mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 01:02:03 +00:00
- Changed DTA_Translation parameter for DrawTexture to an integer to avoid
passing renderer specific data to the function. Also added DTA_Font so that the renderer can fetch font translations from the proper font. DIM_MAP/ConShade had to be made a regular translation table to make it work. - Added Karate Chris's fix for scoreboard displaying team play related data in non teamplay games. - Fixed: The team selection menu didn't work. - Fixed: UpdateTeam passed an FString to Printf. SVN r623 (trunk)
This commit is contained in:
parent
e419cc246f
commit
eb2e40cde0
19 changed files with 156 additions and 103 deletions
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@ -1,3 +1,14 @@
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December 23, 2007 (Changes by Graf Zahl)
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- Changed DTA_Translation parameter for DrawTexture to an integer to avoid
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passing renderer specific data to the function. Also added DTA_Font so
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that the renderer can fetch font translations from the proper font.
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DIM_MAP/ConShade had to be made a regular translation table to make it
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work.
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- Added Karate Chris's fix for scoreboard displaying team play related data
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in non teamplay games.
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- Fixed: The team selection menu didn't work.
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- Fixed: UpdateTeam passed an FString to Printf.
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December 22, 2007
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- Had a look at sbarinfo.cpp and noticed a few places where it allocated
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character arrays and never freed them. Those have been replaced with
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@ -2119,7 +2119,7 @@ static void DrawMarker (FTexture *tex, fixed_t x, fixed_t y, int yadjust,
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DTA_ClipLeft, f_x,
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DTA_ClipRight, f_x + f_w,
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DTA_FlipX, flip,
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DTA_Translation, translation != 0 ? translationtables[(translation&0xff00)>>8] + (translation&0x00ff)*256 : NULL,
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DTA_Translation, translation,
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DTA_Alpha, alpha,
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DTA_FillColor, alphacolor,
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DTA_RenderStyle, renderstyle,
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@ -80,7 +80,7 @@ static bool TabbedList; // True if tab list was shown
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CVAR (Bool, con_notablist, false, CVAR_ARCHIVE)
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static int conback;
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static BYTE conshade[256];
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static int conshade;
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static bool conline;
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extern int gametic;
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@ -292,38 +292,17 @@ void C_InitConsole (int width, int height, bool ingame)
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{
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if (!gotconback)
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{
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int i;
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conback = TexMan.CheckForTexture ("CONBACK", FTexture::TEX_MiscPatch);
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if (conback <= 0)
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{
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BYTE unremap[256];
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BYTE shadetmp[256];
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conshade = DIM_MAP;
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conback = TexMan.GetTexture (gameinfo.titlePage, FTexture::TEX_MiscPatch);
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FWadLump palookup = Wads.OpenLumpName ("COLORMAP");
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palookup.Seek (22*256, SEEK_CUR);
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palookup.Read (shadetmp, 256);
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memset (unremap, 0, 256);
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for (i = 0; i < 256; ++i)
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{
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unremap[GPalette.Remap[i]] = i;
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}
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for (i = 0; i < 256; ++i)
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{
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conshade[i] = GPalette.Remap[shadetmp[unremap[i]]];
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}
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conline = true;
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conshade[0] = GPalette.Remap[0];
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}
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else
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{
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for (i = 0; i < 256; ++i)
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{
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conshade[i] = i;
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}
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conshade = 0;
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conline = false;
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}
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@ -290,7 +290,7 @@ static void UpdateTeam (int pnum, int team, bool update)
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if (update && oldteam != info->team)
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{
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if (TEAMINFO_IsValidTeam (info->team))
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Printf ("%s joined the %s team\n", info->netname, teams[info->team].name);
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Printf ("%s joined the %s team\n", info->netname, teams[info->team].name.GetChars());
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else
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Printf ("%s is now a loner\n", info->netname);
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}
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@ -377,7 +377,6 @@ void F_TextWrite (void)
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int c;
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int cx;
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int cy;
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const BYTE *range;
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int leftmargin;
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int rowheight;
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bool scale;
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@ -403,7 +402,6 @@ void F_TextWrite (void)
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ch = FinaleText.GetChars();
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count = (FinaleCount - 10)/TEXTSPEED;
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range = screen->Font->GetColorTranslation (CR_UNTRANSLATED);
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for ( ; count ; count-- )
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{
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@ -427,7 +425,8 @@ void F_TextWrite (void)
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screen->DrawTexture (pic,
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cx + 320 / 2,
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cy + 200 / 2,
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DTA_Translation, range,
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DTA_Font, screen->Font,
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DTA_Translation, CR_UNTRANSLATED,
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DTA_Clean, true,
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TAG_DONE);
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}
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@ -436,7 +435,8 @@ void F_TextWrite (void)
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screen->DrawTexture (pic,
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cx + 320 / 2,
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cy + 200 / 2,
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DTA_Translation, range,
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DTA_Font, screen->Font,
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DTA_Translation, CR_UNTRANSLATED,
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TAG_DONE);
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}
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}
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@ -522,7 +522,7 @@ static struct
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int castnum;
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int casttics;
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int castsprite; // [RH] For overriding the player sprite with a skin
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const BYTE * casttranslation; // [RH] Draw "our hero" with their chosen suit color
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int casttranslation; // [RH] Draw "our hero" with their chosen suit color
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FState* caststate;
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bool castdeath;
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int castframes;
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@ -582,7 +582,7 @@ void F_StartCast (void)
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castnum = 0;
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caststate = castorder[castnum].info->SeeState;
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castsprite = caststate->sprite.index;
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casttranslation = NULL;
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casttranslation = 0;
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casttics = caststate->GetTics ();
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castdeath = false;
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FinaleStage = 3;
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@ -632,12 +632,12 @@ void F_CastTicker (void)
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if (castnum == 16)
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{
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castsprite = skins[players[consoleplayer].userinfo.skin].sprite;
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casttranslation = translationtables[TRANSLATION_Players] + 256*consoleplayer;
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casttranslation = TRANSLATION(TRANSLATION_Players, consoleplayer);
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}
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else
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{
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castsprite = caststate->sprite.index;
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casttranslation = NULL;
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casttranslation = 0;
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}
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castframes = 0;
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}
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@ -273,7 +273,7 @@ private:
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DrawImage (Images[imgCHAINBACK], 0, 32);
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DrawImage (Images[imgCHAIN], 2+(healthPos%17), chainY);
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DrawImage (Images[imgLIFEGEM], 17+healthPos, chainY, multiplayer ?
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translationtables[TRANSLATION_PlayersExtra] + (CPlayer-players)*256 : NULL);
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TRANSLATION(TRANSLATION_PlayersExtra, BYTE(CPlayer-players)) : 0);
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DrawImage (Images[imgLTFACE], 0, 32);
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DrawImage (Images[imgRTFACE], 276, 32);
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screen->DrawTexture (&ChainShade, ST_X+19, ST_Y+32,
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@ -367,7 +367,7 @@ private:
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healthPos = clamp (HealthMarker, 0, 100);
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DrawImage (ClassImages[lifeClass][imgCHAIN], 35+((healthPos*196/100)%9), 31);
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DrawImage (ClassImages[lifeClass][imgLIFEGEM], 7+(healthPos*11/5), 31, multiplayer ?
