CHAN_LOOP so that the higher level sound code knows they loop and can handle them accordingly.
- Added support for a LOOP_BIDI tag. Set it to "1", "On", "True", or "Yes" to use a
bidirectional loop. This only works with sounds and not music, because music is streamed
so does not support them.
- Extended custom loop support to work with samples as well as music.
SVN r2434 (trunk)
way MP3 obfuscates custom tags. Vorbis and FLAC are fine. (I could make it work with MP3,
but you should be using Vorbis instead.) They are:
* LOOP_START: Start time for the loop. If omitted, the song repeats from the beginning.
* LOOP_END: End time for the loop. If omitted, the song loops at the end. (If you need to specify this, why aren't you using a shorter song.)
You only need to specify one of these tags to set the custom loop. Naturally, you can set
them both, as well. The format for each tag is the same:
* If it contains a colon (:), it specifies by time. This may be of the form 00:00:00.00
(HH:MM:SS.ss) to specify by play. Various parts may be left off. e.g. To start the loop
at 20 seconds in, you can use ":20", 0:20", "00:00:20", ":20.0", etc. Values after the
decimal are fractions of a second and accurate to one millisecond.
* If you don't include a colon but just have a raw number, then it's the number of PCM
samples at which to loop.
* Any characters other than digits (0-9), colons (:), or a single decimal point for the
seconds portion will result in the tag being ignored.
SVN r2424 (trunk)
- "Give artifacts" and "give puzzlepieces" now use the amount value to decide how much of each
item to give you. 0 means to give you the max. The old behavior can be obtained by explicitly
stating 1. (Since "give all" encompasses these as well, this also applies to that.)
- Added "give everything" cheat to give everything. This is like "give all" but ignores the
WIF_CHEATNOTWEAPON flag. (Note that this flag has valid uses, but that doesn't stop people
from abusing it anyway.)
SVN r2418 (trunk)
* the unaltered floating point version is 10% faster than the 64 bit integer version.
* using doubles instead of floats increases performance by another 25%.
* another 15% can be gained by manually optimizing the code.
- P_InterceptVector now uses the optimized floating point version which is almost twice as fast as the 64bit integer version.
SVN r2395 (trunk)
since the screenwipe speedup fixes also mean that this function no longer operates directly
with the front buffer, but rather with a copy that is not letterboxed.
SVN r2355 (trunk)
me realize I would be better off creating a type-agnostic AST for the entire input instead
of trying to tentatively create types before they're seen.)
SVN r2354 (scripting)
- Added character alignment parameter to font monospacing.
- Fixed: character shadows were not scaled.
- Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar.
- Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents.
SVN r2353 (trunk)
- Added: alpha command to SBarInfo which allows you to increase the translucency for certain parts of the status bar.
- Added: reverse flag for drawkeybar which reverses the order in which rows are filled with keys.
- Changed a gamemode statement to an else in the Doom hud since the frag count and keys should never be shown at the same time.
SVN r2351 (trunk)