Christoph Oelckers
a54d2d8a55
- fixed UDMF initialization for linedef portal info.
2017-01-08 16:09:21 +01:00
Christoph Oelckers
1c74faea73
- exported line_t's functions to the VM.
2017-01-08 15:45:37 +01:00
Christoph Oelckers
cb89a1a81a
- fixed inconsistent use of line_t::portaltransferred.
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Some parts used 0 as 'nothing' others used UINT_MAX. 0 should refer to the map's default sky, not to nothing.
2017-01-08 14:59:31 +01:00
Christoph Oelckers
71d1138376
- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
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- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
2017-01-08 14:39:16 +01:00
Christoph Oelckers
5ee52f159e
- refactored the level backup data needed by the serializer into p_saveg.h.
2017-01-08 12:11:31 +01:00
Christoph Oelckers
5ec786eef7
- removed the 'dumpmap' CCMD because it was mostly broken anyway and would require a complete rewrite in UDMF to get back on track.
2017-01-08 11:52:35 +01:00
Christoph Oelckers
d2a51a57e1
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
Christoph Oelckers
3beed216dd
- exported all relevant functions from sector_t.
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Please note that currently most of these have little use, they are for future feature support.
2017-01-08 00:50:40 +01:00
Christoph Oelckers
82adc5bf1e
- exported secplane_t to scripting.
2017-01-07 21:29:43 +01:00
Christoph Oelckers
91981e25a8
- moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction.
2017-01-07 20:02:25 +01:00
Christoph Oelckers
c02281a439
- refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals.
2017-01-07 19:32:24 +01:00
nashmuhandes
c93160cb1d
Relicense p_secnodes.cpp to GPL.
2017-01-08 02:30:54 +08:00
nashmuhandes
21ec9b0d61
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_things.cpp
2017-01-08 02:10:17 +08:00
Christoph Oelckers
d381fb5e3f
- fixed: A_SetInventory must check for voodoo dolls and delegate the action to the real player because it will always break the real player's inventory if done so.
2017-01-07 15:44:39 +01:00
Christoph Oelckers
581cd27818
- floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time.
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- widened ttl variable in particle_t to short to allow longer living particles than 6 seconds.
- reordered fields in particle_t to reduce struct size a bit.
2017-01-07 15:44:39 +01:00
Christoph Oelckers
42b1432b64
- fixed: initialization of local vector variables did not properly allocate registers if the initializer was a subelement of another local vector variable.
2017-01-07 15:44:38 +01:00
Christoph Oelckers
acf66d9f8f
- fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed.
2017-01-07 15:44:38 +01:00
Christoph Oelckers
7f59f00f59
- this is version 2.3.1
2017-01-07 14:30:26 +01:00
Christoph Oelckers
7cf7ebaf6d
- fixed: A_SetInventory must check for voodoo dolls and delegate the action to the real player because it will always break the real player's inventory if done so.
2017-01-07 14:29:04 +01:00
Christoph Oelckers
362551e58d
- floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time.
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- widened ttl variable in particle_t to short to allow longer living particles than 6 seconds.
- reordered fields in particle_t to reduce struct size a bit.
2017-01-07 13:13:16 +01:00
Christoph Oelckers
8b001956ad
- fixed: initialization of local vector variables did not properly allocate registers if the initializer was a subelement of another local vector variable.
2017-01-07 11:36:57 +01:00
Christoph Oelckers
fd0681edda
- fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed.
2017-01-07 01:07:35 +01:00
Christoph Oelckers
76153dbccc
- let the prediction code handle all 4 threaded lists an actor gets linked into.
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This is mostly a straight refactoring of the existing code to work independently of specific member variables in the involved classes, using a bit of template magic to avoid redundancy and moving the work code into subfunctions.
It still needs some testing to see if it a) helps fix the crash issues and b) doesn't break anything-
2017-01-06 18:20:36 +01:00
Christoph Oelckers
6c1fcdc34b
- use a memory arena to allocate msecnodes.
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These are rather small and extremely frequently allocated, so they are prime candidates for memory arena, because it not only avoids fragmentation and internal overhead due to mass allocation of small memory blocks but it also makes it a lot faster to free the memory when finishing a level.
2017-01-06 18:20:36 +01:00
Christoph Oelckers
09419524f7
- moved the msecnode code to its own file.
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Note that this originates from Boom so it needs to keep the Doom license.
2017-01-06 18:20:35 +01:00
Christoph Oelckers
7af6bb4da0
- renamed a few variables for clarity.
2017-01-06 18:20:35 +01:00
alexey.lysiuk
3dcbbcb514
Added virtual destructor to FPresentShaderBase class
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No more 'delete called on non-final class that has virtual functions but non-virtual destructor' warnings reported by GCC/Clang
2017-01-06 18:20:35 +01:00
Christoph Oelckers
9aa49a9199
- fixed uninitialized variable warning in codegen.cpp
2017-01-06 18:20:34 +01:00
Christoph Oelckers
b865e9ce02
- only print GL extensions to the log, but not to the console.
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The list has become so long by now that it's more of a distraction than help. Besides, searching on-screen for specific extensions is futile anyway.
2017-01-06 18:20:34 +01:00
Christoph Oelckers
62ea83a35a
- let the prediction code handle all 4 threaded lists an actor gets linked into.
...
This is mostly a straight refactoring of the existing code to work independently of specific member variables in the involved classes, using a bit of template magic to avoid redundancy and moving the work code into subfunctions.
It still needs some testing to see if it a) helps fix the crash issues and b) doesn't break anything-
2017-01-06 15:06:17 +01:00
Christoph Oelckers
c52bc06e9b
- use a memory arena to allocate msecnodes.
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These are rather small and extremely frequently allocated, so they are prime candidates for memory arena, because it not only avoids fragmentation and internal overhead due to mass allocation of small memory blocks but it also makes it a lot faster to free the memory when finishing a level.
2017-01-06 13:09:58 +01:00
Christoph Oelckers
ed25cf61c5
- moved the msecnode code to its own file.
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Note that this originates from Boom so it needs to keep the Doom license.
2017-01-06 12:54:01 +01:00
Christoph Oelckers
b11c8fef57
- renamed a few variables for clarity.
2017-01-06 11:56:17 +01:00
Christoph Oelckers
44ad55602d
- got rid of uint32(-1) casts.
2017-01-06 11:43:27 +01:00
alexey.lysiuk
b297047060
Removed useless integer type size expansion
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Fixed Apple's Clang warnings:
absolute value function 'abs' given an argument of type 'long long' but has parameter of type 'int' which may cause truncation of value
2017-01-06 10:40:51 +01:00
alexey.lysiuk
1a0d8dffd9
Fixed harmless initialization order mismatch
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No more 'field ... will be initialized after field ...' warnings reported by GCC/Clang
2017-01-06 10:40:51 +01:00
alexey.lysiuk
0e9f52f9e5
Added virtual destructor to FPresentShaderBase class
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No more 'delete called on non-final class that has virtual functions but non-virtual destructor' warnings reported by GCC/Clang
2017-01-06 10:40:51 +01:00
alexey.lysiuk
d77718d422
Fixed harmless uninitialized variables warnings
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No more 'variable is used uninitialized whenever switch default is taken' warnings reported by GCC/Clang
2017-01-06 10:40:51 +01:00
alexey.lysiuk
9ed2da176e
Fixed signed/unsigned mismatch in comparisons
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No more 'comparison of integers of different signs' warnings reported by GCC/Clang
2017-01-06 10:40:51 +01:00
Christoph Oelckers
e0540c6b37
- fixed uninitialized variable warning in codegen.cpp
2017-01-06 10:33:58 +01:00
Christoph Oelckers
fcb1c1edc4
- only print GL extensions to the log, but not to the console.
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The list has become so long by now that it's more of a distraction than help. Besides, searching on-screen for specific extensions is futile anyway.
2017-01-05 12:01:00 +01:00
Christoph Oelckers
c87836c3f3
- fixed check for Mesa driver.
2017-01-05 11:51:15 +01:00
Christoph Oelckers
50af195e45
- fixed check for Mesa driver.
2017-01-05 11:50:45 +01:00
Christoph Oelckers
aa356fcd00
- fixed: The CheckReturn check for FxSwitchStatement was not strict enough.
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It may only return true if there is no default case because without that any non-matching value will go past the statement.
2017-01-05 11:45:18 +01:00
Christoph Oelckers
303a192349
- fixed: portal offsets at frame start were not applied to ViewActorPos.
2017-01-05 11:45:18 +01:00
Christoph Oelckers
40cc745424
- fixed: The default minimum and maximum distances for A_Teleport were swapped.
2017-01-05 11:45:17 +01:00
Rachael Alexanderson
25b8370ae2
- Made WadSmoosh detection a lot stricter.
2017-01-05 11:45:17 +01:00
Rachael Alexanderson
ddac3fa391
- Wildweasel pointed out that WadSmoosh generates a "SMOOSHED" lump. http://forum.zdoom.org/viewtopic.php?p=967226#p967226
2017-01-05 11:45:16 +01:00
Rachael Alexanderson
b5bc84feea
- Made WadSmoosh detection more flexible (since it doesn't necessarily require MAP01 to be present).
2017-01-05 11:45:16 +01:00
Rachael Alexanderson
8da48c8697
- Added Wadsmoosh detection.
2017-01-05 11:45:16 +01:00