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translationtables[TRANSLATION_PlayersExtra] + (CPlayer-players)*256 : NULL);
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TRANSLATION(TRANSLATION_PlayersExtra, BYTE(CPlayer-players)) : 0);
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DrawImage (Images[imgLFEDGE], 0, 31);
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DrawImage (Images[imgRTEDGE], 277, 31);
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}
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@ -198,7 +198,7 @@ protected:
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void DrawPowerups ();
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void UpdateRect (int x, int y, int width, int height) const;
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void DrawImage (FTexture *image, int x, int y, BYTE *translation=NULL) const;
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void DrawImage (FTexture *image, int x, int y, int translation=0, FFont *font=NULL) const;
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void DrawFadedImage (FTexture *image, int x, int y, fixed_t shade) const;
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void DrawPartialImage (FTexture *image, int wx, int ww) const;
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@ -1524,7 +1524,7 @@ private:
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continue;
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}
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x += (character->LeftOffset+1); //ignore x offsets since we adapt to character size
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DrawImage(character, x, y, drawingFont->GetColorTranslation(translation));
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DrawImage(character, x, y, translation, drawingFont);
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x += width + spacing - (character->LeftOffset+1);
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str++;
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}
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DrawImage(chain, x+(offset%chainsize), y);
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}
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if(gem != NULL)
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DrawImage(gem, x+padleft+offset, y, translate ? getTranslation() : NULL);
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DrawImage(gem, x+padleft+offset, y, translate ? getTranslation() : 0);
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}
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BYTE* getTranslation()
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int getTranslation()
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{
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if(gameinfo.gametype & GAME_Raven)
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return translationtables[TRANSLATION_PlayersExtra] + (CPlayer - players)*256;
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return translationtables[TRANSLATION_Players] + (CPlayer - players)*256;
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if(gameinfo.gametype & GAME_Raven) return TRANSLATION(TRANSLATION_PlayersExtra, BYTE(CPlayer - players));
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else return TRANSLATION(TRANSLATION_Players, BYTE(CPlayer - players));
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}
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FImageCollection Images;
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@ -408,11 +408,12 @@ void FBaseStatusBar::ShowPlayerName ()
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//---------------------------------------------------------------------------
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void FBaseStatusBar::DrawImage (FTexture *img,
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int x, int y, BYTE *translation) const
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int x, int y, int translation, FFont *font) const
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{
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if (img != NULL)
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{
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screen->DrawTexture (img, x + ST_X, y + ST_Y,
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DTA_Font, font,
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DTA_Translation, translation,
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DTA_320x200, Scaled,
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TAG_DONE);
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@ -795,11 +796,13 @@ void FBaseStatusBar::DrBNumberOuterFont (signed int val, int x, int y, int size)
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DTA_HUDRules, HUD_Normal,
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DTA_Alpha, HR_SHADOW,
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DTA_FillColor, 0,
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DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED),
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DTA_Font, BigFont,
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DTA_TranslationPtr, CR_UNTRANSLATED,
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TAG_DONE);
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screen->DrawTexture (pic, xpos - v/2, y,
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DTA_HUDRules, HUD_Normal,
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DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED),
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DTA_Font, BigFont,
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DTA_TranslationPtr, CR_UNTRANSLATED,
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TAG_DONE);
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return;
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}
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DTA_HUDRules, HUD_Normal,
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DTA_Alpha, HR_SHADOW,
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DTA_FillColor, 0,
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DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED),
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DTA_Font, BigFont,
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DTA_TranslationPtr, CR_UNTRANSLATED,
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TAG_DONE);
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val /= 10;
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xpos -= w;
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@ -834,7 +838,8 @@ void FBaseStatusBar::DrBNumberOuterFont (signed int val, int x, int y, int size)
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DTA_HUDRules, HUD_Normal,
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DTA_Alpha, HR_SHADOW,
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DTA_FillColor, 0,
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DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED),
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DTA_Font, BigFont,
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DTA_TranslationPtr, CR_UNTRANSLATED,
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TAG_DONE);
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}
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}
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@ -847,7 +852,8 @@ void FBaseStatusBar::DrBNumberOuterFont (signed int val, int x, int y, int size)
