nashmuhandes
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361feaaadc
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Removed irrelevant voxel code notice in the README (the software renderer doesn't even exist in the current iteration)
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2017-02-09 19:26:10 +08:00 |
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nashmuhandes
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032ad95b0f
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Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
# docs/licenses/README.TXT
# src/gl/dynlights/gl_dynlight.cpp
# src/r_bsp.cpp
# src/r_draw.cpp
# src/r_plane.h
# src/r_things.cpp
# src/r_things.h
# src/win32/fb_d3d9.cpp
# src/win32/win32video.cpp
# src/win32/zdoom.rc
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2017-02-05 20:13:39 +08:00 |
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Christoph Oelckers
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0c3aab794f
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- corrections to license file.
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2017-01-15 12:17:48 +01:00 |
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nashmuhandes
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514835b752
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2016-10-04 01:18:06 +08:00 |
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alexey.lysiuk
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c68aa2b241
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Added FXAA post-processing
Implementation of Fast Approximate Anti-Aliasing is based on nVidia sample:
https://github.com/NVIDIAGameWorks/GraphicsSamples/tree/master/samples/es3-kepler/FXAA
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2016-10-03 00:15:45 +02:00 |
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nashmuhandes
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a7be71bda1
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Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
# src/CMakeLists.txt
# src/r_main.cpp
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2016-09-15 13:06:51 +08:00 |
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Christoph Oelckers
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f3a4036dc5
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- lgpl.txt
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2016-09-14 21:05:25 +02:00 |
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nashmuhandes
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ed2d5863e7
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Revert "Removed xBRZ due to licensing incompatibilities."
This reverts commit 35c5cf2e05 .
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2016-09-11 13:13:05 +08:00 |
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nashmuhandes
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35c5cf2e05
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Removed xBRZ due to licensing incompatibilities.
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2016-09-06 17:26:04 +08:00 |
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nashmuhandes
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6018c716e2
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Removed a couple of unused licenses
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2016-09-05 21:24:10 +08:00 |
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nashmuhandes
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20be72a535
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Remove the Build license which was accidentally added. GZDoom-GPL uses no Build code.
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2016-09-05 20:47:42 +08:00 |
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Christoph Oelckers
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aece9aaa58
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- added xBRZ texture scaler after clearing the licensing conditions. A screenshot of the confirmation that this is ok has been added to the 'licenses' folder.
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2016-09-03 14:01:51 +02:00 |
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Christoph Oelckers
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bf5f10a897
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- added all relevant licenses to docs.
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2016-09-02 10:48:38 +02:00 |
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