Oelckers
bf63041585 - fixed: Parsing of color strings with 6 characters and spaces did not work.
- fixed: State labels must be evaluated for the state's owner, not the calling actor.



SVN r1354 (trunk)
2009-01-06 00:03:18 +00:00
Christoph Oelckers
f8c38e5f54 - Made several DECORATE errors which do not involve parsing non-fatal.
- Added a static error counter to FScriptPosition class.
- Changed initialization of actor class type properties: fuglyname is gone as
  is the postprocessing in FinishThingdef. Instead an empty placeholder class
  is now created when a class is first referenced and this placeholder is later
  filled in. 
- Added option to replace backslash with '^' in state frame definitions because
  the backslash is just causing too many problems because it's also an escape
  character.


SVN r1334 (trunk)
2008-12-29 23:03:38 +00:00
Christoph Oelckers
081658d3d5 - Fixed: The save percentage for Doom's green armor was slightly too low
which caused roundoff errors that made it less than 1/3 effective.
- Added support for "RRGGBB" strings to V_GetColor.
- Fixed: Desaturation maps for the TEXTURES lump were calculated incorrectly.
- Changed GetSpriteIndex to cache the last used sprite name so that the code
  using this function doesn't have to do it itself.
- Moved some more code for the state parser into p_states.cpp.
- Fixed: TDeletingArray should not try to delete NULL pointers.

SVN r1312 (trunk)
2008-12-07 12:11:59 +00:00
Randy Heit
c1cefee2f4 - Made sdl/i_system.cpp:I_GetTimePolled() functionally equivalent to the
Win32 version.
- Updated fmod_wrap.h and fmodsound.cpp for FMOD 4.20.
- GCC warning removal.


SVN r1286 (trunk)
2008-11-09 05:50:54 +00:00
Christoph Oelckers
e56fef0a8e - Fixed: The TEXTURES parser didn't report an error for invalid keywords.
- Fixed: The DECORATE expression evaluator was too strict with missing jump labels.
  For compatibility it only may print a warning, not an error.


SVN r1284 (trunk)
2008-11-08 08:29:51 +00:00
Christoph Oelckers
f1ae8119ab - Fixed: FxClassTypeCast::Resolve didn't work for NULL classes because a variable
was not initialized.


SVN r1283 (trunk)
2008-10-29 16:13:05 +00:00
Christoph Oelckers
b5e085e562 - r1279's fix was not correct.
SVN r1282 (trunk)
2008-10-28 22:53:43 +00:00
Christoph Oelckers
0e9c3a3e2b - Fixed: FStateExpressions could copy unresolved default parameter expressions.
When these were resolved and changed later all copied pointers pointed to
  invalid data.


SVN r1279 (trunk)
2008-10-28 15:58:00 +00:00
Christoph Oelckers
226ca44939 - Fixed: A_Jump didn't properly determine a state's owner anymore when called
from weapons.


SVN r1277 (trunk)
2008-10-26 10:31:19 +00:00
Christoph Oelckers
d753d41752 - Added NULL checks to all places where class names are passed as DECORATE
parameters.
- All DECORATE parameters are passed as expressions now. This change allows
  for compile time checks of all class names being used in DECORATE so many
  incorrect definitions may output warnings now.
- Changed DECORATE sound and color parameters to use expressions.
- Changed: S_StopChannel now resets the actor's sound flags. The previous bug
  made me think that delaying this until FMod calls the end of sound callback 
  may simply be too late.


SVN r1276 (trunk)
2008-10-25 17:38:00 +00:00
Christoph Oelckers
b455227342 - Added a proper function parser to the expression evaluator and converted
sin/cos and action specials to use it. The old evaluator is gone now.
- fixed some GCC problems with autosegs.

SVN r1274 (trunk)
2008-10-21 18:10:50 +00:00
Christoph Oelckers
b9afb78523 - Added native variables to expression evaluator and replaced the previous
handling of actor variables in expressions with it.
- Added support for floating point constants to DECORATE expression evaluator.

SVN r1271 (trunk)
2008-10-19 21:43:36 +00:00
Christoph Oelckers
fff3d9c228 - Fixed: FxRandom didn't properly initialize.
SVN r1267 (trunk)
2008-10-18 23:22:26 +00:00
Christoph Oelckers
8d5b595adc - GCC fixes for real this time
SVN r1266 (trunk)
2008-10-18 21:45:51 +00:00
Christoph Oelckers
7312e6a621 - Added a global symbol table and changed DECORATE parser to put its global
symbols there instead of into AActor.
- Changed the expression evaluator's floating point precision to double.
- Started rewriting the DECORATE expression evaluator to allow more flexibility.
  All the operators use the new functionality but functions, variables and
  constants are yet to be redone.
  While doing this rewrite I noticed that random2 was always evaluated as const.
  This got fixed automatically.


SVN r1264 (trunk)
2008-10-18 17:17:44 +00:00