mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-02 00:11:59 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
eb2ccb9328
23 changed files with 106 additions and 66 deletions
|
@ -780,7 +780,7 @@ void D_Display ()
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viewwindowx + viewwidth, viewwindowy + viewheight);
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viewwindowx + viewwidth, viewwindowy + viewheight);
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// [ZZ] execute event hook that we just started the frame
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// [ZZ] execute event hook that we just started the frame
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E_RenderFrame();
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//E_RenderFrame();
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//
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//
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Renderer->RenderView(&players[consoleplayer]);
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Renderer->RenderView(&players[consoleplayer]);
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@ -901,7 +901,7 @@ void D_Display ()
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NetUpdate (); // send out any new accumulation
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NetUpdate (); // send out any new accumulation
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// normal update
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// normal update
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// draw ZScript UI stuff
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// draw ZScript UI stuff
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E_RenderOverlay();
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//E_RenderOverlay();
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C_DrawConsole (hw2d); // draw console
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C_DrawConsole (hw2d); // draw console
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M_Drawer (); // menu is drawn even on top of everything
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M_Drawer (); // menu is drawn even on top of everything
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FStat::PrintStat ();
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FStat::PrintStat ();
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@ -156,12 +156,12 @@ public:
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double ViewBob;
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double ViewBob;
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// Former class properties that were moved into the object to get rid of the meta class.
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// Former class properties that were moved into the object to get rid of the meta class.
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FName SoundClass; // Sound class
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FNameNoInit SoundClass; // Sound class
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FName Face; // Doom status bar face (when used)
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FNameNoInit Face; // Doom status bar face (when used)
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FName Portrait;
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FNameNoInit Portrait;
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FName Slot[10];
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FNameNoInit Slot[10];
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FName InvulMode;
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FNameNoInit InvulMode;
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FName HealingRadiusType;
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FNameNoInit HealingRadiusType;
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double HexenArmor[5];
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double HexenArmor[5];
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BYTE ColorRangeStart; // Skin color range
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BYTE ColorRangeStart; // Skin color range
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BYTE ColorRangeEnd;
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BYTE ColorRangeEnd;
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@ -1529,6 +1529,17 @@ bool PClassPointer::isCompatible(PType *type)
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return (other != nullptr && other->ClassRestriction->IsDescendantOf(ClassRestriction));
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return (other != nullptr && other->ClassRestriction->IsDescendantOf(ClassRestriction));
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}
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}
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//==========================================================================
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//
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// PClassPointer :: SetPointer
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//
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//==========================================================================
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void PClassPointer::SetPointer(void *base, unsigned offset, TArray<size_t> *special) const
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{
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// Class pointers do not get added to FlatPointers because they are released from the GC.
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}
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//==========================================================================
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//==========================================================================
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//
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//
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// PClassPointer :: IsMatch
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// PClassPointer :: IsMatch
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@ -401,6 +401,7 @@ public:
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bool isCompatible(PType *type);
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bool isCompatible(PType *type);
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void SetPointer(void *base, unsigned offset, TArray<size_t> *special = NULL) const override;
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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};
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};
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@ -230,7 +230,7 @@ bool AWeapon::CheckAmmo (int fireMode, bool autoSwitch, bool requireAmmo, int am
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int enough, enoughmask;
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int enough, enoughmask;
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int lAmmoUse1;
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int lAmmoUse1;
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if ((dmflags & DF_INFINITE_AMMO) || (Owner->player->cheats & CF_INFINITEAMMO))
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if ((dmflags & DF_INFINITE_AMMO) || (Owner->FindInventory (PClass::FindActor(NAME_PowerInfiniteAmmo), true) != nullptr))
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{
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{
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return true;
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return true;
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}
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}
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@ -311,7 +311,7 @@ DEFINE_ACTION_FUNCTION(AWeapon, CheckAmmo)
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bool AWeapon::DepleteAmmo (bool altFire, bool checkEnough, int ammouse)
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bool AWeapon::DepleteAmmo (bool altFire, bool checkEnough, int ammouse)
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{
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{
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if (!((dmflags & DF_INFINITE_AMMO) || (Owner->player->cheats & CF_INFINITEAMMO)))
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if (!((dmflags & DF_INFINITE_AMMO) || (Owner->FindInventory (PClass::FindActor(NAME_PowerInfiniteAmmo), true) != nullptr)))
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{
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{
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if (checkEnough && !CheckAmmo (altFire ? AltFire : PrimaryFire, false, false, ammouse))
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if (checkEnough && !CheckAmmo (altFire ? AltFire : PrimaryFire, false, false, ammouse))
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{
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{
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@ -1365,7 +1365,7 @@ void G_FinishTravel ()
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for (int i = 0; i < pawnsnum; i++)
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for (int i = 0; i < pawnsnum; i++)
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{
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{
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// [ZZ] fire the enter hook.
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// [ZZ] fire the enter hook.
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E_PlayerEntered(pawns[i]->player - players, true);
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E_PlayerEntered(int(pawns[i]->player - players), true);
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//
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//
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FBehavior::StaticStartTypedScripts(SCRIPT_Return, pawns[i], true);
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FBehavior::StaticStartTypedScripts(SCRIPT_Return, pawns[i], true);
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}
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}
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@ -351,7 +351,7 @@ void cht_DoCheat (player_t *player, int cheat)
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// player is now alive.
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// player is now alive.
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// fire E_PlayerRespawned and start the ACS SCRIPT_Respawn.
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// fire E_PlayerRespawned and start the ACS SCRIPT_Respawn.
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E_PlayerRespawned(player - players);
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E_PlayerRespawned(int(player - players));
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//
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//
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FBehavior::StaticStartTypedScripts(SCRIPT_Respawn, player->mo, true);
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FBehavior::StaticStartTypedScripts(SCRIPT_Respawn, player->mo, true);
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@ -270,6 +270,7 @@ bool DMenu::CallMenuEvent(int mkey, bool fromcontroller)
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void DMenu::Close ()
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void DMenu::Close ()
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{
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{
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if (DMenu::CurrentMenu == nullptr) return; // double closing can happen in the save menu.
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assert(DMenu::CurrentMenu == this);
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assert(DMenu::CurrentMenu == this);
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DMenu::CurrentMenu = mParentMenu;
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DMenu::CurrentMenu = mParentMenu;
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Destroy();
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Destroy();
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@ -1283,7 +1284,7 @@ DMenuItemBase * CreateOptionMenuItemSubmenu(const char *label, FName cmd, int ce
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DMenuItemBase * CreateOptionMenuItemControl(const char *label, FName cmd, FKeyBindings *bindings)
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DMenuItemBase * CreateOptionMenuItemControl(const char *label, FName cmd, FKeyBindings *bindings)
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{
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{
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auto c = PClass::FindClass("OptionMenuItemControl");
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auto c = PClass::FindClass("OptionMenuItemControlBase");
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auto p = c->CreateNew();
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auto p = c->CreateNew();
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VMValue params[] = { p, FString(label), cmd.GetIndex(), bindings };
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VMValue params[] = { p, FString(label), cmd.GetIndex(), bindings };
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auto f = dyn_cast<PFunction>(c->Symbols.FindSymbol("Init", false));
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auto f = dyn_cast<PFunction>(c->Symbols.FindSymbol("Init", false));
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@ -203,6 +203,8 @@ xx(CallTryPickup)
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xx(QuestItem25)
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xx(QuestItem25)
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xx(QuestItem28)
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xx(QuestItem28)
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xx(QuestItem29)
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xx(QuestItem29)
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xx(PowerDoubleFiringSpeed)
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xx(PowerInfiniteAmmo)
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xx(AcolyteBlue)
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xx(AcolyteBlue)
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xx(SpectralLightningV1)
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xx(SpectralLightningV1)
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@ -773,7 +773,7 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li
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int highestfloorterrain = -1;
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int highestfloorterrain = -1;
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FTextureID lowestceilingpic;
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FTextureID lowestceilingpic;
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sector_t *lowestceilingsec = NULL, *highestfloorsec = NULL;
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sector_t *lowestceilingsec = NULL, *highestfloorsec = NULL;
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secplane_t *highestfloorplanes[2] = { NULL, NULL };
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secplane_t *highestfloorplanes[2] = { &open.frontfloorplane, &open.backfloorplane };
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highestfloorpic.SetInvalid();
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highestfloorpic.SetInvalid();
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lowestceilingpic.SetInvalid();
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lowestceilingpic.SetInvalid();
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@ -800,14 +800,20 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li
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lowestceilingsec = j == 0 ? linedef->frontsector : linedef->backsector;
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lowestceilingsec = j == 0 ? linedef->frontsector : linedef->backsector;
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}
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}
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if(ff_top > highestfloor && delta1 <= delta2 && (!restrict || thing->Z() >= ff_top))
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if(delta1 <= delta2 && (!restrict || thing->Z() >= ff_top))
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{
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if (ff_top > highestfloor)
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{
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{
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highestfloor = ff_top;
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highestfloor = ff_top;
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highestfloorpic = *rover->top.texture;
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highestfloorpic = *rover->top.texture;
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highestfloorterrain = rover->model->GetTerrain(rover->top.isceiling);
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highestfloorterrain = rover->model->GetTerrain(rover->top.isceiling);
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highestfloorsec = j == 0 ? linedef->frontsector : linedef->backsector;
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highestfloorsec = j == 0 ? linedef->frontsector : linedef->backsector;
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}
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if (ff_top > highestfloorplanes[j]->ZatPoint(x, y))
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{
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highestfloorplanes[j] = rover->top.plane;
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highestfloorplanes[j] = rover->top.plane;
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}
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}
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}
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if(ff_top > lowestfloor[j] && ff_top <= thing->Z() + thing->MaxStepHeight) lowestfloor[j] = ff_top;
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if(ff_top > lowestfloor[j] && ff_top <= thing->Z() + thing->MaxStepHeight) lowestfloor[j] = ff_top;
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}
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}
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}
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}
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@ -818,17 +824,17 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li
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open.floorpic = highestfloorpic;
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open.floorpic = highestfloorpic;
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open.floorterrain = highestfloorterrain;
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open.floorterrain = highestfloorterrain;
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open.bottomsec = highestfloorsec;
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open.bottomsec = highestfloorsec;
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if (highestfloorplanes[0])
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}
|
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if (highestfloorplanes[0] != &open.frontfloorplane)
|
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{
|
{
|
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open.frontfloorplane = *highestfloorplanes[0];
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open.frontfloorplane = *highestfloorplanes[0];
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if (open.frontfloorplane.fC() < 0) open.frontfloorplane.FlipVert();
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if (open.frontfloorplane.fC() < 0) open.frontfloorplane.FlipVert();
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}
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}
|
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if (highestfloorplanes[1])
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if (highestfloorplanes[1] != &open.backfloorplane)
|
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{
|
{
|
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open.backfloorplane = *highestfloorplanes[1];
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open.backfloorplane = *highestfloorplanes[1];
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if (open.backfloorplane.fC() < 0) open.backfloorplane.FlipVert();
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if (open.backfloorplane.fC() < 0) open.backfloorplane.FlipVert();
|
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}
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}
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}
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|
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|
|
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if(lowestceiling < open.top)
|
if(lowestceiling < open.top)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1410,26 +1410,6 @@ DEFINE_ACTION_FUNCTION(AActor, A_RadiusDamageSelf)
|
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return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
|
||||||
//
|
|
||||||
// Execute a line special / script
|
|
||||||
//
|
|
||||||
//==========================================================================
|
|
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DEFINE_ACTION_FUNCTION(AActor, A_CallSpecial)
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|
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{
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|
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PARAM_SELF_PROLOGUE(AActor);
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|
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PARAM_INT (special);
|
|
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PARAM_INT_DEF (arg1);
|
|
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PARAM_INT_DEF (arg2);
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|
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PARAM_INT_DEF (arg3);
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|
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PARAM_INT_DEF (arg4);
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|
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PARAM_INT_DEF (arg5);
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|
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|
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bool res = !!P_ExecuteSpecial(special, NULL, self, false, arg1, arg2, arg3, arg4, arg5);
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|
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|
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ACTION_RETURN_BOOL(res);
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|
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}
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|
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|
|
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//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
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||||||
// The ultimate code pointer: Fully customizable missiles!
|
// The ultimate code pointer: Fully customizable missiles!
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||||||
|
|
|
@ -612,7 +612,7 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
|
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ClientObituary (this, inflictor, source, dmgflags);
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ClientObituary (this, inflictor, source, dmgflags);
|
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|
|
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// [ZZ] fire player death hook
|
// [ZZ] fire player death hook
|
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E_PlayerDied(player - players);
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E_PlayerDied(int(player - players));
|
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|
|
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// Death script execution, care of Skull Tag
|
// Death script execution, care of Skull Tag
|
||||||
FBehavior::StaticStartTypedScripts (SCRIPT_Death, this, true);
|
FBehavior::StaticStartTypedScripts (SCRIPT_Death, this, true);
|
||||||
|
|
|
@ -2841,7 +2841,7 @@ FUNC(LS_SetPlayerProperty)
|
||||||
// Add or remove a power
|
// Add or remove a power
|
||||||
if (arg2 >= PROP_INVULNERABILITY && arg2 <= PROP_SPEED)
|
if (arg2 >= PROP_INVULNERABILITY && arg2 <= PROP_SPEED)
|
||||||
{
|
{
|
||||||
static ENamedName powers[11] =
|
static ENamedName powers[13] =
|
||||||
{
|
{
|
||||||
NAME_PowerInvulnerable,
|
NAME_PowerInvulnerable,
|
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NAME_PowerStrength,
|
NAME_PowerStrength,
|
||||||
|
@ -2853,7 +2853,9 @@ FUNC(LS_SetPlayerProperty)
|
||||||
NAME_PowerFlight,
|
NAME_PowerFlight,
|
||||||
NAME_None,
|
NAME_None,
|
||||||
NAME_None,
|
NAME_None,
|
||||||
NAME_PowerSpeed
|
NAME_PowerSpeed,
|
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|
NAME_PowerInfiniteAmmo,
|
||||||
|
NAME_PowerDoubleFiringSpeed
|
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};
|
};
|
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int power = arg2 - PROP_INVULNERABILITY;
|
int power = arg2 - PROP_INVULNERABILITY;
|
||||||
|
|
||||||
|
@ -3715,3 +3717,27 @@ int P_ExecuteSpecial(int num,
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// Execute a line special / script
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
DEFINE_ACTION_FUNCTION(FLevelLocals, ExecuteSpecial)
|
||||||
|
{
|
||||||
|
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
|
||||||
|
PARAM_INT(special);
|
||||||
|
PARAM_OBJECT(activator, AActor);
|
||||||
|
PARAM_POINTER(linedef, line_t);
|
||||||
|
PARAM_BOOL(lineside);
|
||||||
|
PARAM_INT_DEF(arg1);
|
||||||
|
PARAM_INT_DEF(arg2);
|
||||||
|
PARAM_INT_DEF(arg3);
|
||||||
|
PARAM_INT_DEF(arg4);
|
||||||
|
PARAM_INT_DEF(arg5);
|
||||||
|
|
||||||
|
bool res = !!P_ExecuteSpecial(special, linedef, activator, lineside, arg1, arg2, arg3, arg4, arg5);
|
||||||
|
|
||||||
|
ACTION_RETURN_BOOL(res);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -144,7 +144,6 @@ IMPLEMENT_POINTERS_START(AActor)
|
||||||
IMPLEMENT_POINTER(LastHeard)
|
IMPLEMENT_POINTER(LastHeard)
|
||||||
IMPLEMENT_POINTER(master)
|
IMPLEMENT_POINTER(master)
|
||||||
IMPLEMENT_POINTER(Poisoner)
|
IMPLEMENT_POINTER(Poisoner)
|
||||||
IMPLEMENT_POINTER(DamageFunc)
|
|
||||||
IMPLEMENT_POINTER(alternative)
|
IMPLEMENT_POINTER(alternative)
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||||||
IMPLEMENT_POINTERS_END
|
IMPLEMENT_POINTERS_END
|
||||||
|
|
||||||
|
@ -5514,7 +5513,7 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
|
||||||
{
|
{
|
||||||
// [ZZ] fire non-hub ENTER event
|
// [ZZ] fire non-hub ENTER event
|
||||||
// level.time is a hack to make sure that we don't call it on dummy player initialization during hub return.
|
// level.time is a hack to make sure that we don't call it on dummy player initialization during hub return.
|
||||||
if (!level.time) E_PlayerEntered(p - players, false);
|
if (!level.time) E_PlayerEntered(int(p - players), false);
|
||||||
FBehavior::StaticStartTypedScripts (SCRIPT_Enter, p->mo, true);
|
FBehavior::StaticStartTypedScripts (SCRIPT_Enter, p->mo, true);
|
||||||
}
|
}
|
||||||
else if (state == PST_REBORN)
|
else if (state == PST_REBORN)
|
||||||
|
|
|
@ -1381,7 +1381,7 @@ void DPSprite::Tick()
|
||||||
Tics--;
|
Tics--;
|
||||||
|
|
||||||
// [BC] Apply double firing speed.
|
// [BC] Apply double firing speed.
|
||||||
if ((Flags & PSPF_POWDOUBLE) && Tics && (Owner->cheats & CF_DOUBLEFIRINGSPEED))
|
if ((Flags & PSPF_POWDOUBLE) && Tics && (Owner->mo->FindInventory (PClass::FindActor(NAME_PowerDoubleFiringSpeed), true)))
|
||||||
Tics--;
|
Tics--;
|
||||||
|
|
||||||
if (!Tics)
|
if (!Tics)
|
||||||
|
|
|
@ -832,7 +832,10 @@ void CopyPlayer(player_t *dst, player_t *src, const char *name)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
dst->userinfo.TransferFrom(uibackup);
|
dst->userinfo.TransferFrom(uibackup);
|
||||||
|
// The player class must come from the save, so that the menu reflects the currently playing one.
|
||||||
|
dst->userinfo.PlayerClassChanged(src->mo->GetClass()->DisplayName);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Validate the skin
|
// Validate the skin
|
||||||
dst->userinfo.SkinNumChanged(R_FindSkin(skins[dst->userinfo.GetSkin()].name, dst->CurrentPlayerClass));
|
dst->userinfo.SkinNumChanged(R_FindSkin(skins[dst->userinfo.GetSkin()].name, dst->CurrentPlayerClass));
|
||||||
|
|
||||||
|
|
|
@ -41,6 +41,7 @@
|
||||||
#include "r_defs.h"
|
#include "r_defs.h"
|
||||||
#include "p_spec.h"
|
#include "p_spec.h"
|
||||||
#include "g_levellocals.h"
|
#include "g_levellocals.h"
|
||||||
|
#include "p_terrain.h"
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
|
@ -135,6 +136,13 @@ static void GetPortalTransition(DVector3 &pos, sector_t *&sec)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool isLiquid(F3DFloor *ff)
|
||||||
|
{
|
||||||
|
if (ff->flags & FF_SWIMMABLE) return true;
|
||||||
|
auto terrain = ff->model->GetTerrain(ff->flags & FF_INVERTPLANES ? sector_t::floor : sector_t::ceiling);
|
||||||
|
return Terrains[terrain].IsLiquid && Terrains[terrain].Splash != -1;
|
||||||
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// Trace entry point
|
// Trace entry point
|
||||||
|
@ -300,9 +308,9 @@ void FTraceInfo::Setup3DFloors()
|
||||||
if (!(rover->flags&FF_EXISTS))
|
if (!(rover->flags&FF_EXISTS))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (rover->flags&FF_SWIMMABLE && Results->Crossed3DWater == NULL)
|
if (Results->Crossed3DWater == NULL)
|
||||||
{
|
{
|
||||||
if (Check3DFloorPlane(rover, false))
|
if (Check3DFloorPlane(rover, false) && isLiquid(rover))
|
||||||
{
|
{
|
||||||
// only consider if the plane is above the actual floor.
|
// only consider if the plane is above the actual floor.
|
||||||
if (rover->top.plane->ZatPoint(Results->HitPos) > bf)
|
if (rover->top.plane->ZatPoint(Results->HitPos) > bf)
|
||||||
|
@ -767,7 +775,7 @@ bool FTraceInfo::TraceTraverse (int ptflags)
|
||||||
{
|
{
|
||||||
for (auto rover : CurSector->e->XFloor.ffloors)
|
for (auto rover : CurSector->e->XFloor.ffloors)
|
||||||
{
|
{
|
||||||
if ((rover->flags & FF_EXISTS) && (rover->flags&FF_SWIMMABLE))
|
if ((rover->flags & FF_EXISTS) && isLiquid(rover))
|
||||||
{
|
{
|
||||||
if (Check3DFloorPlane(rover, false))
|
if (Check3DFloorPlane(rover, false))
|
||||||
{
|
{
|
||||||
|
|
|
@ -1854,7 +1854,7 @@ public:
|
||||||
intptr_t v1i = intptr_t(ParsedLines[i].v1);
|
intptr_t v1i = intptr_t(ParsedLines[i].v1);
|
||||||
intptr_t v2i = intptr_t(ParsedLines[i].v2);
|
intptr_t v2i = intptr_t(ParsedLines[i].v2);
|
||||||
|
|
||||||
if (v1i >= level.vertexes.Size() || v2i >= level.vertexes.Size() || v1i < 0 || v2i < 0)
|
if ((unsigned)v1i >= level.vertexes.Size() || (unsigned)v2i >= level.vertexes.Size())
|
||||||
{
|
{
|
||||||
I_Error ("Line %d has invalid vertices: %zd and/or %zd.\nThe map only contains %u vertices.", i+skipped, v1i, v2i, level.vertexes.Size());
|
I_Error ("Line %d has invalid vertices: %zd and/or %zd.\nThe map only contains %u vertices.", i+skipped, v1i, v2i, level.vertexes.Size());
|
||||||
}
|
}
|
||||||
|
|
|
@ -1233,8 +1233,6 @@ const char *APlayerPawn::GetSoundClass() const
|
||||||
return skins[player->userinfo.GetSkin()].name;
|
return skins[player->userinfo.GetSkin()].name;
|
||||||
}
|
}
|
||||||
|
|
||||||
// [GRB]
|
|
||||||
auto pclass = GetClass();
|
|
||||||
return SoundClass != NAME_None? SoundClass.GetChars() : "player";
|
return SoundClass != NAME_None? SoundClass.GetChars() : "player";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -737,7 +737,11 @@ class Actor : Thinker native
|
||||||
native void A_VileChase();
|
native void A_VileChase();
|
||||||
native void A_BossDeath();
|
native void A_BossDeath();
|
||||||
native void A_Detonate();
|
native void A_Detonate();
|
||||||
native bool A_CallSpecial(int special, int arg1=0, int arg2=0, int arg3=0, int arg4=0, int arg5=0);
|
bool A_CallSpecial(int special, int arg1=0, int arg2=0, int arg3=0, int arg4=0, int arg5=0)
|
||||||
|
{
|
||||||
|
return Level.ExecuteSpecial(special, self, null, false, arg1, arg2, arg3, arg4, arg5);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
native void A_ActiveSound();
|
native void A_ActiveSound();
|
||||||
|
|
||||||
|
|
|
@ -469,6 +469,7 @@ struct LevelLocals native
|
||||||
native String GetUDMFString(int type, int index, Name key);
|
native String GetUDMFString(int type, int index, Name key);
|
||||||
native int GetUDMFInt(int type, int index, Name key);
|
native int GetUDMFInt(int type, int index, Name key);
|
||||||
native double GetUDMFFloat(int type, int index, Name key);
|
native double GetUDMFFloat(int type, int index, Name key);
|
||||||
|
native bool ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1767,7 +1767,7 @@ class PowerProtection : Powerup
|
||||||
{
|
{
|
||||||
if (passive && damage > 0)
|
if (passive && damage > 0)
|
||||||
{
|
{
|
||||||
newdamage = max(1, ApplyDamageFactors(GetClass(), damageType, damage, damage / 4));
|
newdamage = max(0, ApplyDamageFactors(GetClass(), damageType, damage, damage / 4));
|
||||||
if (Owner != null && newdamage < damage) Owner.A_PlaySound(ActiveSound, CHAN_AUTO, 1.0, false, ATTN_NONE);
|
if (Owner != null && newdamage < damage) Owner.A_PlaySound(ActiveSound, CHAN_AUTO, 1.0, false, ATTN_NONE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -311,7 +311,7 @@ class PathFollower : Actor
|
||||||
|
|
||||||
while ( (spec = InterpolationSpecial(iterator.Next ())) )
|
while ( (spec = InterpolationSpecial(iterator.Next ())) )
|
||||||
{
|
{
|
||||||
A_CallSpecial(spec.special, spec.args[0], spec.args[1], spec.args[2], spec.args[3], spec.args[4]);
|
Level.ExecuteSpecial(spec.special, null, null, false, spec.args[0], spec.args[1], spec.args[2], spec.args[3], spec.args[4]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue