This commit is contained in:
nashmuhandes 2017-02-16 12:56:50 +08:00
commit eb2ccb9328
23 changed files with 106 additions and 66 deletions

View file

@ -780,7 +780,7 @@ void D_Display ()
viewwindowx + viewwidth, viewwindowy + viewheight); viewwindowx + viewwidth, viewwindowy + viewheight);
// [ZZ] execute event hook that we just started the frame // [ZZ] execute event hook that we just started the frame
E_RenderFrame(); //E_RenderFrame();
// //
Renderer->RenderView(&players[consoleplayer]); Renderer->RenderView(&players[consoleplayer]);
@ -901,7 +901,7 @@ void D_Display ()
NetUpdate (); // send out any new accumulation NetUpdate (); // send out any new accumulation
// normal update // normal update
// draw ZScript UI stuff // draw ZScript UI stuff
E_RenderOverlay(); //E_RenderOverlay();
C_DrawConsole (hw2d); // draw console C_DrawConsole (hw2d); // draw console
M_Drawer (); // menu is drawn even on top of everything M_Drawer (); // menu is drawn even on top of everything
FStat::PrintStat (); FStat::PrintStat ();

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@ -156,12 +156,12 @@ public:
double ViewBob; double ViewBob;
// Former class properties that were moved into the object to get rid of the meta class. // Former class properties that were moved into the object to get rid of the meta class.
FName SoundClass; // Sound class FNameNoInit SoundClass; // Sound class
FName Face; // Doom status bar face (when used) FNameNoInit Face; // Doom status bar face (when used)
FName Portrait; FNameNoInit Portrait;
FName Slot[10]; FNameNoInit Slot[10];
FName InvulMode; FNameNoInit InvulMode;
FName HealingRadiusType; FNameNoInit HealingRadiusType;
double HexenArmor[5]; double HexenArmor[5];
BYTE ColorRangeStart; // Skin color range BYTE ColorRangeStart; // Skin color range
BYTE ColorRangeEnd; BYTE ColorRangeEnd;

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@ -1529,6 +1529,17 @@ bool PClassPointer::isCompatible(PType *type)
return (other != nullptr && other->ClassRestriction->IsDescendantOf(ClassRestriction)); return (other != nullptr && other->ClassRestriction->IsDescendantOf(ClassRestriction));
} }
//==========================================================================
//
// PClassPointer :: SetPointer
//
//==========================================================================
void PClassPointer::SetPointer(void *base, unsigned offset, TArray<size_t> *special) const
{
// Class pointers do not get added to FlatPointers because they are released from the GC.
}
//========================================================================== //==========================================================================
// //
// PClassPointer :: IsMatch // PClassPointer :: IsMatch

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@ -401,6 +401,7 @@ public:
bool isCompatible(PType *type); bool isCompatible(PType *type);
void SetPointer(void *base, unsigned offset, TArray<size_t> *special = NULL) const override;
virtual bool IsMatch(intptr_t id1, intptr_t id2) const; virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const; virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
}; };

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@ -230,7 +230,7 @@ bool AWeapon::CheckAmmo (int fireMode, bool autoSwitch, bool requireAmmo, int am
int enough, enoughmask; int enough, enoughmask;
int lAmmoUse1; int lAmmoUse1;
if ((dmflags & DF_INFINITE_AMMO) || (Owner->player->cheats & CF_INFINITEAMMO)) if ((dmflags & DF_INFINITE_AMMO) || (Owner->FindInventory (PClass::FindActor(NAME_PowerInfiniteAmmo), true) != nullptr))
{ {
return true; return true;
} }
@ -311,7 +311,7 @@ DEFINE_ACTION_FUNCTION(AWeapon, CheckAmmo)
bool AWeapon::DepleteAmmo (bool altFire, bool checkEnough, int ammouse) bool AWeapon::DepleteAmmo (bool altFire, bool checkEnough, int ammouse)
{ {
if (!((dmflags & DF_INFINITE_AMMO) || (Owner->player->cheats & CF_INFINITEAMMO))) if (!((dmflags & DF_INFINITE_AMMO) || (Owner->FindInventory (PClass::FindActor(NAME_PowerInfiniteAmmo), true) != nullptr)))
{ {
if (checkEnough && !CheckAmmo (altFire ? AltFire : PrimaryFire, false, false, ammouse)) if (checkEnough && !CheckAmmo (altFire ? AltFire : PrimaryFire, false, false, ammouse))
{ {

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@ -1365,7 +1365,7 @@ void G_FinishTravel ()
for (int i = 0; i < pawnsnum; i++) for (int i = 0; i < pawnsnum; i++)
{ {
// [ZZ] fire the enter hook. // [ZZ] fire the enter hook.
E_PlayerEntered(pawns[i]->player - players, true); E_PlayerEntered(int(pawns[i]->player - players), true);
// //
FBehavior::StaticStartTypedScripts(SCRIPT_Return, pawns[i], true); FBehavior::StaticStartTypedScripts(SCRIPT_Return, pawns[i], true);
} }

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@ -351,7 +351,7 @@ void cht_DoCheat (player_t *player, int cheat)
// player is now alive. // player is now alive.
// fire E_PlayerRespawned and start the ACS SCRIPT_Respawn. // fire E_PlayerRespawned and start the ACS SCRIPT_Respawn.
E_PlayerRespawned(player - players); E_PlayerRespawned(int(player - players));
// //
FBehavior::StaticStartTypedScripts(SCRIPT_Respawn, player->mo, true); FBehavior::StaticStartTypedScripts(SCRIPT_Respawn, player->mo, true);

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@ -270,6 +270,7 @@ bool DMenu::CallMenuEvent(int mkey, bool fromcontroller)
void DMenu::Close () void DMenu::Close ()
{ {
if (DMenu::CurrentMenu == nullptr) return; // double closing can happen in the save menu.
assert(DMenu::CurrentMenu == this); assert(DMenu::CurrentMenu == this);
DMenu::CurrentMenu = mParentMenu; DMenu::CurrentMenu = mParentMenu;
Destroy(); Destroy();
@ -1283,7 +1284,7 @@ DMenuItemBase * CreateOptionMenuItemSubmenu(const char *label, FName cmd, int ce
DMenuItemBase * CreateOptionMenuItemControl(const char *label, FName cmd, FKeyBindings *bindings) DMenuItemBase * CreateOptionMenuItemControl(const char *label, FName cmd, FKeyBindings *bindings)
{ {
auto c = PClass::FindClass("OptionMenuItemControl"); auto c = PClass::FindClass("OptionMenuItemControlBase");
auto p = c->CreateNew(); auto p = c->CreateNew();
VMValue params[] = { p, FString(label), cmd.GetIndex(), bindings }; VMValue params[] = { p, FString(label), cmd.GetIndex(), bindings };
auto f = dyn_cast<PFunction>(c->Symbols.FindSymbol("Init", false)); auto f = dyn_cast<PFunction>(c->Symbols.FindSymbol("Init", false));

View file

@ -203,6 +203,8 @@ xx(CallTryPickup)
xx(QuestItem25) xx(QuestItem25)
xx(QuestItem28) xx(QuestItem28)
xx(QuestItem29) xx(QuestItem29)
xx(PowerDoubleFiringSpeed)
xx(PowerInfiniteAmmo)
xx(AcolyteBlue) xx(AcolyteBlue)
xx(SpectralLightningV1) xx(SpectralLightningV1)

View file

@ -773,7 +773,7 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li
int highestfloorterrain = -1; int highestfloorterrain = -1;
FTextureID lowestceilingpic; FTextureID lowestceilingpic;
sector_t *lowestceilingsec = NULL, *highestfloorsec = NULL; sector_t *lowestceilingsec = NULL, *highestfloorsec = NULL;
secplane_t *highestfloorplanes[2] = { NULL, NULL }; secplane_t *highestfloorplanes[2] = { &open.frontfloorplane, &open.backfloorplane };
highestfloorpic.SetInvalid(); highestfloorpic.SetInvalid();
lowestceilingpic.SetInvalid(); lowestceilingpic.SetInvalid();
@ -800,14 +800,20 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li
lowestceilingsec = j == 0 ? linedef->frontsector : linedef->backsector; lowestceilingsec = j == 0 ? linedef->frontsector : linedef->backsector;
} }
if(ff_top > highestfloor && delta1 <= delta2 && (!restrict || thing->Z() >= ff_top)) if(delta1 <= delta2 && (!restrict || thing->Z() >= ff_top))
{
if (ff_top > highestfloor)
{ {
highestfloor = ff_top; highestfloor = ff_top;
highestfloorpic = *rover->top.texture; highestfloorpic = *rover->top.texture;
highestfloorterrain = rover->model->GetTerrain(rover->top.isceiling); highestfloorterrain = rover->model->GetTerrain(rover->top.isceiling);
highestfloorsec = j == 0 ? linedef->frontsector : linedef->backsector; highestfloorsec = j == 0 ? linedef->frontsector : linedef->backsector;
}
if (ff_top > highestfloorplanes[j]->ZatPoint(x, y))
{
highestfloorplanes[j] = rover->top.plane; highestfloorplanes[j] = rover->top.plane;
} }
}
if(ff_top > lowestfloor[j] && ff_top <= thing->Z() + thing->MaxStepHeight) lowestfloor[j] = ff_top; if(ff_top > lowestfloor[j] && ff_top <= thing->Z() + thing->MaxStepHeight) lowestfloor[j] = ff_top;
} }
} }
@ -818,17 +824,17 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li
open.floorpic = highestfloorpic; open.floorpic = highestfloorpic;
open.floorterrain = highestfloorterrain; open.floorterrain = highestfloorterrain;
open.bottomsec = highestfloorsec; open.bottomsec = highestfloorsec;
if (highestfloorplanes[0]) }
if (highestfloorplanes[0] != &open.frontfloorplane)
{ {
open.frontfloorplane = *highestfloorplanes[0]; open.frontfloorplane = *highestfloorplanes[0];
if (open.frontfloorplane.fC() < 0) open.frontfloorplane.FlipVert(); if (open.frontfloorplane.fC() < 0) open.frontfloorplane.FlipVert();
} }
if (highestfloorplanes[1]) if (highestfloorplanes[1] != &open.backfloorplane)
{ {
open.backfloorplane = *highestfloorplanes[1]; open.backfloorplane = *highestfloorplanes[1];
if (open.backfloorplane.fC() < 0) open.backfloorplane.FlipVert(); if (open.backfloorplane.fC() < 0) open.backfloorplane.FlipVert();
} }
}
if(lowestceiling < open.top) if(lowestceiling < open.top)
{ {

View file

@ -1410,26 +1410,6 @@ DEFINE_ACTION_FUNCTION(AActor, A_RadiusDamageSelf)
return 0; return 0;
} }
//==========================================================================
//
// Execute a line special / script
//
//==========================================================================
DEFINE_ACTION_FUNCTION(AActor, A_CallSpecial)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_INT (special);
PARAM_INT_DEF (arg1);
PARAM_INT_DEF (arg2);
PARAM_INT_DEF (arg3);
PARAM_INT_DEF (arg4);
PARAM_INT_DEF (arg5);
bool res = !!P_ExecuteSpecial(special, NULL, self, false, arg1, arg2, arg3, arg4, arg5);
ACTION_RETURN_BOOL(res);
}
//========================================================================== //==========================================================================
// //
// The ultimate code pointer: Fully customizable missiles! // The ultimate code pointer: Fully customizable missiles!

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@ -612,7 +612,7 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
ClientObituary (this, inflictor, source, dmgflags); ClientObituary (this, inflictor, source, dmgflags);
// [ZZ] fire player death hook // [ZZ] fire player death hook
E_PlayerDied(player - players); E_PlayerDied(int(player - players));
// Death script execution, care of Skull Tag // Death script execution, care of Skull Tag
FBehavior::StaticStartTypedScripts (SCRIPT_Death, this, true); FBehavior::StaticStartTypedScripts (SCRIPT_Death, this, true);

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@ -2841,7 +2841,7 @@ FUNC(LS_SetPlayerProperty)
// Add or remove a power // Add or remove a power
if (arg2 >= PROP_INVULNERABILITY && arg2 <= PROP_SPEED) if (arg2 >= PROP_INVULNERABILITY && arg2 <= PROP_SPEED)
{ {
static ENamedName powers[11] = static ENamedName powers[13] =
{ {
NAME_PowerInvulnerable, NAME_PowerInvulnerable,
NAME_PowerStrength, NAME_PowerStrength,
@ -2853,7 +2853,9 @@ FUNC(LS_SetPlayerProperty)
NAME_PowerFlight, NAME_PowerFlight,
NAME_None, NAME_None,
NAME_None, NAME_None,
NAME_PowerSpeed NAME_PowerSpeed,
NAME_PowerInfiniteAmmo,
NAME_PowerDoubleFiringSpeed
}; };
int power = arg2 - PROP_INVULNERABILITY; int power = arg2 - PROP_INVULNERABILITY;
@ -3715,3 +3717,27 @@ int P_ExecuteSpecial(int num,
} }
return 0; return 0;
} }
//==========================================================================
//
// Execute a line special / script
//
//==========================================================================
DEFINE_ACTION_FUNCTION(FLevelLocals, ExecuteSpecial)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_INT(special);
PARAM_OBJECT(activator, AActor);
PARAM_POINTER(linedef, line_t);
PARAM_BOOL(lineside);
PARAM_INT_DEF(arg1);
PARAM_INT_DEF(arg2);
PARAM_INT_DEF(arg3);
PARAM_INT_DEF(arg4);
PARAM_INT_DEF(arg5);
bool res = !!P_ExecuteSpecial(special, linedef, activator, lineside, arg1, arg2, arg3, arg4, arg5);
ACTION_RETURN_BOOL(res);
}

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@ -144,7 +144,6 @@ IMPLEMENT_POINTERS_START(AActor)
IMPLEMENT_POINTER(LastHeard) IMPLEMENT_POINTER(LastHeard)
IMPLEMENT_POINTER(master) IMPLEMENT_POINTER(master)
IMPLEMENT_POINTER(Poisoner) IMPLEMENT_POINTER(Poisoner)
IMPLEMENT_POINTER(DamageFunc)
IMPLEMENT_POINTER(alternative) IMPLEMENT_POINTER(alternative)
IMPLEMENT_POINTERS_END IMPLEMENT_POINTERS_END
@ -5514,7 +5513,7 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
{ {
// [ZZ] fire non-hub ENTER event // [ZZ] fire non-hub ENTER event
// level.time is a hack to make sure that we don't call it on dummy player initialization during hub return. // level.time is a hack to make sure that we don't call it on dummy player initialization during hub return.
if (!level.time) E_PlayerEntered(p - players, false); if (!level.time) E_PlayerEntered(int(p - players), false);
FBehavior::StaticStartTypedScripts (SCRIPT_Enter, p->mo, true); FBehavior::StaticStartTypedScripts (SCRIPT_Enter, p->mo, true);
} }
else if (state == PST_REBORN) else if (state == PST_REBORN)

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@ -1381,7 +1381,7 @@ void DPSprite::Tick()
Tics--; Tics--;
// [BC] Apply double firing speed. // [BC] Apply double firing speed.
if ((Flags & PSPF_POWDOUBLE) && Tics && (Owner->cheats & CF_DOUBLEFIRINGSPEED)) if ((Flags & PSPF_POWDOUBLE) && Tics && (Owner->mo->FindInventory (PClass::FindActor(NAME_PowerDoubleFiringSpeed), true)))
Tics--; Tics--;
if (!Tics) if (!Tics)

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@ -832,7 +832,10 @@ void CopyPlayer(player_t *dst, player_t *src, const char *name)
else else
{ {
dst->userinfo.TransferFrom(uibackup); dst->userinfo.TransferFrom(uibackup);
// The player class must come from the save, so that the menu reflects the currently playing one.
dst->userinfo.PlayerClassChanged(src->mo->GetClass()->DisplayName);
} }
// Validate the skin // Validate the skin
dst->userinfo.SkinNumChanged(R_FindSkin(skins[dst->userinfo.GetSkin()].name, dst->CurrentPlayerClass)); dst->userinfo.SkinNumChanged(R_FindSkin(skins[dst->userinfo.GetSkin()].name, dst->CurrentPlayerClass));

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@ -41,6 +41,7 @@
#include "r_defs.h" #include "r_defs.h"
#include "p_spec.h" #include "p_spec.h"
#include "g_levellocals.h" #include "g_levellocals.h"
#include "p_terrain.h"
//========================================================================== //==========================================================================
// //
@ -135,6 +136,13 @@ static void GetPortalTransition(DVector3 &pos, sector_t *&sec)
} }
} }
static bool isLiquid(F3DFloor *ff)
{
if (ff->flags & FF_SWIMMABLE) return true;
auto terrain = ff->model->GetTerrain(ff->flags & FF_INVERTPLANES ? sector_t::floor : sector_t::ceiling);
return Terrains[terrain].IsLiquid && Terrains[terrain].Splash != -1;
}
//========================================================================== //==========================================================================
// //
// Trace entry point // Trace entry point
@ -300,9 +308,9 @@ void FTraceInfo::Setup3DFloors()
if (!(rover->flags&FF_EXISTS)) if (!(rover->flags&FF_EXISTS))
continue; continue;
if (rover->flags&FF_SWIMMABLE && Results->Crossed3DWater == NULL) if (Results->Crossed3DWater == NULL)
{ {
if (Check3DFloorPlane(rover, false)) if (Check3DFloorPlane(rover, false) && isLiquid(rover))
{ {
// only consider if the plane is above the actual floor. // only consider if the plane is above the actual floor.
if (rover->top.plane->ZatPoint(Results->HitPos) > bf) if (rover->top.plane->ZatPoint(Results->HitPos) > bf)
@ -767,7 +775,7 @@ bool FTraceInfo::TraceTraverse (int ptflags)
{ {
for (auto rover : CurSector->e->XFloor.ffloors) for (auto rover : CurSector->e->XFloor.ffloors)
{ {
if ((rover->flags & FF_EXISTS) && (rover->flags&FF_SWIMMABLE)) if ((rover->flags & FF_EXISTS) && isLiquid(rover))
{ {
if (Check3DFloorPlane(rover, false)) if (Check3DFloorPlane(rover, false))
{ {

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@ -1854,7 +1854,7 @@ public:
intptr_t v1i = intptr_t(ParsedLines[i].v1); intptr_t v1i = intptr_t(ParsedLines[i].v1);
intptr_t v2i = intptr_t(ParsedLines[i].v2); intptr_t v2i = intptr_t(ParsedLines[i].v2);
if (v1i >= level.vertexes.Size() || v2i >= level.vertexes.Size() || v1i < 0 || v2i < 0) if ((unsigned)v1i >= level.vertexes.Size() || (unsigned)v2i >= level.vertexes.Size())
{ {
I_Error ("Line %d has invalid vertices: %zd and/or %zd.\nThe map only contains %u vertices.", i+skipped, v1i, v2i, level.vertexes.Size()); I_Error ("Line %d has invalid vertices: %zd and/or %zd.\nThe map only contains %u vertices.", i+skipped, v1i, v2i, level.vertexes.Size());
} }

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@ -1233,8 +1233,6 @@ const char *APlayerPawn::GetSoundClass() const
return skins[player->userinfo.GetSkin()].name; return skins[player->userinfo.GetSkin()].name;
} }
// [GRB]
auto pclass = GetClass();
return SoundClass != NAME_None? SoundClass.GetChars() : "player"; return SoundClass != NAME_None? SoundClass.GetChars() : "player";
} }

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@ -737,7 +737,11 @@ class Actor : Thinker native
native void A_VileChase(); native void A_VileChase();
native void A_BossDeath(); native void A_BossDeath();
native void A_Detonate(); native void A_Detonate();
native bool A_CallSpecial(int special, int arg1=0, int arg2=0, int arg3=0, int arg4=0, int arg5=0); bool A_CallSpecial(int special, int arg1=0, int arg2=0, int arg3=0, int arg4=0, int arg5=0)
{
return Level.ExecuteSpecial(special, self, null, false, arg1, arg2, arg3, arg4, arg5);
}
native void A_ActiveSound(); native void A_ActiveSound();

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@ -469,6 +469,7 @@ struct LevelLocals native
native String GetUDMFString(int type, int index, Name key); native String GetUDMFString(int type, int index, Name key);
native int GetUDMFInt(int type, int index, Name key); native int GetUDMFInt(int type, int index, Name key);
native double GetUDMFFloat(int type, int index, Name key); native double GetUDMFFloat(int type, int index, Name key);
native bool ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
} }

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@ -1767,7 +1767,7 @@ class PowerProtection : Powerup
{ {
if (passive && damage > 0) if (passive && damage > 0)
{ {
newdamage = max(1, ApplyDamageFactors(GetClass(), damageType, damage, damage / 4)); newdamage = max(0, ApplyDamageFactors(GetClass(), damageType, damage, damage / 4));
if (Owner != null && newdamage < damage) Owner.A_PlaySound(ActiveSound, CHAN_AUTO, 1.0, false, ATTN_NONE); if (Owner != null && newdamage < damage) Owner.A_PlaySound(ActiveSound, CHAN_AUTO, 1.0, false, ATTN_NONE);
} }
} }

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@ -311,7 +311,7 @@ class PathFollower : Actor
while ( (spec = InterpolationSpecial(iterator.Next ())) ) while ( (spec = InterpolationSpecial(iterator.Next ())) )
{ {
A_CallSpecial(spec.special, spec.args[0], spec.args[1], spec.args[2], spec.args[3], spec.args[4]); Level.ExecuteSpecial(spec.special, null, null, false, spec.args[0], spec.args[1], spec.args[2], spec.args[3], spec.args[4]);
} }
} }