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pic = BigFont->GetChar ('0' + val % 10, &v);
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screen->DrawTexture (pic, xpos - v/2, y,
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DTA_HUDRules, HUD_Normal,
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DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED),
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DTA_Font, BigFont,
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DTA_TranslationPtr, CR_UNTRANSLATED,
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TAG_DONE);
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val /= 10;
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xpos -= w;
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@ -859,7 +865,8 @@ void FBaseStatusBar::DrBNumberOuterFont (signed int val, int x, int y, int size)
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{
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screen->DrawTexture (pic, xpos - v/2, y,
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DTA_HUDRules, HUD_Normal,
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DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED),
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DTA_Font, BigFont,
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DTA_TranslationPtr, CR_UNTRANSLATED,
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TAG_DONE);
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}
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}
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@ -179,10 +179,15 @@ static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYER
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}
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}
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if (teamplay)
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gamestate == GS_INTERMISSION ? y = SCREENHEIGHT / 3.5 : y = SCREENHEIGHT / 16;
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else
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gamestate == GS_INTERMISSION ? y = SCREENHEIGHT / 4 : y = SCREENHEIGHT / 16;
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HU_DrawTimeRemaining (ST_Y - height);
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if (teamplay)
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{
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for (i = 0; i < teams.Size (); i++)
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{
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teams[i].players = 0;
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@ -219,6 +224,7 @@ static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYER
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}
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gamestate == GS_INTERMISSION ? y += 0 : y += SCREENWIDTH / 32;
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}
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screen->SetFont (SmallFont);
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@ -234,6 +240,7 @@ static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYER
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x = (SCREENWIDTH >> 1) - (((maxwidth + 32 + 32 + 16) * CleanXfac) >> 1);
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gamestate == GS_INTERMISSION ? y = SCREENHEIGHT / 3.5 : y = SCREENHEIGHT / 10;
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if (teamplay)
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y += SCREENWIDTH / 32;
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for (i = 0; i < MAXPLAYERS && y < ST_Y - 12 * CleanYfac; i++)
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@ -2134,7 +2134,7 @@ static void M_PlayerSetupDrawer ()
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(PSetupDef.y + LINEHEIGHT*3 + 57 - 104)*CleanYfac + (SCREENHEIGHT/2),
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DTA_DestWidth, MulScale16 (tex->GetWidth() * CleanXfac, Scale),
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DTA_DestHeight, MulScale16 (tex->GetHeight() * CleanYfac, Scale),
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DTA_Translation, translationtables[TRANSLATION_Players] + 256 * MAXPLAYERS,
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DTA_Translation, TRANSLATION(TRANSLATION_Players, 0),
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TAG_DONE);
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}
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}
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@ -2547,7 +2547,7 @@ static void M_ChangePlayerTeam (int choice)
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{
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team = TEAM_None;
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}
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else if (team == TEAM_None)
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else if (!TEAMINFO_IsValidTeam (team))
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{
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team = teams.Size () - 1;
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}
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@ -2558,11 +2558,7 @@ static void M_ChangePlayerTeam (int choice)
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}
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else
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{
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if (team == teams.Size () - 1)
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{
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team = TEAM_None;
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}
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else if (team == TEAM_None)
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if (!TEAMINFO_IsValidTeam (team))
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{
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team = 0;
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}
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@ -1423,6 +1423,7 @@ void R_InitTranslationTables ()
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+8 // Standard (7 for Strife, 3 for the rest)
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+MAX_ACS_TRANSLATIONS // LevelScripted
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+BODYQUESIZE // PlayerCorpses
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+1
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)];
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int i, j;
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@ -1450,9 +1451,13 @@ void R_InitTranslationTables ()
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translationtables[TRANSLATION_PlayerCorpses] =
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translationtables[TRANSLATION_LevelScripted] + MAX_ACS_TRANSLATIONS*256;
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translationtables[TRANSLATION_Dim] =
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translationtables[TRANSLATION_PlayerCorpses] + BODYQUESIZE*256;
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translationtables[TRANSLATION_Decorate] = decorate_translations;
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translationtables[TRANSLATION_Blood] = decorate_translations + MAX_DECORATE_TRANSLATIONS*256;
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// [RH] Each player now gets their own translation table. These are set
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// up during netgame arbitration and as-needed rather than in here.
