John Palomo Jr
88f6157984
Fixed: Player color slider size/position was wrong when using language strings.
2016-02-09 02:49:28 -05:00
John Palomo Jr
0619245280
Fixed: ValueText didn't read language strings from OptionValues when using the third parameter.
2016-02-07 03:21:18 -05:00
Randy Heit
09a17c2198
Quiet some narrowing conversion warnings from VS2015
2016-02-05 22:18:53 -06:00
Christoph Oelckers
8da6483223
- fixed some places where FStrings were incorrectly used.
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- replace all implicit conversions from FString to const char * in the header files (so that it can be test compiled with the implicit type conversion turned off without throwing thousands of identical errors.)
2016-02-05 10:40:45 +01:00
Randy Heit
b3b0886b64
Merge branch 'scripting'
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Conflicts:
src/actor.h
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_blastradius.cpp
src/p_enemy.cpp
src/p_enemy.h
src/thingdef/thingdef.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
Christoph Oelckers
afcd755c7a
- changed autoaim menu option to a slider which allows a more precise control of the property.
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- having a value of 5000 as the default for autoaim makes no sense, since this is an angle value that will always be clamped to [0..35]. So now 35 is both the default and the maximum.
2016-01-30 13:43:39 +01:00
rheit
f36bdc474d
Merge pull request #421 from alexey-lysiuk/video_mode_menu
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Fixed selection of empty items in Video Mode menu
2016-01-27 13:30:05 -06:00
Christoph Oelckers
0dabaca7df
- added some range checks to PgUp(PgDown code for option menus.
2016-01-23 21:23:02 +01:00
Christoph Oelckers
bf747075e8
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/g_hexen/a_clericstaff.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
fbaab5044d
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
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Conflicts:
src/d_dehacked.cpp
src/decallib.cpp
src/g_hexen/a_clericstaff.cpp
src/p_interaction.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:50:34 +01:00
Christoph Oelckers
5207aa6cc0
Merge commit '125afcf3defb901e23bd44d32fa86681ef1748f6' into scripting
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Conflicts:
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:09:05 +01:00
Randy Heit
efaaccc030
Added $ check for language support for drawing Option Values
2016-01-07 12:59:16 -06:00
Randy Heit
cd4076dc1b
Added $ check for language support for StaticTextSwitchable
2016-01-07 12:59:16 -06:00
Christoph Oelckers
888f356e58
- use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
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- changed the text input item so that it realigns itself to show the entire text when in text input mode.
2015-11-28 12:43:01 +01:00
alexey.lysiuk
3e517ad4d0
Fixed selection of empty items in Video Mode menu
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See http://forum.zdoom.org/viewtopic.php?t=49794
2015-10-24 11:58:57 +03:00
alexey.lysiuk
bad9961376
Fixed crash when clicking on back button in main menu
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If menu item selection overlaps back button in main menu, clicking on back button with mouse caused a crash
See http://forum.zdoom.org/viewtopic.php?t=49711
2015-10-10 15:03:14 +03:00
alexey.lysiuk
99dd664029
Print warning to console if unknown texture found in menu definition
2015-10-07 12:13:11 +03:00
alexey.lysiuk
005e468fa9
Fixed crash when menu item uses non-existent texture
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See http://forum.zdoom.org/viewtopic.php?t=49696
2015-10-07 12:11:27 +03:00
Edward Richardson
8ec4d431cf
Fixed memory leak in joystick menu
2015-09-05 14:12:52 +12:00
Christoph Oelckers
3efbf6c74e
- fixed: am_restorecolors did not work
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This CCMD tried to access the current menu to decide which colors to reset but that is not available at all when this function gets called. It now uses the automap's own CVAR arrays.
2015-08-09 09:03:12 +02:00
Christoph Oelckers
7ba577e1b0
Merge branch 'master' into scripting
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Conflicts:
src/g_heretic/a_hereticweaps.cpp
src/thingdef/thingdef_codeptr.cpp
2015-06-07 09:43:54 +02:00
Christoph Oelckers
65cc361e9b
- added Zandronum's text input menu items.
2015-05-28 09:22:48 +02:00
Christoph Oelckers
2e0f999fea
Merge branch 'master' into scripting
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Conflicts:
src/p_effect.cpp
src/p_effect.h
src/p_local.h
src/p_map.cpp
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/actor.txt
wadsrc/static/actors/shared/inventory.txt
zdoom.vcproj
2015-04-28 14:45:13 +02:00
Christoph Oelckers
56989d3422
Merge commit 'ec5817869592660af6837b9f4e20ed140972a2b2' into scripting
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Conflicts:
src/p_enemy.cpp
src/p_enemy.h
wadsrc/static/actors/constants.txt
(Scripting branch update part 1)
2015-04-28 09:34:51 +02:00
Christoph Oelckers
aecff68a4d
- cleanup of sound system startup and menu handling:
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* added global functions that check whether FMod and OpenAL are present, without initializing the sound backend.
* make sound init code more fault tolerant. It will now try to switch between FMod and OpenAL if the currently active one cannot be found but the other one can.
* added 'ifoption' checks for sound backend to menu code.
* only show sound backends which are present and hide the options for the ones which are not.
