mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 16:51:31 +00:00
- fixed: When a level gets loaded the renderer's sky variables need to be set.
This commit is contained in:
parent
e92032e8ff
commit
ff7913ace8
1 changed files with 2 additions and 0 deletions
|
@ -1410,6 +1410,8 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
|
||||||
}
|
}
|
||||||
if (arc.IsLoading())
|
if (arc.IsLoading())
|
||||||
{
|
{
|
||||||
|
sky1texture = level.skytexture1;
|
||||||
|
sky2texture = level.skytexture2;
|
||||||
R_InitSkyMap();
|
R_InitSkyMap();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue