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https://github.com/ZDoom/qzdoom-gpl.git
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Voxel support in true color mode
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parent
f81042b3e2
commit
e294906d69
6 changed files with 171 additions and 13 deletions
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@ -100,6 +100,8 @@ void (*R_DrawFogBoundary)(int x1, int x2, short *uclip, short *dclip);
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void (*R_MapTiltedPlane)(int y, int x1);
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void (*R_MapColoredPlane)(int y, int x1);
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void (*R_DrawParticle)(vissprite_t *);
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void (*R_SetupDrawSlab)(FColormap *base_colormap, float light, int shade);
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void (*R_DrawSlab)(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
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fixed_t (*tmvline1_add)();
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void (*tmvline4_add)();
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fixed_t (*tmvline1_addclamp)();
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@ -2306,6 +2308,9 @@ void R_InitColumnDrawers ()
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R_MapColoredPlane = R_MapColoredPlane_rgba;
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R_DrawParticle = R_DrawParticle_rgba;
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R_SetupDrawSlab = R_SetupDrawSlab_rgba;
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R_DrawSlab = R_DrawSlab_rgba;
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tmvline1_add = tmvline1_add_rgba;
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tmvline4_add = tmvline4_add_rgba;
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tmvline1_addclamp = tmvline1_addclamp_rgba;
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@ -2403,6 +2408,14 @@ void R_InitColumnDrawers ()
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R_MapColoredPlane = R_MapColoredPlane_C;
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R_DrawParticle = R_DrawParticle_C;
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#ifdef X86_ASM
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R_SetupDrawSlab = [](FColormap *colormap, float light, int shade) { R_SetupDrawSlabA(colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT)); };
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R_DrawSlab = R_DrawSlabA;
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#else
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R_SetupDrawSlab = [](FColormap *colormap, float light, int shade) { R_SetupDrawSlabC(colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT)); };
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R_DrawSlab = R_DrawSlabC;
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#endif
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tmvline1_add = tmvline1_add_C;
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tmvline4_add = tmvline4_add_C;
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tmvline1_addclamp = tmvline1_addclamp_C;
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18
src/r_draw.h
18
src/r_draw.h
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@ -286,16 +286,16 @@ void R_FillColumnP_C (void);
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void R_FillColumnHorizP_C (void);
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void R_FillSpan_C (void);
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#ifdef X86_ASM
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#define R_SetupDrawSlab R_SetupDrawSlabA
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#define R_DrawSlab R_DrawSlabA
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#else
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#define R_SetupDrawSlab R_SetupDrawSlabC
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#define R_DrawSlab R_DrawSlabC
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#endif
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extern void(*R_SetupDrawSlab)(FColormap *base_colormap, float light, int shade);
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extern void(*R_DrawSlab)(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
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extern "C" void R_SetupDrawSlab(const BYTE *colormap);
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extern "C" void R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
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#ifdef X86_ASM
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extern "C" void R_SetupDrawSlabA(const BYTE *colormap);
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extern "C" void R_DrawSlabA(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
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#else
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extern "C" void R_SetupDrawSlabC(const BYTE *colormap);
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extern "C" void R_DrawSlabC(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
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#endif
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extern "C" int ds_y;
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extern "C" int ds_x1;
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@ -2303,6 +2303,123 @@ public:
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}
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};
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class DrawSlabRGBACommand : public DrawerCommand
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{
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int _dx;
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fixed_t _v;
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int _dy;
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fixed_t _vi;
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const BYTE *_vptr;
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uint32_t *_p;
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ShadeConstants _shade_constants;
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const BYTE *_colormap;
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fixed_t _light;
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int _pitch;
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int _start_y;
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public:
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DrawSlabRGBACommand(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p, ShadeConstants shade_constants, const BYTE *colormap, fixed_t light)
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{
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_dx = dx;
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_v = v;
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_dy = dy;
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_vi = vi;
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_vptr = vptr;
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_p = (uint32_t *)p;
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_shade_constants = shade_constants;
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_colormap = colormap;
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_light = light;
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_pitch = dc_pitch;
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_start_y = static_cast<int>((p - dc_destorg) / (dc_pitch * 4));
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assert(dx > 0);
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}
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void Execute(DrawerThread *thread) override
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{
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int dx = _dx;
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fixed_t v = _v;
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int dy = _dy;
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fixed_t vi = _vi;
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const BYTE *vptr = _vptr;
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uint32_t *p = _p;
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ShadeConstants shade_constants = _shade_constants;
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const BYTE *colormap = _colormap;
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uint32_t light = calc_light_multiplier(_light);
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int pitch = _pitch;
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int x;
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dy = thread->count_for_thread(_start_y, dy);
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p = thread->dest_for_thread(_start_y, pitch, p);
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v += vi * thread->skipped_by_thread(_start_y);
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vi *= thread->num_cores;
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pitch *= thread->num_cores;
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if (dx == 1)
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{
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while (dy > 0)
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{
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*p = shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
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p += pitch;
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v += vi;
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dy--;
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}
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}
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else if (dx == 2)
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{
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while (dy > 0)
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{
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uint32_t color = shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
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p[0] = color;
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p[1] = color;
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p += pitch;
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v += vi;
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dy--;
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}
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}
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else if (dx == 3)
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{
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while (dy > 0)
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{
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uint32_t color = shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
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p[0] = color;
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p[1] = color;
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p[2] = color;
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p += pitch;
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v += vi;
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dy--;
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}
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}
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else if (dx == 4)
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{
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while (dy > 0)
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{
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uint32_t color = shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
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p[0] = color;
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p[1] = color;
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p[2] = color;
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p[3] = color;
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p += pitch;
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v += vi;
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dy--;
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}
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}
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else while (dy > 0)
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{
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uint32_t color = shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
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// The optimizer will probably turn this into a memset call.
