Randy Heit
2d4f02c560
Merge branch 'MajorCooke-quakeex'
2015-02-18 15:01:45 -06:00
Randy Heit
e377c2c4f8
Change XYZ Quaking from Major Cooke
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- Relative quakes are different from other quakes; all quakes affecting
the camera do not become relative if one of them is relative.
- Use a single function call to get quake visual parameters instead of four.
- Thrust things in a psuedo-ellipse if they're inside a damaging quake whose
IntensityX != IntensityY.
- Don't break old savegames.
2015-02-18 14:48:52 -06:00
rheit
c23b7cd378
Merge pull request #273 from MajorCooke/transferroll
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- Added SXF_TRANSFERROLL.
2015-02-18 11:28:13 -06:00
MajorCooke
0f4bca8607
- Added SXF_TRANSFERROLL.
2015-02-14 16:51:05 -06:00
MajorCooke
7050d03222
Added A_QuakeEx(intensity x, y, z, duration, damrad, tremrad, sound, flags)
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- Unlocks the full potential of using quakes, including the Z axis. Each intensity applies to X/Y/Z planes whenever a player is experiencing it.
- Flags:
- QF_RELATIVE - Adjusts the quaking of the camera to go in the direction its aiming (X: forward/backward. Y: Left/right.)
- Plans for including pitch will be implemented in the future for the Z axis with relativity.
2015-02-14 15:58:39 -06:00
Alexey Khokholov
fa2e2a8528
Update nukedopl3.cpp
2015-02-14 00:01:54 +09:00
Christoph Oelckers
d8d2058ec6
Merge branch 'NetBug' of https://github.com/ChillyDoom/zdoom
2015-02-12 19:12:13 +01:00
Christoph Oelckers
93c12cf259
- addressed the problem that prompted setting NOGRAVITY for all floatbobbing items for real:
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Hexen uses the spawn height value from the mapthing_t structure to offset the item when floatbobbing. With proper gravity handling enabled this method doesn't really work so as a workaround ZDoom will now enable a hidden compatibility option when playing any map with a Hexen format MAPINFO so that any positive value in this field will make P_ZMovement revert to the original method of setting the items height (excluding the floatbob offset, of course.)
This also removes some code from P_NightmareRespawn that originate from the original Hexen method for floatbobbing which aren't needed anymore
2015-02-12 18:57:06 +01:00
Christoph Oelckers
337682934c
- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
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- removed some fudging code that tried to work around the shortcomings of CF_FLY but was ultimately causing more problems than it solved.
2015-02-10 23:40:53 +01:00
Christoph Oelckers
c0eb39ec72
- fixed: The exploding ArtiTimeBomb must disable movement interpolation for its position change needed to display the explosion frames correctly.
2015-02-10 23:09:57 +01:00
Christoph Oelckers
5fc6ff1303
- fixed: invisible 3D floors were treated as solid, not translucent when building the sorted lists, resulting in the top plane not being rendered in case of an overlap.
2015-02-10 23:01:58 +01:00
Christoph Oelckers
a3bdbff052
- fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account.
2015-02-10 21:30:52 +01:00
ChillyDoom
3d7934f1a1
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
2015-02-09 20:16:57 +00:00
Christoph Oelckers
6423b2fece
- fixed: Dehacked text patching needs to alter all occurences of the source string.
2015-02-09 10:15:11 +01:00
Randy Heit
867bfd2751
Typo fix: concidered -> considered
2015-02-08 21:07:28 -06:00
Randy Heit
79791629ec
Add missing break to FxGlobalVariable::Resolve()
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- Not like it matters much when there are no global variables of types
float, fixed, or angle.
2015-02-08 21:01:49 -06:00
Randy Heit
a063b48d7a
Add a needed break in FxAbs::Resolve()
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- Fixed: FxAbs could not resolve floating point constants because it fell
through to the error case.
2015-02-08 20:56:30 -06:00
Randy Heit
c3227729e7
Remove superfluous if in DoGiveInv()
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- I'm assuming this check was here for a reason, but when both branches of
the if do the same thing and it's been this way since before recorded
history, it's not obvious what was intended here.
2015-02-08 20:54:13 -06:00
Randy Heit
711ac77915
defitem != NULL -> defitem == NULL
2015-02-08 20:51:14 -06:00
Randy Heit
fd7ed2bc25
Undo most of ZzZombo's changes
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- "If it ain't broke, don't fix it."
- Some of the changes were downright wrong and some were pointless, so undo
everything that doesn't look like an actual improvement.
2015-02-08 20:44:18 -06:00
Randy Heit
2d7592c2c3
Restore nodebuilder files to their previous versions
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- For easy comparison, changes between the built-in nodebuilder and ZDBSP
must be kept to a minimum.
