nashmuhandes
4841b8793f
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-02-25 03:19:36 +08:00
Christoph Oelckers
a1328b4c6e
- do not adjust the sprite offset for the WolfSS's attack and pain states.
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This will cause problems with sprite clipping off.
2017-02-23 22:09:50 +01:00
nashmuhandes
e5e7e85b81
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/CMakeLists.txt
# src/basicinlines.h
# src/m_fixed.h
# src/r_3dfloors.h
# src/r_bsp.cpp
# src/r_bsp.h
# src/r_draw.cpp
# src/r_draw.h
# src/r_main.cpp
# src/r_main.h
# src/r_plane.h
# src/r_segs.h
# src/r_swrenderer.cpp
# src/r_things.cpp
# src/r_things.h
# src/win32/fb_d3d9.cpp
# src/win32/fb_ddraw.cpp
# wadsrc_lights/static/doomdefs.txt
# wadsrc_lights/static/hticdefs.txt
2016-12-23 00:51:30 +08:00
alexey.lysiuk
3aac058022
Fixed loading of Hexen and Strife
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Names in sprite offsets files for these IWADs contain '[' and '\' characters and such names need to be quoted
2016-12-08 12:07:12 +02:00
Christoph Oelckers
834802def3
- sanitized the old sprite offset adjustment feature and used it to redefine offsets for some sprites that have really bad ones.
2016-12-03 19:49:32 +01:00
nashmuhandes
799ba36610
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_things.cpp
2016-10-17 20:58:30 +08:00
Marisa Heit
e4281454ce
Split ANIMATED into three parts, filtered by game that uses them
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- ANIMATED contained definitions for Doom, Heretic, and Strife, all
crammed into a single file. This meant that animations from one game
could erroneously make their way into maps for another game that
provided custom textures with names that matched textures that animated
in the other game. There are now three separate ANIMATED lumps with only
the animations defined for the original game and no others. The one
that gets loaded depends on the game being played.
- Added documentation for the ANIMATED file format to the comment for
FTextureManager::InitAnimated(), since I had to figure it out from the
code.
2016-10-15 21:40:24 -05:00
nashmuhandes
514835b752
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-10-04 01:18:06 +08:00
Marisa Heit
59e52b3e9b
Fixed: Heretic platforms make a mid-move sound, unlike Doom's
2016-09-27 18:40:36 -05:00
nashmuhandes
4292311f53
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_things.cpp
# src/r_things.h
2016-07-05 21:52:38 +08:00
Christoph Oelckers
148de414e0
- fixed: Checking for quest item 0 should not print an error message but silently fail.
2016-07-03 13:32:40 +02:00
nashmuhandes
05aae38031
Replaced copyrighted assets contained inside the engine PK3.
2016-04-27 22:35:28 +08:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Randy Heit
b8a24902bc
Move extra font characters into filter directories
2016-02-04 13:23:36 -06:00
Edward Richardson
e5c67cee83
Merge branch conflicts fix
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- CONFLICT (content): Merge conflict in src/p_acs.cpp
- Updated position variables
2016-01-21 10:49:57 +13:00
Christoph Oelckers
006d3022ca
- changed the BFG decal for Freedoom to blue. With the software renderer this will be displayed as gray due to lack of blue in the palette. (Itz's still better than green, though.)
2016-01-05 17:10:47 +01:00
Christoph Oelckers
57150c8718
- fixed incorrect Strife player death sound.
2015-08-01 23:15:57 +02:00
Blue-Shadow
ccb49a4242
Fixed: missing '=' in conversation ID defs
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Conversation ID definitions in strifeteaser1 were missing the equal sign
between the ID and actor class name.
2015-04-14 19:13:25 +03:00
Randy Heit
c36222d2ef
Externalized default key bindings
2015-04-05 21:40:53 -05:00
Randy Heit
62d036a63e
Added gametype-based filter
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- For when IWADs are too specific, filter by the base gametype too.
- Minor small edits to the sndinfo.txt files so that zipdir will notice
the changes, since it doesn't check path names when checking for
file differences.
2015-04-05 20:24:49 -05:00
Randy Heit
89054f5d60
Use filtering and LOADACS to autoload strfhelp.o
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- No more special case for STRFHELP in the executable!
2015-04-04 18:40:48 -05:00
Christoph Oelckers
b6a4511dd1
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
Randy Heit
a5e67f7332
Split sndinfo.txt up into multiple files using filter directories.
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- This means the original need for $ifdoom, $ifheretic, etc directives is
no more, but they need to stay for compatibility with third-party wads
that use them.
2015-04-03 22:58:58 -05:00