2015-04-26 12:13:21 +02:00
Christoph Oelckers
1f2a431d15
Merge branch 'master' into openal
2015-04-24 09:21:06 +02:00
Randy Heit
ca16d99445
Fixed: FOptionMenuItem::GetIndent() did not handle localized strings
2015-04-22 22:57:15 -05:00
Randy Heit
fd7ed2bc25
Undo most of ZzZombo's changes
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- "If it ain't broke, don't fix it."
- Some of the changes were downright wrong and some were pointless, so undo
everything that doesn't look like an actual improvement.
2015-02-08 20:44:18 -06:00
ZzZombo
322742d4b1
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
Chris Robinson
90ed80abe5
Merge remote-tracking branch 'zdoom/master' into openal
2015-02-01 22:48:40 -08:00
Randy Heit
dc6b45804d
Don't lose the cursor when scrolling up in option menus
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- Fixed: If the menu cursor was on the topmost-displayed item, pressing up
would not scroll the view up. The check for scrolling only tested if the
newly selected item was the topmost one, since the menu code had
assumed the only time the cursor would be on the topmost visible line
was when it was the very first line of the menu. Using PgDn breaks this
assumption.
2015-01-31 20:10:18 -06:00
Randy Heit
775e33ede7
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/g_doom/a_archvile.cpp
src/g_shared/a_morph.cpp
src/p_enemy.h
src/p_local.h
src/p_mobj.cpp
src/sc_man_tokens.h
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_exp.h
src/thingdef/thingdef_expression.cpp
src/thingdef/thingdef_states.cpp
wadsrc/static/actors/actor.txt
2015-01-29 20:53:08 -06:00
Chris Robinson
a8348b13de
Merge remote-tracking branch 'zdoom/master' into openal
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Conflicts:
output_sdl/CMakeLists.txt
src/namedef.h
2015-01-15 13:08:05 -08:00
Randy Heit
1aa00f1b0e
Draw player setup cursor equivalently to options menu cursors
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- Explicitly size and position the text cursor in
FListMenuItem::DrawSelector() the same way that the options menu does it
using M_DrawConText(): By sizing it to a scaled 8x8 cell.
2014-12-26 19:22:09 -06:00
Randy Heit
2d87eb0ba2
Merge branch 'master' into gonesolong
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Conflicts:
src/CMakeLists.txt
src/actor.h
src/g_heretic/a_hereticmisc.cpp
src/g_heretic/a_hereticweaps.cpp
src/g_heretic/a_ironlich.cpp
src/info.h
src/namedef.h
src/p_buildmap.cpp
src/p_enemy.cpp
src/p_map.cpp
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
zdoom.vcproj
2014-12-20 19:13:14 -06:00
Braden Obrzut
965d602d26
- Improve letterboxing in fullscreen by taking into account animorphic ratio settings.
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- Added more resolutions to the hard coded table (up to 5K).
- Since we're using scaling for fullscreen, we should probably just use the hard coded table for fullscreen resolutions as well.
- Fixed: Resolution menu used fake aspect ratio to determine which aspect to file a resolution under.
- Added a way to use SDL surface blitting instead of accelerated textures.
2014-12-11 01:35:27 -05:00
Chris Robinson
7ff7c151a8
Merge remote-tracking branch 'origin/master' into openal
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Conflicts:
src/CMakeLists.txt
2014-06-15 12:04:15 -07:00
Christoph Oelckers
65e8563cf4
replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
2014-05-13 11:33:59 +02:00
Braden Obrzut
efa9e0c3ee
Merge branch 'maint'
2014-01-18 18:10:48 -05:00
Braden Obrzut
7af8b78b9f
- Applied Chilly's patch to fix excessive name change notifications.
2014-01-18 15:18:35 -05:00
Braden Obrzut
d8ff4ec281
- Fixed: All clang 5.0 warnings.
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- Renamed autostart/autozend since Xcode’s build process links in strictly alphabetical order.
2014-01-05 19:50:09 -05:00
Braden Obrzut
97d7b1e59e
Merge branch 'origin/maint'
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Conflicts:
src/sound/fmodsound.cpp
2013-10-23 19:39:22 -04:00
Randy Heit
fc843c28ba
Merge branch 'maint'
2013-09-18 22:06:31 -05:00
Randy Heit
75535fba72
Do not enter testing mode if a valid mode is not selected.
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- It doesn't make much sense to "test" the current mode if a non-video
mode is selected in the menu, so don't.
2013-09-18 21:32:46 -05:00
Randy Heit
e3741c8097
GetSelectedSize() needs to check for a valid selection.
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- With mouse navigation, there's no guarantee that there even is a
selected item.
2013-09-18 21:29:19 -05:00
Christoph Oelckers
3e4678765b
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/thingdef/thingdef_codeptr.cpp
2013-08-18 12:18:59 +02:00
Christoph Oelckers
62830f7927
- added separate automap color for non-counting monsters.
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- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
2013-08-14 00:32:05 +02:00
Christoph Oelckers
c8b4fb0d3d
- added a 'closemenu' CCMD so that menu options that close the menu can be added.
2013-08-13 21:09:46 +02:00
Christoph Oelckers
3518b4dd28
- allow menu's back button and the pause sign to be animated.
2013-08-12 22:46:45 +02:00
Christoph Oelckers
bba092cc0b
Merge branch 'master' into scripting
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Conflicts:
src/d_player.h
src/g_doom/a_archvile.cpp
src/thingdef/thingdef.h
src/thingdef/thingdef_properties.cpp
2013-08-09 13:03:28 +02:00