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- Added speed factors for texture warp commands.
- Added damage type parameter to A_Die. SVN r942 (trunk)
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commit
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6 changed files with 29 additions and 6 deletions
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@ -1,3 +1,7 @@
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April 26, 2008 (Changes by Graf Zahl)
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- Added speed factors for texture warp commands.
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- Added damage type parameter to A_Die.
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April 25, 2008
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- Re-enabled TiMidity's loop and envelope stripping for instruments that look
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like they weren't really meant to be played by the GUS MIDI library.
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@ -2502,7 +2502,19 @@ void A_Pain (AActor *actor)
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// killough 11/98: kill an object
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void A_Die (AActor *actor)
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{
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P_DamageMobj (actor, NULL, NULL, actor->health, NAME_None);
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ENamedName name;
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int index=CheckIndex(1, &CallingState);
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if (index<0)
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{
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name = NAME_None;
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}
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else
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{
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name = ENamedName(StateParameters[index]);
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}
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P_DamageMobj (actor, NULL, NULL, actor->health, name);
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}
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//
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@ -340,6 +340,11 @@ static void R_InitAnimDefs ()
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TexMan.ReplaceTexture (picnum, warper, false);
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}
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if (sc.CheckFloat())
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{
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static_cast<FWarpTexture*>(warper)->SetSpeed(sc.Float);
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}
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// No decals on warping textures, by default.
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// Warping information is taken from the last warp
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// definition for this texture.
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@ -494,12 +494,14 @@ public:
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void Unload ();
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bool CheckModified ();
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int GetSourceLump() { return SourcePic->GetSourceLump(); }
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void SetSpeed(float fac) { Speed = fac; }
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protected:
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FTexture *SourcePic;
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BYTE *Pixels;
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Span **Spans;
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DWORD GenTime;
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float Speed;
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virtual void MakeTexture (DWORD time);
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};
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@ -40,7 +40,7 @@
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FWarpTexture::FWarpTexture (FTexture *source)
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: SourcePic (source), Pixels (0), Spans (0), GenTime (0)
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: SourcePic (source), Pixels (0), Spans (0), GenTime (0), Speed (0.f)
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{
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CopySize(source);
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bNoDecals = source->bNoDecals;
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@ -149,7 +149,7 @@ void FWarpTexture::MakeTexture (DWORD time)
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ybits--;
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}
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DWORD timebase = time * 32 / 28;
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DWORD timebase = DWORD(time * Speed * 32 / 28);
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for (y = ysize-1; y >= 0; y--)
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{
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int xt, xf = (finesine[(timebase+y*128)&FINEMASK]>>13) & xmask;
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@ -158,7 +158,7 @@ void FWarpTexture::MakeTexture (DWORD time)
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for (xt = xsize; xt; xt--, xf = (xf+1)&xmask, dest += ysize)
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*dest = source[xf << ybits];
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}
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timebase = time * 23 / 28;
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timebase = DWORD(time * Speed * 23 / 28);
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for (x = xsize-1; x >= 0; x--)
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{
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int yt, yf = (finesine[(time+(x+17)*128)&FINEMASK]>>13) & ymask;
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@ -205,7 +205,7 @@ void FWarp2Texture::MakeTexture (DWORD time)
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ybits--;
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}
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DWORD timebase = time * 40 / 28;
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DWORD timebase = DWORD(time * Speed * 40 / 28);
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for (x = 0; x < xsize; ++x)
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{
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BYTE *dest = Pixels + (x << ybits);
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@ -54,7 +54,7 @@ class Actor extends Thinker
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action native A_SpawnSound();
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action native A_SpawnFly();
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action native A_BrainExplode();
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action native A_Die();
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action native A_Die(optional name damagetype);
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action native A_Detonate();
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action native A_Mushroom(optional class<Actor> spawntype, optional eval int numspawns);
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