- added Hirogen2's patch for using the default BZip2 library under Linux.

SVN r1604 (trunk)
This commit is contained in:
Christoph Oelckers 2009-05-25 20:58:59 +00:00
parent dbddb6403f
commit e43453b614
4 changed files with 16 additions and 7 deletions

View file

@ -13,6 +13,7 @@ if( CMAKE_COMPILER_IS_GNUCXX )
set( PROFILE CACHE 0 BOOL "Enable profiling with gprof for Debug and RelWithDebInfo build types." ) set( PROFILE CACHE 0 BOOL "Enable profiling with gprof for Debug and RelWithDebInfo build types." )
endif( CMAKE_COMPILER_IS_GNUCXX ) endif( CMAKE_COMPILER_IS_GNUCXX )
find_package( BZip2 )
find_package( JPEG ) find_package( JPEG )
find_package( ZLIB ) find_package( ZLIB )
@ -90,10 +91,18 @@ else( JPEG_FOUND )
set( JPEG_LIBRARY jpeg ) set( JPEG_LIBRARY jpeg )
endif( JPEG_FOUND ) endif( JPEG_FOUND )
if( BZIP2_FOUND )
message( STATUS "Using system bzip2 library" )
else( BZIP2_FOUND )
message( STATUS "Using internal bzip2 library" )
add_subdirectory( bzip2 )
set( BZIP2_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bzip2" ) set( BZIP2_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bzip2" )
set( BZIP2_LIBRARIES bz2 )
set( BZIP2_LIBRARY bz2 )
endif( BZIP2_FOUND)
set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lzma/C" ) set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lzma/C" )
add_subdirectory( bzip2 )
add_subdirectory( lzma ) add_subdirectory( lzma )
add_subdirectory( tools ) add_subdirectory( tools )
add_subdirectory( snes_spc ) add_subdirectory( snes_spc )

View file

@ -5,7 +5,7 @@ if( CMAKE_COMPILER_IS_GNUC )
endif( CMAKE_COMPILER_IS_GNUC ) endif( CMAKE_COMPILER_IS_GNUC )
add_definitions( -DBZ_NO_STDIO ) add_definitions( -DBZ_NO_STDIO )
add_library( bzip2 add_library( bz2
blocksort.c blocksort.c
bzlib.c bzlib.c
compress.c compress.c
@ -13,4 +13,4 @@ add_library( bzip2
decompress.c decompress.c
huffman.c huffman.c
randtable.c ) randtable.c )
target_link_libraries( bzip2 ) target_link_libraries( bz2 )

View file

@ -381,7 +381,7 @@ add_custom_target( revision_check ALL
# Libraries ZDoom needs # Libraries ZDoom needs
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${FMOD_LIBRARY}" ) set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${FMOD_LIBRARY}" )
include_directories( "${ZLIB_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${FMOD_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" ) include_directories( "${ZLIB_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${FMOD_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" )
# Start defining source files for ZDoom # Start defining source files for ZDoom
@ -724,7 +724,7 @@ add_executable( zdoom WIN32
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" ) set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" ) set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
target_link_libraries( zdoom ${ZDOOM_LIBS} snes_spc gdtoa dumb bzip2 lzma ) target_link_libraries( zdoom ${ZDOOM_LIBS} snes_spc gdtoa dumb lzma )
include_directories( . include_directories( .
g_doom g_doom
g_heretic g_heretic

View file

@ -5,4 +5,4 @@ message(STATUS "${LZMA_INCLUDE_DIR}" )
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" ) include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" )
add_executable( zipdir add_executable( zipdir
zipdir.c ) zipdir.c )
target_link_libraries( zipdir ${ZLIB_LIBRARIES} bzip2 lzma ) target_link_libraries( zipdir ${ZLIB_LIBRARIES} ${BZIP2_LIBRARIES} lzma )