Christoph Oelckers
61af682be9
- made some alterations to last commit after reviewing how the broken code managed to get into GZDoom.
2013-08-27 23:53:14 +02:00
Christoph Oelckers
e6f571729f
- fixed: When calculating an y-texture offset the scale was multiplied with instead of divided by.
2013-08-27 23:31:23 +02:00
Christoph Oelckers
b61ef3a107
- bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
...
- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore.
- disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
2013-08-18 15:41:52 +02:00
Christoph Oelckers
62fd6c8e74
- fixed: light values read from 3D floor light lists for lighting sprites were not clamped to [0..255].
2013-08-09 23:12:21 +02:00
Christoph Oelckers
4e4eb7189a
- fixed: negative extra light levels should not be treated like inverse flashes, that's only the case for INT_MIN.
2013-07-22 17:30:08 +02:00
Christoph Oelckers
a73d1b792c
- fixed: Assignment of GetLightLevel to GLWall::lightlevel must be clamped. This was done incorrectly in the last SVN version which clamped the result of GetLightLevel, causing problems elsewhere.
2013-06-23 10:17:58 +02:00
Christoph Oelckers
399d0974ab
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00