Added Warp to ACS

This commit is contained in:
Benjamin Moir 2015-07-30 16:56:54 +09:30
parent 2e75825f12
commit cf43bd969d

View file

@ -132,6 +132,28 @@ enum
ARMORINFO_ACTUALSAVEAMOUNT,
};
// [ZK] Warp
enum
{
WARPF_ABSOLUTEOFFSET = 0x1,
WARPF_ABSOLUTEANGLE = 0x2,
WARPF_USECALLERANGLE = 0x4,
WARPF_NOCHECKPOSITION = 0x8,
WARPF_INTERPOLATE = 0x10,
WARPF_WARPINTERPOLATION = 0x20,
WARPF_COPYINTERPOLATION = 0x40,
WARPF_STOP = 0x80,
WARPF_TOFLOOR = 0x100,
WARPF_TESTONLY = 0x200,
WARPF_ABSOLUTEPOSITION = 0x400,
WARPF_BOB = 0x800,
WARPF_MOVEPTR = 0x1000,
WARPF_USEPTR = 0x2000,
};
struct CallReturn
{
CallReturn(int pc, ScriptFunction *func, FBehavior *module, SDWORD *locals, ACSLocalArrays *arrays, bool discard, unsigned int runaway)
@ -4432,6 +4454,9 @@ enum EACSFunctions
-106 : KickFromGame(2),
*/
// GLOOME
ACSF_Warp = 11201,
// ZDaemon
ACSF_GetTeamScore = 19620, // (int team)
ACSF_SetTeamScore, // (int team, int value)
@ -5849,6 +5874,166 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
actor = SingleActorFromTID(args[0], activator);
return actor != NULL? actor->roll >> 16 : 0;
// [ZK] A_Warp in ACS
case ACSF_Warp:
{
int tid_dest = args[0];
fixed_t xofs = args[1];
fixed_t yofs = args[2];
fixed_t zofs = args[3];
angle_t angle = args[4];
int flags = args[5];
const char *statename = argCount > 6 ? FBehavior::StaticLookupString(args[6]) : "";
bool exact = argCount > 7 ? !!args[7] : false;
FState *state = argCount > 6 ? activator->GetClass()->ActorInfo->FindStateByString(statename, exact) : 0;
AActor *reference;
if((flags & WARPF_USEPTR) && tid_dest != AAPTR_DEFAULT)
{
reference = COPY_AAPTR(activator, tid_dest);
}
else
{
reference = SingleActorFromTID(tid_dest, activator);
}
// If there is no actor to warp to, fail.
if (!reference)
return false;
AActor *caller = activator;
if (flags & WARPF_MOVEPTR)
{
AActor *temp = reference;
reference = caller;
caller = temp;
}
fixed_t oldx = caller->x;
fixed_t oldy = caller->y;
fixed_t oldz = caller->z;
if (!(flags & WARPF_ABSOLUTEANGLE))
{
angle += (flags & WARPF_USECALLERANGLE) ? caller->angle : reference->angle;
}
if (!(flags & WARPF_ABSOLUTEPOSITION))
{
if (!(flags & WARPF_ABSOLUTEOFFSET))
{
angle_t fineangle = angle >> ANGLETOFINESHIFT;
fixed_t xofs1 = xofs;
// (borrowed from A_SpawnItemEx, assumed workable)
// in relative mode negative y values mean 'left' and positive ones mean 'right'
// This is the inverse orientation of the absolute mode!
xofs = FixedMul(xofs1, finecosine[fineangle]) + FixedMul(yofs, finesine[fineangle]);
yofs = FixedMul(xofs1, finesine[fineangle]) - FixedMul(yofs, finecosine[fineangle]);
}
if (flags & WARPF_TOFLOOR)
{
// set correct xy
caller->SetOrigin(
reference->x + xofs,
reference->y + yofs,
reference->z);
// now the caller's floorz should be appropriate for the assigned xy-position
// assigning position again with
if (zofs)
{
// extra unlink, link and environment calculation
caller->SetOrigin(
caller->x,
caller->y,
caller->floorz + zofs);
}
else
{
// if there is no offset, there should be no ill effect from moving down to the already defined floor
// A_Teleport does the same thing anyway
caller->z = caller->floorz;
}
}
else
{
caller->SetOrigin(
reference->x + xofs,
reference->y + yofs,
reference->z + zofs);
}
}
else // [MC] The idea behind "absolute" is meant to be "absolute". Override everything, just like A_SpawnItemEx's.
{
if (flags & WARPF_TOFLOOR)
{
caller->SetOrigin(xofs, yofs, caller->floorz + zofs);
}
else
{
caller->SetOrigin(xofs, yofs, zofs);
}
}
if ((flags & WARPF_NOCHECKPOSITION) || P_TestMobjLocation(caller))
{
if (flags & WARPF_TESTONLY)
{
caller->SetOrigin(oldx, oldy, oldz);
}
else
{
caller->angle = angle;
if (flags & WARPF_STOP)
{
caller->velx = 0;
caller->vely = 0;
caller->velz = 0;
}
if (flags & WARPF_WARPINTERPOLATION)
{
caller->PrevX += caller->x - oldx;
caller->PrevY += caller->y - oldy;
caller->PrevZ += caller->z - oldz;
}
else if (flags & WARPF_COPYINTERPOLATION)
{
caller->PrevX = caller->x + reference->PrevX - reference->x;
caller->PrevY = caller->y + reference->PrevY - reference->y;
caller->PrevZ = caller->z + reference->PrevZ - reference->z;
}
else if (flags & WARPF_INTERPOLATE)
{
caller->PrevX = caller->x;
caller->PrevY = caller->y;
caller->PrevZ = caller->z;
}
}
if (state && argCount > 7)
{
activator->SetState(state);
}
return true;
}
else
{
caller->SetOrigin(oldx, oldy, oldz);
return false;
}
break;
}
default:
break;
}