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// Since dx is not likely to be large, I'm not sure that's a good thing,
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// hence the alternatives above.
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for (x = 0; x < dx; x++)
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{
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p[x] = color;
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}
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p += pitch;
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v += vi;
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dy--;
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}
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}
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};
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class Vlinec1RGBACommand : public DrawerCommand
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{
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DWORD _iscale;
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@ -3813,6 +3930,31 @@ void R_FillSpan_rgba()
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DrawerCommandQueue::QueueCommand<FillSpanRGBACommand>();
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}
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static ShadeConstants slab_rgba_shade_constants;
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static const BYTE *slab_rgba_colormap;
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static fixed_t slab_rgba_light;
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void R_SetupDrawSlab_rgba(FColormap *base_colormap, float light, int shade)
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{
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slab_rgba_shade_constants.light_red = base_colormap->Color.r * 256 / 255;
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slab_rgba_shade_constants.light_green = base_colormap->Color.g * 256 / 255;
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slab_rgba_shade_constants.light_blue = base_colormap->Color.b * 256 / 255;
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slab_rgba_shade_constants.light_alpha = base_colormap->Color.a * 256 / 255;
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slab_rgba_shade_constants.fade_red = base_colormap->Fade.r;
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slab_rgba_shade_constants.fade_green = base_colormap->Fade.g;
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slab_rgba_shade_constants.fade_blue = base_colormap->Fade.b;
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slab_rgba_shade_constants.fade_alpha = base_colormap->Fade.a;
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slab_rgba_shade_constants.desaturate = MIN(abs(base_colormap->Desaturate), 255) * 255 / 256;
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slab_rgba_shade_constants.simple_shade = (base_colormap->Color.d == 0x00ffffff && base_colormap->Fade.d == 0x00000000 && base_colormap->Desaturate == 0);
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slab_rgba_colormap = base_colormap->Maps;
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slab_rgba_light = LIGHTSCALE(light, shade);
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}
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void R_DrawSlab_rgba(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p)
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{
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DrawerCommandQueue::QueueCommand<DrawSlabRGBACommand>(dx, v, dy, vi, vptr, p, slab_rgba_shade_constants, slab_rgba_colormap, slab_rgba_light);
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}
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//extern FTexture *rw_pic; // For the asserts below
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DWORD vlinec1_rgba()
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@ -90,6 +90,9 @@ void R_DrawSpanAddClamp_rgba();
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void R_DrawSpanMaskedAddClamp_rgba();
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void R_FillSpan_rgba();
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void R_SetupDrawSlab_rgba(FColormap *base_colormap, float light, int shade);
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void R_DrawSlab_rgba(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
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void R_DrawFogBoundary_rgba(int x1, int x2, short *uclip, short *dclip);
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DWORD vlinec1_rgba();
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@ -688,7 +688,7 @@ void R_DrawVisVoxel(vissprite_t *spr, int minslabz, int maxslabz, short *cliptop
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// Render the voxel, either directly to the screen or offscreen.
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R_DrawVoxel(spr->pa.vpos, spr->pa.vang, spr->gpos, spr->Angle,
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spr->xscale, FLOAT2FIXED(spr->yscale), spr->voxel, spr->Style.BaseColormap->Maps + (spr->Style.ColormapNum << COLORMAPSHIFT), cliptop, clipbot,
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spr->xscale, FLOAT2FIXED(spr->yscale), spr->voxel, spr->Style.BaseColormap, spr->Style.ColormapNum, cliptop, clipbot,
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minslabz, maxslabz, flags);
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// Blend the voxel, if that's what we need to do.
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@ -2775,7 +2775,7 @@ extern double BaseYaspectMul;;
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void R_DrawVoxel(const FVector3 &globalpos, FAngle viewangle,
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const FVector3 &dasprpos, DAngle dasprang,
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fixed_t daxscale, fixed_t dayscale, FVoxel *voxobj,
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lighttable_t *colormap, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags)
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FColormap *colormap, int colormapnum, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags)
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{
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int i, j, k, x, y, syoff, ggxstart, ggystart, nxoff;
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fixed_t cosang, sinang, sprcosang, sprsinang;
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@ -2812,7 +2812,7 @@ void R_DrawVoxel(const FVector3 &globalpos, FAngle viewangle,
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sprcosang = FLOAT2FIXED(dasprang.Cos()) >> 2;
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sprsinang = FLOAT2FIXED(-dasprang.Sin()) >> 2;
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R_SetupDrawSlab(colormap);
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R_SetupDrawSlab(colormap, 0.0f, colormapnum << FRACBITS);
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int pixelsize = r_swtruecolor ? 4 : 1;
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@ -144,7 +144,7 @@ enum { DVF_OFFSCREEN = 1, DVF_SPANSONLY = 2, DVF_MIRRORED = 4 };
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void R_DrawVoxel(const FVector3 &viewpos, FAngle viewangle,
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const FVector3 &sprpos, DAngle dasprang,
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fixed_t daxscale, fixed_t dayscale, struct FVoxel *voxobj,
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lighttable_t *colormap, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags);
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FColormap *colormap, int colormapnum, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags);
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void R_ClipVisSprite (vissprite_t *vis, int xl, int xh);
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