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@ -1597,6 +1602,27 @@ void R_InitTranslationTables ()
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table += 256;
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}
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}
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// Dim map
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{
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BYTE *dim_map = translationtables[TRANSLATION_Dim];
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BYTE unremap[256];
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BYTE shadetmp[256];
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FWadLump palookup = Wads.OpenLumpName ("COLORMAP");
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palookup.Seek (22*256, SEEK_CUR);
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palookup.Read (shadetmp, 256);
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memset (unremap, 0, 256);
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for (i = 0; i < 256; ++i)
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{
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unremap[GPalette.Remap[i]] = i;
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}
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for (i = 0; i < 256; ++i)
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{
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dim_map[i] = GPalette.Remap[shadetmp[unremap[i]]];
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}
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dim_map[0] = GPalette.Remap[0];
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}
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}
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// [RH] Create a player's translation table based on a given mid-range color.
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|
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@ -212,6 +212,7 @@ enum
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TRANSLATION_PlayerCorpses,
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TRANSLATION_Decorate,
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TRANSLATION_Blood,
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TRANSLATION_Dim,
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NUM_TRANSLATION_TABLES
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};
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|
@ -228,6 +229,8 @@ inline int GetTranslationType(WORD trans)
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return trans >> 8;
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}
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#define DIM_MAP TRANSLATION(TRANSLATION_Dim, 0)
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const int MAX_ACS_TRANSLATIONS = 255;
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const int MAX_DECORATE_TRANSLATIONS = 255;
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|
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|
@ -90,9 +90,13 @@ void STACK_ARGS DCanvas::DrawTextureV(FTexture *img, int x, int y, uint32 tag, v
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if (parms.style != STYLE_Shaded)
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{
|
||||
if (parms.translation != NULL)
|
||||
if (parms.font != NULL)
|
||||
{
|
||||
dc_colormap = (lighttable_t *)parms.translation;
|
||||
dc_colormap = parms.font->GetColorTranslation (EColorRange(parms.translation));
|
||||
}
|
||||
else if (parms.translation != 0)
|
||||
{
|
||||
dc_colormap = translationtables[(parms.translation&0xff00)>>8] + (parms.translation&0x00ff)*256;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -251,6 +255,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, int x, int y, DWORD tag, va_l
|
|||
{
|
||||
INTBOOL boolval;
|
||||
int intval;
|
||||
bool translationset = false;
|
||||
|
||||
if (img == NULL || img->UseType == FTexture::TEX_Null)
|
||||
{
|
||||
|
@ -272,7 +277,8 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, int x, int y, DWORD tag, va_l
|
|||
parms->left = img->GetScaledLeftOffset();
|
||||
parms->alpha = FRACUNIT;
|
||||
parms->fillcolor = -1;
|
||||
parms->translation = NULL;
|
||||
parms->font = NULL;
|
||||
parms->translation = 0;
|
||||
parms->alphaChannel = false;
|
||||
parms->flipX = false;
|
||||
parms->shadowAlpha = 0;
|
||||
|
@ -397,8 +403,19 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, int x, int y, DWORD tag, va_l
|
|||
parms->fillcolor = va_arg (tags, int);
|
||||
break;
|
||||
|
||||
case DTA_Font:
|
||||
parms->font = va_arg(tags, FFont*);
|
||||
if (!translationset)
|
||||
{
|
||||
// default translation for fonts should be untranslated which unfortunately is not 0.
|
||||
parms->translation = CR_UNTRANSLATED;
|
||||
translationset = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case DTA_Translation:
|
||||
parms->translation = va_arg (tags, const BYTE *);
|
||||
parms->translation = va_arg(tags, int);
|
||||
translationset = true;
|
||||
break;
|
||||
|
||||
case DTA_FlipX:
|
||||
|
|
|
@ -89,9 +89,6 @@ extern "C" {
|
|||
extern FDynamicColormap NormalLight;
|
||||
}
|
||||
|
||||
// The translation to use for depleted items
|
||||
#define DIM_MAP &NormalLight.Maps[NUMCOLORMAPS*2/3*256]
|
||||
|
||||
extern int Near255; // A color near 255 in appearance, but not 255
|
||||
|
||||
int BestColor (const uint32 *pal, int r, int g, int b, int first=1, int num=255);
|
||||
|
|
|
@ -70,10 +70,9 @@ void STACK_ARGS DCanvas::DrawChar (int normalcolor, int x, int y, BYTE character
|
|||
|
||||
if (NULL != (pic = Font->GetChar (character, &dummy)))
|
||||
{
|
||||
const BYTE *range = Font->GetColorTranslation ((EColorRange)normalcolor);
|
||||
va_list taglist;
|
||||
va_start (taglist, character);
|
||||
DrawTexture (pic, x, y, DTA_Translation, range, TAG_MORE, &taglist);
|
||||
DrawTexture (pic, x, y, DTA_Font, Font, DTA_Translation, normalcolor, TAG_MORE, &taglist);
|
||||
va_end (taglist);
|
||||
}
|
||||
}
|
||||
|
@ -96,11 +95,13 @@ void STACK_ARGS DCanvas::DrawText (int normalcolor, int x, int y, const char *st
|
|||
int cx;
|
||||
int cy;
|
||||
int boldcolor;
|
||||
const BYTE *range;
|
||||
int range;
|
||||
int height;
|
||||
int forcedwidth = 0;
|
||||
int scalex, scaley;
|
||||
int kerning;
|
||||
FFont *Font = this->Font;
|
||||
|
||||
FTexture *pic;
|
||||
|
||||
if (Font == NULL || string == NULL)
|
||||
|
@ -110,7 +111,7 @@ void STACK_ARGS DCanvas::DrawText (int normalcolor, int x, int y, const char *st
|
|||
normalcolor = CR_UNTRANSLATED;
|
||||
boldcolor = normalcolor ? normalcolor - 1 : NumTextColors - 1;
|
||||
|
||||
range = Font->GetColorTranslation ((EColorRange)normalcolor);
|
||||
range = normalcolor;
|
||||
height = Font->GetHeight () + 1;
|
||||
kerning = Font->GetDefaultKerning ();
|
||||
|
||||
|
@ -129,7 +130,6 @@ void STACK_ARGS DCanvas::DrawText (int normalcolor, int x, int y, const char *st
|
|||
{
|
||||
va_list *more_p;
|
||||
DWORD data;
|
||||
void *ptrval;
|
||||
|
||||
switch (tag)
|
||||
{
|
||||
|
@ -158,7 +158,12 @@ void STACK_ARGS DCanvas::DrawText (int normalcolor, int x, int y, const char *st
|
|||
// Translation is specified explicitly by the text.
|
||||
case DTA_Translation:
|
||||
*(DWORD *)tags = TAG_IGNORE;
|
||||
ptrval = va_arg (tags, void*);
|
||||
data = va_arg (tags, int);
|
||||
break;
|
||||
|
||||
case DTA_Font:
|
||||
*(DWORD *)tags = TAG_IGNORE;
|
||||
Font = va_arg (tags, FFont*);
|
||||
break;
|
||||
|
||||
case DTA_CleanNoMove:
|
||||
|
@ -214,7 +219,7 @@ void STACK_ARGS DCanvas::DrawText (int normalcolor, int x, int y, const char *st
|
|||
EColorRange newcolor = V_ParseFontColor (ch, normalcolor, boldcolor);
|
||||
if (newcolor != CR_UNDEFINED)
|
||||
{
|
||||
range = Font->GetColorTranslation (newcolor);
|
||||
range = newcolor;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
@ -234,6 +239,7 @@ void STACK_ARGS DCanvas::DrawText (int normalcolor, int x, int y, const char *st
|
|||
{
|
||||
w = forcedwidth;
|
||||
DrawTexture (pic, cx, cy,
|
||||
DTA_Font, Font,
|
||||
DTA_Translation, range,
|
||||
DTA_DestWidth, forcedwidth,
|
||||
DTA_DestHeight, height,
|
||||
|
@ -242,6 +248,7 @@ void STACK_ARGS DCanvas::DrawText (int normalcolor, int x, int y, const char *st
|
|||
else
|
||||
{
|
||||
DrawTexture (pic, cx, cy,
|
||||
DTA_Font, Font,
|
||||
DTA_Translation, range,
|
||||
TAG_MORE, &taglist);
|
||||
}
|
||||
|
|
|
@ -76,7 +76,9 @@ enum
|
|||
DTA_DestHeight, // height of area to draw to
|
||||
DTA_Alpha, // alpha value for translucency
|
||||
DTA_FillColor, // color to stencil onto the destination
|
||||
DTA_Font, // For characters: Font it belongs to
|
||||
DTA_Translation, // translation table to recolor the source
|
||||
DTA_TranslationPtr, // translation table to recolor the source
|
||||
DTA_AlphaChannel, // bool: the source is an alpha channel; used with DTA_FillColor
|
||||
DTA_Clean, // bool: scale texture size and position by CleanXfac and CleanYfac
|
||||
DTA_320x200, // bool: scale texture size and position to fit on a virtual 320x200 screen
|
||||
|
@ -204,7 +206,8 @@ protected:
|
|||
int left;
|
||||
fixed_t alpha;
|
||||
int fillcolor;
|
||||
const BYTE *translation;
|
||||
FFont *font;
|
||||
int translation;
|
||||
INTBOOL alphaChannel;
|
||||
INTBOOL flipX;
|
||||
fixed_t shadowAlpha;
|
||||
|
|
|
@ -698,7 +698,8 @@ static void WI_DrawCharPatch (FTexture *patch, int x, int y)
|
|||
screen->DrawTexture (patch, x, y,
|
||||
DTA_Clean, true,
|
||||
DTA_ShadowAlpha, (gameinfo.gametype == GAME_Doom) ? 0 : FRACUNIT/2,
|
||||
DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED), // otherwise it doesn't look good in Strife!
|
||||
DTA_Font, BigFont,
|
||||
DTA_Translation, CR_UNTRANSLATED, // otherwise it doesn't look good in Strife!
|
||||
TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
@ -1583,13 +1584,13 @@ void WI_drawNetgameStats ()
|
|||
x = NG_STATSX;
|
||||
// [RH] Only use one graphic for the face backgrounds
|
||||
screen->DrawTexture (p, x - p->GetWidth(), y,
|
||||
DTA_Translation, translationtables[TRANSLATION_Players] + i*256,
|
||||
DTA_Translation, TRANSLATION(TRANSLATION_Players, i),
|
||||
DTA_Clean, true,
|
||||
TAG_DONE);
|
||||
|
||||
if (i == me)
|
||||
screen->DrawTexture (star, x - p->GetWidth(), y,
|
||||
DTA_Translation, translationtables[TRANSLATION_Players] + i*256,
|
||||
DTA_Translation, TRANSLATION(TRANSLATION_Players, i),
|
||||
DTA_Clean, true,
|
||||
TAG_DONE);
|
||||
|
||||
|
@ -1633,7 +1634,7 @@ void WI_drawNetgameStats ()
|
|||
if (gameinfo.gametype == GAME_Heretic)
|
||||
{
|
||||
screen->DrawTexture (star, 25, y,
|
||||
DTA_Translation, translationtables[TRANSLATION_Players] + i*256,
|
||||
DTA_Translation, TRANSLATION(TRANSLATION_Players, i),
|
||||
DTA_Clean, true,
|
||||
TAG_DONE);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue