mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 16:51:31 +00:00
Merge remote-tracking branch 'zdoom/master' into openal
This commit is contained in:
commit
e8233d7e87
15 changed files with 55 additions and 26 deletions
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@ -230,6 +230,12 @@ endif( GME_FOUND AND NOT FORCE_INTERNAL_GME )
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set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lzma/C" )
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if( NOT CMAKE_CROSSCOMPILING )
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if( NOT CROSS_EXPORTS )
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set( CROSS_EXPORTS "" )
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endif( NOT CROSS_EXPORTS )
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endif( NOT CMAKE_CROSSCOMPILING )
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add_subdirectory( lzma )
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add_subdirectory( tools )
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add_subdirectory( dumb )
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@ -34,7 +34,7 @@ if( NOT MSVC AND NOT APPLE )
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DEPENDS qnan )
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set( GEN_FP_FILES arith.h gd_qnan.h )
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set( GEN_FP_DEPS ${CMAKE_CURRENT_BINARY_DIR}/arith.h ${CMAKE_CURRENTY_BINARY_DIR}/gd_qnan.h )
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set( GEN_FP_DEPS ${CMAKE_CURRENT_BINARY_DIR}/arith.h ${CMAKE_CURRENT_BINARY_DIR}/gd_qnan.h )
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endif( NOT MSVC AND NOT APPLE )
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add_library( gdtoa
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@ -631,12 +631,13 @@ else( WIN32 )
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endif( APPLE )
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endif( WIN32 )
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if( NO_ASM )
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add_definitions( -DNOASM )
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else( NO_ASM )
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if( NOT ASM_SOURCES )
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set( ASM_SOURCES "" )
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endif( NOT ASM_SOURCES )
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if( NO_ASM )
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add_definitions( -DNOASM )
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else( NO_ASM )
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if( X64 )
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ADD_ASM_FILE( asm_x86_64 tmap3 )
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else( X64 )
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@ -1598,7 +1598,7 @@ void D_AddConfigWads (TArray<FString> &wadfiles, const char *section)
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{
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// D_AddWildFile resets GameConfig's position, so remember it
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GameConfig->GetPosition (pos);
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D_AddWildFile (wadfiles, value);
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D_AddWildFile (wadfiles, ExpandEnvVars(value));
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// Reset GameConfig's position to get next wad
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GameConfig->SetPosition (pos);
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}
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@ -2163,7 +2163,8 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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{
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DWORD which = ReadLong (stream);
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if (gamestate == GS_LEVEL && !paused)
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if (gamestate == GS_LEVEL && !paused
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&& players[player].playerstate != PST_DEAD)
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{
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AInventory *item = players[player].mo->Inventory;
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while (item != NULL && item->InventoryID != which)
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@ -3530,9 +3530,18 @@ void FParser::SF_MapThingNumExist()
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}
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else
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{
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t_return.type = svt_int;
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// Inventory items in the player's inventory have to be considered non-present.
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if (SpawnedThings[intval]->IsKindOf(RUNTIME_CLASS(AInventory)) &&
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barrier_cast<AInventory*>(SpawnedThings[intval])->Owner != NULL)
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{
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t_return.value.i = 0;
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}
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else
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{
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t_return.value.i = 1;
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}
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t_return.type = svt_int;
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}
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}
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}
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@ -3770,12 +3779,15 @@ void FParser::SF_ObjType()
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mo = Script->trigger;
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}
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if (mo != NULL)
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{
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for (unsigned int i = 0; i < countof(ActorTypes); i++) if (mo->GetClass() == ActorTypes[i])
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{
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t_return.type = svt_int;
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t_return.value.i = i;
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return;
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}
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}
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t_return.type = svt_int;
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t_return.value.i = -1;
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}
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@ -21,6 +21,8 @@
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#ifndef __HU_STUFF_H__
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#define __HU_STUFF_H__
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#include "doomtype.h"
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struct event_t;
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class player_t;
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@ -52,7 +54,7 @@ int HU_GetRowColor(player_t *player, bool hightlight);
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// Sorting routines
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int comparepoints(const void *arg1, const void *arg2);
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int compareteams(const void *arg1, const void *arg2);
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int STACK_ARGS comparepoints(const void *arg1, const void *arg2);
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int STACK_ARGS compareteams(const void *arg1, const void *arg2);
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#endif
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@ -226,11 +226,11 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