2015-02-08 19:49:08 -06:00
Christoph Oelckers
e047902d56
- resanitation of FDynamicBuffer::SetData.
2015-02-08 17:58:24 +01:00
Christoph Oelckers
57ae77412d
Merge branch 'althud_ammo' of https://github.com/alexey-lysiuk/gzdoom
2015-02-08 11:52:08 +01:00
Christoph Oelckers
ae78aeaacb
- if this buffer is freed, the pointer referring to it must also be deleted.
2015-02-08 11:48:41 +01:00
Christoph Oelckers
45117b2603
Merge branch 'codesanity' of https://github.com/ZzZombo/zdoom
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Conflicts:
src/info.h
2015-02-08 11:47:49 +01:00
ZzZombo
0be3341031
- Missed some unused variables.
2015-02-08 18:04:11 +08:00
alexey.lysiuk
003817f415
Added customization of ammo display in alternative HUD
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Added hud_showammo CVAR with three states:
* If value is 0, show ammo for current weapon only
* If value is 1, show ammo for available weapons
* If value is greater than 1, show ammo for all weapons
Default value is 2, so initial ammo display behavior isn't changed
2015-02-08 11:08:02 +02:00
ZzZombo
c4b742ebf0
- Part 2 of the sanity crusade.
2015-02-08 17:03:49 +08:00
Christoph Oelckers
4959932df7
Merge branch 'changemap2-fix' of https://github.com/Edward850/zdoom
2015-02-08 09:07:12 +01:00
Christoph Oelckers
0688247ee1
Merge branch 'NewChaseDir-opt' of https://github.com/Edward850/zdoom
2015-02-08 09:06:53 +01:00
ZzZombo
2c06987f67
- Fixed the sanity commit.
2015-02-08 14:35:45 +08:00
Christoph Oelckers
3a504da675
- forgot to save this before committing.
2015-02-07 19:04:43 +01:00
Christoph Oelckers
7c567979d9
Merge branch 'transferspriteframe' of https://github.com/MajorCooke/zdoom
2015-02-07 17:13:21 +01:00
MajorCooke
b37a98689a
- Added SXF_TRANSFERSPRITEFRAME. Now it's possible to make starting frames that start with "####" "#" 0 in Spawn.
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- Fixed a compile warning with FAF_NODISTFACTOR.
2015-02-07 10:04:33 -06:00
Christoph Oelckers
7789975b6c
- reverted a few of Zzombo's changes.
2015-02-07 17:02:46 +01:00
Christoph Oelckers
4e2763e5fa
Merge branch 'master' of https://github.com/ZzZombo/zdoom-modified
2015-02-07 16:45:44 +01:00
Christoph Oelckers
5d75df4869
Merge branch 'polydoor_swing_overshoot_fix' of https://github.com/edward-san/zdoom
2015-02-07 16:44:38 +01:00
Christoph Oelckers
c4f932022c
- added 'listsoundchannels' CCMD for debugging.
2015-02-07 16:44:24 +01:00
ZzZombo
322742d4b1
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
Christoph Oelckers
ec58178695
- replace all \0 characters in Dehacked patches with spaces.
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This is needed to make some old and broken patches in some WolfenDoom mods load.
2015-02-07 15:27:31 +01:00
Edoardo Prezioso
60b735dc60
Remove redundant code in polydoor swing code.
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'Perpetual' check does not make sense for poly doors.
2015-02-07 15:03:16 +01:00
Christoph Oelckers
2d4299608c
Merge branch 'Inventory.Transfer-flag' of https://github.com/Edward850/zdoom
2015-02-07 13:12:15 +01:00
Christoph Oelckers
6801d0faec
Merge branch 'pause' of https://github.com/Edward850/zdoom
2015-02-07 13:03:33 +01:00
Christoph Oelckers
c54a4fe06b
Merge branch 'ext_skin_check' of https://github.com/alexey-lysiuk/gzdoom
2015-02-07 13:02:19 +01:00
Christoph Oelckers
5a52c4007d
Merge branch 'faceaddons' of https://github.com/MajorCooke/zdoom
2015-02-07 13:01:31 +01:00
Christoph Oelckers
cb4ef09b69
Merge branch 'mirrorfix' of https://github.com/MajorCooke/zdoom
2015-02-07 12:59:53 +01:00
Edward Richardson
291861bf52
Removed debug output
2015-02-05 23:53:34 +13:00
Edward Richardson
5164b78c31
Camera paths would hold indeterminate of the level
2015-02-05 22:44:51 +13:00
Edward Richardson
cbb066f1fb
Keep gameticker running to let the thread sleep
2015-02-05 22:43:42 +13:00
Edward Richardson
1e0a1466a3
Moved and rearranged transfer task
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- Some inventory pickup conditions weren't properly covered
2015-02-05 20:13:54 +13:00