mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-02 16:32:12 +00:00
- Fixed a few corner cases where forcing alpha wouldn't work.
- On the other hand, soultrans, fuzzy and stencil (as is, not including the mixing styles like stenciladd) are no longer accounted for by FORCEALPHA.
This commit is contained in:
parent
8cfeca655d
commit
d597af1494
3 changed files with 43 additions and 24 deletions
|
@ -125,6 +125,9 @@ enum ERenderFlags
|
|||
// Actors only: Ignore sector fade and fade to black. To fade to white,
|
||||
// combine this with STYLEF_InvertOverlay.
|
||||
STYLEF_FadeToBlack = 64,
|
||||
|
||||
// Force alpha.
|
||||
STYLEF_ForceAlpha = 128,
|
||||
};
|
||||
|
||||
union FRenderStyle
|
||||
|
|
|
@ -2373,7 +2373,11 @@ ESPSResult R_SetPatchStyle (FRenderStyle style, fixed_t alpha, int translation,
|
|||
color = 0;
|
||||
}
|
||||
|
||||
if (style.Flags & STYLEF_TransSoulsAlpha)
|
||||
if (style.Flags & STYLEF_ForceAlpha)
|
||||
{
|
||||
alpha = clamp<fixed_t>(alpha, 0, OPAQUE);
|
||||
}
|
||||
else if (style.Flags & STYLEF_TransSoulsAlpha)
|
||||
{
|
||||
alpha = fixed_t(transsouls * OPAQUE);
|
||||
}
|
||||
|
|
|
@ -1290,7 +1290,7 @@ void R_AddSprites (sector_t *sec, int lightlevel, int fakeside)
|
|||
//
|
||||
// R_DrawPSprite
|
||||
//
|
||||
void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, double alpha)
|
||||
void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac)
|
||||
{
|
||||
double tx;
|
||||
int x1;
|
||||
|
@ -1303,6 +1303,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
|||
FTexture* tex;
|
||||
vissprite_t* vis;
|
||||
bool noaccel;
|
||||
double alpha = owner->Alpha;
|
||||
static TArray<vissprite_t> avis;
|
||||
|
||||
if (avis.Size() < vispspindex + 1)
|
||||
|
@ -1432,14 +1433,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
|||
|
||||
if (pspr->Flags & PSPF_FORCESTYLE)
|
||||
{
|
||||
if (rs == STYLE_Normal && vis->Style.Alpha < 1.0)
|
||||
{
|
||||
vis->Style.RenderStyle = LegacyRenderStyles[STYLE_Translucent];
|
||||
}
|
||||
else
|
||||
{
|
||||
vis->Style.RenderStyle = LegacyRenderStyles[rs];
|
||||
}
|
||||
vis->Style.RenderStyle = LegacyRenderStyles[rs];
|
||||
}
|
||||
else if (owner->RenderStyle == LegacyRenderStyles[STYLE_Fuzzy])
|
||||
{
|
||||
|
@ -1468,13 +1462,9 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
|||
// and override the alpha if not forced.
|
||||
if (pspr->Flags & PSPF_ALPHA)
|
||||
{
|
||||
if (pspr->Flags & PSPF_FORCEALPHA)
|
||||
if (vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Fuzzy])
|
||||
{
|
||||
vis->Style.Alpha = float(alpha);
|
||||
}
|
||||
else if (vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Fuzzy])
|
||||
{
|
||||
vis->Style.Alpha = float(owner->Alpha);
|
||||
alpha = owner->Alpha;
|
||||
}
|
||||
else if (vis->Style.RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy])
|
||||
{
|
||||
|
@ -1483,18 +1473,18 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
|||
switch (style.BlendOp)
|
||||
{
|
||||
default:
|
||||
vis->Style.Alpha = float(alpha * owner->Alpha);
|
||||
alpha = pspr->alpha * owner->Alpha;
|
||||
break;
|
||||
case STYLEOP_Fuzz:
|
||||
case STYLEOP_Sub:
|
||||
vis->Style.Alpha = float(owner->Alpha);
|
||||
alpha = owner->Alpha;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
else if (vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Subtract])
|
||||
{
|
||||
vis->Style.Alpha = float(owner->Alpha);
|
||||
alpha = owner->Alpha;
|
||||
}
|
||||
else if (vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Add] ||
|
||||
vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Translucent] ||
|
||||
|
@ -1502,11 +1492,11 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
|||
vis->Style.RenderStyle == LegacyRenderStyles[STYLE_AddStencil] ||
|
||||
vis->Style.RenderStyle == LegacyRenderStyles[STYLE_AddShaded])
|
||||
{
|
||||
vis->Style.Alpha = float(alpha * owner->Alpha);
|
||||
alpha = owner->Alpha * pspr->alpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
vis->Style.Alpha = float(owner->Alpha);
|
||||
alpha = owner->Alpha;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1517,9 +1507,31 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
|||
vis->Style.Alpha < 1.0)
|
||||
{
|
||||
vis->Style.RenderStyle = LegacyRenderStyles[STYLE_Translucent];
|
||||
vis->Style.Alpha = (pspr->Flags & PSPF_FORCEALPHA) ? float(alpha) : float(alpha * owner->Alpha);
|
||||
alpha = owner->Alpha * pspr->alpha;
|
||||
}
|
||||
|
||||
// ALWAYS take priority if asked for, except fuzz. Fuzz does absolutely nothing
|
||||
// no matter what way it's changed.
|
||||
if (pspr->Flags & PSPF_FORCEALPHA)
|
||||
{
|
||||
//Due to lack of != operators...
|
||||
if (vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Fuzzy] ||
|
||||
vis->Style.RenderStyle == LegacyRenderStyles[STYLE_SoulTrans] ||
|
||||
vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Stencil])
|
||||
{ }
|
||||
else
|
||||
{
|
||||
alpha = pspr->alpha;
|
||||
vis->Style.RenderStyle.Flags |= STYLEF_ForceAlpha;
|
||||
}
|
||||
}
|
||||
vis->Style.Alpha = clamp<float>(float(alpha), 0.f, 1.f);
|
||||
|
||||
// Due to how some of the effects are handled, going to 0 or less causes some
|
||||
// weirdness to display. There's no point rendering it anyway if it's 0.
|
||||
if (vis->Style.Alpha <= 0.)
|
||||
return;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// The software renderer cannot invert the source without inverting the overlay
|
||||
|
@ -1619,7 +1631,6 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
|||
{
|
||||
colormap_to_use = basecolormap;
|
||||
vis->Style.colormap = basecolormap->Maps;
|
||||
vis->Style.RenderStyle = STYLE_Normal;
|
||||
}
|
||||
|
||||
// Check for hardware-assisted 2D. If it's available, and this sprite is not
|
||||
|
@ -1640,6 +1651,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
|||
return;
|
||||
}
|
||||
}
|
||||
|
||||
R_DrawVisSprite(vis);
|
||||
}
|
||||
|
||||
|
@ -1757,7 +1769,7 @@ void R_DrawPlayerSprites ()
|
|||
|
||||
if ((psp->GetID() != PSP_TARGETCENTER || CrosshairImage == nullptr) && psp->GetCaller() != nullptr)
|
||||
{
|
||||
R_DrawPSprite(psp, camera, bobx, boby, wx, wy, r_TicFracF, psp->alpha);
|
||||
R_DrawPSprite(psp, camera, bobx, boby, wx, wy, r_TicFracF);
|
||||
}
|
||||
|
||||
psp = psp->GetNext();
|
||||
|
|
Loading…
Reference in a new issue