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if (param==0)
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{
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flags=FF_EXISTS|FF_RENDERALL|FF_SOLID|FF_INVERTSECTOR;
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alpha = 255;
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for (i=0;i<sec->linecount;i++)
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{
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line_t * l=sec->lines[i];
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alpha=255;
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if (l->special==Sector_SetContents && l->frontsector==sec)
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{
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alpha=clamp<int>(l->args[1], 0, 100);
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@ -252,12 +252,10 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
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l->frontsector->ColorMap =
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GetSpecialLights (l->frontsector->ColorMap->Color,
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(unsigned int)(vavoomcolors[l->args[0]]&VC_COLORMASK),
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vavoomcolors[l->args[0]],
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l->frontsector->ColorMap->Desaturate);
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alpha = (int)((unsigned int)(vavoomcolors[l->args[0]]&VC_ALPHAMASK)>>24);
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}
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else alpha=(alpha*255)/100;
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alpha=(alpha*255)/100;
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break;
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}
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}
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@ -5105,7 +5105,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const
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while ((source = it.Next()) != NULL)
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{
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P_LineAttack(activator, angle, range, pitch, damage, damagetype, pufftype, fhflags);
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P_LineAttack(source, angle, range, pitch, damage, damagetype, pufftype, fhflags);
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}
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}
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}
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@ -1255,7 +1255,9 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
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// This does not save the player if damage >= TELEFRAG_DAMAGE, still need to
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// telefrag him right? ;) (Unfortunately the damage is "absorbed" by armor,
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// but telefragging should still do enough damage to kill the player)
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if ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE)
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if ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE
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// Ignore players that are already dead.
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&& player->playerstate != PST_DEAD)
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{
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// If this is a voodoo doll we need to handle the real player as well.
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player->mo->health = target->health = player->health = 1;
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@ -314,6 +314,10 @@ void AActor::Serialize (FArchive &arc)
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arc << PoisonDamageType << PoisonDamageTypeReceived;
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}
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arc << ConversationRoot << Conversation;
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if (SaveVersion >= 4509)
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{
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arc << FriendPlayer;
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}
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{
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FString tagstr;
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@ -214,8 +214,11 @@ static const FEnumList ResamplerNames[] =
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{ "No Interpolation", FMOD_DSP_RESAMPLER_NOINTERP },
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{ "NoInterp", FMOD_DSP_RESAMPLER_NOINTERP },
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{ "Linear", FMOD_DSP_RESAMPLER_LINEAR },
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// [BL] 64-bit version of FMOD Ex 4.26 crashes with these resamplers.
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#if !(defined(_M_X64) || defined(__amd64__)) || !(FMOD_VERSION >= 0x42600 && FMOD_VERSION <= 0x426FF)
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{ "Cubic", FMOD_DSP_RESAMPLER_CUBIC },
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{ "Spline", FMOD_DSP_RESAMPLER_SPLINE },
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#endif
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{ NULL, 0 }
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};
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@ -76,7 +76,7 @@ const char *GetVersionString();
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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#define SAVEVER 4508
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#define SAVEVER 4509
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#define SAVEVERSTRINGIFY2(x) #x
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#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
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@ -18,7 +18,7 @@ actor SuperBootspork : Chainsaw 2005
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actor MiniZorcher : Pistol
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{
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game Chex
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obituary "$OP_MPZORCH"
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obituary "$OB_MPZORCH"
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inventory.pickupmessage "$GOTMINIZORCHER"
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Tag "$TAG_MINIZORCHER"
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states
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actor LargeZorcher : Shotgun 2001
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{
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game Chex
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obituary "$OP_MPZORCH"
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obituary "$OB_MPZORCH"
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inventory.pickupmessage "$GOTLARGEZORCHER"
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Tag "$TAG_LARGEZORCHER"
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}
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@ -991,9 +991,9 @@ HHUSTR_E5M9 = "L ECHEVAUX DE D'SPARIL";
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// Keys
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TXT_GOTBLUEKEY = "CLE BLEUE";
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TXT_GOTYELLOWKEY = "CLE JAUNE";
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TXT_GOTGREENKEY = "CLE ROUGE";
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TXT_GOTBLUEKEY = "CLÉ BLEUE";
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TXT_GOTYELLOWKEY = "CLÉ JAUNE";
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TXT_GOTGREENKEY = "CLÉ VERTE";
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// Artifacts
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