mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-25 21:31:10 +00:00
This commit is contained in:
commit
cc9a2e5121
283 changed files with 3302 additions and 2957 deletions
|
@ -4,7 +4,7 @@ branches:
|
|||
except:
|
||||
- /^travis.*$/
|
||||
|
||||
clone_depth: 1
|
||||
clone_depth: 10
|
||||
|
||||
os: Visual Studio 2015
|
||||
|
||||
|
@ -52,3 +52,9 @@ build:
|
|||
project: build\GZDoom.sln
|
||||
parallel: true
|
||||
verbosity: minimal
|
||||
|
||||
notifications:
|
||||
- provider: Email
|
||||
on_build_success: false
|
||||
on_build_failure: false
|
||||
on_build_status_changed: false
|
||||
|
|
|
@ -7,7 +7,7 @@ branches:
|
|||
- /^appveyor.*$/
|
||||
|
||||
git:
|
||||
depth: 3
|
||||
depth: 10
|
||||
|
||||
matrix:
|
||||
include:
|
||||
|
@ -85,6 +85,7 @@ before_install:
|
|||
- if [ -n "$CLANG_VERSION" ]; then export CC="clang-${CLANG_VERSION}" CXX="clang++-${CLANG_VERSION}"; fi
|
||||
- $CC --version
|
||||
- $CXX --version
|
||||
# Update dependencies here: https://github.com/coelckers/gzdoom/releases/tag/ci_deps
|
||||
- export FMOD_FILENAME=fmod-4.44.64-${TRAVIS_OS_NAME}.tar.bz2
|
||||
- curl -LO "https://github.com/coelckers/gzdoom/releases/download/ci_deps/${FMOD_FILENAME}"
|
||||
- tar -xf "${FMOD_FILENAME}"
|
||||
|
|
|
@ -756,6 +756,8 @@ file( GLOB HEADER_FILES
|
|||
scripting/decorate/*.h
|
||||
scripting/zscript/*.h
|
||||
scripting/vm/*.h
|
||||
timidity/*.h
|
||||
wildmidi/*.h
|
||||
xlat/*.h
|
||||
swrenderer/*.h
|
||||
swrenderer/drawers/*.h
|
||||
|
@ -935,6 +937,7 @@ set( FASTMATH_SOURCES
|
|||
sound/music_timidity_mididevice.cpp
|
||||
sound/music_wildmidi_mididevice.cpp
|
||||
sound/music_win_mididevice.cpp
|
||||
sound/music_audiotoolbox_mididevice.cpp
|
||||
sound/oalsound.cpp
|
||||
sound/sndfile_decoder.cpp
|
||||
sound/music_pseudo_mididevice.cpp
|
||||
|
@ -1387,7 +1390,7 @@ endif()
|
|||
|
||||
if( APPLE )
|
||||
set_target_properties(zdoom PROPERTIES
|
||||
LINK_FLAGS "-framework Carbon -framework Cocoa -framework IOKit -framework OpenGL"
|
||||
LINK_FLAGS "-framework AudioToolbox -framework AudioUnit -framework Carbon -framework Cocoa -framework IOKit -framework OpenGL"
|
||||
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
|
||||
|
||||
if( NOT NO_FMOD )
|
||||
|
|
68
src/actor.h
68
src/actor.h
|
@ -511,7 +511,7 @@ typedef TFlags<ActorFlag5> ActorFlags5;
|
|||
typedef TFlags<ActorFlag6> ActorFlags6;
|
||||
typedef TFlags<ActorFlag7> ActorFlags7;
|
||||
typedef TFlags<ActorRenderFlag> ActorRenderFlags;
|
||||
typedef TFlags<ActorBounceFlag, WORD> ActorBounceFlags;
|
||||
typedef TFlags<ActorBounceFlag, uint16_t> ActorBounceFlags;
|
||||
DEFINE_TFLAGS_OPERATORS (ActorFlags)
|
||||
DEFINE_TFLAGS_OPERATORS (ActorFlags2)
|
||||
DEFINE_TFLAGS_OPERATORS (ActorFlags3)
|
||||
|
@ -746,7 +746,7 @@ public:
|
|||
void DestroyAllInventory ();
|
||||
|
||||
// Set the alphacolor field properly
|
||||
void SetShade (DWORD rgb);
|
||||
void SetShade (uint32_t rgb);
|
||||
void SetShade (int r, int g, int b);
|
||||
|
||||
// Plays a conversation animation
|
||||
|
@ -991,8 +991,8 @@ public:
|
|||
uint8_t fountaincolor; // Split out of 'effect' to have easier access.
|
||||
FRenderStyle RenderStyle; // Style to draw this actor with
|
||||
FTextureID picnum; // Draw this instead of sprite if valid
|
||||
DWORD fillcolor; // Color to draw when STYLE_Shaded
|
||||
DWORD Translation;
|
||||
uint32_t fillcolor; // Color to draw when STYLE_Shaded
|
||||
uint32_t Translation;
|
||||
|
||||
ActorRenderFlags renderflags; // Different rendering flags
|
||||
ActorFlags flags;
|
||||
|
@ -1045,7 +1045,7 @@ public:
|
|||
int projectileKickback;
|
||||
|
||||
// [BB] If 0, everybody can see the actor, if > 0, only members of team (VisibleToTeam-1) can see it.
|
||||
DWORD VisibleToTeam;
|
||||
uint32_t VisibleToTeam;
|
||||
|
||||
int special1; // Special info
|
||||
int special2; // Special info
|
||||
|
@ -1054,32 +1054,32 @@ public:
|
|||
|
||||
int weaponspecial; // Special info for weapons.
|
||||
int health;
|
||||
BYTE movedir; // 0-7
|
||||
SBYTE visdir;
|
||||
SWORD movecount; // when 0, select a new dir
|
||||
SWORD strafecount; // for MF3_AVOIDMELEE
|
||||
TObjPtr<AActor> target; // thing being chased/attacked (or NULL)
|
||||
uint8_t movedir; // 0-7
|
||||
int8_t visdir;
|
||||
int16_t movecount; // when 0, select a new dir
|
||||
int16_t strafecount; // for MF3_AVOIDMELEE
|
||||
TObjPtr<AActor*> target; // thing being chased/attacked (or NULL)
|
||||
// also the originator for missiles
|
||||
TObjPtr<AActor> lastenemy; // Last known enemy -- killough 2/15/98
|
||||
TObjPtr<AActor> LastHeard; // [RH] Last actor this one heard
|
||||
TObjPtr<AActor*> lastenemy; // Last known enemy -- killough 2/15/98
|
||||
TObjPtr<AActor*> LastHeard; // [RH] Last actor this one heard
|
||||
int32_t reactiontime; // if non 0, don't attack yet; used by
|
||||
// player to freeze a bit after teleporting
|
||||
int32_t threshold; // if > 0, the target will be chased
|
||||
int32_t DefThreshold; // [MC] Default threshold which the actor will reset its threshold to after switching targets
|
||||
// no matter what (even if shot)
|
||||
player_t *player; // only valid if type of APlayerPawn
|
||||
TObjPtr<AActor> LastLookActor; // Actor last looked for (if TIDtoHate != 0)
|
||||
TObjPtr<AActor*> LastLookActor; // Actor last looked for (if TIDtoHate != 0)
|
||||
DVector3 SpawnPoint; // For nightmare respawn
|
||||
WORD SpawnAngle;
|
||||
uint16_t SpawnAngle;
|
||||
int StartHealth;
|
||||
BYTE WeaveIndexXY; // Separated from special2 because it's used by globally accessible functions.
|
||||
BYTE WeaveIndexZ;
|
||||
uint8_t WeaveIndexXY; // Separated from special2 because it's used by globally accessible functions.
|
||||
uint8_t WeaveIndexZ;
|
||||
int skillrespawncount;
|
||||
int TIDtoHate; // TID of things to hate (0 if none)
|
||||
FNameNoInit Species; // For monster families
|
||||
TObjPtr<AActor> alternative; // (Un)Morphed actors stored here. Those with the MF_UNMORPHED flag are the originals.
|
||||
TObjPtr<AActor> tracer; // Thing being chased/attacked for tracers
|
||||
TObjPtr<AActor> master; // Thing which spawned this one (prevents mutual attacks)
|
||||
TObjPtr<AActor*> alternative; // (Un)Morphed actors stored here. Those with the MF_UNMORPHED flag are the originals.
|
||||
TObjPtr<AActor*> tracer; // Thing being chased/attacked for tracers
|
||||
TObjPtr<AActor*> master; // Thing which spawned this one (prevents mutual attacks)
|
||||
|
||||
int tid; // thing identifier
|
||||
int special; // special
|
||||
|
@ -1088,13 +1088,13 @@ public:
|
|||
int accuracy, stamina; // [RH] Strife stats -- [XA] moved here for DECORATE/ACS access.
|
||||
|
||||
AActor *inext, **iprev;// Links to other mobjs in same bucket
|
||||
TObjPtr<AActor> goal; // Monster's goal if not chasing anything
|
||||
TObjPtr<AActor*> goal; // Monster's goal if not chasing anything
|
||||
int waterlevel; // 0=none, 1=feet, 2=waist, 3=eyes
|
||||
BYTE boomwaterlevel; // splash information for non-swimmable water sectors
|
||||
BYTE MinMissileChance;// [RH] If a random # is > than this, then missile attack.
|
||||
SBYTE LastLookPlayerNumber;// Player number last looked for (if TIDtoHate == 0)
|
||||
uint8_t boomwaterlevel; // splash information for non-swimmable water sectors
|
||||
uint8_t MinMissileChance;// [RH] If a random # is > than this, then missile attack.
|
||||
int8_t LastLookPlayerNumber;// Player number last looked for (if TIDtoHate == 0)
|
||||
ActorBounceFlags BounceFlags; // which bouncing type?
|
||||
DWORD SpawnFlags; // Increased to DWORD because of Doom 64
|
||||
uint32_t SpawnFlags; // Increased to uint32_t because of Doom 64
|
||||
double meleerange; // specifies how far a melee attack reaches.
|
||||
double meleethreshold; // Distance below which a monster doesn't try to shoot missiles anynore
|
||||
// but instead tries to come closer for a melee attack.
|
||||
|
@ -1126,7 +1126,7 @@ public:
|
|||
FNameNoInit PoisonDamageTypeReceived; // Damage type received by poison.
|
||||
int PoisonDurationReceived; // Duration left for receiving poison damage.
|
||||
int PoisonPeriodReceived; // How often poison damage is applied. (Every X tics.)
|
||||
TObjPtr<AActor> Poisoner; // Last source of received poison damage.
|
||||
TObjPtr<AActor*> Poisoner; // Last source of received poison damage.
|
||||
|
||||
// a linked list of sectors where this object appears
|
||||
struct msecnode_t *touching_sectorlist; // phares 3/14/98
|
||||
|
@ -1136,14 +1136,14 @@ public:
|
|||
int validcount;
|
||||
|
||||
|
||||
TObjPtr<AInventory> Inventory; // [RH] This actor's inventory
|
||||
DWORD InventoryID; // A unique ID to keep track of inventory items
|
||||
TObjPtr<AInventory*> Inventory; // [RH] This actor's inventory
|
||||
uint32_t InventoryID; // A unique ID to keep track of inventory items
|
||||
|
||||
BYTE smokecounter;
|
||||
BYTE FloatBobPhase;
|
||||
BYTE FriendPlayer; // [RH] Player # + 1 this friendly monster works for (so 0 is no player, 1 is player 0, etc)
|
||||
uint8_t smokecounter;
|
||||
uint8_t FloatBobPhase;
|
||||
uint8_t FriendPlayer; // [RH] Player # + 1 this friendly monster works for (so 0 is no player, 1 is player 0, etc)
|
||||
PalEntry BloodColor;
|
||||
DWORD BloodTranslation;
|
||||
uint32_t BloodTranslation;
|
||||
|
||||
// [RH] Stuff that used to be part of an Actor Info
|
||||
FSoundIDNoInit SeeSound;
|
||||
|
@ -1160,7 +1160,7 @@ public:
|
|||
double MaxStepHeight;
|
||||
|
||||
int32_t Mass;
|
||||
SWORD PainChance;
|
||||
int16_t PainChance;
|
||||
int PainThreshold;
|
||||
FNameNoInit DamageType;
|
||||
FNameNoInit DamageTypeReceived;
|
||||
|
@ -1434,7 +1434,7 @@ public:
|
|||
|
||||
|
||||
// begin of GZDoom specific additions
|
||||
TArray<TObjPtr<AActor> > dynamiclights;
|
||||
TArray<TObjPtr<AActor*> > dynamiclights;
|
||||
void * lightassociations;
|
||||
bool hasmodel;
|
||||
// end of GZDoom specific additions
|
||||
|
@ -1545,7 +1545,7 @@ template<class T> inline T *Spawn() // for inventory items we do not need coordi
|
|||
}
|
||||
|
||||
void PrintMiscActorInfo(AActor * query);
|
||||
AActor *P_LinePickActor(AActor *t1, DAngle angle, double distance, DAngle pitch, ActorFlags actorMask, DWORD wallMask);
|
||||
AActor *P_LinePickActor(AActor *t1, DAngle angle, double distance, DAngle pitch, ActorFlags actorMask, uint32_t wallMask);
|
||||
|
||||
// If we want to make P_AimLineAttack capable of handling arbitrary portals, it needs to pass a lot more info than just the linetarget actor.
|
||||
struct FTranslatedLineTarget
|
||||
|
|
|
@ -256,7 +256,7 @@ struct AMColorset
|
|||
c[i].FromCVar(*values[i]);
|
||||
}
|
||||
|
||||
DWORD ba = *(values[0]);
|
||||
uint32_t ba = *(values[0]);
|
||||
|
||||
int r = RPART(ba) - 16;
|
||||
int g = GPART(ba) - 16;
|
||||
|
@ -791,7 +791,7 @@ static bool stopped = true;
|
|||
static void AM_calcMinMaxMtoF();
|
||||
|
||||
static void DrawMarker (FTexture *tex, double x, double y, int yadjust,
|
||||
INTBOOL flip, double xscale, double yscale, int translation, double alpha, DWORD fillcolor, FRenderStyle renderstyle);
|
||||
INTBOOL flip, double xscale, double yscale, int translation, double alpha, uint32_t fillcolor, FRenderStyle renderstyle);
|
||||
|
||||
void AM_rotatePoint (double *x, double *y);
|
||||
void AM_rotate (double *x, double *y, DAngle an);
|
||||
|
@ -1920,7 +1920,7 @@ void AM_drawSubsectors()
|
|||
|
||||
// Fill the points array from the subsector.
|
||||
points.Resize(subsectors[i].numlines);
|
||||
for (DWORD j = 0; j < subsectors[i].numlines; ++j)
|
||||
for (uint32_t j = 0; j < subsectors[i].numlines; ++j)
|
||||
{
|
||||
mpoint_t pt = { subsectors[i].firstline[j].v1->fX(),
|
||||
subsectors[i].firstline[j].v1->fY() };
|
||||
|
@ -2911,7 +2911,7 @@ void AM_drawThings ()
|
|||
//=============================================================================
|
||||
|
||||
static void DrawMarker (FTexture *tex, double x, double y, int yadjust,
|
||||
INTBOOL flip, double xscale, double yscale, int translation, double alpha, DWORD fillcolor, FRenderStyle renderstyle)
|
||||
INTBOOL flip, double xscale, double yscale, int translation, double alpha, uint32_t fillcolor, FRenderStyle renderstyle)
|
||||
{
|
||||
if (tex == NULL || tex->UseType == FTexture::TEX_Null)
|
||||
{
|
||||
|
@ -2932,7 +2932,7 @@ static void DrawMarker (FTexture *tex, double x, double y, int yadjust,
|
|||
DTA_TranslationIndex, translation,
|
||||
DTA_Alpha, alpha,
|
||||
DTA_FillColor, fillcolor,
|
||||
DTA_RenderStyle, DWORD(renderstyle),
|
||||
DTA_RenderStyle, uint32_t(renderstyle),
|
||||
TAG_DONE);
|
||||
}
|
||||
|
||||
|
@ -2977,7 +2977,7 @@ void AM_drawAuthorMarkers ()
|
|||
|
||||
FTextureID picnum;
|
||||
FTexture *tex;
|
||||
WORD flip = 0;
|
||||
uint16_t flip = 0;
|
||||
|
||||
if (mark->picnum.isValid())
|
||||
{
|
||||
|
|
|
@ -35,7 +35,15 @@
|
|||
#ifndef AUTOSEGS_H
|
||||
#define AUTOSEGS_H
|
||||
|
||||
#include "doomtype.h"
|
||||
#if defined(__clang__)
|
||||
#if defined(__has_feature) && __has_feature(address_sanitizer)
|
||||
#define NO_SANITIZE __attribute__((no_sanitize("address")))
|
||||
#else
|
||||
#define NO_SANITIZE
|
||||
#endif
|
||||
#else
|
||||
#define NO_SANITIZE
|
||||
#endif
|
||||
|
||||
#define REGMARKER(x) (x)
|
||||
typedef void * const REGINFO;
|
||||
|
|
26
src/b_bot.h
26
src/b_bot.h
|
@ -91,7 +91,7 @@ public:
|
|||
void Init ();
|
||||
void End();
|
||||
bool SpawnBot (const char *name, int color = NOCOLOR);
|
||||
void TryAddBot (BYTE **stream, int player);
|
||||
void TryAddBot (uint8_t **stream, int player);
|
||||
void RemoveAllBots (bool fromlist);
|
||||
bool LoadBots ();
|
||||
void ForgetBots ();
|
||||
|
@ -110,21 +110,21 @@ public:
|
|||
bool IsDangerous (sector_t *sec);
|
||||
|
||||
TArray<FString> getspawned; //Array of bots (their names) which should be spawned when starting a game.
|
||||
BYTE freeze; //Game in freeze mode.
|
||||
BYTE changefreeze; //Game wants to change freeze mode.
|
||||
uint8_t freeze; //Game in freeze mode.
|
||||
uint8_t changefreeze; //Game wants to change freeze mode.
|
||||
int botnum;
|
||||
botinfo_t *botinfo;
|
||||
int spawn_tries;
|
||||
int wanted_botnum;
|
||||
TObjPtr<AActor> firstthing;
|
||||
TObjPtr<AActor> body1;
|
||||
TObjPtr<AActor> body2;
|
||||
TObjPtr<AActor*> firstthing;
|
||||
TObjPtr<AActor*> body1;
|
||||
TObjPtr<AActor*> body2;
|
||||
|
||||
bool m_Thinking;
|
||||
|
||||
private:
|
||||
//(b_game.cpp)
|
||||
bool DoAddBot (BYTE *info, botskill_t skill);
|
||||
bool DoAddBot (uint8_t *info, botskill_t skill);
|
||||
|
||||
protected:
|
||||
bool ctf;
|
||||
|
@ -152,12 +152,12 @@ public:
|
|||
player_t *player;
|
||||
DAngle Angle; // The wanted angle that the bot try to get every tic.
|
||||
// (used to get a smooth view movement)
|
||||
TObjPtr<AActor> dest; // Move Destination.
|
||||
TObjPtr<AActor> prev; // Previous move destination.
|
||||
TObjPtr<AActor> enemy; // The dead meat.
|
||||
TObjPtr<AActor> missile; // A threatening missile that needs to be avoided.
|
||||
TObjPtr<AActor> mate; // Friend (used for grouping in teamplay or coop).
|
||||
TObjPtr<AActor> last_mate; // If bots mate disappeared (not if died) that mate is
|
||||
TObjPtr<AActor*> dest; // Move Destination.
|
||||
TObjPtr<AActor*> prev; // Previous move destination.
|
||||
TObjPtr<AActor*> enemy; // The dead meat.
|
||||
TObjPtr<AActor*> missile; // A threatening missile that needs to be avoided.
|
||||
TObjPtr<AActor*> mate; // Friend (used for grouping in teamplay or coop).
|
||||
TObjPtr<AActor*> last_mate; // If bots mate disappeared (not if died) that mate is
|
||||
// pointed to by this. Allows bot to roam to it if
|
||||
// necessary.
|
||||
|
||||
|
|
|
@ -309,7 +309,7 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
|
|||
return true;
|
||||
}
|
||||
|
||||
void FCajunMaster::TryAddBot (BYTE **stream, int player)
|
||||
void FCajunMaster::TryAddBot (uint8_t **stream, int player)
|
||||
{
|
||||
int botshift = ReadByte (stream);
|
||||
char *info = ReadString (stream);
|
||||
|
@ -332,7 +332,7 @@ void FCajunMaster::TryAddBot (BYTE **stream, int player)
|
|||
}
|
||||
}
|
||||
|
||||
if (DoAddBot ((BYTE *)info, skill))
|
||||
if (DoAddBot ((uint8_t *)info, skill))
|
||||
{
|
||||
//Increment this.
|
||||
botnum++;
|
||||
|
@ -353,7 +353,7 @@ void FCajunMaster::TryAddBot (BYTE **stream, int player)
|
|||
delete[] info;
|
||||
}
|
||||
|
||||
bool FCajunMaster::DoAddBot (BYTE *info, botskill_t skill)
|
||||
bool FCajunMaster::DoAddBot (uint8_t *info, botskill_t skill)
|
||||
{
|
||||
int bnum;
|
||||
|
||||
|
@ -564,7 +564,7 @@ bool FCajunMaster::LoadBots ()
|
|||
case BOTCFG_TEAM:
|
||||
{
|
||||
char teamstr[16];
|
||||
BYTE teamnum;
|
||||
uint8_t teamnum;
|
||||
|
||||
sc.MustGetString ();
|
||||
if (IsNum (sc.String))
|
||||
|
|
|
@ -8,7 +8,6 @@ typedef uint8_t BYTE;
|
|||
typedef int16_t SWORD;
|
||||
typedef uint16_t WORD;
|
||||
typedef uint32_t uint32;
|
||||
typedef int64_t SQWORD;
|
||||
typedef uint64_t QWORD;
|
||||
|
||||
// windef.h, included by windows.h, has its own incompatible definition
|
||||
|
@ -23,23 +22,14 @@ typedef uint32 DWORD;
|
|||
typedef uint32 BITFIELD;
|
||||
typedef int INTBOOL;
|
||||
|
||||
// a 64-bit constant
|
||||
#ifdef __GNUC__
|
||||
#define CONST64(v) (v##LL)
|
||||
#define UCONST64(v) (v##ULL)
|
||||
#else
|
||||
#define CONST64(v) ((SQWORD)(v))
|
||||
#define UCONST64(v) ((QWORD)(v))
|
||||
#endif
|
||||
|
||||
#if !defined(GUID_DEFINED)
|
||||
#define GUID_DEFINED
|
||||
typedef struct _GUID
|
||||
{
|
||||
DWORD Data1;
|
||||
WORD Data2;
|
||||
WORD Data3;
|
||||
BYTE Data4[8];
|
||||
uint16_t Data2;
|
||||
uint16_t Data3;
|
||||
uint8_t Data4[8];
|
||||
} GUID;
|
||||
#endif
|
||||
|
||||
|
|
|
@ -158,7 +158,7 @@ FKeyBindings DoubleBindings;
|
|||
FKeyBindings AutomapBindings;
|
||||
|
||||
static unsigned int DClickTime[NUM_KEYS];
|
||||
static BYTE DClicked[(NUM_KEYS+7)/8];
|
||||
static uint8_t DClicked[(NUM_KEYS+7)/8];
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
|
@ -724,7 +724,7 @@ bool C_DoKey (event_t *ev, FKeyBindings *binds, FKeyBindings *doublebinds)
|
|||
FString binding;
|
||||
bool dclick;
|
||||
int dclickspot;
|
||||
BYTE dclickmask;
|
||||
uint8_t dclickmask;
|
||||
unsigned int nowtime;
|
||||
|
||||
if (ev->type != EV_KeyDown && ev->type != EV_KeyUp)
|
||||
|
|
|
@ -94,7 +94,7 @@ CVAR(Bool, con_notablist, false, CVAR_ARCHIVE)
|
|||
|
||||
|
||||
static FTextureID conback;
|
||||
static DWORD conshade;
|
||||
static uint32_t conshade;
|
||||
static bool conline;
|
||||
|
||||
extern int gametic;
|
||||
|
|
|
@ -74,7 +74,7 @@ FBaseCVar::FBaseCVar (const FBaseCVar &var)
|
|||
I_FatalError ("Use of cvar copy constructor");
|
||||
}
|
||||
|
||||
FBaseCVar::FBaseCVar (const char *var_name, DWORD flags, void (*callback)(FBaseCVar &))
|
||||
FBaseCVar::FBaseCVar (const char *var_name, uint32_t flags, void (*callback)(FBaseCVar &))
|
||||
{
|
||||
FBaseCVar *var;
|
||||
|
||||
|
@ -481,9 +481,9 @@ UCVarValue FBaseCVar::FromFloat (float value, ECVarType type)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static BYTE HexToByte (const char *hex)
|
||||
static uint8_t HexToByte (const char *hex)
|
||||
{
|
||||
BYTE v = 0;
|
||||
uint8_t v = 0;
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
v <<= 4;
|
||||
|
@ -573,8 +573,8 @@ UCVarValue FBaseCVar::FromString (const char *value, ECVarType type)
|
|||
if (i == 38 && value[i] == 0)
|
||||
{
|
||||
cGUID.Data1 = strtoul (value + 1, NULL, 16);
|
||||
cGUID.Data2 = (WORD)strtoul (value + 10, NULL, 16);
|
||||
cGUID.Data3 = (WORD)strtoul (value + 15, NULL, 16);
|
||||
cGUID.Data2 = (uint16_t)strtoul (value + 10, NULL, 16);
|
||||
cGUID.Data3 = (uint16_t)strtoul (value + 15, NULL, 16);
|
||||
cGUID.Data4[0] = HexToByte (value + 20);
|
||||
cGUID.Data4[1] = HexToByte (value + 22);
|
||||
cGUID.Data4[2] = HexToByte (value + 25);
|
||||
|
@ -690,7 +690,7 @@ DEFINE_ACTION_FUNCTION(_CVar, GetRealType)
|
|||
// Boolean cvar implementation
|
||||
//
|
||||
|
||||
FBoolCVar::FBoolCVar (const char *name, bool def, DWORD flags, void (*callback)(FBoolCVar &))
|
||||
FBoolCVar::FBoolCVar (const char *name, bool def, uint32_t flags, void (*callback)(FBoolCVar &))
|
||||
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
|
||||
{
|
||||
DefaultValue = def;
|
||||
|
@ -748,7 +748,7 @@ void FBoolCVar::DoSet (UCVarValue value, ECVarType type)
|
|||
// Integer cvar implementation
|
||||
//
|
||||
|
||||
FIntCVar::FIntCVar (const char *name, int def, DWORD flags, void (*callback)(FIntCVar &))
|
||||
FIntCVar::FIntCVar (const char *name, int def, uint32_t flags, void (*callback)(FIntCVar &))
|
||||
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
|
||||
{
|
||||
DefaultValue = def;
|
||||
|
@ -806,7 +806,7 @@ void FIntCVar::DoSet (UCVarValue value, ECVarType type)
|
|||
// Floating point cvar implementation
|
||||
//
|
||||
|
||||
FFloatCVar::FFloatCVar (const char *name, float def, DWORD flags, void (*callback)(FFloatCVar &))
|
||||
FFloatCVar::FFloatCVar (const char *name, float def, uint32_t flags, void (*callback)(FFloatCVar &))
|
||||
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
|
||||
{
|
||||
DefaultValue = def;
|
||||
|
@ -874,7 +874,7 @@ void FFloatCVar::DoSet (UCVarValue value, ECVarType type)
|
|||
// String cvar implementation
|
||||
//
|
||||
|
||||
FStringCVar::FStringCVar (const char *name, const char *def, DWORD flags, void (*callback)(FStringCVar &))
|
||||
FStringCVar::FStringCVar (const char *name, const char *def, uint32_t flags, void (*callback)(FStringCVar &))
|
||||
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
|
||||
{
|
||||
DefaultValue = copystring (def);
|
||||
|
@ -943,7 +943,7 @@ void FStringCVar::DoSet (UCVarValue value, ECVarType type)
|
|||
// Color cvar implementation
|
||||
//
|
||||
|
||||
FColorCVar::FColorCVar (const char *name, int def, DWORD flags, void (*callback)(FColorCVar &))
|
||||
FColorCVar::FColorCVar (const char *name, int def, uint32_t flags, void (*callback)(FColorCVar &))
|
||||
: FIntCVar (name, def, flags, reinterpret_cast<void (*)(FIntCVar &)>(callback))
|
||||
{
|
||||
}
|
||||
|
@ -1024,7 +1024,7 @@ int FColorCVar::ToInt2 (UCVarValue value, ECVarType type)
|
|||
// GUID cvar implementation
|
||||
//
|
||||
|
||||
FGUIDCVar::FGUIDCVar (const char *name, const GUID *def, DWORD flags, void (*callback)(FGUIDCVar &))
|
||||
FGUIDCVar::FGUIDCVar (const char *name, const GUID *def, uint32_t flags, void (*callback)(FGUIDCVar &))
|
||||
: FBaseCVar (name, flags, reinterpret_cast<void (*)(FBaseCVar &)>(callback))
|
||||
{
|
||||
if (def != NULL)
|
||||
|
@ -1141,7 +1141,7 @@ DEFINE_ACTION_FUNCTION(_CVar, ResetToDefault)
|
|||
// the network. The "host" cvar is responsible for that.
|
||||
//
|
||||
|
||||
FFlagCVar::FFlagCVar (const char *name, FIntCVar &realvar, DWORD bitval)
|
||||
FFlagCVar::FFlagCVar (const char *name, FIntCVar &realvar, uint32_t bitval)
|
||||
: FBaseCVar (name, 0, NULL),
|
||||
ValueVar (realvar),
|
||||
BitVal (bitval)
|
||||
|
@ -1246,7 +1246,7 @@ void FFlagCVar::DoSet (UCVarValue value, ECVarType type)
|
|||
// Similar to FFlagCVar but can have multiple bits
|
||||
//
|
||||
|
||||
FMaskCVar::FMaskCVar (const char *name, FIntCVar &realvar, DWORD bitval)
|
||||
FMaskCVar::FMaskCVar (const char *name, FIntCVar &realvar, uint32_t bitval)
|
||||
: FBaseCVar (name, 0, NULL),
|
||||
ValueVar (realvar),
|
||||
BitVal (bitval)
|
||||
|
@ -1354,7 +1354,7 @@ static int sortcvars (const void *a, const void *b)
|
|||
return strcmp (((*(FBaseCVar **)a))->GetName(), ((*(FBaseCVar **)b))->GetName());
|
||||
}
|
||||
|
||||
void FilterCompactCVars (TArray<FBaseCVar *> &cvars, DWORD filter)
|
||||
void FilterCompactCVars (TArray<FBaseCVar *> &cvars, uint32_t filter)
|
||||
{
|
||||
// Accumulate all cvars that match the filter flags.
|
||||
for (FBaseCVar *cvar = CVars; cvar != NULL; cvar = cvar->m_Next)
|
||||
|
@ -1370,7 +1370,7 @@ void FilterCompactCVars (TArray<FBaseCVar *> &cvars, DWORD filter)
|
|||
}
|
||||
}
|
||||
|
||||
void C_WriteCVars (BYTE **demo_p, DWORD filter, bool compact)
|
||||
void C_WriteCVars (uint8_t **demo_p, uint32_t filter, bool compact)
|
||||
{
|
||||
FString dump = C_GetMassCVarString(filter, compact);
|
||||
size_t dumplen = dump.Len() + 1; // include terminating \0
|
||||
|
@ -1378,7 +1378,7 @@ void C_WriteCVars (BYTE **demo_p, DWORD filter, bool compact)
|
|||
*demo_p += dumplen;
|
||||
}
|
||||
|
||||
FString C_GetMassCVarString (DWORD filter, bool compact)
|
||||
FString C_GetMassCVarString (uint32_t filter, bool compact)
|
||||
{
|
||||
FBaseCVar *cvar;
|
||||
FString dump;
|
||||
|
@ -1408,7 +1408,7 @@ FString C_GetMassCVarString (DWORD filter, bool compact)
|
|||
return dump;
|
||||
}
|
||||
|
||||
void C_ReadCVars (BYTE **demo_p)
|
||||
void C_ReadCVars (uint8_t **demo_p)
|
||||
{
|
||||
char *ptr = *((char **)demo_p);
|
||||
char *breakpt;
|
||||
|
@ -1420,7 +1420,7 @@ void C_ReadCVars (BYTE **demo_p)
|
|||
{ // compact mode
|
||||
TArray<FBaseCVar *> cvars;
|
||||
FBaseCVar *cvar;
|
||||
DWORD filter;
|
||||
uint32_t filter;
|
||||
|
||||
ptr++;
|
||||
breakpt = strchr (ptr, '\\');
|
||||
|
@ -1613,7 +1613,7 @@ FBaseCVar *GetUserCVar(int playernum, const char *cvarname)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
FBaseCVar *C_CreateCVar(const char *var_name, ECVarType var_type, DWORD flags)
|
||||
FBaseCVar *C_CreateCVar(const char *var_name, ECVarType var_type, uint32_t flags)
|
||||
{
|
||||
assert(FindCVar(var_name, NULL) == NULL);
|
||||
flags |= CVAR_AUTO;
|
||||
|
@ -1634,7 +1634,7 @@ void UnlatchCVars (void)
|
|||
|
||||
while (LatchedValues.Pop (var))
|
||||
{
|
||||
DWORD oldflags = var.Variable->Flags;
|
||||
uint32_t oldflags = var.Variable->Flags;
|
||||
var.Variable->Flags &= ~(CVAR_LATCH | CVAR_SERVERINFO);
|
||||
var.Variable->SetGenericRep (var.Value, var.Type);
|
||||
if (var.Type == CVAR_String)
|
||||
|
@ -1643,7 +1643,7 @@ void UnlatchCVars (void)
|
|||
}
|
||||
}
|
||||
|
||||
void DestroyCVarsFlagged (DWORD flags)
|
||||
void DestroyCVarsFlagged (uint32_t flags)
|
||||
{
|
||||
FBaseCVar *cvar = CVars;
|
||||
FBaseCVar *next = cvar;
|
||||
|
@ -1808,7 +1808,7 @@ void FBaseCVar::ListVars (const char *filter, bool plain)
|
|||
{
|
||||
if (CheckWildcards (filter, var->GetName()))
|
||||
{
|
||||
DWORD flags = var->GetFlags();
|
||||
uint32_t flags = var->GetFlags();
|
||||
if (plain)
|
||||
{ // plain formatting does not include user-defined cvars
|
||||
if (!(flags & CVAR_UNSETTABLE))
|
||||
|
|
|
@ -160,12 +160,12 @@ private:
|
|||
static bool m_DoNoSet;
|
||||
|
||||
friend FString C_GetMassCVarString (uint32 filter, bool compact);
|
||||
friend void C_ReadCVars (BYTE **demo_p);
|
||||
friend void C_ReadCVars (uint8_t **demo_p);
|
||||
friend void C_BackupCVars (void);
|
||||
friend FBaseCVar *FindCVar (const char *var_name, FBaseCVar **prev);
|
||||
friend FBaseCVar *FindCVarSub (const char *var_name, int namelen);
|
||||
friend void UnlatchCVars (void);
|
||||
friend void DestroyCVarsFlagged (DWORD flags);
|
||||
friend void DestroyCVarsFlagged (uint32_t flags);
|
||||
friend void C_ArchiveCVars (FConfigFile *f, uint32 filter);
|
||||
friend void C_SetCVarsToDefaults (void);
|
||||
friend void FilterCompactCVars (TArray<FBaseCVar *> &cvars, uint32 filter);
|
||||
|
@ -178,10 +178,10 @@ FString C_GetMassCVarString (uint32 filter, bool compact=false);
|
|||
|
||||
// Writes all cvars that could effect demo sync to *demo_p. These are
|
||||
// cvars that have either CVAR_SERVERINFO or CVAR_DEMOSAVE set.
|
||||
void C_WriteCVars (BYTE **demo_p, uint32 filter, bool compact=false);
|
||||
void C_WriteCVars (uint8_t **demo_p, uint32 filter, bool compact=false);
|
||||
|
||||
// Read all cvars from *demo_p and set them appropriately.
|
||||
void C_ReadCVars (BYTE **demo_p);
|
||||
void C_ReadCVars (uint8_t **demo_p);
|
||||
|
||||
// Backup demo cvars. Called before a demo starts playing to save all
|
||||
// cvars the demo might change.
|
||||
|
@ -196,13 +196,13 @@ FBaseCVar *GetCVar(AActor *activator, const char *cvarname);
|
|||
FBaseCVar *GetUserCVar(int playernum, const char *cvarname);
|
||||
|
||||
// Create a new cvar with the specified name and type
|
||||
FBaseCVar *C_CreateCVar(const char *var_name, ECVarType var_type, DWORD flags);
|
||||
FBaseCVar *C_CreateCVar(const char *var_name, ECVarType var_type, uint32_t flags);
|
||||
|
||||
// Called from G_InitNew()
|
||||
void UnlatchCVars (void);
|
||||
|
||||
// Destroy CVars with the matching flags; called from CCMD(restart)
|
||||
void DestroyCVarsFlagged (DWORD flags);
|
||||
void DestroyCVarsFlagged (uint32_t flags);
|
||||
|
||||
// archive cvars to FILE f
|
||||
void C_ArchiveCVars (FConfigFile *f, uint32 filter);
|
||||
|
@ -431,8 +431,8 @@ extern int cvar_defflags;
|
|||
FBaseCVar *cvar_set (const char *var_name, const char *value);
|
||||
FBaseCVar *cvar_forceset (const char *var_name, const char *value);
|
||||
|
||||
inline FBaseCVar *cvar_set (const char *var_name, const BYTE *value) { return cvar_set (var_name, (const char *)value); }
|
||||
inline FBaseCVar *cvar_forceset (const char *var_name, const BYTE *value) { return cvar_forceset (var_name, (const char *)value); }
|
||||
inline FBaseCVar *cvar_set (const char *var_name, const uint8_t *value) { return cvar_set (var_name, (const char *)value); }
|
||||
inline FBaseCVar *cvar_forceset (const char *var_name, const uint8_t *value) { return cvar_forceset (var_name, (const char *)value); }
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -293,17 +293,17 @@ static int ListActionCommands (const char *pattern)
|
|||
#undef get16bits
|
||||
#if (defined(__GNUC__) && defined(__i386__)) || defined(__WATCOMC__) \
|
||||
|| defined(_MSC_VER) || defined (__BORLANDC__) || defined (__TURBOC__)
|
||||
#define get16bits(d) (*((const WORD *) (d)))
|
||||
#define get16bits(d) (*((const uint16_t *) (d)))
|
||||
#endif
|
||||
|
||||
#if !defined (get16bits)
|
||||
#define get16bits(d) ((((DWORD)(((const BYTE *)(d))[1])) << 8)\
|
||||
+(DWORD)(((const BYTE *)(d))[0]) )
|
||||
#define get16bits(d) ((((uint32_t)(((const uint8_t *)(d))[1])) << 8)\
|
||||
+(uint32_t)(((const uint8_t *)(d))[0]) )
|
||||
#endif
|
||||
|
||||
DWORD SuperFastHash (const char *data, size_t len)
|
||||
uint32_t SuperFastHash (const char *data, size_t len)
|
||||
{
|
||||
DWORD hash = 0, tmp;
|
||||
uint32_t hash = 0, tmp;
|
||||
size_t rem;
|
||||
|
||||
if (len == 0 || data == NULL) return 0;
|
||||
|
@ -317,7 +317,7 @@ DWORD SuperFastHash (const char *data, size_t len)
|
|||
hash += get16bits (data);
|
||||
tmp = (get16bits (data+2) << 11) ^ hash;
|
||||
hash = (hash << 16) ^ tmp;
|
||||
data += 2*sizeof (WORD);
|
||||
data += 2*sizeof (uint16_t);
|
||||
hash += hash >> 11;
|
||||
}
|
||||
|
||||
|
@ -326,7 +326,7 @@ DWORD SuperFastHash (const char *data, size_t len)
|
|||
{
|
||||
case 3: hash += get16bits (data);
|
||||
hash ^= hash << 16;
|
||||
hash ^= data[sizeof (WORD)] << 18;
|
||||
hash ^= data[sizeof (uint16_t)] << 18;
|
||||
hash += hash >> 11;
|
||||
break;
|
||||
case 2: hash += get16bits (data);
|
||||
|
@ -352,12 +352,12 @@ DWORD SuperFastHash (const char *data, size_t len)
|
|||
/* A modified version to do a case-insensitive hash */
|
||||
|
||||
#undef get16bits
|
||||
#define get16bits(d) ((((DWORD)tolower(((const BYTE *)(d))[1])) << 8)\
|
||||
+(DWORD)tolower(((const BYTE *)(d))[0]) )
|
||||
#define get16bits(d) ((((uint32_t)tolower(((const uint8_t *)(d))[1])) << 8)\
|
||||
+(uint32_t)tolower(((const uint8_t *)(d))[0]) )
|
||||
|
||||
DWORD SuperFastHashI (const char *data, size_t len)
|
||||
uint32_t SuperFastHashI (const char *data, size_t len)
|
||||
{
|
||||
DWORD hash = 0, tmp;
|
||||
uint32_t hash = 0, tmp;
|
||||
size_t rem;
|
||||
|
||||
if (len <= 0 || data == NULL) return 0;
|
||||
|
@ -371,7 +371,7 @@ DWORD SuperFastHashI (const char *data, size_t len)
|
|||
hash += get16bits (data);
|
||||
tmp = (get16bits (data+2) << 11) ^ hash;
|
||||
hash = (hash << 16) ^ tmp;
|
||||
data += 2*sizeof (WORD);
|
||||
data += 2*sizeof (uint16_t);
|
||||
hash += hash >> 11;
|
||||
}
|
||||
|
||||
|
@ -380,7 +380,7 @@ DWORD SuperFastHashI (const char *data, size_t len)
|
|||
{
|
||||
case 3: hash += get16bits (data);
|
||||
hash ^= hash << 16;
|
||||
hash ^= tolower(data[sizeof (WORD)]) << 18;
|
||||
hash ^= tolower(data[sizeof (uint16_t)]) << 18;
|
||||
hash += hash >> 11;
|
||||
break;
|
||||
case 2: hash += get16bits (data);
|
||||
|
@ -467,7 +467,7 @@ bool FButtonStatus::PressKey (int keynum)
|
|||
}
|
||||
Keys[open] = keynum;
|
||||
}
|
||||
BYTE wasdown = bDown;
|
||||
uint8_t wasdown = bDown;
|
||||
bDown = bWentDown = true;
|
||||
// Returns true if this key caused the button to go down.
|
||||
return !wasdown;
|
||||
|
@ -476,7 +476,7 @@ bool FButtonStatus::PressKey (int keynum)
|
|||
bool FButtonStatus::ReleaseKey (int keynum)
|
||||
{
|
||||
int i, numdown, match;
|
||||
BYTE wasdown = bDown;
|
||||
uint8_t wasdown = bDown;
|
||||
|
||||
keynum &= KEY_DBLCLICKED-1;
|
||||
|
||||
|
|
|
@ -152,7 +152,7 @@ struct FButtonStatus
|
|||
{
|
||||
enum { MAX_KEYS = 6 }; // Maximum number of keys that can press this button
|
||||
|
||||
WORD Keys[MAX_KEYS];
|
||||
uint16_t Keys[MAX_KEYS];
|
||||
BYTE bDown; // Button is down right now
|
||||
BYTE bWentDown; // Button went down this tic
|
||||
BYTE bWentUp; // Button went up this tic
|
||||
|
|
|
@ -656,7 +656,7 @@ FProduction *ProdNeqStr (FStringProd *prod1, FStringProd *prod2)
|
|||
|
||||
FProduction *ProdXorDbl (FDoubleProd *prod1, FDoubleProd *prod2)
|
||||
{
|
||||
return NewDoubleProd ((double)((SQWORD)prod1->Value ^ (SQWORD)prod2->Value));
|
||||
return NewDoubleProd ((double)((int64_t)prod1->Value ^ (int64_t)prod2->Value));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -667,7 +667,7 @@ FProduction *ProdXorDbl (FDoubleProd *prod1, FDoubleProd *prod2)
|
|||
|
||||
FProduction *ProdAndDbl (FDoubleProd *prod1, FDoubleProd *prod2)
|
||||
{
|
||||
return NewDoubleProd ((double)((SQWORD)prod1->Value & (SQWORD)prod2->Value));
|
||||
return NewDoubleProd ((double)((int64_t)prod1->Value & (int64_t)prod2->Value));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -678,7 +678,7 @@ FProduction *ProdAndDbl (FDoubleProd *prod1, FDoubleProd *prod2)
|
|||
|
||||
FProduction *ProdOrDbl (FDoubleProd *prod1, FDoubleProd *prod2)
|
||||
{
|
||||
return NewDoubleProd ((double)((SQWORD)prod1->Value | (SQWORD)prod2->Value));
|
||||
return NewDoubleProd ((double)((int64_t)prod1->Value | (int64_t)prod2->Value));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -689,7 +689,7 @@ FProduction *ProdOrDbl (FDoubleProd *prod1, FDoubleProd *prod2)
|
|||
|
||||
FProduction *ProdLAndDbl (FDoubleProd *prod1, FDoubleProd *prod2)
|
||||
{
|
||||
return NewDoubleProd ((double)((SQWORD)prod1->Value && (SQWORD)prod2->Value));
|
||||
return NewDoubleProd ((double)((int64_t)prod1->Value && (int64_t)prod2->Value));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -700,7 +700,7 @@ FProduction *ProdLAndDbl (FDoubleProd *prod1, FDoubleProd *prod2)
|
|||
|
||||
FProduction *ProdLOrDbl (FDoubleProd *prod1, FDoubleProd *prod2)
|
||||
{
|
||||
return NewDoubleProd ((double)((SQWORD)prod1->Value || (SQWORD)prod2->Value));
|
||||
return NewDoubleProd ((double)((int64_t)prod1->Value || (int64_t)prod2->Value));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ FColorMatcher::FColorMatcher ()
|
|||
Pal = NULL;
|
||||
}
|
||||
|
||||
FColorMatcher::FColorMatcher (const DWORD *palette)
|
||||
FColorMatcher::FColorMatcher (const uint32_t *palette)
|
||||
{
|
||||
SetPalette (palette);
|
||||
}
|
||||
|
@ -66,7 +66,7 @@ FColorMatcher &FColorMatcher::operator= (const FColorMatcher &other)
|
|||
return *this;
|
||||
}
|
||||
|
||||
void FColorMatcher::SetPalette (const DWORD *palette)
|
||||
void FColorMatcher::SetPalette (const uint32_t *palette)
|
||||
{
|
||||
Pal = (const PalEntry *)palette;
|
||||
}
|
||||
|
|
|
@ -38,12 +38,12 @@ class FColorMatcher
|
|||
{
|
||||
public:
|
||||
FColorMatcher ();
|
||||
FColorMatcher (const DWORD *palette);
|
||||
FColorMatcher (const uint32_t *palette);
|
||||
FColorMatcher (const FColorMatcher &other);
|
||||
|
||||
void SetPalette (const DWORD *palette);
|
||||
BYTE Pick (int r, int g, int b);
|
||||
BYTE Pick (PalEntry pe)
|
||||
void SetPalette (const uint32_t *palette);
|
||||
uint8_t Pick (int r, int g, int b);
|
||||
uint8_t Pick (PalEntry pe)
|
||||
{
|
||||
return Pick(pe.r, pe.g, pe.b);
|
||||
}
|
||||
|
|
|
@ -61,7 +61,7 @@
|
|||
struct FCompatOption
|
||||
{
|
||||
const char *Name;
|
||||
DWORD CompatFlags;
|
||||
uint32_t CompatFlags;
|
||||
int WhichSlot;
|
||||
};
|
||||
|
||||
|
@ -637,7 +637,7 @@ void SetCompatibilityParams()
|
|||
CCMD (mapchecksum)
|
||||
{
|
||||
MapData *map;
|
||||
BYTE cksum[16];
|
||||
uint8_t cksum[16];
|
||||
|
||||
if (argv.argc() < 2)
|
||||
{
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
union FMD5Holder
|
||||
{
|
||||
BYTE Bytes[16];
|
||||
DWORD DWords[4];
|
||||
uint32_t DWords[4];
|
||||
hash_t Hash;
|
||||
};
|
||||
|
||||
|
|
|
@ -871,7 +871,7 @@ const char *FConfigFile::GenerateEndTag(const char *value)
|
|||
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
//DWORD three_bytes = (rand_bytes[i*3] << 16) | (rand_bytes[i*3+1] << 8) | (rand_bytes[i*3+2]); // ???
|
||||
//uint32_t three_bytes = (rand_bytes[i*3] << 16) | (rand_bytes[i*3+1] << 8) | (rand_bytes[i*3+2]); // ???
|
||||
EndTag[4+i*4 ] = Base64Table[rand_bytes[i*3] >> 2];
|
||||
EndTag[4+i*4+1] = Base64Table[((rand_bytes[i*3] & 3) << 4) | (rand_bytes[i*3+1] >> 4)];
|
||||
EndTag[4+i*4+2] = Base64Table[((rand_bytes[i*3+1] & 15) << 2) | (rand_bytes[i*3+2] >> 6)];
|
||||
|
|
|
@ -61,11 +61,11 @@ int chatmodeon;
|
|||
static void CT_ClearChatMessage ();
|
||||
static void CT_AddChar (char c);
|
||||
static void CT_BackSpace ();
|
||||
static void ShoveChatStr (const char *str, BYTE who);
|
||||
static void ShoveChatStr (const char *str, uint8_t who);
|
||||
static bool DoSubstitution (FString &out, const char *in);
|
||||
|
||||
static int len;
|
||||
static BYTE ChatQueue[QUEUESIZE];
|
||||
static uint8_t ChatQueue[QUEUESIZE];
|
||||
|
||||
CVAR (String, chatmacro1, "I'm ready to kick butt!", CVAR_ARCHIVE)
|
||||
CVAR (String, chatmacro2, "I'm OK.", CVAR_ARCHIVE)
|
||||
|
@ -353,7 +353,7 @@ static void CT_ClearChatMessage ()
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
static void ShoveChatStr (const char *str, BYTE who)
|
||||
static void ShoveChatStr (const char *str, uint8_t who)
|
||||
{
|
||||
// Don't send empty messages
|
||||
if (str == NULL || str[0] == '\0')
|
||||
|
|
|
@ -129,8 +129,8 @@ static TArray<PClassActor *> InfoNames;
|
|||
struct BitName
|
||||
{
|
||||
char Name[20];
|
||||
BYTE Bit;
|
||||
BYTE WhichFlags;
|
||||
uint8_t Bit;
|
||||
uint8_t WhichFlags;
|
||||
};
|
||||
|
||||
static TArray<BitName> BitNames;
|
||||
|
@ -139,7 +139,7 @@ static TArray<BitName> BitNames;
|
|||
struct StyleName
|
||||
{
|
||||
char Name[20];
|
||||
BYTE Num;
|
||||
uint8_t Num;
|
||||
};
|
||||
|
||||
static TArray<StyleName> StyleNames;
|
||||
|
@ -160,7 +160,7 @@ struct CodePointerAlias
|
|||
{
|
||||
FName name;
|
||||
char alias[20];
|
||||
BYTE params;
|
||||
uint8_t params;
|
||||
};
|
||||
static TArray<CodePointerAlias> MBFCodePointers;
|
||||
|
||||
|
@ -391,7 +391,7 @@ static bool HandleKey (const struct Key *keys, void *structure, const char *key,
|
|||
keys++;
|
||||
|
||||
if (keys->name) {
|
||||
*((int *)(((BYTE *)structure) + keys->offset)) = value;
|
||||
*((int *)(((uint8_t *)structure) + keys->offset)) = value;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -401,11 +401,11 @@ static bool HandleKey (const struct Key *keys, void *structure, const char *key,
|
|||
static int FindSprite (const char *sprname)
|
||||
{
|
||||
int i;
|
||||
DWORD nameint = *((DWORD *)sprname);
|
||||
uint32_t nameint = *((uint32_t *)sprname);
|
||||
|
||||
for (i = 0; i < NumUnchangedSprites; ++i)
|
||||
{
|
||||
if (*((DWORD *)&UnchangedSpriteNames[i*4]) == nameint)
|
||||
if (*((uint32_t *)&UnchangedSpriteNames[i*4]) == nameint)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
@ -842,7 +842,7 @@ static int PatchThing (int thingy)
|
|||
|
||||
int result;
|
||||
AActor *info;
|
||||
BYTE dummy[sizeof(AActor)];
|
||||
uint8_t dummy[sizeof(AActor)];
|
||||
bool hadHeight = false;
|
||||
bool hadTranslucency = false;
|
||||
bool hadStyle = false;
|
||||
|
@ -850,7 +850,7 @@ static int PatchThing (int thingy)
|
|||
bool patchedStates = false;
|
||||
ActorFlags oldflags;
|
||||
PClassActor *type;
|
||||
SWORD *ednum, dummyed;
|
||||
int16_t *ednum, dummyed;
|
||||
|
||||
type = NULL;
|
||||
info = (AActor *)&dummy;
|
||||
|
@ -898,7 +898,7 @@ static int PatchThing (int thingy)
|
|||
}
|
||||
else if (linelen == 11 && stricmp (Line1, "Pain chance") == 0)
|
||||
{
|
||||
info->PainChance = (SWORD)val;
|
||||
info->PainChance = (int16_t)val;
|
||||
}
|
||||
else if (linelen == 12 && stricmp (Line1, "Translucency") == 0)
|
||||
{
|
||||
|
@ -1049,7 +1049,7 @@ static int PatchThing (int thingy)
|
|||
}
|
||||
else if (stricmp (Line1, "Bits") == 0)
|
||||
{
|
||||
DWORD value[4] = { 0, 0, 0 };
|
||||
uint32_t value[4] = { 0, 0, 0 };
|
||||
bool vchanged[4] = { false, false, false };
|
||||
// ZDoom used to block the upper range of bits to force use of mnemonics for extra flags.
|
||||
// MBF also defined extra flags in the same range, but without forcing mnemonics. For MBF
|
||||
|
@ -1244,7 +1244,7 @@ static int PatchThing (int thingy)
|
|||
}
|
||||
else if (stricmp (Line1, "ID #") == 0)
|
||||
{
|
||||
*ednum = (SWORD)val;
|
||||
*ednum = (int16_t)val;
|
||||
}
|
||||
}
|
||||
else Printf (unknown_str, Line1, "Thing", thingy);
|
||||
|
@ -1605,7 +1605,7 @@ static int PatchWeapon (int weapNum)
|
|||
{
|
||||
int result;
|
||||
PClassActor *type = NULL;
|
||||
BYTE dummy[sizeof(AWeapon)];
|
||||
uint8_t dummy[sizeof(AWeapon)];
|
||||
AWeapon *info = (AWeapon *)&dummy;
|
||||
bool patchedStates = false;
|
||||
FStateDefinitions statedef;
|
||||
|
@ -1917,7 +1917,7 @@ static int PatchMisc (int dummy)
|
|||
else if (a > 0)
|
||||
{
|
||||
GetDefaultByName (types[i])->ColorVar(NAME_BlendColor) = PalEntry(
|
||||
BYTE(clamp(a,0.f,1.f)*255.f),
|
||||
uint8_t(clamp(a,0.f,1.f)*255.f),
|
||||
clamp(r,0,255),
|
||||
clamp(g,0,255),
|
||||
clamp(b,0,255));
|
||||
|
@ -2111,7 +2111,7 @@ static int PatchCodePtrs (int dummy)
|
|||
}
|
||||
else
|
||||
{
|
||||
TArray<DWORD> &args = sym->Variants[0].ArgFlags;
|
||||
TArray<uint32_t> &args = sym->Variants[0].ArgFlags;
|
||||
unsigned numargs = sym->GetImplicitArgs();
|
||||
if ((sym->Variants[0].Flags & VARF_Virtual || (args.Size() > numargs && !(args[numargs] & VARF_Optional))))
|
||||
{
|
||||
|
@ -2592,9 +2592,9 @@ static bool DoDehPatch()
|
|||
return true;
|
||||
}
|
||||
|
||||
static inline bool CompareLabel (const char *want, const BYTE *have)
|
||||
static inline bool CompareLabel (const char *want, const uint8_t *have)
|
||||
{
|
||||
return *(DWORD *)want == *(DWORD *)have;
|
||||
return *(uint32_t *)want == *(uint32_t *)have;
|
||||
}
|
||||
|
||||
static int DehUseCount;
|
||||
|
@ -2724,7 +2724,7 @@ static bool LoadDehSupp ()
|
|||
}
|
||||
else
|
||||
{
|
||||
TArray<DWORD> &args = sym->Variants[0].ArgFlags;
|
||||
TArray<uint32_t> &args = sym->Variants[0].ArgFlags;
|
||||
unsigned numargs = sym->GetImplicitArgs();
|
||||
if ((sym->Variants[0].Flags & VARF_Virtual || (args.Size() > numargs && !(args[numargs] & VARF_Optional))))
|
||||
{
|
||||
|
|
|
@ -45,11 +45,11 @@ enum EGenericEvent
|
|||
// Event structure.
|
||||
struct event_t
|
||||
{
|
||||
BYTE type;
|
||||
BYTE subtype;
|
||||
SWORD data1; // keys / mouse/joystick buttons
|
||||
SWORD data2;
|
||||
SWORD data3;
|
||||
uint8_t type;
|
||||
uint8_t subtype;
|
||||
int16_t data1; // keys / mouse/joystick buttons
|
||||
int16_t data2;
|
||||
int16_t data3;
|
||||
int x; // mouse/joystick x move
|
||||
int y; // mouse/joystick y move
|
||||
};
|
||||
|
|
|
@ -261,7 +261,7 @@ void FIWadManager::ParseIWadInfos(const char *fn)
|
|||
FResourceFile *resfile = FResourceFile::OpenResourceFile(fn, NULL, true);
|
||||
if (resfile != NULL)
|
||||
{
|
||||
DWORD cnt = resfile->LumpCount();
|
||||
uint32_t cnt = resfile->LumpCount();
|
||||
for(int i=cnt-1; i>=0; i--)
|
||||
{
|
||||
FResourceLump *lmp = resfile->GetLump(i);
|
||||
|
@ -296,7 +296,7 @@ int FIWadManager::ScanIWAD (const char *iwad)
|
|||
if (iwadfile != NULL)
|
||||
{
|
||||
ClearChecks();
|
||||
for(DWORD ii = 0; ii < iwadfile->LumpCount(); ii++)
|
||||
for(uint32_t ii = 0; ii < iwadfile->LumpCount(); ii++)
|
||||
{
|
||||
FResourceLump *lump = iwadfile->GetLump(ii);
|
||||
|
||||
|
|
|
@ -388,14 +388,14 @@ CUSTOM_CVAR (Int, dmflags, 0, CVAR_SERVERINFO)
|
|||
// If nofov is set, force everybody to the arbitrator's FOV.
|
||||
if ((self & DF_NO_FOV) && consoleplayer == Net_Arbitrator)
|
||||
{
|
||||
BYTE fov;
|
||||
uint8_t fov;
|
||||
|
||||
Net_WriteByte (DEM_FOV);
|
||||
|
||||
// If the game is started with DF_NO_FOV set, the arbitrator's
|
||||
// DesiredFOV will not be set when this callback is run, so
|
||||
// be sure not to transmit a 0 FOV.
|
||||
fov = (BYTE)players[consoleplayer].DesiredFOV;
|
||||
fov = (uint8_t)players[consoleplayer].DesiredFOV;
|
||||
if (fov == 0)
|
||||
{
|
||||
fov = 90;
|
||||
|
@ -1936,7 +1936,7 @@ static FString CheckGameInfo(TArray<FString> & pwads)
|
|||
|
||||
if (resfile != NULL)
|
||||
{
|
||||
DWORD cnt = resfile->LumpCount();
|
||||
uint32_t cnt = resfile->LumpCount();
|
||||
for(int i=cnt-1; i>=0; i--)
|
||||
{
|
||||
FResourceLump *lmp = resfile->GetLump(i);
|
||||
|
|
|
@ -77,8 +77,8 @@ struct FIWADInfo
|
|||
FString Autoname; // Name of autoload ini section for this IWAD
|
||||
FString Configname; // Name of config section for this IWAD
|
||||
FString Required; // Requires another IWAD
|
||||
DWORD FgColor; // Foreground color for title banner
|
||||
DWORD BkColor; // Background color for title banner
|
||||
uint32_t FgColor; // Foreground color for title banner
|
||||
uint32_t BkColor; // Background color for title banner
|
||||
EGameType gametype; // which game are we playing?
|
||||
FString MapInfo; // Base mapinfo to load
|
||||
TArray<FString> Load; // Wads to be loaded with this one.
|
||||
|
@ -92,8 +92,8 @@ struct FIWADInfo
|
|||
struct FStartupInfo
|
||||
{
|
||||
FString Name;
|
||||
DWORD FgColor; // Foreground color for title banner
|
||||
DWORD BkColor; // Background color for title banner
|
||||
uint32_t FgColor; // Foreground color for title banner
|
||||
uint32_t BkColor; // Background color for title banner
|
||||
FString Song;
|
||||
int Type;
|
||||
enum
|
||||
|
|
|
@ -72,7 +72,7 @@ EXTERN_CVAR (Int, autosavecount)
|
|||
//#define SIMULATEERRORS (RAND_MAX/3)
|
||||
#define SIMULATEERRORS 0
|
||||
|
||||
extern BYTE *demo_p; // [RH] Special "ticcmds" get recorded in demos
|
||||
extern uint8_t *demo_p; // [RH] Special "ticcmds" get recorded in demos
|
||||
extern FString savedescription;
|
||||
extern FString savegamefile;
|
||||
|
||||
|
@ -82,7 +82,7 @@ doomcom_t doomcom;
|
|||
#define netbuffer (doomcom.data)
|
||||
|
||||
enum { NET_PeerToPeer, NET_PacketServer };
|
||||
BYTE NetMode = NET_PeerToPeer;
|
||||
uint8_t NetMode = NET_PeerToPeer;
|
||||
|
||||
|
||||
|
||||
|
@ -127,11 +127,11 @@ void D_ProcessEvents (void);
|
|||
void G_BuildTiccmd (ticcmd_t *cmd);
|
||||
void D_DoAdvanceDemo (void);
|
||||
|
||||
static void SendSetup (DWORD playersdetected[MAXNETNODES], BYTE gotsetup[MAXNETNODES], int len);
|
||||
static void RunScript(BYTE **stream, APlayerPawn *pawn, int snum, int argn, int always);
|
||||
static void SendSetup (uint32_t playersdetected[MAXNETNODES], uint8_t gotsetup[MAXNETNODES], int len);
|
||||
static void RunScript(uint8_t **stream, APlayerPawn *pawn, int snum, int argn, int always);
|
||||
|
||||
int reboundpacket;
|
||||
BYTE reboundstore[MAX_MSGLEN];
|
||||
uint8_t reboundstore[MAX_MSGLEN];
|
||||
|
||||
int frameon;
|
||||
int frameskip[4];
|
||||
|
@ -185,9 +185,9 @@ static TArray<PacketStore> OutBuffer;
|
|||
// [RH] Special "ticcmds" get stored in here
|
||||
static struct TicSpecial
|
||||
{
|
||||
BYTE *streams[BACKUPTICS];
|
||||
uint8_t *streams[BACKUPTICS];
|
||||
size_t used[BACKUPTICS];
|
||||
BYTE *streamptr;
|
||||
uint8_t *streamptr;
|
||||
size_t streamoffs;
|
||||
size_t specialsize;
|
||||
int lastmaketic;
|
||||
|
@ -205,7 +205,7 @@ static struct TicSpecial
|
|||
|
||||
for (i = 0; i < BACKUPTICS; i++)
|
||||
{
|
||||
streams[i] = (BYTE *)M_Malloc (256);
|
||||
streams[i] = (uint8_t *)M_Malloc (256);
|
||||
used[i] = 0;
|
||||
}
|
||||
okay = true;
|
||||
|
@ -237,7 +237,7 @@ static struct TicSpecial
|
|||
DPrintf (DMSG_NOTIFY, "Expanding special size to %zu\n", specialsize);
|
||||
|
||||
for (i = 0; i < BACKUPTICS; i++)
|
||||
streams[i] = (BYTE *)M_Realloc (streams[i], specialsize);
|
||||
streams[i] = (uint8_t *)M_Realloc (streams[i], specialsize);
|
||||
|
||||
streamptr = streams[(maketic/ticdup)%BACKUPTICS] + streamoffs;
|
||||
}
|
||||
|
@ -265,7 +265,7 @@ static struct TicSpecial
|
|||
streamoffs = 0;
|
||||
}
|
||||
|
||||
TicSpecial &operator << (BYTE it)
|
||||
TicSpecial &operator << (uint8_t it)
|
||||
{
|
||||
if (streamptr)
|
||||
{
|
||||
|
@ -399,7 +399,7 @@ int NetbufferSize ()
|
|||
return k + 3 * count * numtics;
|
||||
}
|
||||
|
||||
BYTE *skipper = &netbuffer[k];
|
||||
uint8_t *skipper = &netbuffer[k];
|
||||
if ((netbuffer[0] & NCMD_EXIT) == 0)
|
||||
{
|
||||
while (count-- > 0)
|
||||
|
@ -446,13 +446,13 @@ void HSendPacket (int node, int len)
|
|||
{
|
||||
fprintf (debugfile,"%i/%i send %i = SETUP [%3i]", gametic, maketic, node, len);
|
||||
for (i = 0; i < len; i++)
|
||||
fprintf (debugfile," %2x", ((BYTE *)netbuffer)[i]);
|
||||
fprintf (debugfile," %2x", ((uint8_t *)netbuffer)[i]);
|
||||
}
|
||||
else if (netbuffer[0] & NCMD_EXIT)
|
||||
{
|
||||
fprintf (debugfile,"%i/%i send %i = EXIT [%3i]", gametic, maketic, node, len);
|
||||
for (i = 0; i < len; i++)
|
||||
fprintf (debugfile," %2x", ((BYTE *)netbuffer)[i]);
|
||||
fprintf (debugfile," %2x", ((uint8_t *)netbuffer)[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -480,7 +480,7 @@ void HSendPacket (int node, int len)
|
|||
numtics, realretrans, len);
|
||||
|
||||
for (i = 0; i < len; i++)
|
||||
fprintf (debugfile, "%c%2x", i==k?'|':' ', ((BYTE *)netbuffer)[i]);
|
||||
fprintf (debugfile, "%c%2x", i==k?'|':' ', ((uint8_t *)netbuffer)[i]);
|
||||
}
|
||||
fprintf (debugfile, " [[ ");
|
||||
for (i = 0; i < doomcom.numnodes; ++i)
|
||||
|
@ -613,14 +613,14 @@ bool HGetPacket (void)
|
|||
{
|
||||
fprintf (debugfile,"%i/%i get %i = SETUP [%3i]", gametic, maketic, doomcom.remotenode, doomcom.datalength);
|
||||
for (i = 0; i < doomcom.datalength; i++)
|
||||
fprintf (debugfile, " %2x", ((BYTE *)netbuffer)[i]);
|
||||
fprintf (debugfile, " %2x", ((uint8_t *)netbuffer)[i]);
|
||||
fprintf (debugfile, "\n");
|
||||
}
|
||||
else if (netbuffer[0] & NCMD_EXIT)
|
||||
{
|
||||
fprintf (debugfile,"%i/%i get %i = EXIT [%3i]", gametic, maketic, doomcom.remotenode, doomcom.datalength);
|
||||
for (i = 0; i < doomcom.datalength; i++)
|
||||
fprintf (debugfile, " %2x", ((BYTE *)netbuffer)[i]);
|
||||
fprintf (debugfile, " %2x", ((uint8_t *)netbuffer)[i]);
|
||||
fprintf (debugfile, "\n");
|
||||
}
|
||||
else {
|
||||
|
@ -648,7 +648,7 @@ bool HGetPacket (void)
|
|||
numtics, realretrans, doomcom.datalength);
|
||||
|
||||
for (i = 0; i < doomcom.datalength; i++)
|
||||
fprintf (debugfile, "%c%2x", i==k?'|':' ', ((BYTE *)netbuffer)[i]);
|
||||
fprintf (debugfile, "%c%2x", i==k?'|':' ', ((uint8_t *)netbuffer)[i]);
|
||||
if (numtics)
|
||||
fprintf (debugfile, " <<%4x>>\n",
|
||||
consistancy[playerfornode[doomcom.remotenode]][nettics[doomcom.remotenode]%BACKUPTICS] & 0xFFFF);
|
||||
|
@ -740,7 +740,7 @@ void PlayerIsGone (int netnode, int netconsole)
|
|||
G_CheckDemoStatus ();
|
||||
|
||||
//WriteByte (DEM_DROPPLAYER, &demo_p);
|
||||
//WriteByte ((BYTE)netconsole, &demo_p);
|
||||
//WriteByte ((uint8_t)netconsole, &demo_p);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -757,7 +757,7 @@ void GetPackets (void)
|
|||
int numtics;
|
||||
int retransmitfrom;
|
||||
int k;
|
||||
BYTE playerbytes[MAXNETNODES];
|
||||
uint8_t playerbytes[MAXNETNODES];
|
||||
int numplayers;
|
||||
|
||||
while ( HGetPacket() )
|
||||
|
@ -792,7 +792,7 @@ void GetPackets (void)
|
|||
PlayerIsGone (netnode, netconsole);
|
||||
if (NetMode == NET_PacketServer)
|
||||
{
|
||||
BYTE *foo = &netbuffer[2];
|
||||
uint8_t *foo = &netbuffer[2];
|
||||
for (int i = 0; i < MAXPLAYERS; ++i)
|
||||
{
|
||||
if (playeringame[i])
|
||||
|
@ -908,7 +908,7 @@ void GetPackets (void)
|
|||
|
||||
// update command store from the packet
|
||||
{
|
||||
BYTE *start;
|
||||
uint8_t *start;
|
||||
int i, tics;
|
||||
remoteresend[netnode] = false;
|
||||
|
||||
|
@ -942,7 +942,7 @@ void NetUpdate (void)
|
|||
int newtics;
|
||||
int i,j;
|
||||
int realstart;
|
||||
BYTE *cmddata;
|
||||
uint8_t *cmddata;
|
||||
bool resendOnly;
|
||||
|
||||
GC::CheckGC();
|
||||
|
@ -1120,7 +1120,7 @@ void NetUpdate (void)
|
|||
|
||||
for (i = 0; i < doomcom.numnodes; i++)
|
||||
{
|
||||
BYTE playerbytes[MAXPLAYERS];
|
||||
uint8_t playerbytes[MAXPLAYERS];
|
||||
|
||||
if (!nodeingame[i])
|
||||
{
|
||||
|
@ -1265,7 +1265,7 @@ void NetUpdate (void)
|
|||
else if (i != 0)
|
||||
{
|
||||
int len;
|
||||
BYTE *spec;
|
||||
uint8_t *spec;
|
||||
|
||||
WriteWord (netcmds[playerbytes[l]][start].consistancy, &cmddata);
|
||||
spec = NetSpecs[playerbytes[l]][start].GetData (&len);
|
||||
|
@ -1405,15 +1405,15 @@ void NetUpdate (void)
|
|||
|
||||
struct ArbitrateData
|
||||
{
|
||||
DWORD playersdetected[MAXNETNODES];
|
||||
BYTE gotsetup[MAXNETNODES];
|
||||
uint32_t playersdetected[MAXNETNODES];
|
||||
uint8_t gotsetup[MAXNETNODES];
|
||||
};
|
||||
|
||||
bool DoArbitrate (void *userdata)
|
||||
{
|
||||
ArbitrateData *data = (ArbitrateData *)userdata;
|
||||
char *s;
|
||||
BYTE *stream;
|
||||
uint8_t *stream;
|
||||
int version;
|
||||
int node;
|
||||
int i, j;
|
||||
|
@ -1490,7 +1490,7 @@ bool DoArbitrate (void *userdata)
|
|||
if (consoleplayer == Net_Arbitrator)
|
||||
{
|
||||
for (i = 0; i < doomcom.numnodes; ++i)
|
||||
if (data->playersdetected[i] != DWORD(1 << doomcom.numnodes) - 1 || !data->gotsetup[i])
|
||||
if (data->playersdetected[i] != uint32_t(1 << doomcom.numnodes) - 1 || !data->gotsetup[i])
|
||||
break;
|
||||
|
||||
if (i == doomcom.numnodes)
|
||||
|
@ -1537,7 +1537,7 @@ bool DoArbitrate (void *userdata)
|
|||
if (consoleplayer == Net_Arbitrator)
|
||||
{
|
||||
netbuffer[0] = NCMD_SETUP+2;
|
||||
netbuffer[1] = (BYTE)doomcom.ticdup;
|
||||
netbuffer[1] = (uint8_t)doomcom.ticdup;
|
||||
netbuffer[2] = NetMode;
|
||||
stream = &netbuffer[3];
|
||||
WriteString (startmap, &stream);
|
||||
|
@ -1631,7 +1631,7 @@ void D_ArbitrateNetStart (void)
|
|||
StartScreen->NetDone();
|
||||
}
|
||||
|
||||
static void SendSetup (DWORD playersdetected[MAXNETNODES], BYTE gotsetup[MAXNETNODES], int len)
|
||||
static void SendSetup (uint32_t playersdetected[MAXNETNODES], uint8_t gotsetup[MAXNETNODES], int len)
|
||||
{
|
||||
if (consoleplayer != Net_Arbitrator)
|
||||
{
|
||||
|
@ -1769,7 +1769,7 @@ void D_QuitNetGame (void)
|
|||
k = 2;
|
||||
if (NetMode == NET_PacketServer && consoleplayer == Net_Arbitrator)
|
||||
{
|
||||
BYTE *foo = &netbuffer[2];
|
||||
uint8_t *foo = &netbuffer[2];
|
||||
|
||||
// Let the new arbitrator know what resendto counts to use
|
||||
|
||||
|
@ -1998,7 +1998,7 @@ void Net_NewMakeTic (void)
|
|||
specials.NewMakeTic ();
|
||||
}
|
||||
|
||||
void Net_WriteByte (BYTE it)
|
||||
void Net_WriteByte (uint8_t it)
|
||||
{
|
||||
specials << it;
|
||||
}
|
||||
|
@ -2023,7 +2023,7 @@ void Net_WriteString (const char *it)
|
|||
specials << it;
|
||||
}
|
||||
|
||||
void Net_WriteBytes (const BYTE *block, int len)
|
||||
void Net_WriteBytes (const uint8_t *block, int len)
|
||||
{
|
||||
while (len--)
|
||||
specials << *block++;
|
||||
|
@ -2051,12 +2051,12 @@ FDynamicBuffer::~FDynamicBuffer ()
|
|||
m_Len = m_BufferLen = 0;
|
||||
}
|
||||
|
||||
void FDynamicBuffer::SetData (const BYTE *data, int len)
|
||||
void FDynamicBuffer::SetData (const uint8_t *data, int len)
|
||||
{
|
||||
if (len > m_BufferLen)
|
||||
{
|
||||
m_BufferLen = (len + 255) & ~255;
|
||||
m_Data = (BYTE *)M_Realloc (m_Data, m_BufferLen);
|
||||
m_Data = (uint8_t *)M_Realloc (m_Data, m_BufferLen);
|
||||
}
|
||||
if (data != NULL)
|
||||
{
|
||||
|
@ -2069,7 +2069,7 @@ void FDynamicBuffer::SetData (const BYTE *data, int len)
|
|||
}
|
||||
}
|
||||
|
||||
BYTE *FDynamicBuffer::GetData (int *len)
|
||||
uint8_t *FDynamicBuffer::GetData (int *len)
|
||||
{
|
||||
if (len)
|
||||
*len = m_Len;
|
||||
|
@ -2128,9 +2128,9 @@ static int RemoveClass(const PClass *cls)
|
|||
// [RH] Execute a special "ticcmd". The type byte should
|
||||
// have already been read, and the stream is positioned
|
||||
// at the beginning of the command's actual data.
|
||||
void Net_DoCommand (int type, BYTE **stream, int player)
|
||||
void Net_DoCommand (int type, uint8_t **stream, int player)
|
||||
{
|
||||
BYTE pos = 0;
|
||||
uint8_t pos = 0;
|
||||
char *s = NULL;
|
||||
int i;
|
||||
|
||||
|
@ -2139,7 +2139,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
|
|||
case DEM_SAY:
|
||||
{
|
||||
const char *name = players[player].userinfo.GetName();
|
||||
BYTE who = ReadByte (stream);
|
||||
uint8_t who = ReadByte (stream);
|
||||
|
||||
s = ReadString (stream);
|
||||
CleanseString (s);
|
||||
|
@ -2270,7 +2270,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
|
|||
case DEM_INVUSE:
|
||||
case DEM_INVDROP:
|
||||
{
|
||||
DWORD which = ReadLong (stream);
|
||||
uint32_t which = ReadLong (stream);
|
||||
int amt = -1;
|
||||
|
||||
if (type == DEM_INVDROP) amt = ReadLong(stream);
|
||||
|
@ -2308,8 +2308,8 @@ void Net_DoCommand (int type, BYTE **stream, int player)
|
|||
{
|
||||
PClassActor *typeinfo;
|
||||
int angle = 0;
|
||||
SWORD tid = 0;
|
||||
BYTE special = 0;
|
||||
int16_t tid = 0;
|
||||
uint8_t special = 0;
|
||||
int args[5];
|
||||
|
||||
s = ReadString (stream);
|
||||
|
@ -2540,7 +2540,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
|
|||
|
||||
case DEM_ADDCONTROLLER:
|
||||
{
|
||||
BYTE playernum = ReadByte (stream);
|
||||
uint8_t playernum = ReadByte (stream);
|
||||
players[playernum].settings_controller = true;
|
||||
|
||||
if (consoleplayer == playernum || consoleplayer == Net_Arbitrator)
|
||||
|
@ -2550,7 +2550,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
|
|||
|
||||
case DEM_DELCONTROLLER:
|
||||
{
|
||||
BYTE playernum = ReadByte (stream);
|
||||
uint8_t playernum = ReadByte (stream);
|
||||
players[playernum].settings_controller = false;
|
||||
|
||||
if (consoleplayer == playernum || consoleplayer == Net_Arbitrator)
|
||||
|
@ -2691,7 +2691,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
|
|||
}
|
||||
|
||||
// Used by DEM_RUNSCRIPT, DEM_RUNSCRIPT2, and DEM_RUNNAMEDSCRIPT
|
||||
static void RunScript(BYTE **stream, APlayerPawn *pawn, int snum, int argn, int always)
|
||||
static void RunScript(uint8_t **stream, APlayerPawn *pawn, int snum, int argn, int always)
|
||||
{
|
||||
int arg[4] = { 0, 0, 0, 0 };
|
||||
int i;
|
||||
|
@ -2707,9 +2707,9 @@ static void RunScript(BYTE **stream, APlayerPawn *pawn, int snum, int argn, int
|
|||
P_StartScript(pawn, NULL, snum, level.MapName, arg, MIN<int>(countof(arg), argn), ACS_NET | always);
|
||||
}
|
||||
|
||||
void Net_SkipCommand (int type, BYTE **stream)
|
||||
void Net_SkipCommand (int type, uint8_t **stream)
|
||||
{
|
||||
BYTE t;
|
||||
uint8_t t;
|
||||
size_t skip;
|
||||
|
||||
switch (type)
|
||||
|
|
40
src/d_net.h
40
src/d_net.h
|
@ -59,31 +59,31 @@
|
|||
//
|
||||
struct doomcom_t
|
||||
{
|
||||
DWORD id; // should be DOOMCOM_ID
|
||||
SWORD intnum; // DOOM executes an int to execute commands
|
||||
uint32_t id; // should be DOOMCOM_ID
|
||||
int16_t intnum; // DOOM executes an int to execute commands
|
||||
|
||||
// communication between DOOM and the driver
|
||||
SWORD command; // CMD_SEND or CMD_GET
|
||||
SWORD remotenode; // dest for send, set by get (-1 = no packet).
|
||||
SWORD datalength; // bytes in doomdata to be sent
|
||||
int16_t command; // CMD_SEND or CMD_GET
|
||||
int16_t remotenode; // dest for send, set by get (-1 = no packet).
|
||||
int16_t datalength; // bytes in doomdata to be sent
|
||||
|
||||
// info common to all nodes
|
||||
SWORD numnodes; // console is always node 0.
|
||||
SWORD ticdup; // 1 = no duplication, 2-5 = dup for slow nets
|
||||
int16_t numnodes; // console is always node 0.
|
||||
int16_t ticdup; // 1 = no duplication, 2-5 = dup for slow nets
|
||||
#ifdef DJGPP
|
||||
SWORD pad[5]; // keep things aligned for DOS drivers
|
||||
int16_t pad[5]; // keep things aligned for DOS drivers
|
||||
#endif
|
||||
|
||||
// info specific to this node
|
||||
SWORD consoleplayer;
|
||||
SWORD numplayers;
|
||||
int16_t consoleplayer;
|
||||
int16_t numplayers;
|
||||
#ifdef DJGPP
|
||||
SWORD angleoffset; // does not work, but needed to preserve
|
||||
SWORD drone; // alignment for DOS drivers
|
||||
int16_t angleoffset; // does not work, but needed to preserve
|
||||
int16_t drone; // alignment for DOS drivers
|
||||
#endif
|
||||
|
||||
// packet data to be sent
|
||||
BYTE data[MAX_MSGLEN];
|
||||
uint8_t data[MAX_MSGLEN];
|
||||
|
||||
};
|
||||
|
||||
|
@ -94,11 +94,11 @@ public:
|
|||
FDynamicBuffer ();
|
||||
~FDynamicBuffer ();
|
||||
|
||||
void SetData (const BYTE *data, int len);
|
||||
BYTE *GetData (int *len = NULL);
|
||||
void SetData (const uint8_t *data, int len);
|
||||
uint8_t *GetData (int *len = NULL);
|
||||
|
||||
private:
|
||||
BYTE *m_Data;
|
||||
uint8_t *m_Data;
|
||||
int m_Len, m_BufferLen;
|
||||
};
|
||||
|
||||
|
@ -119,15 +119,15 @@ void Net_CheckLastReceived(int);
|
|||
|
||||
// [RH] Functions for making and using special "ticcmds"
|
||||
void Net_NewMakeTic ();
|
||||
void Net_WriteByte (BYTE);
|
||||
void Net_WriteByte (uint8_t);
|
||||
void Net_WriteWord (short);
|
||||
void Net_WriteLong (int);
|
||||
void Net_WriteFloat (float);
|
||||
void Net_WriteString (const char *);
|
||||
void Net_WriteBytes (const BYTE *, int len);
|
||||
void Net_WriteBytes (const uint8_t *, int len);
|
||||
|
||||
void Net_DoCommand (int type, BYTE **stream, int player);
|
||||
void Net_SkipCommand (int type, BYTE **stream);
|
||||
void Net_DoCommand (int type, uint8_t **stream, int player);
|
||||
void Net_SkipCommand (int type, uint8_t **stream);
|
||||
|
||||
void Net_ClearBuffers ();
|
||||
|
||||
|
|
|
@ -228,7 +228,7 @@ void D_PickRandomTeam (int player)
|
|||
{
|
||||
static char teamline[8] = "\\team\\X";
|
||||
|
||||
BYTE *foo = (BYTE *)teamline;
|
||||
uint8_t *foo = (uint8_t *)teamline;
|
||||
teamline[6] = (char)D_PickRandomTeam() + '0';
|
||||
D_ReadUserInfoStrings (player, &foo, teamplay);
|
||||
}
|
||||
|
@ -538,7 +538,7 @@ void D_UserInfoChanged (FBaseCVar *cvar)
|
|||
Net_WriteString (foo);
|
||||
}
|
||||
|
||||
static const char *SetServerVar (char *name, ECVarType type, BYTE **stream, bool singlebit)
|
||||
static const char *SetServerVar (char *name, ECVarType type, uint8_t **stream, bool singlebit)
|
||||
{
|
||||
FBaseCVar *var = FindCVar (name, NULL);
|
||||
UCVarValue value;
|
||||
|
@ -619,8 +619,8 @@ void D_SendServerInfoChange (const FBaseCVar *cvar, UCVarValue value, ECVarType
|
|||
namelen = strlen (cvar->GetName ());
|
||||
|
||||
Net_WriteByte (DEM_SINFCHANGED);
|
||||
Net_WriteByte ((BYTE)(namelen | (type << 6)));
|
||||
Net_WriteBytes ((BYTE *)cvar->GetName (), (int)namelen);
|
||||
Net_WriteByte ((uint8_t)(namelen | (type << 6)));
|
||||
Net_WriteBytes ((uint8_t *)cvar->GetName (), (int)namelen);
|
||||
switch (type)
|
||||
{
|
||||
case CVAR_Bool: Net_WriteByte (value.Bool); break;
|
||||
|
@ -638,12 +638,12 @@ void D_SendServerFlagChange (const FBaseCVar *cvar, int bitnum, bool set)
|
|||
namelen = (int)strlen (cvar->GetName ());
|
||||
|
||||
Net_WriteByte (DEM_SINFCHANGEDXOR);
|
||||
Net_WriteByte ((BYTE)namelen);
|
||||
Net_WriteBytes ((BYTE *)cvar->GetName (), namelen);
|
||||
Net_WriteByte (BYTE(bitnum | (set << 5)));
|
||||
Net_WriteByte ((uint8_t)namelen);
|
||||
Net_WriteBytes ((uint8_t *)cvar->GetName (), namelen);
|
||||
Net_WriteByte (uint8_t(bitnum | (set << 5)));
|
||||
}
|
||||
|
||||
void D_DoServerInfoChange (BYTE **stream, bool singlebit)
|
||||
void D_DoServerInfoChange (uint8_t **stream, bool singlebit)
|
||||
{
|
||||
const char *value;
|
||||
char name[64];
|
||||
|
@ -679,7 +679,7 @@ static int namesortfunc(const void *a, const void *b)
|
|||
return stricmp(name1->GetChars(), name2->GetChars());
|
||||
}
|
||||
|
||||
void D_WriteUserInfoStrings (int pnum, BYTE **stream, bool compact)
|
||||
void D_WriteUserInfoStrings (int pnum, uint8_t **stream, bool compact)
|
||||
{
|
||||
if (pnum >= MAXPLAYERS)
|
||||
{
|
||||
|
@ -741,7 +741,7 @@ void D_WriteUserInfoStrings (int pnum, BYTE **stream, bool compact)
|
|||
*(*stream)++ = '\0';
|
||||
}
|
||||
|
||||
void D_ReadUserInfoStrings (int pnum, BYTE **stream, bool update)
|
||||
void D_ReadUserInfoStrings (int pnum, uint8_t **stream, bool update)
|
||||
{
|
||||
userinfo_t *info = &players[pnum].userinfo;
|
||||
TArray<FName> compact_names(info->CountUsed());
|
||||
|
|
|
@ -51,18 +51,18 @@ struct FPlayerColorSet
|
|||
{
|
||||
struct ExtraRange
|
||||
{
|
||||
BYTE RangeStart, RangeEnd; // colors to remap
|
||||
BYTE FirstColor, LastColor; // colors to map to
|
||||
uint8_t RangeStart, RangeEnd; // colors to remap
|
||||
uint8_t FirstColor, LastColor; // colors to map to
|
||||
};
|
||||
|
||||
FName Name; // Name of this color
|
||||
|
||||
int Lump; // Lump to read the translation from, otherwise use next 2 fields
|
||||
BYTE FirstColor, LastColor; // Describes the range of colors to use for the translation
|
||||
uint8_t FirstColor, LastColor; // Describes the range of colors to use for the translation
|
||||
|
||||
BYTE RepresentativeColor; // A palette entry representative of this translation,
|
||||
uint8_t RepresentativeColor; // A palette entry representative of this translation,
|
||||
// for map arrows and status bar backgrounds and such
|
||||
BYTE NumExtraRanges;
|
||||
uint8_t NumExtraRanges;
|
||||
ExtraRange Extra[6];
|
||||
};
|
||||
|
||||
|
@ -131,8 +131,8 @@ public:
|
|||
int RunHealth;
|
||||
int PlayerFlags;
|
||||
double FullHeight;
|
||||
TObjPtr<AInventory> InvFirst; // first inventory item displayed on inventory bar
|
||||
TObjPtr<AInventory> InvSel; // selected inventory item
|
||||
TObjPtr<AInventory*> InvFirst; // first inventory item displayed on inventory bar
|
||||
TObjPtr<AInventory*> InvSel; // selected inventory item
|
||||
|
||||
// [GRB] Player class properties
|
||||
double JumpZ;
|
||||
|
@ -162,8 +162,8 @@ public:
|
|||
FNameNoInit Portrait;
|
||||
FNameNoInit Slot[10];
|
||||
double HexenArmor[5];
|
||||
BYTE ColorRangeStart; // Skin color range
|
||||
BYTE ColorRangeEnd;
|
||||
uint8_t ColorRangeStart; // Skin color range
|
||||
uint8_t ColorRangeEnd;
|
||||
|
||||
};
|
||||
|
||||
|
@ -256,7 +256,7 @@ public:
|
|||
bool CheckSkin (int skin);
|
||||
|
||||
PClassActor *Type;
|
||||
DWORD Flags;
|
||||
uint32_t Flags;
|
||||
TArray<int> Skins;
|
||||
};
|
||||
|
||||
|
@ -383,10 +383,10 @@ public:
|
|||
void SendPitchLimits() const;
|
||||
|
||||
APlayerPawn *mo;
|
||||
BYTE playerstate;
|
||||
uint8_t playerstate;
|
||||
ticcmd_t cmd;
|
||||
usercmd_t original_cmd;
|
||||
DWORD original_oldbuttons;
|
||||
uint32_t original_oldbuttons;
|
||||
|
||||
userinfo_t userinfo; // [RH] who is this?
|
||||
|
||||
|
@ -406,28 +406,28 @@ public:
|
|||
DVector2 Vel;
|
||||
|
||||
bool centering;
|
||||
BYTE turnticks;
|
||||
uint8_t turnticks;
|
||||
|
||||
|
||||
bool attackdown;
|
||||
bool usedown;
|
||||
DWORD oldbuttons;
|
||||
uint32_t oldbuttons;
|
||||
int health; // only used between levels, mo->health
|
||||
// is used during levels
|
||||
|
||||
int inventorytics;
|
||||
BYTE CurrentPlayerClass; // class # for this player instance
|
||||
uint8_t CurrentPlayerClass; // class # for this player instance
|
||||
|
||||
int frags[MAXPLAYERS]; // kills of other players
|
||||
int fragcount; // [RH] Cumulative frags for this player
|
||||
int lastkilltime; // [RH] For multikills
|
||||
BYTE multicount;
|
||||
BYTE spreecount; // [RH] Keep track of killing sprees
|
||||
WORD WeaponState;
|
||||
uint8_t multicount;
|
||||
uint8_t spreecount; // [RH] Keep track of killing sprees
|
||||
uint16_t WeaponState;
|
||||
|
||||
AWeapon *ReadyWeapon;
|
||||
AWeapon *PendingWeapon; // WP_NOCHANGE if not changing
|
||||
TObjPtr<DPSprite> psprites; // view sprites (gun, etc)
|
||||
TObjPtr<DPSprite*> psprites; // view sprites (gun, etc)
|
||||
|
||||
int cheats; // bit flags
|
||||
int timefreezer; // Player has an active time freezer
|
||||
|
@ -442,8 +442,8 @@ public:
|
|||
int poisoncount; // screen flash for poison damage
|
||||
FName poisontype; // type of poison damage to apply
|
||||
FName poisonpaintype; // type of Pain state to enter for poison damage
|
||||
TObjPtr<AActor> poisoner; // NULL for non-player actors
|
||||
TObjPtr<AActor> attacker; // who did damage (NULL for floors)
|
||||
TObjPtr<AActor*> poisoner; // NULL for non-player actors
|
||||
TObjPtr<AActor*> attacker; // who did damage (NULL for floors)
|
||||
int extralight; // so gun flashes light up areas
|
||||
short fixedcolormap; // can be set to REDCOLORMAP, etc.
|
||||
short fixedlightlevel;
|
||||
|
@ -451,27 +451,27 @@ public:
|
|||
PClassActor *MorphedPlayerClass; // [MH] (for SBARINFO) class # for this player instance when morphed
|
||||
int MorphStyle; // which effects to apply for this player instance when morphed
|
||||
PClassActor *MorphExitFlash; // flash to apply when demorphing (cache of value given to P_MorphPlayer)
|
||||
TObjPtr<AWeapon> PremorphWeapon; // ready weapon before morphing
|
||||
TObjPtr<AWeapon*> PremorphWeapon; // ready weapon before morphing
|
||||
int chickenPeck; // chicken peck countdown
|
||||
int jumpTics; // delay the next jump for a moment
|
||||
bool onground; // Identifies if this player is on the ground or other object
|
||||
|
||||
int respawn_time; // [RH] delay respawning until this tic
|
||||
TObjPtr<AActor> camera; // [RH] Whose eyes this player sees through
|
||||
TObjPtr<AActor*> camera; // [RH] Whose eyes this player sees through
|
||||
|
||||
int air_finished; // [RH] Time when you start drowning
|
||||
|
||||
FName LastDamageType; // [RH] For damage-specific pain and death sounds
|
||||
|
||||
TObjPtr<AActor> MUSINFOactor; // For MUSINFO purposes
|
||||
SBYTE MUSINFOtics;
|
||||
TObjPtr<AActor*> MUSINFOactor; // For MUSINFO purposes
|
||||
int8_t MUSINFOtics;
|
||||
|
||||
bool settings_controller; // Player can control game settings.
|
||||
SBYTE crouching;
|
||||
SBYTE crouchdir;
|
||||
int8_t crouching;
|
||||
int8_t crouchdir;
|
||||
|
||||
//Added by MC:
|
||||
TObjPtr<DBot> Bot;
|
||||
TObjPtr<DBot*> Bot;
|
||||
|
||||
float BlendR; // [RH] Final blending values
|
||||
float BlendG;
|
||||
|
@ -490,7 +490,7 @@ public:
|
|||
FWeaponSlots weapons;
|
||||
|
||||
// [CW] I moved these here for multiplayer conversation support.
|
||||
TObjPtr<AActor> ConversationNPC, ConversationPC;
|
||||
TObjPtr<AActor*> ConversationNPC, ConversationPC;
|
||||
DAngle ConversationNPCAngle;
|
||||
bool ConversationFaceTalker;
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
#include "serializer.h"
|
||||
|
||||
|
||||
char *ReadString (BYTE **stream)
|
||||
char *ReadString (uint8_t **stream)
|
||||
{
|
||||
char *string = *((char **)stream);
|
||||
|
||||
|
@ -49,35 +49,35 @@ char *ReadString (BYTE **stream)
|
|||
return copystring (string);
|
||||
}
|
||||
|
||||
const char *ReadStringConst(BYTE **stream)
|
||||
const char *ReadStringConst(uint8_t **stream)
|
||||
{
|
||||
const char *string = *((const char **)stream);
|
||||
*stream += strlen (string) + 1;
|
||||
return string;
|
||||
}
|
||||
|
||||
int ReadByte (BYTE **stream)
|
||||
int ReadByte (uint8_t **stream)
|
||||
{
|
||||
BYTE v = **stream;
|
||||
uint8_t v = **stream;
|
||||
*stream += 1;
|
||||
return v;
|
||||
}
|
||||
|
||||
int ReadWord (BYTE **stream)
|
||||
int ReadWord (uint8_t **stream)
|
||||
{
|
||||
short v = (((*stream)[0]) << 8) | (((*stream)[1]));
|
||||
*stream += 2;
|
||||
return v;
|
||||
}
|
||||
|
||||
int ReadLong (BYTE **stream)
|
||||
int ReadLong (uint8_t **stream)
|
||||
{
|
||||
int v = (((*stream)[0]) << 24) | (((*stream)[1]) << 16) | (((*stream)[2]) << 8) | (((*stream)[3]));
|
||||
*stream += 4;
|
||||
return v;
|
||||
}
|
||||
|
||||
float ReadFloat (BYTE **stream)
|
||||
float ReadFloat (uint8_t **stream)
|
||||
{
|
||||
union
|
||||
{
|
||||
|
@ -88,7 +88,7 @@ float ReadFloat (BYTE **stream)
|
|||
return fakeint.f;
|
||||
}
|
||||
|
||||
void WriteString (const char *string, BYTE **stream)
|
||||
void WriteString (const char *string, uint8_t **stream)
|
||||
{
|
||||
char *p = *((char **)stream);
|
||||
|
||||
|
@ -97,24 +97,24 @@ void WriteString (const char *string, BYTE **stream)
|
|||
}
|
||||
|
||||
*p++ = 0;
|
||||
*stream = (BYTE *)p;
|
||||
*stream = (uint8_t *)p;
|
||||
}
|
||||
|
||||
|
||||
void WriteByte (BYTE v, BYTE **stream)
|
||||
void WriteByte (uint8_t v, uint8_t **stream)
|
||||
{
|
||||
**stream = v;
|
||||
*stream += 1;
|
||||
}
|
||||
|
||||
void WriteWord (short v, BYTE **stream)
|
||||
void WriteWord (short v, uint8_t **stream)
|
||||
{
|
||||
(*stream)[0] = v >> 8;
|
||||
(*stream)[1] = v & 255;
|
||||
*stream += 2;
|
||||
}
|
||||
|
||||
void WriteLong (int v, BYTE **stream)
|
||||
void WriteLong (int v, uint8_t **stream)
|
||||
{
|
||||
(*stream)[0] = v >> 24;
|
||||
(*stream)[1] = (v >> 16) & 255;
|
||||
|
@ -123,7 +123,7 @@ void WriteLong (int v, BYTE **stream)
|
|||
*stream += 4;
|
||||
}
|
||||
|
||||
void WriteFloat (float v, BYTE **stream)
|
||||
void WriteFloat (float v, uint8_t **stream)
|
||||
{
|
||||
union
|
||||
{
|
||||
|
@ -135,10 +135,10 @@ void WriteFloat (float v, BYTE **stream)
|
|||
}
|
||||
|
||||
// Returns the number of bytes read
|
||||
int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
|
||||
int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, uint8_t **stream)
|
||||
{
|
||||
BYTE *start = *stream;
|
||||
BYTE flags;
|
||||
uint8_t *start = *stream;
|
||||
uint8_t flags;
|
||||
|
||||
if (basis != NULL)
|
||||
{
|
||||
|
@ -159,8 +159,8 @@ int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
|
|||
// We can support up to 29 buttons, using from 0 to 4 bytes to store them.
|
||||
if (flags & UCMDF_BUTTONS)
|
||||
{
|
||||
DWORD buttons = ucmd->buttons;
|
||||
BYTE in = ReadByte(stream);
|
||||
uint32_t buttons = ucmd->buttons;
|
||||
uint8_t in = ReadByte(stream);
|
||||
|
||||
buttons = (buttons & ~0x7F) | (in & 0x7F);
|
||||
if (in & 0x80)
|
||||
|
@ -198,13 +198,13 @@ int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
|
|||
}
|
||||
|
||||
// Returns the number of bytes written
|
||||
int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
|
||||
int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, uint8_t **stream)
|
||||
{
|
||||
BYTE flags = 0;
|
||||
BYTE *temp = *stream;
|
||||
BYTE *start = *stream;
|
||||
uint8_t flags = 0;
|
||||
uint8_t *temp = *stream;
|
||||
uint8_t *start = *stream;
|
||||
usercmd_t blank;
|
||||
DWORD buttons_changed;
|
||||
uint32_t buttons_changed;
|
||||
|
||||
if (basis == NULL)
|
||||
{
|
||||
|
@ -217,10 +217,10 @@ int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
|
|||
buttons_changed = ucmd->buttons ^ basis->buttons;
|
||||
if (buttons_changed != 0)
|
||||
{
|
||||
BYTE bytes[4] = { BYTE(ucmd->buttons & 0x7F),
|
||||
BYTE((ucmd->buttons >> 7) & 0x7F),
|
||||
BYTE((ucmd->buttons >> 14) & 0x7F),
|
||||
BYTE((ucmd->buttons >> 21) & 0xFF) };
|
||||
uint8_t bytes[4] = { uint8_t(ucmd->buttons & 0x7F),
|
||||
uint8_t((ucmd->buttons >> 7) & 0x7F),
|
||||
uint8_t((ucmd->buttons >> 14) & 0x7F),
|
||||
uint8_t((ucmd->buttons >> 21) & 0xFF) };
|
||||
|
||||
flags |= UCMDF_BUTTONS;
|
||||
|
||||
|
@ -318,7 +318,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, usercmd_t &cmd, usercm
|
|||
return arc;
|
||||
}
|
||||
|
||||
int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
|
||||
int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, uint8_t **stream)
|
||||
{
|
||||
if (basis == NULL)
|
||||
{
|
||||
|
@ -352,10 +352,10 @@ int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
|
|||
}
|
||||
|
||||
|
||||
int SkipTicCmd (BYTE **stream, int count)
|
||||
int SkipTicCmd (uint8_t **stream, int count)
|
||||
{
|
||||
int i, skip;
|
||||
BYTE *flow = *stream;
|
||||
uint8_t *flow = *stream;
|
||||
|
||||
for (i = count; i > 0; i--)
|
||||
{
|
||||
|
@ -364,7 +364,7 @@ int SkipTicCmd (BYTE **stream, int count)
|
|||
flow += 2; // Skip consistancy marker
|
||||
while (moreticdata)
|
||||
{
|
||||
BYTE type = *flow++;
|
||||
uint8_t type = *flow++;
|
||||
|
||||
if (type == DEM_USERCMD)
|
||||
{
|
||||
|
@ -410,10 +410,10 @@ int SkipTicCmd (BYTE **stream, int count)
|
|||
|
||||
#include <assert.h>
|
||||
extern short consistancy[MAXPLAYERS][BACKUPTICS];
|
||||
void ReadTicCmd (BYTE **stream, int player, int tic)
|
||||
void ReadTicCmd (uint8_t **stream, int player, int tic)
|
||||
{
|
||||
int type;
|
||||
BYTE *start;
|
||||
uint8_t *start;
|
||||
ticcmd_t *tcmd;
|
||||
|
||||
int ticmod = tic % BACKUPTICS;
|
||||
|
@ -451,7 +451,7 @@ void ReadTicCmd (BYTE **stream, int player, int tic)
|
|||
|
||||
void RunNetSpecs (int player, int buf)
|
||||
{
|
||||
BYTE *stream;
|
||||
uint8_t *stream;
|
||||
int len;
|
||||
|
||||
if (gametic % ticdup == 0)
|
||||
|
@ -459,7 +459,7 @@ void RunNetSpecs (int player, int buf)
|
|||
stream = NetSpecs[player][buf].GetData (&len);
|
||||
if (stream)
|
||||
{
|
||||
BYTE *end = stream + len;
|
||||
uint8_t *end = stream + len;
|
||||
while (stream < end)
|
||||
{
|
||||
int type = ReadByte (&stream);
|
||||
|
@ -471,11 +471,11 @@ void RunNetSpecs (int player, int buf)
|
|||
}
|
||||
}
|
||||
|
||||
BYTE *lenspot;
|
||||
uint8_t *lenspot;
|
||||
|
||||
// Write the header of an IFF chunk and leave space
|
||||
// for the length field.
|
||||
void StartChunk (int id, BYTE **stream)
|
||||
void StartChunk (int id, uint8_t **stream)
|
||||
{
|
||||
WriteLong (id, stream);
|
||||
lenspot = *stream;
|
||||
|
@ -484,7 +484,7 @@ void StartChunk (int id, BYTE **stream)
|
|||
|
||||
// Write the length field for the chunk and insert
|
||||
// pad byte if the chunk is odd-sized.
|
||||
void FinishChunk (BYTE **stream)
|
||||
void FinishChunk (uint8_t **stream)
|
||||
{
|
||||
int len;
|
||||
|
||||
|
@ -501,7 +501,7 @@ void FinishChunk (BYTE **stream)
|
|||
|
||||
// Skip past an unknown chunk. *stream should be
|
||||
// pointing to the chunk's length field.
|
||||
void SkipChunk (BYTE **stream)
|
||||
void SkipChunk (uint8_t **stream)
|
||||
{
|
||||
int len;
|
||||
|
||||
|
|
|
@ -52,18 +52,18 @@
|
|||
|
||||
|
||||
struct zdemoheader_s {
|
||||
BYTE demovermajor;
|
||||
BYTE demoverminor;
|
||||
BYTE minvermajor;
|
||||
BYTE minverminor;
|
||||
BYTE map[8];
|
||||
uint8_t demovermajor;
|
||||
uint8_t demoverminor;
|
||||
uint8_t minvermajor;
|
||||
uint8_t minverminor;
|
||||
uint8_t map[8];
|
||||
unsigned int rngseed;
|
||||
BYTE consoleplayer;
|
||||
uint8_t consoleplayer;
|
||||
};
|
||||
|
||||
struct usercmd_t
|
||||
{
|
||||
DWORD buttons;
|
||||
uint32_t buttons;
|
||||
short pitch; // up/down
|
||||
short yaw; // left/right
|
||||
short roll; // "tilt"
|
||||
|
@ -141,7 +141,7 @@ enum EDemoCommand
|
|||
DEM_DELCONTROLLER, // 49 Player to remove from the controller list.
|
||||
DEM_KILLCLASSCHEAT, // 50 String: Class to kill.
|
||||
DEM_UNDONE11, // 51
|
||||
DEM_SUMMON2, // 52 String: Thing to fabricate, WORD: angle offset
|
||||
DEM_SUMMON2, // 52 String: Thing to fabricate, uint16_t: angle offset
|
||||
DEM_SUMMONFRIEND2, // 53
|
||||
DEM_SUMMONFOE2, // 54
|
||||
DEM_ADDSLOTDEFAULT, // 55
|
||||
|
@ -221,30 +221,30 @@ enum ECheatCommand
|
|||
CHT_GOD2
|
||||
};
|
||||
|
||||
void StartChunk (int id, BYTE **stream);
|
||||
void FinishChunk (BYTE **stream);
|
||||
void SkipChunk (BYTE **stream);
|
||||
void StartChunk (int id, uint8_t **stream);
|
||||
void FinishChunk (uint8_t **stream);
|
||||
void SkipChunk (uint8_t **stream);
|
||||
|
||||
int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream);
|
||||
int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream);
|
||||
int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream);
|
||||
int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, uint8_t **stream);
|
||||
int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, uint8_t **stream);
|
||||
int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, uint8_t **stream);
|
||||
|
||||
struct ticcmd_t;
|
||||
|
||||
int SkipTicCmd (BYTE **stream, int count);
|
||||
void ReadTicCmd (BYTE **stream, int player, int tic);
|
||||
int SkipTicCmd (uint8_t **stream, int count);
|
||||
void ReadTicCmd (uint8_t **stream, int player, int tic);
|
||||
void RunNetSpecs (int player, int buf);
|
||||
|
||||
int ReadByte (BYTE **stream);
|
||||
int ReadWord (BYTE **stream);
|
||||
int ReadLong (BYTE **stream);
|
||||
float ReadFloat (BYTE **stream);
|
||||
char *ReadString (BYTE **stream);
|
||||
const char *ReadStringConst(BYTE **stream);
|
||||
void WriteByte (BYTE val, BYTE **stream);
|
||||
void WriteWord (short val, BYTE **stream);
|
||||
void WriteLong (int val, BYTE **stream);
|
||||
void WriteFloat (float val, BYTE **stream);
|
||||
void WriteString (const char *string, BYTE **stream);
|
||||
int ReadByte (uint8_t **stream);
|
||||
int ReadWord (uint8_t **stream);
|
||||
int ReadLong (uint8_t **stream);
|
||||
float ReadFloat (uint8_t **stream);
|
||||
char *ReadString (uint8_t **stream);
|
||||
const char *ReadStringConst(uint8_t **stream);
|
||||
void WriteByte (uint8_t val, uint8_t **stream);
|
||||
void WriteWord (short val, uint8_t **stream);
|
||||
void WriteLong (int val, uint8_t **stream);
|
||||
void WriteFloat (float val, uint8_t **stream);
|
||||
void WriteString (const char *string, uint8_t **stream);
|
||||
|
||||
#endif //__D_PROTOCOL_H__
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
struct ticcmd_t
|
||||
{
|
||||
usercmd_t ucmd;
|
||||
SWORD consistancy; // checks for net game
|
||||
int16_t consistancy; // checks for net game
|
||||
};
|
||||
|
||||
#endif // __D_TICCMD_H__
|
||||
|
|
|
@ -54,7 +54,7 @@
|
|||
FDecalLib DecalLibrary;
|
||||
|
||||
static double ReadScale (FScanner &sc);
|
||||
static TArray<BYTE> DecalTranslations;
|
||||
static TArray<uint8_t> DecalTranslations;
|
||||
|
||||
// A decal group holds multiple decals and returns one randomly
|
||||
// when GetDecal() is called.
|
||||
|
@ -76,7 +76,7 @@ public:
|
|||
{
|
||||
Choices.ReplaceValues(from, to);
|
||||
}
|
||||
void AddDecal (FDecalBase *decal, WORD weight)
|
||||
void AddDecal (FDecalBase *decal, uint16_t weight)
|
||||
{
|
||||
Choices.AddEntry (decal, weight);
|
||||
}
|
||||
|
@ -89,12 +89,12 @@ private:
|
|||
|
||||
struct FDecalLib::FTranslation
|
||||
{
|
||||
FTranslation (DWORD start, DWORD end);
|
||||
FTranslation *LocateTranslation (DWORD start, DWORD end);
|
||||
FTranslation (uint32_t start, uint32_t end);
|
||||
FTranslation *LocateTranslation (uint32_t start, uint32_t end);
|
||||
|
||||
DWORD StartColor, EndColor;
|
||||
uint32_t StartColor, EndColor;
|
||||
FTranslation *Next;
|
||||
WORD Index;
|
||||
uint16_t Index;
|
||||
};
|
||||
|
||||
struct FDecalAnimator
|
||||
|
@ -115,7 +115,7 @@ struct DDecalThinker : public DThinker
|
|||
public:
|
||||
DDecalThinker (DBaseDecal *decal) : DThinker (STAT_DECALTHINKER), TheDecal (decal) {}
|
||||
void Serialize(FSerializer &arc);
|
||||
TObjPtr<DBaseDecal> TheDecal;
|
||||
TObjPtr<DBaseDecal*> TheDecal;
|
||||
protected:
|
||||
DDecalThinker () : DThinker (STAT_DECALTHINKER) {}
|
||||
};
|
||||
|
@ -422,7 +422,7 @@ void FDecalLib::ReadDecals(FScanner &sc)
|
|||
}
|
||||
}
|
||||
|
||||
WORD FDecalLib::GetDecalID (FScanner &sc)
|
||||
uint16_t FDecalLib::GetDecalID (FScanner &sc)
|
||||
{
|
||||
sc.MustGetString ();
|
||||
if (!IsNum (sc.String))
|
||||
|
@ -437,14 +437,14 @@ WORD FDecalLib::GetDecalID (FScanner &sc)
|
|||
{
|
||||
sc.ScriptError ("Decal ID must be between 1 and 65535");
|
||||
}
|
||||
return (WORD)num;
|
||||
return (uint16_t)num;
|
||||
}
|
||||
}
|
||||
|
||||
void FDecalLib::ParseDecal (FScanner &sc)
|
||||
{
|
||||
FString decalName;
|
||||
WORD decalNum;
|
||||
uint16_t decalNum;
|
||||
FDecalTemplate newdecal;
|
||||
FTextureID picnum;
|
||||
int lumpnum;
|
||||
|
@ -546,7 +546,7 @@ void FDecalLib::ParseDecal (FScanner &sc)
|
|||
break;
|
||||
|
||||
case DECAL_COLORS:
|
||||
DWORD startcolor, endcolor;
|
||||
uint32_t startcolor, endcolor;
|
||||
|
||||
sc.MustGetString (); startcolor = V_GetColor (NULL, sc);
|
||||
sc.MustGetString (); endcolor = V_GetColor (NULL, sc);
|
||||
|
@ -569,7 +569,7 @@ void FDecalLib::ParseDecal (FScanner &sc)
|
|||
void FDecalLib::ParseDecalGroup (FScanner &sc)
|
||||
{
|
||||
FString groupName;
|
||||
WORD decalNum;
|
||||
uint16_t decalNum;
|
||||
FDecalBase *targetDecal;
|
||||
FDecalGroup *group;
|
||||
|
||||
|
@ -871,7 +871,7 @@ void FDecalLib::ReplaceDecalRef (FDecalBase *from, FDecalBase *to, FDecalBase *r
|
|||
root->ReplaceDecalRef (from, to);
|
||||
}
|
||||
|
||||
void FDecalLib::AddDecal (const char *name, WORD num, const FDecalTemplate &decal)
|
||||
void FDecalLib::AddDecal (const char *name, uint16_t num, const FDecalTemplate &decal)
|
||||
{
|
||||
FDecalTemplate *newDecal = new FDecalTemplate;
|
||||
|
||||
|
@ -944,7 +944,7 @@ void FDecalLib::AddDecal (FDecalBase *decal)
|
|||
}
|
||||
}
|
||||
|
||||
const FDecalTemplate *FDecalLib::GetDecalByNum (WORD num) const
|
||||
const FDecalTemplate *FDecalLib::GetDecalByNum (uint16_t num) const
|
||||
{
|
||||
if (num == 0)
|
||||
{
|
||||
|
@ -972,7 +972,7 @@ const FDecalTemplate *FDecalLib::GetDecalByName (const char *name) const
|
|||
return NULL;
|
||||
}
|
||||
|
||||
FDecalBase *FDecalLib::ScanTreeForNum (const WORD num, FDecalBase *root)
|
||||
FDecalBase *FDecalLib::ScanTreeForNum (const uint16_t num, FDecalBase *root)
|
||||
{
|
||||
while (root != NULL)
|
||||
{
|
||||
|
@ -1009,7 +1009,7 @@ FDecalBase *FDecalLib::ScanTreeForName (const char *name, FDecalBase *root)
|
|||
return root;
|
||||
}
|
||||
|
||||
FDecalLib::FTranslation *FDecalLib::GenerateTranslation (DWORD start, DWORD end)
|
||||
FDecalLib::FTranslation *FDecalLib::GenerateTranslation (uint32_t start, uint32_t end)
|
||||
{
|
||||
FTranslation *trans;
|
||||
|
||||
|
@ -1069,11 +1069,11 @@ const FDecalTemplate *FDecalTemplate::GetDecal () const
|
|||
return this;
|
||||
}
|
||||
|
||||
FDecalLib::FTranslation::FTranslation (DWORD start, DWORD end)
|
||||
FDecalLib::FTranslation::FTranslation (uint32_t start, uint32_t end)
|
||||
{
|
||||
DWORD ri, gi, bi, rs, gs, bs;
|
||||
uint32_t ri, gi, bi, rs, gs, bs;
|
||||
PalEntry *first, *last;
|
||||
BYTE *table;
|
||||
uint8_t *table;
|
||||
unsigned int i, tablei;
|
||||
|
||||
StartColor = start;
|
||||
|
@ -1109,10 +1109,10 @@ FDecalLib::FTranslation::FTranslation (DWORD start, DWORD end)
|
|||
table[i] = ColorMatcher.Pick (ri >> 24, gi >> 24, bi >> 24);
|
||||
}
|
||||
table[0] = table[1];
|
||||
Index = (WORD)TRANSLATION(TRANSLATION_Decals, tablei >> 8);
|
||||
Index = (uint16_t)TRANSLATION(TRANSLATION_Decals, tablei >> 8);
|
||||
}
|
||||
|
||||
FDecalLib::FTranslation *FDecalLib::FTranslation::LocateTranslation (DWORD start, DWORD end)
|
||||
FDecalLib::FTranslation *FDecalLib::FTranslation::LocateTranslation (uint32_t start, uint32_t end)
|
||||
{
|
||||
FTranslation *trans = this;
|
||||
|
||||
|
|
|
@ -60,7 +60,7 @@ protected:
|
|||
|
||||
FDecalBase *Left, *Right;
|
||||
FName Name;
|
||||
WORD SpawnID;
|
||||
uint16_t SpawnID;
|
||||
TArray<const PClass *> Users; // Which actors generate this decal
|
||||
};
|
||||
|
||||
|
@ -75,11 +75,11 @@ public:
|
|||
void ReplaceDecalRef (FDecalBase *from, FDecalBase *to);
|
||||
|
||||
double ScaleX, ScaleY;
|
||||
DWORD ShadeColor;
|
||||
DWORD Translation;
|
||||
uint32_t ShadeColor;
|
||||
uint32_t Translation;
|
||||
FRenderStyle RenderStyle;
|
||||
FTextureID PicNum;
|
||||
WORD RenderFlags;
|
||||
uint16_t RenderFlags;
|
||||
double Alpha; // same as actor->alpha
|
||||
const FDecalAnimator *Animator;
|
||||
const FDecalBase *LowerDecal;
|
||||
|
@ -97,22 +97,22 @@ public:
|
|||
void ReadDecals (FScanner &sc);
|
||||
void ReadAllDecals ();
|
||||
|
||||
const FDecalTemplate *GetDecalByNum (WORD num) const;
|
||||
const FDecalTemplate *GetDecalByNum (uint16_t num) const;
|
||||
const FDecalTemplate *GetDecalByName (const char *name) const;
|
||||
|
||||
private:
|
||||
struct FTranslation;
|
||||
|
||||
static void DelTree (FDecalBase *root);
|
||||
static FDecalBase *ScanTreeForNum (const WORD num, FDecalBase *root);
|
||||
static FDecalBase *ScanTreeForNum (const uint16_t num, FDecalBase *root);
|
||||
static FDecalBase *ScanTreeForName (const char *name, FDecalBase *root);
|
||||
static void ReplaceDecalRef (FDecalBase *from, FDecalBase *to, FDecalBase *root);
|
||||
FTranslation *GenerateTranslation (DWORD start, DWORD end);
|
||||
void AddDecal (const char *name, WORD num, const FDecalTemplate &decal);
|
||||
FTranslation *GenerateTranslation (uint32_t start, uint32_t end);
|
||||
void AddDecal (const char *name, uint16_t num, const FDecalTemplate &decal);
|
||||
void AddDecal (FDecalBase *decal);
|
||||
FDecalAnimator *FindAnimator (const char *name);
|
||||
|
||||
WORD GetDecalID (FScanner &sc);
|
||||
uint16_t GetDecalID (FScanner &sc);
|
||||
void ParseDecal (FScanner &sc);
|
||||
void ParseDecalGroup (FScanner &sc);
|
||||
void ParseGenerator (FScanner &sc);
|
||||
|
|
|
@ -404,7 +404,7 @@ size_t DObject::PropagateMark()
|
|||
}
|
||||
while (*offsets != ~(size_t)0)
|
||||
{
|
||||
GC::Mark((DObject **)((BYTE *)this + *offsets));
|
||||
GC::Mark((DObject **)((uint8_t *)this + *offsets));
|
||||
offsets++;
|
||||
}
|
||||
|
||||
|
@ -416,7 +416,7 @@ size_t DObject::PropagateMark()
|
|||
}
|
||||
while (*offsets != ~(size_t)0)
|
||||
{
|
||||
auto aray = (TArray<DObject*>*)((BYTE *)this + *offsets);
|
||||
auto aray = (TArray<DObject*>*)((uint8_t *)this + *offsets);
|
||||
for (auto &p : *aray)
|
||||
{
|
||||
GC::Mark(&p);
|
||||
|
@ -447,9 +447,9 @@ size_t DObject::PointerSubstitution (DObject *old, DObject *notOld)
|
|||
}
|
||||
while (*offsets != ~(size_t)0)
|
||||
{
|
||||
if (*(DObject **)((BYTE *)this + *offsets) == old)
|
||||
if (*(DObject **)((uint8_t *)this + *offsets) == old)
|
||||
{
|
||||
*(DObject **)((BYTE *)this + *offsets) = notOld;
|
||||
*(DObject **)((uint8_t *)this + *offsets) = notOld;
|
||||
changed++;
|
||||
}
|
||||
offsets++;
|
||||
|
@ -463,7 +463,7 @@ size_t DObject::PointerSubstitution (DObject *old, DObject *notOld)
|
|||
}
|
||||
while (*offsets != ~(size_t)0)
|
||||
{
|
||||
auto aray = (TArray<DObject*>*)((BYTE *)this + *offsets);
|
||||
auto aray = (TArray<DObject*>*)((uint8_t *)this + *offsets);
|
||||
for (auto &p : *aray)
|
||||
{
|
||||
if (p == old)
|
||||
|
@ -542,7 +542,7 @@ size_t DObject::StaticPointerSubstitution (DObject *old, DObject *notOld, bool s
|
|||
for (auto &sec : level.sectors)
|
||||
{
|
||||
#define SECTOR_CHECK(f,t) \
|
||||
if (sec.f.p == static_cast<t *>(old)) { sec.f = static_cast<t *>(notOld); changed++; }
|
||||
if (sec.f.pp == static_cast<t *>(old)) { sec.f = static_cast<t *>(notOld); changed++; }
|
||||
SECTOR_CHECK( SoundTarget, AActor );
|
||||
SECTOR_CHECK( SecActTarget, AActor );
|
||||
SECTOR_CHECK( floordata, DSectorEffect );
|
||||
|
@ -552,9 +552,9 @@ if (sec.f.p == static_cast<t *>(old)) { sec.f = static_cast<t *>(notOld); change
|
|||
}
|
||||
|
||||
// Go through bot stuff.
|
||||
if (bglobal.firstthing.p == (AActor *)old) bglobal.firstthing = (AActor *)notOld, ++changed;
|
||||
if (bglobal.body1.p == (AActor *)old) bglobal.body1 = (AActor *)notOld, ++changed;
|
||||
if (bglobal.body2.p == (AActor *)old) bglobal.body2 = (AActor *)notOld, ++changed;
|
||||
if (bglobal.firstthing.pp == (AActor *)old) bglobal.firstthing = (AActor *)notOld, ++changed;
|
||||
if (bglobal.body1.pp == (AActor *)old) bglobal.body1 = (AActor *)notOld, ++changed;
|
||||
if (bglobal.body2.pp == (AActor *)old) bglobal.body2 = (AActor *)notOld, ++changed;
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
|
|
@ -348,70 +348,54 @@ class TObjPtr
|
|||
{
|
||||
union
|
||||
{
|
||||
T *p;
|
||||
T pp;
|
||||
DObject *o;
|
||||
};
|
||||
public:
|
||||
TObjPtr() throw()
|
||||
{
|
||||
}
|
||||
TObjPtr(T *q) throw()
|
||||
: p(q)
|
||||
TObjPtr(T q) throw()
|
||||
: pp(q)
|
||||
{
|
||||
}
|
||||
TObjPtr(const TObjPtr<T> &q) throw()
|
||||
: p(q.p)
|
||||
: pp(q.pp)
|
||||
{
|
||||
}
|
||||
T *operator=(T *q) throw()
|
||||
T operator=(T q) throw()
|
||||
{
|
||||
return p = q;
|
||||
return pp = q;
|
||||
// The caller must now perform a write barrier.
|
||||
}
|
||||
operator T*() throw()
|
||||
operator T() throw()
|
||||
{
|
||||
return GC::ReadBarrier(p);
|
||||
return GC::ReadBarrier(pp);
|
||||
}
|
||||
T &operator*()
|
||||
{
|
||||
T *q = GC::ReadBarrier(p);
|
||||
T q = GC::ReadBarrier(pp);
|
||||
assert(q != NULL);
|
||||
return *q;
|
||||
}
|
||||
T **operator&() throw()
|
||||
T *operator&() throw()
|
||||
{
|
||||
// Does not perform a read barrier. The only real use for this is with
|
||||
// the DECLARE_POINTER macro, where a read barrier would be a very bad
|
||||
// thing.
|
||||
return &p;
|
||||
return &pp;
|
||||
}
|
||||
T *operator->() throw()
|
||||
T operator->() throw()
|
||||
{
|
||||
return GC::ReadBarrier(p);
|
||||
return GC::ReadBarrier(pp);
|
||||
}
|
||||
bool operator<(T *u) throw()
|
||||
bool operator!=(T u) throw()
|
||||
{
|
||||
return GC::ReadBarrier(p) < u;
|
||||
return GC::ReadBarrier(o) != u;
|
||||
}
|
||||
bool operator<=(T *u) throw()
|
||||
bool operator==(T u) throw()
|
||||
{
|
||||
return GC::ReadBarrier(p) <= u;
|
||||
}
|
||||
bool operator>(T *u) throw()
|
||||
{
|
||||
return GC::ReadBarrier(p) > u;
|
||||
}
|
||||
bool operator>=(T *u) throw()
|
||||
{
|
||||
return GC::ReadBarrier(p) >= u;
|
||||
}
|
||||
bool operator!=(T *u) throw()
|
||||
{
|
||||
return GC::ReadBarrier(p) != u;
|
||||
}
|
||||
bool operator==(T *u) throw()
|
||||
{
|
||||
return GC::ReadBarrier(p) == u;
|
||||
return GC::ReadBarrier(o) == u;
|
||||
}
|
||||
|
||||
template<class U> friend inline void GC::Mark(TObjPtr<U> &obj);
|
||||
|
@ -424,7 +408,7 @@ public:
|
|||
// the contents of a TObjPtr to a related type.
|
||||
template<class T,class U> inline T barrier_cast(TObjPtr<U> &o)
|
||||
{
|
||||
return static_cast<T>(static_cast<U *>(o));
|
||||
return static_cast<T>(static_cast<U>(o));
|
||||
}
|
||||
|
||||
template<class T> inline void GC::Mark(TObjPtr<T> &obj)
|
||||
|
|
|
@ -150,7 +150,7 @@ DObject *Gray;
|
|||
DObject *Root;
|
||||
DObject *SoftRoots;
|
||||
DObject **SweepPos;
|
||||
DWORD CurrentWhite = OF_White0 | OF_Fixed;
|
||||
uint32_t CurrentWhite = OF_White0 | OF_Fixed;
|
||||
EGCState State = GCS_Pause;
|
||||
int Pause = DEFAULT_GCPAUSE;
|
||||
int StepMul = DEFAULT_GCMUL;
|
||||
|
|
|
@ -637,11 +637,11 @@ void PInt::SetValue(void *addr, int val)
|
|||
}
|
||||
else if (Size == 1)
|
||||
{
|
||||
*(BYTE *)addr = val;
|
||||
*(uint8_t *)addr = val;
|
||||
}
|
||||
else if (Size == 2)
|
||||
{
|
||||
*(WORD *)addr = val;
|
||||
*(uint16_t *)addr = val;
|
||||
}
|
||||
else if (Size == 8)
|
||||
{
|
||||
|
@ -673,11 +673,11 @@ int PInt::GetValueInt(void *addr) const
|
|||
}
|
||||
else if (Size == 1)
|
||||
{
|
||||
return Unsigned ? *(BYTE *)addr : *(SBYTE *)addr;
|
||||
return Unsigned ? *(uint8_t *)addr : *(int8_t *)addr;
|
||||
}
|
||||
else if (Size == 2)
|
||||
{
|
||||
return Unsigned ? *(WORD *)addr : *(SWORD *)addr;
|
||||
return Unsigned ? *(uint16_t *)addr : *(int16_t *)addr;
|
||||
}
|
||||
else if (Size == 8)
|
||||
{ // truncated output
|
||||
|
@ -1035,7 +1035,7 @@ bool PString::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
|||
|
||||
void PString::SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *special) const
|
||||
{
|
||||
if (base != nullptr) new((BYTE *)base + offset) FString;
|
||||
if (base != nullptr) new((uint8_t *)base + offset) FString;
|
||||
if (special != nullptr)
|
||||
{
|
||||
special->Push(std::make_pair(this, offset));
|
||||
|
@ -1715,7 +1715,7 @@ void PArray::WriteValue(FSerializer &ar, const char *key,const void *addr) const
|
|||
{
|
||||
if (ar.BeginArray(key))
|
||||
{
|
||||
const BYTE *addrb = (const BYTE *)addr;
|
||||
const uint8_t *addrb = (const uint8_t *)addr;
|
||||
for (unsigned i = 0; i < ElementCount; ++i)
|
||||
{
|
||||
ElementType->WriteValue(ar, nullptr, addrb);
|
||||
|
@ -1738,7 +1738,7 @@ bool PArray::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
|||
bool readsomething = false;
|
||||
unsigned count = ar.ArraySize();
|
||||
unsigned loop = MIN(count, ElementCount);
|
||||
BYTE *addrb = (BYTE *)addr;
|
||||
uint8_t *addrb = (uint8_t *)addr;
|
||||
for(unsigned i=0;i<loop;i++)
|
||||
{
|
||||
readsomething |= ElementType->ReadValue(ar, nullptr, addrb);
|
||||
|
@ -2036,7 +2036,7 @@ void PDynArray::WriteValue(FSerializer &ar, const char *key, const void *addr) c
|
|||
{
|
||||
if (ar.BeginArray(key))
|
||||
{
|
||||
const BYTE *addrb = (const BYTE *)aray->Array;
|
||||
const uint8_t *addrb = (const uint8_t *)aray->Array;
|
||||
for (unsigned i = 0; i < aray->Count; ++i)
|
||||
{
|
||||
ElementType->WriteValue(ar, nullptr, addrb);
|
||||
|
@ -2068,7 +2068,7 @@ bool PDynArray::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
|||
memset(aray->Array, 0, blocksize);
|
||||
aray->Most = aray->Count = count;
|
||||
|
||||
BYTE *addrb = (BYTE *)aray->Array;
|
||||
uint8_t *addrb = (uint8_t *)aray->Array;
|
||||
for (unsigned i = 0; i<count; i++)
|
||||
{
|
||||
// Strings must be constructed first.
|
||||
|
@ -2318,7 +2318,7 @@ void PStruct::WriteFields(FSerializer &ar, const void *addr, const TArray<PField
|
|||
// Skip fields without or with native serialization
|
||||
if (!(field->Flags & (VARF_Transient|VARF_Meta)))
|
||||
{
|
||||
field->Type->WriteValue(ar, field->SymbolName.GetChars(), (const BYTE *)addr + field->Offset);
|
||||
field->Type->WriteValue(ar, field->SymbolName.GetChars(), (const uint8_t *)addr + field->Offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2357,7 +2357,7 @@ bool PStruct::ReadFields(FSerializer &ar, void *addr) const
|
|||
else
|
||||
{
|
||||
readsomething |= static_cast<const PField *>(sym)->Type->ReadValue(ar, nullptr,
|
||||
(BYTE *)addr + static_cast<const PField *>(sym)->Offset);
|
||||
(uint8_t *)addr + static_cast<const PField *>(sym)->Offset);
|
||||
}
|
||||
}
|
||||
return readsomething || !foundsomething;
|
||||
|
@ -2372,7 +2372,7 @@ bool PStruct::ReadFields(FSerializer &ar, void *addr) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
PField *PStruct::AddField(FName name, PType *type, DWORD flags)
|
||||
PField *PStruct::AddField(FName name, PType *type, uint32_t flags)
|
||||
{
|
||||
PField *field = new PField(name, type, flags);
|
||||
|
||||
|
@ -2405,7 +2405,7 @@ PField *PStruct::AddField(FName name, PType *type, DWORD flags)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
PField *PStruct::AddNativeField(FName name, PType *type, size_t address, DWORD flags, int bitvalue)
|
||||
PField *PStruct::AddNativeField(FName name, PType *type, size_t address, uint32_t flags, int bitvalue)
|
||||
{
|
||||
PField *field = new PField(name, type, flags|VARF_Native|VARF_Transient, address, bitvalue);
|
||||
|
||||
|
@ -2495,7 +2495,7 @@ PField::PField()
|
|||
}
|
||||
|
||||
|
||||
PField::PField(FName name, PType *type, DWORD flags, size_t offset, int bitvalue)
|
||||
PField::PField(FName name, PType *type, uint32_t flags, size_t offset, int bitvalue)
|
||||
: PSymbol(name), Offset(offset), Type(type), Flags(flags)
|
||||
{
|
||||
if (bitvalue != 0)
|
||||
|
@ -3073,7 +3073,7 @@ PClass *PClass::FindClass (FName zaname)
|
|||
|
||||
DObject *PClass::CreateNew()
|
||||
{
|
||||
BYTE *mem = (BYTE *)M_Malloc (Size);
|
||||
uint8_t *mem = (uint8_t *)M_Malloc (Size);
|
||||
assert (mem != nullptr);
|
||||
|
||||
// Set this object's defaults before constructing it.
|
||||
|
@ -3136,7 +3136,7 @@ void PClass::DestroySpecials(void *addr)
|
|||
ParentClass->DestroySpecials(addr);
|
||||
for (auto tao : SpecialInits)
|
||||
{
|
||||
tao.first->DestroyValue((BYTE *)addr + tao.second);
|
||||
tao.first->DestroyValue((uint8_t *)addr + tao.second);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3172,7 +3172,7 @@ void PClass::InitializeDefaults()
|
|||
if (IsKindOf(RUNTIME_CLASS(PClassActor)))
|
||||
{
|
||||
assert(Defaults == nullptr);
|
||||
Defaults = (BYTE *)M_Malloc(Size);
|
||||
Defaults = (uint8_t *)M_Malloc(Size);
|
||||
|
||||
// run the constructor on the defaults to set the vtbl pointer which is needed to run class-aware functions on them.
|
||||
// Temporarily setting bSerialOverride prevents linking into the thinker chains.
|
||||
|
@ -3203,7 +3203,7 @@ void PClass::InitializeDefaults()
|
|||
assert(MetaSize >= ParentClass->MetaSize);
|
||||
if (MetaSize != 0)
|
||||
{
|
||||
Meta = (BYTE*)M_Malloc(MetaSize);
|
||||
Meta = (uint8_t*)M_Malloc(MetaSize);
|
||||
|
||||
// Copy the defaults from the parent but leave the DObject part alone because it contains important data.
|
||||
if (ParentClass->Meta != nullptr)
|
||||
|
@ -3330,7 +3330,7 @@ PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
PField *PClass::AddMetaField(FName name, PType *type, DWORD flags)
|
||||
PField *PClass::AddMetaField(FName name, PType *type, uint32_t flags)
|
||||
{
|
||||
PField *field = new PField(name, type, flags);
|
||||
|
||||
|
@ -3360,7 +3360,7 @@ PField *PClass::AddMetaField(FName name, PType *type, DWORD flags)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
PField *PClass::AddField(FName name, PType *type, DWORD flags)
|
||||
PField *PClass::AddField(FName name, PType *type, uint32_t flags)
|
||||
{
|
||||
if (!(flags & VARF_Meta))
|
||||
{
|
||||
|
@ -3372,7 +3372,7 @@ PField *PClass::AddField(FName name, PType *type, DWORD flags)
|
|||
// setting up any defaults for any class.
|
||||
if (field != nullptr && !(flags & VARF_Native) && Defaults != nullptr)
|
||||
{
|
||||
Defaults = (BYTE *)M_Realloc(Defaults, Size);
|
||||
Defaults = (uint8_t *)M_Realloc(Defaults, Size);
|
||||
memset(Defaults + oldsize, 0, Size - oldsize);
|
||||
}
|
||||
return field;
|
||||
|
@ -3387,7 +3387,7 @@ PField *PClass::AddField(FName name, PType *type, DWORD flags)
|
|||
// setting up any defaults for any class.
|
||||
if (field != nullptr && !(flags & VARF_Native) && Meta != nullptr)
|
||||
{
|
||||
Meta = (BYTE *)M_Realloc(Meta, MetaSize);
|
||||
Meta = (uint8_t *)M_Realloc(Meta, MetaSize);
|
||||
memset(Meta + oldsize, 0, MetaSize - oldsize);
|
||||
}
|
||||
return field;
|
||||
|
|
|
@ -92,7 +92,7 @@ public:
|
|||
bool MemberOnly = false; // type may only be used as a struct/class member but not as a local variable or function argument.
|
||||
FString mDescriptiveName;
|
||||
VersionInfo mVersion = { 0,0,0 };
|
||||
BYTE loadOp, storeOp, moveOp, RegType, RegCount;
|
||||
uint8_t loadOp, storeOp, moveOp, RegType, RegCount;
|
||||
|
||||
PType(unsigned int size = 1, unsigned int align = 1);
|
||||
virtual ~PType();
|
||||
|
@ -525,8 +525,8 @@ public:
|
|||
VMFunction *mConstructor = nullptr;
|
||||
VMFunction *mDestructor = nullptr;
|
||||
|
||||
virtual PField *AddField(FName name, PType *type, DWORD flags=0);
|
||||
virtual PField *AddNativeField(FName name, PType *type, size_t address, DWORD flags = 0, int bitvalue = 0);
|
||||
virtual PField *AddField(FName name, PType *type, uint32_t flags=0);
|
||||
virtual PField *AddNativeField(FName name, PType *type, size_t address, uint32_t flags = 0, int bitvalue = 0);
|
||||
|
||||
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
||||
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
||||
|
@ -581,7 +581,7 @@ protected:
|
|||
void Derive(PClass *newclass, FName name);
|
||||
void InitializeSpecials(void *addr, void *defaults, TArray<FTypeAndOffset> PClass::*Inits);
|
||||
void SetSuper();
|
||||
PField *AddMetaField(FName name, PType *type, DWORD flags);
|
||||
PField *AddMetaField(FName name, PType *type, uint32_t flags);
|
||||
public:
|
||||
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
||||
void WriteAllFields(FSerializer &ar, const void *addr) const;
|
||||
|
@ -601,8 +601,8 @@ public:
|
|||
const size_t *Pointers; // object pointers defined by this class *only*
|
||||
const size_t *FlatPointers; // object pointers defined by this class and all its superclasses; not initialized by default
|
||||
const size_t *ArrayPointers; // dynamic arrays containing object pointers.
|
||||
BYTE *Defaults;
|
||||
BYTE *Meta; // Per-class static script data
|
||||
uint8_t *Defaults;
|
||||
uint8_t *Meta; // Per-class static script data
|
||||
unsigned MetaSize;
|
||||
bool bRuntimeClass; // class was defined at run-time, not compile-time
|
||||
bool bExported; // This type has been declared in a script
|
||||
|
@ -617,7 +617,7 @@ public:
|
|||
void InsertIntoHash();
|
||||
DObject *CreateNew();
|
||||
PClass *CreateDerivedClass(FName name, unsigned int size);
|
||||
PField *AddField(FName name, PType *type, DWORD flags=0) override;
|
||||
PField *AddField(FName name, PType *type, uint32_t flags=0) override;
|
||||
void InitializeActorInfo();
|
||||
void BuildFlatPointers();
|
||||
void BuildArrayPointers();
|
||||
|
|
134
src/doomdata.h
134
src/doomdata.h
|
@ -71,19 +71,19 @@ enum
|
|||
// A single Vertex.
|
||||
struct mapvertex_t
|
||||
{
|
||||
short x, y;
|
||||
int16_t x, y;
|
||||
};
|
||||
|
||||
// A SideDef, defining the visual appearance of a wall,
|
||||
// by setting textures and offsets.
|
||||
struct mapsidedef_t
|
||||
{
|
||||
short textureoffset;
|
||||
short rowoffset;
|
||||
int16_t textureoffset;
|
||||
int16_t rowoffset;
|
||||
char toptexture[8];
|
||||
char bottomtexture[8];
|
||||
char midtexture[8];
|
||||
short sector; // Front sector, towards viewer.
|
||||
int16_t sector; // Front sector, towards viewer.
|
||||
};
|
||||
|
||||
struct intmapsidedef_t
|
||||
|
@ -97,24 +97,24 @@ struct intmapsidedef_t
|
|||
// A LineDef, as used for editing, and as input to the BSP builder.
|
||||
struct maplinedef_t
|
||||
{
|
||||
WORD v1;
|
||||
WORD v2;
|
||||
WORD flags;
|
||||
short special;
|
||||
short tag;
|
||||
WORD sidenum[2]; // sidenum[1] will be -1 if one sided
|
||||
uint16_t v1;
|
||||
uint16_t v2;
|
||||
uint16_t flags;
|
||||
int16_t special;
|
||||
int16_t tag;
|
||||
uint16_t sidenum[2]; // sidenum[1] will be -1 if one sided
|
||||
|
||||
} ;
|
||||
|
||||
// [RH] Hexen-compatible LineDef.
|
||||
struct maplinedef2_t
|
||||
{
|
||||
WORD v1;
|
||||
WORD v2;
|
||||
WORD flags;
|
||||
BYTE special;
|
||||
BYTE args[5];
|
||||
WORD sidenum[2];
|
||||
uint16_t v1;
|
||||
uint16_t v2;
|
||||
uint16_t flags;
|
||||
uint8_t special;
|
||||
uint8_t args[5];
|
||||
uint16_t sidenum[2];
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -221,27 +221,27 @@ static inline int GET_SPAC (int flags)
|
|||
// Sector definition, from editing
|
||||
struct mapsector_t
|
||||
{
|
||||
short floorheight;
|
||||
short ceilingheight;
|
||||
int16_t floorheight;
|
||||
int16_t ceilingheight;
|
||||
char floorpic[8];
|
||||
char ceilingpic[8];
|
||||
short lightlevel;
|
||||
short special;
|
||||
short tag;
|
||||
int16_t lightlevel;
|
||||
int16_t special;
|
||||
int16_t tag;
|
||||
};
|
||||
|
||||
// SubSector, as generated by BSP
|
||||
struct mapsubsector_t
|
||||
{
|
||||
WORD numsegs;
|
||||
WORD firstseg; // index of first one, segs are stored sequentially
|
||||
uint16_t numsegs;
|
||||
uint16_t firstseg; // index of first one, segs are stored sequentially
|
||||
};
|
||||
|
||||
#pragma pack(1)
|
||||
struct mapsubsector4_t
|
||||
{
|
||||
WORD numsegs;
|
||||
DWORD firstseg; // index of first one, segs are stored sequentially
|
||||
uint16_t numsegs;
|
||||
uint32_t firstseg; // index of first one, segs are stored sequentially
|
||||
};
|
||||
#pragma pack()
|
||||
|
||||
|
@ -249,12 +249,12 @@ struct mapsubsector4_t
|
|||
// using partition lines selected by BSP builder.
|
||||
struct mapseg_t
|
||||
{
|
||||
WORD v1;
|
||||
WORD v2;
|
||||
SWORD angle;
|
||||
WORD linedef;
|
||||
SWORD side;
|
||||
SWORD offset;
|
||||
uint16_t v1;
|
||||
uint16_t v2;
|
||||
int16_t angle;
|
||||
uint16_t linedef;
|
||||
int16_t side;
|
||||
int16_t offset;
|
||||
|
||||
int V1() { return LittleShort(v1); }
|
||||
int V2() { return LittleShort(v2); }
|
||||
|
@ -264,10 +264,10 @@ struct mapseg4_t
|
|||
{
|
||||
int32_t v1;
|
||||
int32_t v2;
|
||||
SWORD angle;
|
||||
WORD linedef;
|
||||
SWORD side;
|
||||
SWORD offset;
|
||||
int16_t angle;
|
||||
uint16_t linedef;
|
||||
int16_t side;
|
||||
int16_t offset;
|
||||
|
||||
int V1() { return LittleLong(v1); }
|
||||
int V2() { return LittleLong(v2); }
|
||||
|
@ -286,13 +286,13 @@ struct mapnode_t
|
|||
NF_SUBSECTOR = 0x8000,
|
||||
NF_LUMPOFFSET = 0
|
||||
};
|
||||
SWORD x,y,dx,dy; // partition line
|
||||
SWORD bbox[2][4]; // bounding box for each child
|
||||
int16_t x,y,dx,dy; // partition line
|
||||
int16_t bbox[2][4]; // bounding box for each child
|
||||
// If NF_SUBSECTOR is or'ed in, it's a subsector,
|
||||
// else it's a node of another subtree.
|
||||
WORD children[2];
|
||||
uint16_t children[2];
|
||||
|
||||
DWORD Child(int num) { return LittleShort(children[num]); }
|
||||
uint32_t Child(int num) { return LittleShort(children[num]); }
|
||||
};
|
||||
|
||||
|
||||
|
@ -303,13 +303,13 @@ struct mapnode4_t
|
|||
NF_SUBSECTOR = 0x80000000,
|
||||
NF_LUMPOFFSET = 8
|
||||
};
|
||||
SWORD x,y,dx,dy; // partition line
|
||||
SWORD bbox[2][4]; // bounding box for each child
|
||||
int16_t x,y,dx,dy; // partition line
|
||||
int16_t bbox[2][4]; // bounding box for each child
|
||||
// If NF_SUBSECTOR is or'ed in, it's a subsector,
|
||||
// else it's a node of another subtree.
|
||||
DWORD children[2];
|
||||
uint32_t children[2];
|
||||
|
||||
DWORD Child(int num) { return LittleLong(children[num]); }
|
||||
uint32_t Child(int num) { return LittleLong(children[num]); }
|
||||
};
|
||||
|
||||
|
||||
|
@ -318,25 +318,25 @@ struct mapnode4_t
|
|||
// plus skill/visibility flags and attributes.
|
||||
struct mapthing_t
|
||||
{
|
||||
SWORD x;
|
||||
SWORD y;
|
||||
SWORD angle;
|
||||
SWORD type;
|
||||
SWORD options;
|
||||
int16_t x;
|
||||
int16_t y;
|
||||
int16_t angle;
|
||||
int16_t type;
|
||||
int16_t options;
|
||||
};
|
||||
|
||||
// [RH] Hexen-compatible MapThing.
|
||||
struct mapthinghexen_t
|
||||
{
|
||||
SWORD thingid;
|
||||
SWORD x;
|
||||
SWORD y;
|
||||
SWORD z;
|
||||
SWORD angle;
|
||||
SWORD type;
|
||||
WORD flags;
|
||||
BYTE special;
|
||||
BYTE args[5];
|
||||
int16_t thingid;
|
||||
int16_t x;
|
||||
int16_t y;
|
||||
int16_t z;
|
||||
int16_t angle;
|
||||
int16_t type;
|
||||
uint16_t flags;
|
||||
uint8_t special;
|
||||
uint8_t args[5];
|
||||
};
|
||||
|
||||
struct FDoomEdEntry;
|
||||
|
@ -346,24 +346,24 @@ struct FMapThing
|
|||
{
|
||||
int thingid;
|
||||
DVector3 pos;
|
||||
short angle;
|
||||
WORD SkillFilter;
|
||||
WORD ClassFilter;
|
||||
short EdNum;
|
||||
int16_t angle;
|
||||
uint16_t SkillFilter;
|
||||
uint16_t ClassFilter;
|
||||
int16_t EdNum;
|
||||
FDoomEdEntry *info;
|
||||
DWORD flags;
|
||||
uint32_t flags;
|
||||
int special;
|
||||
int args[5];
|
||||
int Conversation;
|
||||
double Gravity;
|
||||
double Alpha;
|
||||
DWORD fillcolor;
|
||||
uint32_t fillcolor;
|
||||
DVector2 Scale;
|
||||
double Health;
|
||||
int score;
|
||||
short pitch;
|
||||
short roll;
|
||||
DWORD RenderStyle;
|
||||
int16_t pitch;
|
||||
int16_t roll;
|
||||
uint32_t RenderStyle;
|
||||
int FloatbobPhase;
|
||||
};
|
||||
|
||||
|
@ -426,7 +426,7 @@ enum EMapThingFlags
|
|||
struct FPlayerStart
|
||||
{
|
||||
DVector3 pos;
|
||||
short angle, type;
|
||||
int16_t angle, type;
|
||||
|
||||
FPlayerStart() { }
|
||||
FPlayerStart(const FMapThing *mthing, int pnum)
|
||||
|
|
|
@ -378,9 +378,9 @@ enum
|
|||
#define BLINKTHRESHOLD (4*32)
|
||||
|
||||
#ifndef __BIG_ENDIAN__
|
||||
#define MAKE_ID(a,b,c,d) ((DWORD)((a)|((b)<<8)|((c)<<16)|((d)<<24)))
|
||||
#define MAKE_ID(a,b,c,d) ((uint32_t)((a)|((b)<<8)|((c)<<16)|((d)<<24)))
|
||||
#else
|
||||
#define MAKE_ID(a,b,c,d) ((DWORD)((d)|((c)<<8)|((b)<<16)|((a)<<24)))
|
||||
#define MAKE_ID(a,b,c,d) ((uint32_t)((d)|((c)<<8)|((b)<<16)|((a)<<24)))
|
||||
#endif
|
||||
|
||||
#endif // __DOOMDEF_H__
|
||||
|
|
|
@ -234,7 +234,7 @@ struct DehInfo
|
|||
int KFAArmor;
|
||||
int KFAAC;
|
||||
char PlayerSprite[5];
|
||||
BYTE ExplosionStyle;
|
||||
uint8_t ExplosionStyle;
|
||||
double ExplosionAlpha;
|
||||
int NoAutofreeze;
|
||||
int BFGCells;
|
||||
|
|
|
@ -57,16 +57,6 @@ typedef TMap<int, PClassActor *> FClassMap;
|
|||
#define NOVTABLE
|
||||
#endif
|
||||
|
||||
#if defined(__clang__)
|
||||
#if defined(__has_feature) && __has_feature(address_sanitizer)
|
||||
#define NO_SANITIZE __attribute__((no_sanitize("address")))
|
||||
#else
|
||||
#define NO_SANITIZE
|
||||
#endif
|
||||
#else
|
||||
#define NO_SANITIZE
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__)
|
||||
// With versions of GCC newer than 4.2, it appears it was determined that the
|
||||
// cost of an unaligned pointer on PPC was high enough to add padding to the
|
||||
|
@ -133,24 +123,24 @@ struct PalEntry
|
|||
PalEntry &operator= (uint32 other) { d = other; return *this; }
|
||||
PalEntry InverseColor() const { PalEntry nc; nc.a = a; nc.r = 255 - r; nc.g = 255 - g; nc.b = 255 - b; return nc; }
|
||||
#ifdef __BIG_ENDIAN__
|
||||
PalEntry (BYTE ir, BYTE ig, BYTE ib) : a(0), r(ir), g(ig), b(ib) {}
|
||||
PalEntry (BYTE ia, BYTE ir, BYTE ig, BYTE ib) : a(ia), r(ir), g(ig), b(ib) {}
|
||||
PalEntry (uint8_t ir, uint8_t ig, uint8_t ib) : a(0), r(ir), g(ig), b(ib) {}
|
||||
PalEntry (uint8_t ia, uint8_t ir, uint8_t ig, uint8_t ib) : a(ia), r(ir), g(ig), b(ib) {}
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
BYTE a,r,g,b;
|
||||
uint8_t a,r,g,b;
|
||||
};
|
||||
uint32 d;
|
||||
};
|
||||
#else
|
||||
PalEntry (BYTE ir, BYTE ig, BYTE ib) : b(ib), g(ig), r(ir), a(0) {}
|
||||
PalEntry (BYTE ia, BYTE ir, BYTE ig, BYTE ib) : b(ib), g(ig), r(ir), a(ia) {}
|
||||
PalEntry (uint8_t ir, uint8_t ig, uint8_t ib) : b(ib), g(ig), r(ir), a(0) {}
|
||||
PalEntry (uint8_t ia, uint8_t ir, uint8_t ig, uint8_t ib) : b(ib), g(ig), r(ir), a(ia) {}
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
BYTE b,g,r,a;
|
||||
uint8_t b,g,r,a;
|
||||
};
|
||||
uint32 d;
|
||||
};
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
DMover (sector_t *sector);
|
||||
void StopInterpolation(bool force = false);
|
||||
protected:
|
||||
TObjPtr<DInterpolation> interpolation;
|
||||
TObjPtr<DInterpolation*> interpolation;
|
||||
private:
|
||||
protected:
|
||||
DMover ();
|
||||
|
|
|
@ -156,7 +156,7 @@ void DThinker::SaveList(FSerializer &arc, DThinker *node)
|
|||
void DThinker::SerializeThinkers(FSerializer &arc, bool hubLoad)
|
||||
{
|
||||
//DThinker *thinker;
|
||||
//BYTE stat;
|
||||
//uint8_t stat;
|
||||
//int statcount;
|
||||
int i;
|
||||
|
||||
|
|
|
@ -116,7 +116,7 @@ protected:
|
|||
const PClass *m_ParentType;
|
||||
private:
|
||||
DThinker *m_CurrThinker;
|
||||
BYTE m_Stat;
|
||||
uint8_t m_Stat;
|
||||
bool m_SearchStats;
|
||||
bool m_SearchingFresh;
|
||||
|
||||
|
|
|
@ -95,8 +95,8 @@ struct EDMapthing
|
|||
int type;
|
||||
double height;
|
||||
int args[5];
|
||||
WORD skillfilter;
|
||||
DWORD flags;
|
||||
uint16_t skillfilter;
|
||||
uint32_t flags;
|
||||
};
|
||||
|
||||
struct EDLinedef
|
||||
|
@ -107,8 +107,8 @@ struct EDLinedef
|
|||
int id;
|
||||
int args[5];
|
||||
double alpha;
|
||||
DWORD flags;
|
||||
DWORD activation;
|
||||
uint32_t flags;
|
||||
uint32_t activation;
|
||||
};
|
||||
|
||||
|
||||
|
@ -117,24 +117,24 @@ struct EDSector
|
|||
{
|
||||
int recordnum;
|
||||
|
||||
DWORD flags;
|
||||
DWORD flagsRemove;
|
||||
DWORD flagsAdd;
|
||||
uint32_t flags;
|
||||
uint32_t flagsRemove;
|
||||
uint32_t flagsAdd;
|
||||
|
||||
int damageamount;
|
||||
int damageinterval;
|
||||
FNameNoInit damagetype;
|
||||
BYTE leaky;
|
||||
BYTE leakyadd;
|
||||
BYTE leakyremove;
|
||||
uint8_t leaky;
|
||||
uint8_t leakyadd;
|
||||
uint8_t leakyremove;
|
||||
int floorterrain;
|
||||
int ceilingterrain;
|
||||
|
||||
DWORD color;
|
||||
uint32_t color;
|
||||
|
||||
DWORD damageflags;
|
||||
DWORD damageflagsAdd;
|
||||
DWORD damageflagsRemove;
|
||||
uint32_t damageflags;
|
||||
uint32_t damageflagsAdd;
|
||||
uint32_t damageflagsRemove;
|
||||
|
||||
bool flagsSet;
|
||||
bool damageflagsSet;
|
||||
|
@ -143,7 +143,7 @@ struct EDSector
|
|||
// colormaptop//bottom cannot be used because ZDoom has no corresponding properties.
|
||||
double xoffs[2], yoffs[2];
|
||||
DAngle angle[2];
|
||||
DWORD portalflags[2];
|
||||
uint32_t portalflags[2];
|
||||
double Overlayalpha[2];
|
||||
};
|
||||
|
||||
|
@ -222,8 +222,8 @@ static void parseLinedef(FScanner &sc)
|
|||
else if (sc.Compare("extflags"))
|
||||
{
|
||||
// these are needed to build the proper activation mask out of the possible flags which do not match ZDoom 1:1.
|
||||
DWORD actmethod = 0;
|
||||
DWORD acttype = 0;
|
||||
uint32_t actmethod = 0;
|
||||
uint32_t acttype = 0;
|
||||
do
|
||||
{
|
||||
sc.CheckString("=");
|
||||
|
@ -291,7 +291,7 @@ static void parseSector(FScanner &sc)
|
|||
}
|
||||
else if (sc.Compare("flags"))
|
||||
{
|
||||
DWORD *flagvar = NULL;
|
||||
uint32_t *flagvar = NULL;
|
||||
if (sc.CheckString("."))
|
||||
{
|
||||
sc.MustGetString();
|
||||
|
@ -348,8 +348,8 @@ static void parseSector(FScanner &sc)
|
|||
}
|
||||
else if (sc.Compare("damageflags"))
|
||||
{
|
||||
DWORD *flagvar = NULL;
|
||||
BYTE *leakvar = NULL;
|
||||
uint32_t *flagvar = NULL;
|
||||
uint8_t *leakvar = NULL;
|
||||
if (sc.CheckString("."))
|
||||
{
|
||||
sc.MustGetString();
|
||||
|
@ -449,7 +449,7 @@ static void parseSector(FScanner &sc)
|
|||
sc.MustGetString();
|
||||
// Eternity is based on SMMU and uses colormaps differently than all other ports.
|
||||
// The only solution here is to convert the colormap to an RGB value and set it as the sector's color.
|
||||
DWORD cmap = R_ColormapNumForName(sc.String);
|
||||
uint32_t cmap = R_ColormapNumForName(sc.String);
|
||||
if (cmap != 0)
|
||||
{
|
||||
sec.color = R_BlendForColormap(cmap) & 0xff000000;
|
||||
|
@ -700,7 +700,7 @@ void ProcessEDLinedef(line_t *ld, int recordnum)
|
|||
ld->special = 0;
|
||||
return;
|
||||
}
|
||||
const DWORD fmask = ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY | ML_ADDTRANS | ML_BLOCKEVERYTHING | ML_ZONEBOUNDARY | ML_CLIP_MIDTEX;
|
||||
const uint32_t fmask = ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY | ML_ADDTRANS | ML_BLOCKEVERYTHING | ML_ZONEBOUNDARY | ML_CLIP_MIDTEX;
|
||||
ld->special = eld->special;
|
||||
ld->activation = eld->activation;
|
||||
ld->flags = (ld->flags&~fmask) | eld->flags;
|
||||
|
@ -719,11 +719,11 @@ void ProcessEDSector(sector_t *sec, int recordnum)
|
|||
}
|
||||
|
||||
// In ZDoom the regular and the damage flags are part of the same flag word so we need to do some masking.
|
||||
const DWORD flagmask = SECF_SECRET | SECF_WASSECRET | SECF_FRICTION | SECF_PUSH | SECF_SILENT | SECF_SILENTMOVE;
|
||||
const uint32_t flagmask = SECF_SECRET | SECF_WASSECRET | SECF_FRICTION | SECF_PUSH | SECF_SILENT | SECF_SILENTMOVE;
|
||||
if (esec->flagsSet) sec->Flags = (sec->Flags & ~flagmask);
|
||||
sec->Flags = (sec->Flags | esec->flags | esec->flagsAdd) & ~esec->flagsRemove;
|
||||
|
||||
BYTE leak = 0;
|
||||
uint8_t leak = 0;
|
||||
if (esec->damageflagsSet) sec->Flags = (sec->Flags & ~SECF_DAMAGEFLAGS);
|
||||
else leak = sec->leakydamage >= 256 ? 2 : sec->leakydamage >= 5 ? 1 : 0;
|
||||
sec->Flags = (sec->Flags | esec->damageflags | esec->damageflagsAdd) & ~esec->damageflagsRemove;
|
||||
|
@ -740,7 +740,7 @@ void ProcessEDSector(sector_t *sec, int recordnum)
|
|||
|
||||
if (esec->colorSet) sec->SetColor(RPART(esec->color), GPART(esec->color), BPART(esec->color), 0);
|
||||
|
||||
const DWORD pflagmask = PLANEF_DISABLED | PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_BLOCKSOUND | PLANEF_ADDITIVE;
|
||||
const uint32_t pflagmask = PLANEF_DISABLED | PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_BLOCKSOUND | PLANEF_ADDITIVE;
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
sec->SetXOffset(i, esec->xoffs[i]);
|
||||
|
|
60
src/files.h
60
src/files.h
|
@ -13,33 +13,33 @@ public:
|
|||
virtual ~FileReaderBase() {}
|
||||
virtual long Read (void *buffer, long len) = 0;
|
||||
|
||||
FileReaderBase &operator>> (BYTE &v)
|
||||
FileReaderBase &operator>> (uint8_t &v)
|
||||
{
|
||||
Read (&v, 1);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderBase &operator>> (SBYTE &v)
|
||||
FileReaderBase &operator>> (int8_t &v)
|
||||
{
|
||||
Read (&v, 1);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderBase &operator>> (WORD &v)
|
||||
FileReaderBase &operator>> (uint16_t &v)
|
||||
{
|
||||
Read (&v, 2);
|
||||
v = LittleShort(v);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderBase &operator>> (SWORD &v)
|
||||
FileReaderBase &operator>> (int16_t &v)
|
||||
{
|
||||
Read (&v, 2);
|
||||
v = LittleShort(v);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderBase &operator>> (DWORD &v)
|
||||
FileReaderBase &operator>> (uint32_t &v)
|
||||
{
|
||||
Read (&v, 4);
|
||||
v = LittleLong(v);
|
||||
|
@ -79,33 +79,33 @@ public:
|
|||
FILE *GetFile () const { return File; }
|
||||
virtual const char *GetBuffer() const { return NULL; }
|
||||
|
||||
FileReader &operator>> (BYTE &v)
|
||||
FileReader &operator>> (uint8_t &v)
|
||||
{
|
||||
Read (&v, 1);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReader &operator>> (SBYTE &v)
|
||||
FileReader &operator>> (int8_t &v)
|
||||
{
|
||||
Read (&v, 1);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReader &operator>> (WORD &v)
|
||||
FileReader &operator>> (uint16_t &v)
|
||||
{
|
||||
Read (&v, 2);
|
||||
v = LittleShort(v);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReader &operator>> (SWORD &v)
|
||||
FileReader &operator>> (int16_t &v)
|
||||
{
|
||||
Read (&v, 2);
|
||||
v = LittleShort(v);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReader &operator>> (DWORD &v)
|
||||
FileReader &operator>> (uint32_t &v)
|
||||
{
|
||||
Read (&v, 4);
|
||||
v = LittleLong(v);
|
||||
|
@ -138,33 +138,33 @@ public:
|
|||
|
||||
virtual long Read (void *buffer, long len);
|
||||
|
||||
FileReaderZ &operator>> (BYTE &v)
|
||||
FileReaderZ &operator>> (uint8_t &v)
|
||||
{
|
||||
Read (&v, 1);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderZ &operator>> (SBYTE &v)
|
||||
FileReaderZ &operator>> (int8_t &v)
|
||||
{
|
||||
Read (&v, 1);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderZ &operator>> (WORD &v)
|
||||
FileReaderZ &operator>> (uint16_t &v)
|
||||
{
|
||||
Read (&v, 2);
|
||||
v = LittleShort(v);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderZ &operator>> (SWORD &v)
|
||||
FileReaderZ &operator>> (int16_t &v)
|
||||
{
|
||||
Read (&v, 2);
|
||||
v = LittleShort(v);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderZ &operator>> (DWORD &v)
|
||||
FileReaderZ &operator>> (uint32_t &v)
|
||||
{
|
||||
Read (&v, 4);
|
||||
v = LittleLong(v);
|
||||
|
@ -184,7 +184,7 @@ private:
|
|||
FileReader &File;
|
||||
bool SawEOF;
|
||||
z_stream Stream;
|
||||
BYTE InBuff[BUFF_SIZE];
|
||||
uint8_t InBuff[BUFF_SIZE];
|
||||
|
||||
void FillBuffer ();
|
||||
|
||||
|
@ -200,33 +200,33 @@ public:
|
|||
|
||||
long Read (void *buffer, long len);
|
||||
|
||||
FileReaderBZ2 &operator>> (BYTE &v)
|
||||
FileReaderBZ2 &operator>> (uint8_t &v)
|
||||
{
|
||||
Read (&v, 1);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderBZ2 &operator>> (SBYTE &v)
|
||||
FileReaderBZ2 &operator>> (int8_t &v)
|
||||
{
|
||||
Read (&v, 1);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderBZ2 &operator>> (WORD &v)
|
||||
FileReaderBZ2 &operator>> (uint16_t &v)
|
||||
{
|
||||
Read (&v, 2);
|
||||
v = LittleShort(v);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderBZ2 &operator>> (SWORD &v)
|
||||
FileReaderBZ2 &operator>> (int16_t &v)
|
||||
{
|
||||
Read (&v, 2);
|
||||
v = LittleShort(v);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderBZ2 &operator>> (DWORD &v)
|
||||
FileReaderBZ2 &operator>> (uint32_t &v)
|
||||
{
|
||||
Read (&v, 4);
|
||||
v = LittleLong(v);
|
||||
|
@ -246,7 +246,7 @@ private:
|
|||
FileReader &File;
|
||||
bool SawEOF;
|
||||
bz_stream Stream;
|
||||
BYTE InBuff[BUFF_SIZE];
|
||||
uint8_t InBuff[BUFF_SIZE];
|
||||
|
||||
void FillBuffer ();
|
||||
|
||||
|
@ -264,33 +264,33 @@ public:
|
|||
|
||||
long Read (void *buffer, long len);
|
||||
|
||||
FileReaderLZMA &operator>> (BYTE &v)
|
||||
FileReaderLZMA &operator>> (uint8_t &v)
|
||||
{
|
||||
Read (&v, 1);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderLZMA &operator>> (SBYTE &v)
|
||||
FileReaderLZMA &operator>> (int8_t &v)
|
||||
{
|
||||
Read (&v, 1);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderLZMA &operator>> (WORD &v)
|
||||
FileReaderLZMA &operator>> (uint16_t &v)
|
||||
{
|
||||
Read (&v, 2);
|
||||
v = LittleShort(v);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderLZMA &operator>> (SWORD &v)
|
||||
FileReaderLZMA &operator>> (int16_t &v)
|
||||
{
|
||||
Read (&v, 2);
|
||||
v = LittleShort(v);
|
||||
return *this;
|
||||
}
|
||||
|
||||
FileReaderLZMA &operator>> (DWORD &v)
|
||||
FileReaderLZMA &operator>> (uint32_t &v)
|
||||
{
|
||||
Read (&v, 4);
|
||||
v = LittleLong(v);
|
||||
|
@ -313,7 +313,7 @@ private:
|
|||
size_t Size;
|
||||
size_t InPos, InSize;
|
||||
size_t OutProcessed;
|
||||
BYTE InBuff[BUFF_SIZE];
|
||||
uint8_t InBuff[BUFF_SIZE];
|
||||
|
||||
void FillBuffer ();
|
||||
|
||||
|
@ -347,12 +347,12 @@ public:
|
|||
virtual long Read (void *buffer, long len);
|
||||
virtual char *Gets(char *strbuf, int len);
|
||||
virtual const char *GetBuffer() const { return (char*)&buf[0]; }
|
||||
TArray<BYTE> &GetArray() { return buf; }
|
||||
TArray<uint8_t> &GetArray() { return buf; }
|
||||
|
||||
void UpdateLength() { Length = buf.Size(); }
|
||||
|
||||
protected:
|
||||
TArray<BYTE> buf;
|
||||
TArray<uint8_t> buf;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -1218,7 +1218,7 @@ void FParser::SF_ObjFlag(void)
|
|||
|
||||
if(mo && flagnum<26) // nullptr check
|
||||
{
|
||||
DWORD tempflags = mo->flags;
|
||||
uint32_t tempflags = mo->flags;
|
||||
|
||||
// remove old bit
|
||||
tempflags &= ~(1 << flagnum);
|
||||
|
@ -1953,7 +1953,7 @@ void FParser::SF_SectorColormap(void)
|
|||
|
||||
if (t_argv[1].type==svt_string)
|
||||
{
|
||||
DWORD cm = R_ColormapNumForName(t_argv[1].value.s);
|
||||
uint32_t cm = R_ColormapNumForName(t_argv[1].value.s);
|
||||
|
||||
FSSectorTagIterator itr(tagnum);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
|
@ -3257,7 +3257,7 @@ void FParser::SF_SpawnMissile()
|
|||
|
||||
void FParser::SF_MapThingNumExist()
|
||||
{
|
||||
TArray<TObjPtr<AActor> > &SpawnedThings = DFraggleThinker::ActiveThinker->SpawnedThings;
|
||||
auto &SpawnedThings = DFraggleThinker::ActiveThinker->SpawnedThings;
|
||||
|
||||
int intval;
|
||||
|
||||
|
@ -3295,7 +3295,7 @@ void FParser::SF_MapThingNumExist()
|
|||
|
||||
void FParser::SF_MapThings()
|
||||
{
|
||||
TArray<TObjPtr<AActor> > &SpawnedThings = DFraggleThinker::ActiveThinker->SpawnedThings;
|
||||
auto &SpawnedThings = DFraggleThinker::ActiveThinker->SpawnedThings;
|
||||
|
||||
t_return.type = svt_int;
|
||||
t_return.value.i = SpawnedThings.Size();
|
||||
|
|
|
@ -375,7 +375,7 @@ void T_AddSpawnedThing(AActor * ac)
|
|||
{
|
||||
if (DFraggleThinker::ActiveThinker)
|
||||
{
|
||||
TArray<TObjPtr<AActor> > &SpawnedThings = DFraggleThinker::ActiveThinker->SpawnedThings;
|
||||
auto &SpawnedThings = DFraggleThinker::ActiveThinker->SpawnedThings;
|
||||
SpawnedThings.Push(GC::ReadBarrier(ac));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -388,7 +388,7 @@ IMPLEMENT_POINTERS_START(DFraggleThinker)
|
|||
IMPLEMENT_POINTER(LevelScript)
|
||||
IMPLEMENT_POINTERS_END
|
||||
|
||||
TObjPtr<DFraggleThinker> DFraggleThinker::ActiveThinker;
|
||||
TObjPtr<DFraggleThinker*> DFraggleThinker::ActiveThinker;
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -174,11 +174,11 @@ struct DFsVariable : public DObject
|
|||
|
||||
public:
|
||||
FString Name;
|
||||
TObjPtr<DFsVariable> next; // for hashing
|
||||
TObjPtr<DFsVariable*> next; // for hashing
|
||||
|
||||
int type; // svt_string or svt_int: same as in svalue_t
|
||||
FString string;
|
||||
TObjPtr<AActor> actor;
|
||||
TObjPtr<AActor*> actor;
|
||||
|
||||
union value_t
|
||||
{
|
||||
|
@ -241,7 +241,7 @@ public:
|
|||
int start_index;
|
||||
int end_index;
|
||||
int loop_index;
|
||||
TObjPtr<DFsSection> next; // for hashing
|
||||
TObjPtr<DFsSection*> next; // for hashing
|
||||
|
||||
DFsSection()
|
||||
{
|
||||
|
@ -320,27 +320,27 @@ public:
|
|||
|
||||
// {} sections
|
||||
|
||||
TObjPtr<DFsSection> sections[SECTIONSLOTS];
|
||||
TObjPtr<DFsSection*> sections[SECTIONSLOTS];
|
||||
|
||||
// variables:
|
||||
|
||||
TObjPtr<DFsVariable> variables[VARIABLESLOTS];
|
||||
TObjPtr<DFsVariable*> variables[VARIABLESLOTS];
|
||||
|
||||
// ptr to the parent script
|
||||
// the parent script is the script above this level
|
||||
// eg. individual linetrigger scripts are children
|
||||
// of the levelscript, which is a child of the
|
||||
// global_script
|
||||
TObjPtr<DFsScript> parent;
|
||||
TObjPtr<DFsScript*> parent;
|
||||
|
||||
// haleyjd: 8-17
|
||||
// child scripts.
|
||||
// levelscript holds ptrs to all of the level's scripts
|
||||
// here.
|
||||
TObjPtr<DFsScript> children[MAXSCRIPTS];
|
||||
TObjPtr<DFsScript*> children[MAXSCRIPTS];
|
||||
|
||||
|
||||
TObjPtr<AActor> trigger; // object which triggered this script
|
||||
TObjPtr<AActor*> trigger; // object which triggered this script
|
||||
|
||||
bool lastiftrue; // haleyjd: whether last "if" statement was
|
||||
// true or false
|
||||
|
@ -665,7 +665,7 @@ public:
|
|||
void OnDestroy() override;
|
||||
void Serialize(FSerializer &arc);
|
||||
|
||||
TObjPtr<DFsScript> script;
|
||||
TObjPtr<DFsScript*> script;
|
||||
|
||||
// where we are
|
||||
int save_point;
|
||||
|
@ -674,10 +674,10 @@ public:
|
|||
int wait_data; // data for wait: tagnum, counter, script number etc
|
||||
|
||||
// saved variables
|
||||
TObjPtr<DFsVariable> variables[VARIABLESLOTS];
|
||||
TObjPtr<DFsVariable*> variables[VARIABLESLOTS];
|
||||
|
||||
TObjPtr<DRunningScript> prev, next; // for chain
|
||||
TObjPtr<AActor> trigger;
|
||||
TObjPtr<DRunningScript*> prev, next; // for chain
|
||||
TObjPtr<AActor*> trigger;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -691,9 +691,9 @@ class DFraggleThinker : public DThinker
|
|||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
|
||||
TObjPtr<DFsScript> LevelScript;
|
||||
TObjPtr<DRunningScript> RunningScripts;
|
||||
TArray<TObjPtr<AActor> > SpawnedThings;
|
||||
TObjPtr<DFsScript*> LevelScript;
|
||||
TObjPtr<DRunningScript*> RunningScripts;
|
||||
TArray<TObjPtr<AActor*> > SpawnedThings;
|
||||
bool nocheckposition;
|
||||
bool setcolormaterial;
|
||||
|
||||
|
@ -708,7 +708,7 @@ public:
|
|||
bool wait_finished(DRunningScript *script);
|
||||
void AddRunningScript(DRunningScript *runscr);
|
||||
|
||||
static TObjPtr<DFraggleThinker> ActiveThinker;
|
||||
static TObjPtr<DFraggleThinker*> ActiveThinker;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
@ -153,7 +153,7 @@ AActor* actorvalue(const svalue_t &svalue)
|
|||
}
|
||||
else
|
||||
{
|
||||
TArray<TObjPtr<AActor> > &SpawnedThings = DFraggleThinker::ActiveThinker->SpawnedThings;
|
||||
auto &SpawnedThings = DFraggleThinker::ActiveThinker->SpawnedThings;
|
||||
// this requires some creativity. We use the intvalue
|
||||
// as the thing number of a thing in the level.
|
||||
intval = intvalue(svalue);
|
||||
|
|
|
@ -180,13 +180,13 @@ bool demorecording;
|
|||
bool demoplayback;
|
||||
bool demonew; // [RH] Only used around G_InitNew for demos
|
||||
int demover;
|
||||
BYTE* demobuffer;
|
||||
BYTE* demo_p;
|
||||
BYTE* democompspot;
|
||||
BYTE* demobodyspot;
|
||||
uint8_t* demobuffer;
|
||||
uint8_t* demo_p;
|
||||
uint8_t* democompspot;
|
||||
uint8_t* demobodyspot;
|
||||
size_t maxdemosize;
|
||||
BYTE* zdemformend; // end of FORM ZDEM chunk
|
||||
BYTE* zdembodyend; // end of ZDEM BODY chunk
|
||||
uint8_t* zdemformend; // end of FORM ZDEM chunk
|
||||
uint8_t* zdembodyend; // end of ZDEM BODY chunk
|
||||
bool singledemo; // quit after playing a demo from cmdline
|
||||
|
||||
bool precache = true; // if true, load all graphics at start
|
||||
|
@ -1162,7 +1162,7 @@ void G_Ticker ()
|
|||
|
||||
// [RH] Include some random seeds and player stuff in the consistancy
|
||||
// check, not just the player's x position like BOOM.
|
||||
DWORD rngsum = FRandom::StaticSumSeeds ();
|
||||
uint32_t rngsum = FRandom::StaticSumSeeds ();
|
||||
|
||||
//Added by MC: For some of that bot stuff. The main bot function.
|
||||
bglobal.Main ();
|
||||
|
@ -1211,7 +1211,7 @@ void G_Ticker ()
|
|||
}
|
||||
if (players[i].mo)
|
||||
{
|
||||
DWORD sum = rngsum + int((players[i].mo->X() + players[i].mo->Y() + players[i].mo->Z())*257) + players[i].mo->Angles.Yaw.BAMs() + players[i].mo->Angles.Pitch.BAMs();
|
||||
uint32_t sum = rngsum + int((players[i].mo->X() + players[i].mo->Y() + players[i].mo->Z())*257) + players[i].mo->Angles.Yaw.BAMs() + players[i].mo->Angles.Pitch.BAMs();
|
||||
sum ^= players[i].health;
|
||||
consistancy[i][buf] = sum;
|
||||
}
|
||||
|
@ -1394,7 +1394,7 @@ void G_PlayerReborn (int player)
|
|||
int itemcount;
|
||||
int secretcount;
|
||||
int chasecam;
|
||||
BYTE currclass;
|
||||
uint8_t currclass;
|
||||
userinfo_t userinfo; // [RH] Save userinfo
|
||||
APlayerPawn *actor;
|
||||
PClassActor *cls;
|
||||
|
@ -2034,11 +2034,11 @@ void G_DoLoadGame ()
|
|||
arc("importantcvars", cvar);
|
||||
if (!cvar.IsEmpty())
|
||||
{
|
||||
BYTE *vars_p = (BYTE *)cvar.GetChars();
|
||||
uint8_t *vars_p = (uint8_t *)cvar.GetChars();
|
||||
C_ReadCVars(&vars_p);
|
||||
}
|
||||
|
||||
DWORD time[2] = { 1,0 };
|
||||
uint32_t time[2] = { 1,0 };
|
||||
|
||||
arc("ticrate", time[0])
|
||||
("leveltime", time[1]);
|
||||
|
@ -2206,7 +2206,7 @@ static void PutSaveComment (FSerializer &arc)
|
|||
{
|
||||
char comment[256];
|
||||
const char *readableTime;
|
||||
WORD len;
|
||||
uint16_t len;
|
||||
int levelTime;
|
||||
|
||||
// Get the current date and time
|
||||
|
@ -2222,7 +2222,7 @@ static void PutSaveComment (FSerializer &arc)
|
|||
// Get level name
|
||||
//strcpy (comment, level.level_name);
|
||||
mysnprintf(comment, countof(comment), "%s - %s", level.MapName.GetChars(), level.LevelName.GetChars());
|
||||
len = (WORD)strlen (comment);
|
||||
len = (uint16_t)strlen (comment);
|
||||
comment[len] = '\n';
|
||||
|
||||
// Append elapsed time
|
||||
|
@ -2429,7 +2429,7 @@ void G_ReadDemoTiccmd (ticcmd_t *cmd, int player)
|
|||
|
||||
case DEM_DROPPLAYER:
|
||||
{
|
||||
BYTE i = ReadByte (&demo_p);
|
||||
uint8_t i = ReadByte (&demo_p);
|
||||
if (i < MAXPLAYERS)
|
||||
{
|
||||
playeringame[i] = false;
|
||||
|
@ -2451,11 +2451,11 @@ CCMD (stop)
|
|||
stoprecording = true;
|
||||
}
|
||||
|
||||
extern BYTE *lenspot;
|
||||
extern uint8_t *lenspot;
|
||||
|
||||
void G_WriteDemoTiccmd (ticcmd_t *cmd, int player, int buf)
|
||||
{
|
||||
BYTE *specdata;
|
||||
uint8_t *specdata;
|
||||
int speclen;
|
||||
|
||||
if (stoprecording)
|
||||
|
@ -2488,7 +2488,7 @@ void G_WriteDemoTiccmd (ticcmd_t *cmd, int player, int buf)
|
|||
ptrdiff_t body = demobodyspot - demobuffer;
|
||||
// [RH] Allocate more space for the demo
|
||||
maxdemosize += 0x20000;
|
||||
demobuffer = (BYTE *)M_Realloc (demobuffer, maxdemosize);
|
||||
demobuffer = (uint8_t *)M_Realloc (demobuffer, maxdemosize);
|
||||
demo_p = demobuffer + pos;
|
||||
lenspot = demobuffer + spot;
|
||||
democompspot = demobuffer + comp;
|
||||
|
@ -2508,7 +2508,7 @@ void G_RecordDemo (const char* name)
|
|||
FixPathSeperator (demoname);
|
||||
DefaultExtension (demoname, ".lmp");
|
||||
maxdemosize = 0x20000;
|
||||
demobuffer = (BYTE *)M_Malloc (maxdemosize);
|
||||
demobuffer = (uint8_t *)M_Malloc (maxdemosize);
|
||||
demorecording = true;
|
||||
}
|
||||
|
||||
|
@ -2549,7 +2549,7 @@ void G_BeginRecording (const char *startmap)
|
|||
if (playeringame[i])
|
||||
{
|
||||
StartChunk (UINF_ID, &demo_p);
|
||||
WriteByte ((BYTE)i, &demo_p);
|
||||
WriteByte ((uint8_t)i, &demo_p);
|
||||
D_WriteUserInfoStrings (i, &demo_p);
|
||||
FinishChunk (&demo_p);
|
||||
}
|
||||
|
@ -2635,7 +2635,7 @@ bool G_ProcessIFFDemo (FString &mapname)
|
|||
int numPlayers = 0;
|
||||
int id, len, i;
|
||||
uLong uncompSize = 0;
|
||||
BYTE *nextchunk;
|
||||
uint8_t *nextchunk;
|
||||
|
||||
demoplayback = true;
|
||||
|
||||
|
@ -2763,7 +2763,7 @@ bool G_ProcessIFFDemo (FString &mapname)
|
|||
|
||||
if (uncompSize > 0)
|
||||
{
|
||||
BYTE *uncompressed = (BYTE*)M_Malloc(uncompSize);
|
||||
uint8_t *uncompressed = (uint8_t*)M_Malloc(uncompSize);
|
||||
int r = uncompress (uncompressed, &uncompSize, demo_p, uLong(zdembodyend - demo_p));
|
||||
if (r != Z_OK)
|
||||
{
|
||||
|
@ -2791,7 +2791,7 @@ void G_DoPlayDemo (void)
|
|||
if (demolump >= 0)
|
||||
{
|
||||
int demolen = Wads.LumpLength (demolump);
|
||||
demobuffer = (BYTE *)M_Malloc(demolen);
|
||||
demobuffer = (uint8_t *)M_Malloc(demolen);
|
||||
Wads.ReadLump (demolump, demobuffer);
|
||||
}
|
||||
else
|
||||
|
@ -2937,7 +2937,7 @@ bool G_CheckDemoStatus (void)
|
|||
|
||||
if (demorecording)
|
||||
{
|
||||
BYTE *formlen;
|
||||
uint8_t *formlen;
|
||||
|
||||
WriteByte (DEM_STOP, &demo_p);
|
||||
|
||||
|
|
|
@ -85,7 +85,7 @@ public:
|
|||
AInventory *PrevInv(); // Returns the previous item with IF_INVBAR set.
|
||||
AInventory *NextInv(); // Returns the next item with IF_INVBAR set.
|
||||
|
||||
TObjPtr<AActor> Owner; // Who owns this item? NULL if it's still a pickup.
|
||||
TObjPtr<AActor*> Owner; // Who owns this item? NULL if it's still a pickup.
|
||||
int Amount; // Amount of item this instance has
|
||||
int MaxAmount; // Max amount of item this instance can have
|
||||
int InterHubAmount; // Amount of item that can be kept between hubs or levels
|
||||
|
|
|
@ -1487,7 +1487,7 @@ static int ntoh_cmp(const void *a, const void *b)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void P_WriteDemoWeaponsChunk(BYTE **demo)
|
||||
void P_WriteDemoWeaponsChunk(uint8_t **demo)
|
||||
{
|
||||
WriteWord(Weapons_ntoh.Size(), demo);
|
||||
for (unsigned int i = 1; i < Weapons_ntoh.Size(); ++i)
|
||||
|
@ -1505,7 +1505,7 @@ void P_WriteDemoWeaponsChunk(BYTE **demo)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void P_ReadDemoWeaponsChunk(BYTE **demo)
|
||||
void P_ReadDemoWeaponsChunk(uint8_t **demo)
|
||||
{
|
||||
int count, i;
|
||||
PClassActor *type;
|
||||
|
@ -1570,7 +1570,7 @@ void Net_WriteWeapon(PClassActor *type)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
PClassActor *Net_ReadWeapon(BYTE **stream)
|
||||
PClassActor *Net_ReadWeapon(uint8_t **stream)
|
||||
{
|
||||
int index;
|
||||
|
||||
|
|
|
@ -79,11 +79,11 @@ struct FWeaponSlots
|
|||
|
||||
void P_PlaybackKeyConfWeapons(FWeaponSlots *slots);
|
||||
void Net_WriteWeapon(PClassActor *type);
|
||||
PClassActor *Net_ReadWeapon(BYTE **stream);
|
||||
PClassActor *Net_ReadWeapon(uint8_t **stream);
|
||||
|
||||
void P_SetupWeapons_ntohton();
|
||||
void P_WriteDemoWeaponsChunk(BYTE **demo);
|
||||
void P_ReadDemoWeaponsChunk(BYTE **demo);
|
||||
void P_WriteDemoWeaponsChunk(uint8_t **demo);
|
||||
void P_ReadDemoWeaponsChunk(uint8_t **demo);
|
||||
|
||||
|
||||
class AWeapon : public AStateProvider
|
||||
|
@ -91,7 +91,7 @@ class AWeapon : public AStateProvider
|
|||
DECLARE_CLASS(AWeapon, AStateProvider)
|
||||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
DWORD WeaponFlags;
|
||||
uint32_t WeaponFlags;
|
||||
PClassActor *AmmoType1, *AmmoType2; // Types of ammo used by this weapon
|
||||
int AmmoGive1, AmmoGive2; // Amount of each ammo to get when picking up weapon
|
||||
int MinAmmo1, MinAmmo2; // Minimum ammo needed to switch to this weapon
|
||||
|
@ -113,8 +113,8 @@ public:
|
|||
int SlotPriority;
|
||||
|
||||
// In-inventory instance variables
|
||||
TObjPtr<AInventory> Ammo1, Ammo2;
|
||||
TObjPtr<AWeapon> SisterWeapon;
|
||||
TObjPtr<AInventory*> Ammo1, Ammo2;
|
||||
TObjPtr<AWeapon*> SisterWeapon;
|
||||
float FOVScale;
|
||||
int Crosshair; // 0 to use player's crosshair
|
||||
bool GivenAsMorphWeapon;
|
||||
|
|
|
@ -230,7 +230,7 @@ enum ELevelFlags : unsigned int
|
|||
struct FSpecialAction
|
||||
{
|
||||
FName Type; // this is initialized before the actors...
|
||||
BYTE Action;
|
||||
uint8_t Action;
|
||||
int Args[5]; // must allow 16 bit tags for 666 & 667!
|
||||
};
|
||||
|
||||
|
@ -288,35 +288,35 @@ struct level_info_t
|
|||
int cluster;
|
||||
int partime;
|
||||
int sucktime;
|
||||
DWORD flags;
|
||||
DWORD flags2;
|
||||
DWORD flags3;
|
||||
uint32_t flags;
|
||||
uint32_t flags2;
|
||||
uint32_t flags3;
|
||||
|
||||
FString Music;
|
||||
FString LevelName;
|
||||
SBYTE WallVertLight, WallHorizLight;
|
||||
int8_t WallVertLight, WallHorizLight;
|
||||
int musicorder;
|
||||
FCompressedBuffer Snapshot;
|
||||
TArray<acsdefered_t> deferred;
|
||||
float skyspeed1;
|
||||
float skyspeed2;
|
||||
DWORD fadeto;
|
||||
DWORD outsidefog;
|
||||
uint32_t fadeto;
|
||||
uint32_t outsidefog;
|
||||
int cdtrack;
|
||||
unsigned int cdid;
|
||||
double gravity;
|
||||
double aircontrol;
|
||||
int WarpTrans;
|
||||
int airsupply;
|
||||
DWORD compatflags, compatflags2;
|
||||
DWORD compatmask, compatmask2;
|
||||
uint32_t compatflags, compatflags2;
|
||||
uint32_t compatmask, compatmask2;
|
||||
FString Translator; // for converting Doom-format linedef and sector types.
|
||||
int DefaultEnvironment; // Default sound environment for the map.
|
||||
FName Intermission;
|
||||
FName deathsequence;
|
||||
FName slideshow;
|
||||
DWORD hazardcolor;
|
||||
DWORD hazardflash;
|
||||
uint32_t hazardcolor;
|
||||
uint32_t hazardflash;
|
||||
|
||||
// Redirection: If any player is carrying the specified item, then
|
||||
// you go to the RedirectMap instead of this one.
|
||||
|
|
|
@ -8,7 +8,7 @@ struct FLevelLocals
|
|||
void Tick ();
|
||||
void AddScroller (int secnum);
|
||||
|
||||
BYTE md5[16]; // for savegame validation. If the MD5 does not match the savegame won't be loaded.
|
||||
uint8_t md5[16]; // for savegame validation. If the MD5 does not match the savegame won't be loaded.
|
||||
int time; // time in the hub
|
||||
int maptime; // time in the map
|
||||
int totaltime; // time in the game
|
||||
|
@ -36,15 +36,15 @@ struct FLevelLocals
|
|||
TArray<FSectorPortal> sectorPortals;
|
||||
|
||||
|
||||
DWORD flags;
|
||||
DWORD flags2;
|
||||
DWORD flags3;
|
||||
uint32_t flags;
|
||||
uint32_t flags2;
|
||||
uint32_t flags3;
|
||||
|
||||
DWORD fadeto; // The color the palette fades to (usually black)
|
||||
DWORD outsidefog; // The fog for sectors with sky ceilings
|
||||
uint32_t fadeto; // The color the palette fades to (usually black)
|
||||
uint32_t outsidefog; // The fog for sectors with sky ceilings
|
||||
|
||||
DWORD hazardcolor; // what color strife hazard blends the screen color as
|
||||
DWORD hazardflash; // what color strife hazard flashes the screen color as
|
||||
uint32_t hazardcolor; // what color strife hazard blends the screen color as
|
||||
uint32_t hazardflash; // what color strife hazard flashes the screen color as
|
||||
|
||||
FString Music;
|
||||
int musicorder;
|
||||
|
@ -73,8 +73,8 @@ struct FLevelLocals
|
|||
|
||||
TArray<DVector2> Scrolls; // NULL if no DScrollers in this level
|
||||
|
||||
SBYTE WallVertLight; // Light diffs for vert/horiz walls
|
||||
SBYTE WallHorizLight;
|
||||
int8_t WallVertLight; // Light diffs for vert/horiz walls
|
||||
int8_t WallHorizLight;
|
||||
|
||||
bool FromSnapshot; // The current map was restored from a snapshot
|
||||
|
||||
|
|
|
@ -965,14 +965,14 @@ DEFINE_MAP_OPTION(vertwallshade, true)
|
|||
{
|
||||
parse.ParseAssign();
|
||||
parse.sc.MustGetNumber();
|
||||
info->WallVertLight = (SBYTE)clamp (parse.sc.Number / 2, -128, 127);
|
||||
info->WallVertLight = (int8_t)clamp (parse.sc.Number / 2, -128, 127);
|
||||
}
|
||||
|
||||
DEFINE_MAP_OPTION(horizwallshade, true)
|
||||
{
|
||||
parse.ParseAssign();
|
||||
parse.sc.MustGetNumber();
|
||||
info->WallHorizLight = (SBYTE)clamp (parse.sc.Number / 2, -128, 127);
|
||||
info->WallHorizLight = (int8_t)clamp (parse.sc.Number / 2, -128, 127);
|
||||
}
|
||||
|
||||
DEFINE_MAP_OPTION(gravity, true)
|
||||
|
@ -1243,7 +1243,7 @@ struct MapInfoFlagHandler
|
|||
{
|
||||
const char *name;
|
||||
EMIType type;
|
||||
DWORD data1, data2;
|
||||
uint32_t data1, data2;
|
||||
}
|
||||
MapFlagHandlers[] =
|
||||
{
|
||||
|
|
|
@ -86,8 +86,8 @@ public:
|
|||
DCorpsePointer (AActor *ptr);
|
||||
void OnDestroy() override;
|
||||
void Serialize(FSerializer &arc);
|
||||
TObjPtr<AActor> Corpse;
|
||||
DWORD Count; // Only the first corpse pointer's count is valid.
|
||||
TObjPtr<AActor*> Corpse;
|
||||
uint32_t Count; // Only the first corpse pointer's count is valid.
|
||||
private:
|
||||
DCorpsePointer () {}
|
||||
};
|
||||
|
@ -104,7 +104,7 @@ CUSTOM_CVAR(Int, sv_corpsequeuesize, 64, CVAR_ARCHIVE|CVAR_SERVERINFO)
|
|||
{
|
||||
TThinkerIterator<DCorpsePointer> iterator (STAT_CORPSEPOINTER);
|
||||
DCorpsePointer *first = iterator.Next ();
|
||||
while (first != NULL && first->Count > (DWORD)self)
|
||||
while (first != NULL && first->Count > (uint32_t)self)
|
||||
{
|
||||
DCorpsePointer *next = iterator.Next ();
|
||||
first->Destroy ();
|
||||
|
@ -126,7 +126,7 @@ DCorpsePointer::DCorpsePointer (AActor *ptr)
|
|||
|
||||
if (first != this)
|
||||
{
|
||||
if (first->Count >= (DWORD)sv_corpsequeuesize)
|
||||
if (first->Count >= (uint32_t)sv_corpsequeuesize)
|
||||
{
|
||||
DCorpsePointer *next = iterator.Next ();
|
||||
first->Destroy ();
|
||||
|
|
|
@ -173,7 +173,7 @@ void DBaseDecal::GetXY (side_t *wall, double &ox, double &oy) const
|
|||
oy = v1->fY() + LeftDistance * dy;
|
||||
}
|
||||
|
||||
void DBaseDecal::SetShade (DWORD rgb)
|
||||
void DBaseDecal::SetShade (uint32_t rgb)
|
||||
{
|
||||
PalEntry *entry = (PalEntry *)&rgb;
|
||||
AlphaColor = rgb | (ColorMatcher.Pick (entry->r, entry->g, entry->b) << 24);
|
||||
|
|
|
@ -58,7 +58,7 @@ void DLightningThinker::LightningFlash ()
|
|||
{
|
||||
int i, j;
|
||||
sector_t *tempSec;
|
||||
BYTE flashLight;
|
||||
uint8_t flashLight;
|
||||
|
||||
if (LightningFlashCount)
|
||||
{
|
||||
|
|
|
@ -28,7 +28,7 @@ public:
|
|||
void OnDestroy() override;
|
||||
FTextureID StickToWall(side_t *wall, double x, double y, F3DFloor * ffloor);
|
||||
double GetRealZ (const side_t *wall) const;
|
||||
void SetShade (DWORD rgb);
|
||||
void SetShade (uint32_t rgb);
|
||||
void SetShade (int r, int g, int b);
|
||||
void Spread (const FDecalTemplate *tpl, side_t *wall, double x, double y, double z, F3DFloor * ffloor);
|
||||
void GetXY (side_t *side, double &x, double &y) const;
|
||||
|
@ -39,10 +39,10 @@ public:
|
|||
double Z;
|
||||
double ScaleX, ScaleY;
|
||||
double Alpha;
|
||||
DWORD AlphaColor;
|
||||
uint32_t AlphaColor;
|
||||
int Translation;
|
||||
FTextureID PicNum;
|
||||
DWORD RenderFlags;
|
||||
uint32_t RenderFlags;
|
||||
FRenderStyle RenderStyle;
|
||||
side_t *Side;
|
||||
sector_t *Sector;
|
||||
|
@ -95,7 +95,7 @@ protected:
|
|||
float Blends[2][4];
|
||||
int TotalTics;
|
||||
int StartTic;
|
||||
TObjPtr<AActor> ForWho;
|
||||
TObjPtr<AActor*> ForWho;
|
||||
|
||||
void SetBlend (float time);
|
||||
DFlashFader ();
|
||||
|
@ -131,7 +131,7 @@ public:
|
|||
|
||||
void Serialize(FSerializer &arc);
|
||||
void Tick ();
|
||||
TObjPtr<AActor> m_Spot;
|
||||
TObjPtr<AActor*> m_Spot;
|
||||
double m_TremorRadius, m_DamageRadius;
|
||||
int m_Countdown;
|
||||
int m_CountdownStart;
|
||||
|
@ -164,7 +164,7 @@ public:
|
|||
void Die (AActor *source, AActor *inflictor, int dmgflags);
|
||||
void OnDestroy() override;
|
||||
|
||||
TObjPtr<AActor> UnmorphedMe;
|
||||
TObjPtr<AActor*> UnmorphedMe;
|
||||
int UnmorphTime, MorphStyle;
|
||||
PClassActor *MorphExitFlash;
|
||||
ActorFlags FlagsSave;
|
||||
|
|
|
@ -46,7 +46,7 @@ static FRandom pr_spawnmace ("SpawnMace");
|
|||
|
||||
IMPLEMENT_CLASS(DSpotState, false, false)
|
||||
IMPLEMENT_CLASS(ASpecialSpot, false, false)
|
||||
TObjPtr<DSpotState> DSpotState::SpotState;
|
||||
TObjPtr<DSpotState*> DSpotState::SpotState;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
|
|
|
@ -21,7 +21,7 @@ struct FSpotList;
|
|||
class DSpotState : public DThinker
|
||||
{
|
||||
DECLARE_CLASS(DSpotState, DThinker)
|
||||
static TObjPtr<DSpotState> SpotState;
|
||||
static TObjPtr<DSpotState*> SpotState;
|
||||
TArray<FSpotList> SpotLists;
|
||||
|
||||
public:
|
||||
|
|
|
@ -281,7 +281,7 @@ void DHUDMessage::ResetText (const char *text)
|
|||
V_FreeBrokenLines (Lines);
|
||||
}
|
||||
|
||||
Lines = V_BreakLines (Font, NoWrap ? INT_MAX : width, (BYTE *)text);
|
||||
Lines = V_BreakLines (Font, NoWrap ? INT_MAX : width, (uint8_t *)text);
|
||||
|
||||
NumLines = 0;
|
||||
Width = 0;
|
||||
|
|
|
@ -670,7 +670,7 @@ static int DrawAmmo(player_t *CPlayer, int x, int y)
|
|||
// Weapons List
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
FTextureID GetInventoryIcon(AInventory *item, DWORD flags, bool *applyscale=NULL) // This function is also used by SBARINFO
|
||||
FTextureID GetInventoryIcon(AInventory *item, uint32_t flags, bool *applyscale=NULL) // This function is also used by SBARINFO
|
||||
{
|
||||
FTextureID picnum, AltIcon = item->AltHUDIcon;
|
||||
FState * state=NULL, *ReadyState;
|
||||
|
|
|
@ -559,7 +559,7 @@ int FSkillInfo::GetTextColor() const
|
|||
{
|
||||
return CR_UNTRANSLATED;
|
||||
}
|
||||
const BYTE *cp = (const BYTE *)TextColor.GetChars();
|
||||
const uint8_t *cp = (const uint8_t *)TextColor.GetChars();
|
||||
int color = V_ParseFontColor(cp, 0, 0);
|
||||
if (color == CR_UNDEFINED)
|
||||
{
|
||||
|
|
|
@ -133,8 +133,8 @@ protected:
|
|||
DHUDMessage () : SourceText(NULL) {}
|
||||
|
||||
private:
|
||||
TObjPtr<DHUDMessage> Next;
|
||||
DWORD SBarID;
|
||||
TObjPtr<DHUDMessage*> Next;
|
||||
uint32_t SBarID;
|
||||
char *SourceText;
|
||||
|
||||
friend class DBaseStatusBar;
|
||||
|
@ -225,11 +225,11 @@ struct FMugShotFrame
|
|||
|
||||
struct FMugShotState
|
||||
{
|
||||
BYTE bUsesLevels:1;
|
||||
BYTE bHealth2:1; // Health level is the 2nd character from the end.
|
||||
BYTE bHealthSpecial:1; // Like health2 only the 2nd frame gets the normal health type.
|
||||
BYTE bDirectional:1; // Faces direction of damage.
|
||||
BYTE bFinished:1;
|
||||
uint8_t bUsesLevels:1;
|
||||
uint8_t bHealth2:1; // Health level is the 2nd character from the end.
|
||||
uint8_t bHealthSpecial:1; // Like health2 only the 2nd frame gets the normal health type.
|
||||
uint8_t bDirectional:1; // Faces direction of damage.
|
||||
uint8_t bFinished:1;
|
||||
|
||||
unsigned int Position;
|
||||
int Time;
|
||||
|
@ -415,7 +415,7 @@ private:
|
|||
void DrawConsistancy () const;
|
||||
void DrawWaiting () const;
|
||||
|
||||
TObjPtr<DHUDMessage> Messages[NUM_HUDMSGLAYERS];
|
||||
TObjPtr<DHUDMessage*> Messages[NUM_HUDMSGLAYERS];
|
||||
bool ShowLog;
|
||||
};
|
||||
|
||||
|
@ -433,7 +433,7 @@ void ST_LoadCrosshair(bool alwaysload=false);
|
|||
void ST_Clear();
|
||||
extern FTexture *CrosshairImage;
|
||||
|
||||
FTextureID GetInventoryIcon(AInventory *item, DWORD flags, bool *applyscale);
|
||||
FTextureID GetInventoryIcon(AInventory *item, uint32_t flags, bool *applyscale);
|
||||
|
||||
enum DI_Flags
|
||||
{
|
||||
|
|
|
@ -189,9 +189,9 @@ class SBarInfoCommand
|
|||
if (!sc.CheckToken(TK_Null)) sc.MustGetToken(TK_Identifier);
|
||||
EColorRange returnVal = CR_UNTRANSLATED;
|
||||
FString namedTranslation; //we must send in "[translation]"
|
||||
const BYTE *trans_ptr;
|
||||
const uint8_t *trans_ptr;
|
||||
namedTranslation.Format("[%s]", sc.String);
|
||||
trans_ptr = (const BYTE *)(&namedTranslation[0]);
|
||||
trans_ptr = (const uint8_t *)(&namedTranslation[0]);
|
||||
if((returnVal = V_ParseFontColor(trans_ptr, CR_UNTRANSLATED, CR_UNTRANSLATED)) == CR_UNDEFINED)
|
||||
{
|
||||
sc.ScriptError("Missing definition for color %s.", sc.String);
|
||||
|
@ -1379,7 +1379,7 @@ public:
|
|||
double xScale = 1.0;
|
||||
double yScale = 1.0;
|
||||
|
||||
const BYTE* str = (const BYTE*) cstring;
|
||||
const uint8_t* str = (const uint8_t*) cstring;
|
||||
const EColorRange boldTranslation = EColorRange(translation ? translation - 1 : NumTextColors - 1);
|
||||
int fontcolor = translation;
|
||||
|
||||
|
|
|
@ -344,7 +344,7 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
|
|||
int maxheight;
|
||||
double spawnScaleX;
|
||||
double spawnScaleY;
|
||||
DWORD flags;
|
||||
uint32_t flags;
|
||||
bool applyscale; //Set remotely from from GetInventoryIcon when selected sprite comes from Spawn state
|
||||
// I'm using imgx/imgy here so that I can inherit drawimage with drawnumber for some commands.
|
||||
SBarInfoCoordinate imgx;
|
||||
|
@ -2132,7 +2132,7 @@ class CommandDrawShader : public SBarInfoCommand
|
|||
DummySpan[1].TopOffset = 0;
|
||||
DummySpan[1].Length = 0;
|
||||
}
|
||||
const BYTE *GetColumn(unsigned int column, const Span **spans_out)
|
||||
const uint8_t *GetColumn(unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (spans_out != NULL)
|
||||
{
|
||||
|
@ -2140,10 +2140,10 @@ class CommandDrawShader : public SBarInfoCommand
|
|||
}
|
||||
return Pixels + ((column & WidthMask) << HeightBits);
|
||||
}
|
||||
const BYTE *GetPixels() { return Pixels; }
|
||||
const uint8_t *GetPixels() { return Pixels; }
|
||||
void Unload() {}
|
||||
private:
|
||||
BYTE Pixels[512];
|
||||
uint8_t Pixels[512];
|
||||
Span DummySpan[2];
|
||||
};
|
||||
|
||||
|
|
|
@ -403,7 +403,7 @@ void DBaseStatusBar::Tick ()
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DBaseStatusBar::AttachMessage (DHUDMessage *msg, DWORD id, int layer)
|
||||
void DBaseStatusBar::AttachMessage (DHUDMessage *msg, uint32_t id, int layer)
|
||||
{
|
||||
DHUDMessage *old = NULL;
|
||||
DHUDMessage **prev;
|
||||
|
@ -471,7 +471,7 @@ DHUDMessage *DBaseStatusBar::DetachMessage (DHUDMessage *msg)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
DHUDMessage *DBaseStatusBar::DetachMessage (DWORD id)
|
||||
DHUDMessage *DBaseStatusBar::DetachMessage (uint32_t id)
|
||||
{
|
||||
for (size_t i = 0; i < countof(Messages); ++i)
|
||||
{
|
||||
|
@ -597,10 +597,10 @@ void DBaseStatusBar::RefreshBackground () const
|
|||
|
||||
void DBaseStatusBar::DrawCrosshair ()
|
||||
{
|
||||
static DWORD prevcolor = 0xffffffff;
|
||||
static uint32_t prevcolor = 0xffffffff;
|
||||
static int palettecolor = 0;
|
||||
|
||||
DWORD color;
|
||||
uint32_t color;
|
||||
double size;
|
||||
int w, h;
|
||||
|
||||
|
|
|
@ -488,7 +488,7 @@ void FGameConfigFile::ReadNetVars ()
|
|||
|
||||
// Read cvars from a cvar section of the ini. Flags are the flags to give
|
||||
// to newly-created cvars that were not already defined.
|
||||
void FGameConfigFile::ReadCVars (DWORD flags)
|
||||
void FGameConfigFile::ReadCVars (uint32_t flags)
|
||||
{
|
||||
const char *key, *value;
|
||||
FBaseCVar *cvar;
|
||||
|
|
|
@ -63,7 +63,7 @@ protected:
|
|||
|
||||
private:
|
||||
void SetRavenDefaults (bool isHexen);
|
||||
void ReadCVars (DWORD flags);
|
||||
void ReadCVars (uint32_t flags);
|
||||
|
||||
bool bModSetup;
|
||||
|
||||
|
|
16
src/gi.h
16
src/gi.h
|
@ -55,8 +55,8 @@ extern const char *GameNames[17];
|
|||
|
||||
struct staticgameborder_t
|
||||
{
|
||||
BYTE offset;
|
||||
BYTE size;
|
||||
uint8_t offset;
|
||||
uint8_t size;
|
||||
char tl[8];
|
||||
char t[8];
|
||||
char tr[8];
|
||||
|
@ -69,8 +69,8 @@ struct staticgameborder_t
|
|||
|
||||
struct gameborder_t
|
||||
{
|
||||
BYTE offset;
|
||||
BYTE size;
|
||||
uint8_t offset;
|
||||
uint8_t size;
|
||||
FString tl;
|
||||
FString t;
|
||||
FString tr;
|
||||
|
@ -147,19 +147,19 @@ struct gameinfo_t
|
|||
double telefogheight;
|
||||
int defKickback;
|
||||
FString translator;
|
||||
DWORD defaultbloodcolor;
|
||||
DWORD defaultbloodparticlecolor;
|
||||
uint32_t defaultbloodcolor;
|
||||
uint32_t defaultbloodparticlecolor;
|
||||
FName backpacktype;
|
||||
FString statusbar;
|
||||
FString intermissionMusic;
|
||||
int intermissionOrder;
|
||||
FString CursorPic;
|
||||
DWORD dimcolor;
|
||||
uint32_t dimcolor;
|
||||
float dimamount;
|
||||
int definventorymaxamount;
|
||||
int defaultrespawntime;
|
||||
int defaultdropstyle;
|
||||
DWORD pickupcolor;
|
||||
uint32_t pickupcolor;
|
||||
TArray<FString> quitmessages;
|
||||
FName mTitleColor;
|
||||
FName mFontColor;
|
||||
|
|
|
@ -319,7 +319,7 @@ DEFINE_MAP_OPTION(lightmode, false)
|
|||
FGLROptions *opt = info->GetOptData<FGLROptions>("gl_renderer");
|
||||
parse.ParseAssign();
|
||||
parse.sc.MustGetNumber();
|
||||
opt->lightmode = BYTE(parse.sc.Number);
|
||||
opt->lightmode = uint8_t(parse.sc.Number);
|
||||
}
|
||||
|
||||
DEFINE_MAP_OPTION(nocoloredspritelighting, false)
|
||||
|
|
|
@ -331,7 +331,7 @@ void FDMDModel::BuildVertexBuffer()
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void FDMDModel::AddSkins(BYTE *hitlist)
|
||||
void FDMDModel::AddSkins(uint8_t *hitlist)
|
||||
{
|
||||
for (int i = 0; i < info.numSkins; i++)
|
||||
{
|
||||
|
|
|
@ -265,7 +265,7 @@ void OpenGLFrameBuffer::DoSetGamma()
|
|||
bool useHWGamma = m_supportsGamma && ((vid_hwgamma == 0) || (vid_hwgamma == 2 && IsFullscreen()));
|
||||
if (useHWGamma)
|
||||
{
|
||||
WORD gammaTable[768];
|
||||
uint16_t gammaTable[768];
|
||||
|
||||
// This formula is taken from Doomsday
|
||||
float gamma = clamp<float>(Gamma, 0.1f, 4.f);
|
||||
|
@ -281,7 +281,7 @@ void OpenGLFrameBuffer::DoSetGamma()
|
|||
val += bright * 128;
|
||||
if(gamma != 1) val = pow(val, invgamma) / norm;
|
||||
|
||||
gammaTable[i] = gammaTable[i + 256] = gammaTable[i + 512] = (WORD)clamp<double>(val*256, 0, 0xffff);
|
||||
gammaTable[i] = gammaTable[i + 256] = gammaTable[i + 512] = (uint16_t)clamp<double>(val*256, 0, 0xffff);
|
||||
}
|
||||
SetGammaTable(gammaTable);
|
||||
|
||||
|
|
|
@ -29,8 +29,8 @@ class player_t;
|
|||
//
|
||||
// Globally visible constants.
|
||||
//
|
||||
#define HU_FONTSTART BYTE('!') // the first font characters
|
||||
#define HU_FONTEND BYTE('\377') // the last font characters
|
||||
#define HU_FONTSTART uint8_t('!') // the first font characters
|
||||
#define HU_FONTEND uint8_t('\377') // the last font characters
|
||||
|
||||
// Calculate # of glyphs in font.
|
||||
#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
|
||||
|
|
|
@ -99,7 +99,7 @@ typedef int socklen_t;
|
|||
static u_short DOOMPORT = (IPPORT_USERRESERVED + 29);
|
||||
static SOCKET mysocket = INVALID_SOCKET;
|
||||
static sockaddr_in sendaddress[MAXNETNODES];
|
||||
static BYTE sendplayer[MAXNETNODES];
|
||||
static uint8_t sendplayer[MAXNETNODES];
|
||||
|
||||
#ifdef __WIN32__
|
||||
const char *neterror (void);
|
||||
|
@ -125,24 +125,24 @@ enum
|
|||
|
||||
struct PreGamePacket
|
||||
{
|
||||
BYTE Fake;
|
||||
BYTE Message;
|
||||
BYTE NumNodes;
|
||||
uint8_t Fake;
|
||||
uint8_t Message;
|
||||
uint8_t NumNodes;
|
||||
union
|
||||
{
|
||||
BYTE ConsoleNum;
|
||||
BYTE NumPresent;
|
||||
uint8_t ConsoleNum;
|
||||
uint8_t NumPresent;
|
||||
};
|
||||
struct
|
||||
{
|
||||
DWORD address;
|
||||
WORD port;
|
||||
BYTE player;
|
||||
BYTE pad;
|
||||
uint32_t address;
|
||||
uint16_t port;
|
||||
uint8_t player;
|
||||
uint8_t pad;
|
||||
} machines[MAXNETNODES];
|
||||
};
|
||||
|
||||
BYTE TransmitBuffer[TRANSMIT_SIZE];
|
||||
uint8_t TransmitBuffer[TRANSMIT_SIZE];
|
||||
|
||||
//
|
||||
// UDPsocket
|
||||
|
@ -452,7 +452,7 @@ void StartNetwork (bool autoPort)
|
|||
|
||||
void SendAbort (void)
|
||||
{
|
||||
BYTE dis[2] = { PRE_FAKE, PRE_DISCONNECT };
|
||||
uint8_t dis[2] = { PRE_FAKE, PRE_DISCONNECT };
|
||||
int i, j;
|
||||
|
||||
if (doomcom.numnodes > 1)
|
||||
|
@ -515,7 +515,7 @@ bool Host_CheckForConnects (void *userdata)
|
|||
{
|
||||
if (node == -1)
|
||||
{
|
||||
const BYTE *s_addr_bytes = (const BYTE *)&from->sin_addr;
|
||||
const uint8_t *s_addr_bytes = (const uint8_t *)&from->sin_addr;
|
||||
StartScreen->NetMessage ("Got extra connect from %d.%d.%d.%d:%d",
|
||||
s_addr_bytes[0], s_addr_bytes[1], s_addr_bytes[2], s_addr_bytes[3],
|
||||
from->sin_port);
|
||||
|
|
16
src/info.h
16
src/info.h
|
@ -119,8 +119,8 @@ struct FState
|
|||
uint8_t Frame;
|
||||
uint8_t UseFlags;
|
||||
uint8_t DefineFlags; // Unused byte so let's use it during state creation.
|
||||
int32_t Misc1; // Was changed to SBYTE, reverted to long for MBF compat
|
||||
int32_t Misc2; // Was changed to BYTE, reverted to long for MBF compat
|
||||
int32_t Misc1; // Was changed to int8_t, reverted to long for MBF compat
|
||||
int32_t Misc2; // Was changed to uint8_t, reverted to long for MBF compat
|
||||
public:
|
||||
inline int GetFrame() const
|
||||
{
|
||||
|
@ -170,7 +170,7 @@ public:
|
|||
{
|
||||
return NextState;
|
||||
}
|
||||
inline void SetFrame(BYTE frame)
|
||||
inline void SetFrame(uint8_t frame)
|
||||
{
|
||||
Frame = frame - 'A';
|
||||
}
|
||||
|
@ -253,7 +253,7 @@ public:
|
|||
|
||||
virtual size_t PointerSubstitution(DObject *oldclass, DObject *newclass);
|
||||
void BuildDefaults();
|
||||
void ApplyDefaults(BYTE *defaults);
|
||||
void ApplyDefaults(uint8_t *defaults);
|
||||
void RegisterIDs();
|
||||
void SetDamageFactor(FName type, double factor);
|
||||
void SetPainChance(FName type, int chance);
|
||||
|
@ -279,11 +279,11 @@ public:
|
|||
PClassActor *Replacement;
|
||||
PClassActor *Replacee;
|
||||
int NumOwnedStates;
|
||||
BYTE GameFilter;
|
||||
uint8_t GameFilter;
|
||||
uint8_t DefaultStateUsage; // state flag defaults for blocks without a qualifier.
|
||||
WORD SpawnID;
|
||||
WORD ConversationID;
|
||||
SWORD DoomEdNum;
|
||||
uint16_t SpawnID;
|
||||
uint16_t ConversationID;
|
||||
int16_t DoomEdNum;
|
||||
FStateLabels *StateList;
|
||||
DmgFactors *DamageFactors;
|
||||
PainChanceList *PainChances;
|
||||
|
|
|
@ -124,12 +124,12 @@ void DIntermissionScreen::Init(FIntermissionAction *desc, bool first)
|
|||
if (desc->mPalette.IsNotEmpty() && (lumpnum = Wads.CheckNumForFullName(desc->mPalette, true)) > 0)
|
||||
{
|
||||
PalEntry *palette;
|
||||
const BYTE *orgpal;
|
||||
const uint8_t *orgpal;
|
||||
FMemLump lump;
|
||||
int i;
|
||||
|
||||
lump = Wads.ReadLump (lumpnum);
|
||||
orgpal = (BYTE *)lump.GetMem();
|
||||
orgpal = (uint8_t *)lump.GetMem();
|
||||
palette = screen->GetPalette ();
|
||||
for (i = 256; i > 0; i--, orgpal += 3)
|
||||
{
|
||||
|
@ -721,7 +721,7 @@ void DIntermissionScreenScroller::Drawer ()
|
|||
|
||||
DIntermissionController *DIntermissionController::CurrentIntermission;
|
||||
|
||||
DIntermissionController::DIntermissionController(FIntermissionDescriptor *Desc, bool DeleteDesc, BYTE state)
|
||||
DIntermissionController::DIntermissionController(FIntermissionDescriptor *Desc, bool DeleteDesc, uint8_t state)
|
||||
{
|
||||
mDesc = Desc;
|
||||
mDeleteDesc = DeleteDesc;
|
||||
|
@ -883,7 +883,7 @@ void DIntermissionController::OnDestroy ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, BYTE state)
|
||||
void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, uint8_t state)
|
||||
{
|
||||
if (DIntermissionController::CurrentIntermission != NULL)
|
||||
{
|
||||
|
@ -907,7 +907,7 @@ void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, BYTE stat
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void F_StartIntermission(FName seq, BYTE state)
|
||||
void F_StartIntermission(FName seq, uint8_t state)
|
||||
{
|
||||
FIntermissionDescriptor **pdesc = IntermissionDescriptors.CheckKey(seq);
|
||||
if (pdesc != NULL)
|
||||
|
|
|
@ -31,15 +31,15 @@ struct FIIntermissionPatch
|
|||
|
||||
struct FCastSound
|
||||
{
|
||||
BYTE mSequence;
|
||||
BYTE mIndex;
|
||||
uint8_t mSequence;
|
||||
uint8_t mIndex;
|
||||
FString mSound;
|
||||
};
|
||||
|
||||
struct FICastSound
|
||||
{
|
||||
BYTE mSequence;
|
||||
BYTE mIndex;
|
||||
uint8_t mSequence;
|
||||
uint8_t mIndex;
|
||||
FSoundID mSound;
|
||||
};
|
||||
|
||||
|
@ -285,11 +285,11 @@ class DIntermissionController : public DObject
|
|||
HAS_OBJECT_POINTERS
|
||||
|
||||
FIntermissionDescriptor *mDesc;
|
||||
TObjPtr<DIntermissionScreen> mScreen;
|
||||
TObjPtr<DIntermissionScreen*> mScreen;
|
||||
bool mDeleteDesc;
|
||||
bool mFirst;
|
||||
bool mAdvance, mSentAdvance;
|
||||
BYTE mGameState;
|
||||
uint8_t mGameState;
|
||||
int mIndex;
|
||||
|
||||
bool NextPage();
|
||||
|
@ -297,7 +297,7 @@ class DIntermissionController : public DObject
|
|||
public:
|
||||
static DIntermissionController *CurrentIntermission;
|
||||
|
||||
DIntermissionController(FIntermissionDescriptor *mDesc = NULL, bool mDeleteDesc = false, BYTE state = FSTATE_ChangingLevel);
|
||||
DIntermissionController(FIntermissionDescriptor *mDesc = NULL, bool mDeleteDesc = false, uint8_t state = FSTATE_ChangingLevel);
|
||||
bool Responder (event_t *ev);
|
||||
void Ticker ();
|
||||
void Drawer ();
|
||||
|
@ -311,8 +311,8 @@ public:
|
|||
bool F_Responder (event_t* ev);
|
||||
void F_Ticker ();
|
||||
void F_Drawer ();
|
||||
void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, BYTE state);
|
||||
void F_StartIntermission(FName desc, BYTE state);
|
||||
void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, uint8_t state);
|
||||
void F_StartIntermission(FName desc, uint8_t state);
|
||||
void F_EndFinale ();
|
||||
void F_AdvanceIntermission();
|
||||
|
||||
|
|
|
@ -382,10 +382,10 @@ bool FIntermissionActionCast::ParseKey(FScanner &sc)
|
|||
FCastSound *cs = &mCastSounds[mCastSounds.Reserve(1)];
|
||||
sc.MustGetToken('=');
|
||||
sc.MustGetToken(TK_StringConst);
|
||||
cs->mSequence = (BYTE)sc.MatchString(seqs);
|
||||
cs->mSequence = (uint8_t)sc.MatchString(seqs);
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
cs->mIndex = (BYTE)sc.Number;
|
||||
cs->mIndex = (uint8_t)sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_StringConst);
|
||||
cs->mSound = sc.String;
|
||||
|
@ -573,7 +573,7 @@ void FMapInfoParser::ParseIntermission()
|
|||
|
||||
struct EndSequence
|
||||
{
|
||||
SBYTE EndType;
|
||||
int8_t EndType;
|
||||
bool MusicLooping;
|
||||
bool PlayTheEnd;
|
||||
FString PicName;
|
||||
|
|
|
@ -352,7 +352,7 @@ void cht_DoCheat (player_t *player, int cheat)
|
|||
player->mo->SetState (player->mo->SpawnState);
|
||||
if (!(player->mo->flags2 & MF2_DONTTRANSLATE))
|
||||
{
|
||||
player->mo->Translation = TRANSLATION(TRANSLATION_Players, BYTE(player-players));
|
||||
player->mo->Translation = TRANSLATION(TRANSLATION_Players, uint8_t(player-players));
|
||||
}
|
||||
if (player->ReadyWeapon != nullptr)
|
||||
{
|
||||
|
@ -628,7 +628,7 @@ class DSuicider : public DThinker
|
|||
DECLARE_CLASS(DSuicider, DThinker)
|
||||
HAS_OBJECT_POINTERS;
|
||||
public:
|
||||
TObjPtr<APlayerPawn> Pawn;
|
||||
TObjPtr<APlayerPawn*> Pawn;
|
||||
|
||||
void Tick()
|
||||
{
|
||||
|
|
|
@ -37,16 +37,16 @@
|
|||
|
||||
// zlib includes some CRC32 stuff, so just use that
|
||||
|
||||
inline const DWORD *GetCRCTable () { return (const DWORD *)get_crc_table(); }
|
||||
inline DWORD CalcCRC32 (const BYTE *buf, unsigned int len)
|
||||
inline const uint32_t *GetCRCTable () { return (const uint32_t *)get_crc_table(); }
|
||||
inline uint32_t CalcCRC32 (const uint8_t *buf, unsigned int len)
|
||||
{
|
||||
return crc32 (0, buf, len);
|
||||
}
|
||||
inline DWORD AddCRC32 (DWORD crc, const BYTE *buf, unsigned int len)
|
||||
inline uint32_t AddCRC32 (uint32_t crc, const uint8_t *buf, unsigned int len)
|
||||
{
|
||||
return crc32 (crc, buf, len);
|
||||
}
|
||||
inline DWORD CRC1 (DWORD crc, const BYTE c, const DWORD *crcTable)
|
||||
inline uint32_t CRC1 (uint32_t crc, const uint8_t c, const uint32_t *crcTable)
|
||||
{
|
||||
return crcTable[(crc & 0xff) ^ c] ^ (crc >> 8);
|
||||
}
|
||||
|
|
|
@ -70,9 +70,9 @@ __forceinline int32_t DivScale6(int32_t a, int32_t b) { return (int32_t)(((int64
|
|||
__forceinline int32_t DivScale21(int32_t a, int32_t b) { return (int32_t)(((int64_t)a << 21) / b); } // only used by R_DrawVoxel
|
||||
__forceinline int32_t DivScale30(int32_t a, int32_t b) { return (int32_t)(((int64_t)a << 30) / b); } // only used once in the node builder
|
||||
|
||||
__forceinline void fillshort(void *buff, unsigned int count, WORD clear)
|
||||
__forceinline void fillshort(void *buff, unsigned int count, uint16_t clear)
|
||||
{
|
||||
SWORD *b2 = (SWORD *)buff;
|
||||
int16_t *b2 = (int16_t *)buff;
|
||||
for (unsigned int i = 0; i != count; ++i)
|
||||
{
|
||||
b2[i] = clear;
|
||||
|
|
|
@ -35,7 +35,7 @@ CUSTOM_CVAR(Bool, use_joystick, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINI
|
|||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
||||
// Bits 0 is X+, 1 is X-, 2 is Y+, and 3 is Y-.
|
||||
static BYTE JoyAngleButtons[8] = { 1, 1+4, 4, 2+4, 2, 2+8, 8, 1+8 };
|
||||
static uint8_t JoyAngleButtons[8] = { 1, 1+4, 4, 2+4, 2, 2+8, 8, 1+8 };
|
||||
|
||||
// CODE --------------------------------------------------------------------
|
||||
|
||||
|
@ -182,9 +182,9 @@ void M_SaveJoystickConfig(IJoystickConfig *joy)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
double Joy_RemoveDeadZone(double axisval, double deadzone, BYTE *buttons)
|
||||
double Joy_RemoveDeadZone(double axisval, double deadzone, uint8_t *buttons)
|
||||
{
|
||||
BYTE butt;
|
||||
uint8_t butt;
|
||||
|
||||
// Cancel out deadzone.
|
||||
if (fabs(axisval) < deadzone)
|
||||
|
|
|
@ -54,7 +54,7 @@ void M_SaveJoystickConfig(IJoystickConfig *joy);
|
|||
void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base);
|
||||
void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, const int *keys);
|
||||
int Joy_XYAxesToButtons(double x, double y);
|
||||
double Joy_RemoveDeadZone(double axisval, double deadzone, BYTE *buttons);
|
||||
double Joy_RemoveDeadZone(double axisval, double deadzone, uint8_t *buttons);
|
||||
|
||||
// These ought to be provided by a system-specific i_input.cpp.
|
||||
void I_GetAxes(float axes[NUM_JOYAXIS]);
|
||||
|
|
|
@ -114,11 +114,11 @@ bool M_WriteFile (char const *name, void *source, int length)
|
|||
//
|
||||
// M_ReadFile
|
||||
//
|
||||
int M_ReadFile (char const *name, BYTE **buffer)
|
||||
int M_ReadFile (char const *name, uint8_t **buffer)
|
||||
{
|
||||
int handle, count, length;
|
||||
struct stat fileinfo;
|
||||
BYTE *buf;
|
||||
uint8_t *buf;
|
||||
|
||||
handle = open (name, O_RDONLY | O_BINARY, 0666);
|
||||
if (handle == -1)
|
||||
|
@ -127,7 +127,7 @@ int M_ReadFile (char const *name, BYTE **buffer)
|
|||
if (stat (name,&fileinfo) == -1)
|
||||
I_Error ("Couldn't read file %s", name);
|
||||
length = fileinfo.st_size;
|
||||
buf = new BYTE[length];
|
||||
buf = new uint8_t[length];
|
||||
count = read (handle, buf, length);
|
||||
close (handle);
|
||||
|
||||
|
@ -141,11 +141,11 @@ int M_ReadFile (char const *name, BYTE **buffer)
|
|||
//
|
||||
// M_ReadFile (same as above but use malloc instead of new to allocate the buffer.)
|
||||
//
|
||||
int M_ReadFileMalloc (char const *name, BYTE **buffer)
|
||||
int M_ReadFileMalloc (char const *name, uint8_t **buffer)
|
||||
{
|
||||
int handle, count, length;
|
||||
struct stat fileinfo;
|
||||
BYTE *buf;
|
||||
uint8_t *buf;
|
||||
|
||||
handle = open (name, O_RDONLY | O_BINARY, 0666);
|
||||
if (handle == -1)
|
||||
|
@ -154,7 +154,7 @@ int M_ReadFileMalloc (char const *name, BYTE **buffer)
|
|||
if (stat (name,&fileinfo) == -1)
|
||||
I_Error ("Couldn't read file %s", name);
|
||||
length = fileinfo.st_size;
|
||||
buf = (BYTE*)M_Malloc(length);
|
||||
buf = (uint8_t*)M_Malloc(length);
|
||||
count = read (handle, buf, length);
|
||||
close (handle);
|
||||
|
||||
|
@ -459,15 +459,15 @@ inline void putc(unsigned char chr, FileWriter *file)
|
|||
//
|
||||
// WritePCXfile
|
||||
//
|
||||
void WritePCXfile (FileWriter *file, const BYTE *buffer, const PalEntry *palette,
|
||||
void WritePCXfile (FileWriter *file, const uint8_t *buffer, const PalEntry *palette,
|
||||
ESSType color_type, int width, int height, int pitch)
|
||||
{
|
||||
BYTE temprow[MAXWIDTH * 3];
|
||||
const BYTE *data;
|
||||
uint8_t temprow[MAXWIDTH * 3];
|
||||
const uint8_t *data;
|
||||
int x, y;
|
||||
int runlen;
|
||||
int bytes_per_row_minus_one;
|
||||
BYTE color;
|
||||
uint8_t color;
|
||||
pcx_t pcx;
|
||||
|
||||
pcx.manufacturer = 10; // PCX id
|
||||
|
@ -600,7 +600,7 @@ void WritePCXfile (FileWriter *file, const BYTE *buffer, const PalEntry *palette
|
|||
//
|
||||
// WritePNGfile
|
||||
//
|
||||
void WritePNGfile (FileWriter *file, const BYTE *buffer, const PalEntry *palette,
|
||||
void WritePNGfile (FileWriter *file, const uint8_t *buffer, const PalEntry *palette,
|
||||
ESSType color_type, int width, int height, int pitch)
|
||||
{
|
||||
char software[100];
|
||||
|
@ -703,7 +703,7 @@ void M_ScreenShot (const char *filename)
|
|||
}
|
||||
|
||||
// save the screenshot
|
||||
const BYTE *buffer;
|
||||
const uint8_t *buffer;
|
||||
int pitch;
|
||||
ESSType color_type;
|
||||
|
||||
|
|
|
@ -33,8 +33,8 @@ class FIWadManager;
|
|||
extern FGameConfigFile *GameConfig;
|
||||
|
||||
bool M_WriteFile (char const *name, void *source, int length);
|
||||
int M_ReadFile (char const *name, BYTE **buffer);
|
||||
int M_ReadFileMalloc (char const *name, BYTE **buffer);
|
||||
int M_ReadFile (char const *name, uint8_t **buffer);
|
||||
int M_ReadFileMalloc (char const *name, uint8_t **buffer);
|
||||
void M_FindResponseFile (void);
|
||||
|
||||
// [RH] M_ScreenShot now accepts a filename parameter.
|
||||
|
|
126
src/m_png.cpp
126
src/m_png.cpp
|
@ -66,13 +66,13 @@
|
|||
|
||||
struct IHDR
|
||||
{
|
||||
DWORD Width;
|
||||
DWORD Height;
|
||||
BYTE BitDepth;
|
||||
BYTE ColorType;
|
||||
BYTE Compression;
|
||||
BYTE Filter;
|
||||
BYTE Interlace;
|
||||
uint32_t Width;
|
||||
uint32_t Height;
|
||||
uint8_t BitDepth;
|
||||
uint8_t ColorType;
|
||||
uint8_t Compression;
|
||||
uint8_t Filter;
|
||||
uint8_t Interlace;
|
||||
};
|
||||
|
||||
PNGHandle::PNGHandle (FILE *file) : File(0), bDeleteFilePtr(true), ChunkPt(0)
|
||||
|
@ -99,11 +99,11 @@ PNGHandle::~PNGHandle ()
|
|||
|
||||
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
||||
|
||||
static inline void MakeChunk (void *where, DWORD type, size_t len);
|
||||
static inline void StuffPalette (const PalEntry *from, BYTE *to);
|
||||
static bool WriteIDAT (FileWriter *file, const BYTE *data, int len);
|
||||
static void UnfilterRow (int width, BYTE *dest, BYTE *stream, BYTE *prev, int bpp);
|
||||
static void UnpackPixels (int width, int bytesPerRow, int bitdepth, const BYTE *rowin, BYTE *rowout, bool grayscale);
|
||||
static inline void MakeChunk (void *where, uint32_t type, size_t len);
|
||||
static inline void StuffPalette (const PalEntry *from, uint8_t *to);
|
||||
static bool WriteIDAT (FileWriter *file, const uint8_t *data, int len);
|
||||
static void UnfilterRow (int width, uint8_t *dest, uint8_t *stream, uint8_t *prev, int bpp);
|
||||
static void UnpackPixels (int width, int bytesPerRow, int bitdepth, const uint8_t *rowin, uint8_t *rowout, bool grayscale);
|
||||
|
||||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
||||
|
||||
|
@ -131,17 +131,17 @@ CVAR(Float, png_gamma, 0.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool M_CreatePNG (FileWriter *file, const BYTE *buffer, const PalEntry *palette,
|
||||
bool M_CreatePNG (FileWriter *file, const uint8_t *buffer, const PalEntry *palette,
|
||||
ESSType color_type, int width, int height, int pitch)
|
||||
{
|
||||
BYTE work[8 + // signature
|
||||
uint8_t work[8 + // signature
|
||||
12+2*4+5 + // IHDR
|
||||
12+4 + // gAMA
|
||||
12+256*3]; // PLTE
|
||||
DWORD *const sig = (DWORD *)&work[0];
|
||||
uint32_t *const sig = (uint32_t *)&work[0];
|
||||
IHDR *const ihdr = (IHDR *)&work[8 + 8];
|
||||
DWORD *const gama = (DWORD *)((BYTE *)ihdr + 2*4+5 + 12);
|
||||
BYTE *const plte = (BYTE *)gama + 4 + 12;
|
||||
uint32_t *const gama = (uint32_t *)((uint8_t *)ihdr + 2*4+5 + 12);
|
||||
uint8_t *const plte = (uint8_t *)gama + 4 + 12;
|
||||
size_t work_len;
|
||||
|
||||
sig[0] = MAKE_ID(137,'P','N','G');
|
||||
|
@ -187,7 +187,7 @@ bool M_CreatePNG (FileWriter *file, const BYTE *buffer, const PalEntry *palette,
|
|||
|
||||
bool M_CreateDummyPNG (FileWriter *file)
|
||||
{
|
||||
static const BYTE dummyPNG[] =
|
||||
static const uint8_t dummyPNG[] =
|
||||
{
|
||||
137,'P','N','G',13,10,26,10,
|
||||
0,0,0,13,'I','H','D','R',
|
||||
|
@ -209,7 +209,7 @@ bool M_CreateDummyPNG (FileWriter *file)
|
|||
|
||||
bool M_FinishPNG (FileWriter *file)
|
||||
{
|
||||
static const BYTE iend[12] = { 0,0,0,0,73,69,78,68,174,66,96,130 };
|
||||
static const uint8_t iend[12] = { 0,0,0,0,73,69,78,68,174,66,96,130 };
|
||||
return file->Write (iend, 12) == 12;
|
||||
}
|
||||
|
||||
|
@ -221,15 +221,15 @@ bool M_FinishPNG (FileWriter *file)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool M_AppendPNGChunk (FileWriter *file, DWORD chunkID, const BYTE *chunkData, DWORD len)
|
||||
bool M_AppendPNGChunk (FileWriter *file, uint32_t chunkID, const uint8_t *chunkData, uint32_t len)
|
||||
{
|
||||
DWORD head[2] = { BigLong((unsigned int)len), chunkID };
|
||||
DWORD crc;
|
||||
uint32_t head[2] = { BigLong((unsigned int)len), chunkID };
|
||||
uint32_t crc;
|
||||
|
||||
if (file->Write (head, 8) == 8 &&
|
||||
(len == 0 || file->Write (chunkData, len) == len))
|
||||
{
|
||||
crc = CalcCRC32 ((BYTE *)&head[1], 4);
|
||||
crc = CalcCRC32 ((uint8_t *)&head[1], 4);
|
||||
if (len != 0)
|
||||
{
|
||||
crc = AddCRC32 (crc, chunkData, len);
|
||||
|
@ -250,10 +250,10 @@ bool M_AppendPNGChunk (FileWriter *file, DWORD chunkID, const BYTE *chunkData, D
|
|||
|
||||
bool M_AppendPNGText (FileWriter *file, const char *keyword, const char *text)
|
||||
{
|
||||
struct { DWORD len, id; char key[80]; } head;
|
||||
struct { uint32_t len, id; char key[80]; } head;
|
||||
int len = (int)strlen (text);
|
||||
int keylen = MIN ((int)strlen (keyword), 79);
|
||||
DWORD crc;
|
||||
uint32_t crc;
|
||||
|
||||
head.len = BigLong(len + keylen + 1);
|
||||
head.id = MAKE_ID('t','E','X','t');
|
||||
|
@ -264,10 +264,10 @@ bool M_AppendPNGText (FileWriter *file, const char *keyword, const char *text)
|
|||
if ((int)file->Write (&head, keylen + 9) == keylen + 9 &&
|
||||
(int)file->Write (text, len) == len)
|
||||
{
|
||||
crc = CalcCRC32 ((BYTE *)&head+4, keylen + 5);
|
||||
crc = CalcCRC32 ((uint8_t *)&head+4, keylen + 5);
|
||||
if (len != 0)
|
||||
{
|
||||
crc = AddCRC32 (crc, (BYTE *)text, len);
|
||||
crc = AddCRC32 (crc, (uint8_t *)text, len);
|
||||
}
|
||||
crc = BigLong((unsigned int)crc);
|
||||
return file->Write (&crc, 4) == 4;
|
||||
|
@ -289,7 +289,7 @@ bool M_AppendPNGText (FileWriter *file, const char *keyword, const char *text)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
unsigned int M_FindPNGChunk (PNGHandle *png, DWORD id)
|
||||
unsigned int M_FindPNGChunk (PNGHandle *png, uint32_t id)
|
||||
{
|
||||
png->ChunkPt = 0;
|
||||
return M_NextPNGChunk (png, id);
|
||||
|
@ -303,7 +303,7 @@ unsigned int M_FindPNGChunk (PNGHandle *png, DWORD id)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
unsigned int M_NextPNGChunk (PNGHandle *png, DWORD id)
|
||||
unsigned int M_NextPNGChunk (PNGHandle *png, uint32_t id)
|
||||
{
|
||||
for ( ; png->ChunkPt < png->Chunks.Size(); ++png->ChunkPt)
|
||||
{
|
||||
|
@ -378,7 +378,7 @@ PNGHandle *M_VerifyPNG (FileReader *filer, bool takereader)
|
|||
{
|
||||
PNGHandle::Chunk chunk;
|
||||
PNGHandle *png;
|
||||
DWORD data[2];
|
||||
uint32_t data[2];
|
||||
bool sawIDAT = false;
|
||||
|
||||
if (filer->Read(&data, 8) != 8)
|
||||
|
@ -479,14 +479,14 @@ void M_FreePNG (PNGHandle *png)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool M_ReadIDAT (FileReader *file, BYTE *buffer, int width, int height, int pitch,
|
||||
BYTE bitdepth, BYTE colortype, BYTE interlace, unsigned int chunklen)
|
||||
bool M_ReadIDAT (FileReader *file, uint8_t *buffer, int width, int height, int pitch,
|
||||
uint8_t bitdepth, uint8_t colortype, uint8_t interlace, unsigned int chunklen)
|
||||
{
|
||||
// Uninterlaced images are treated as a conceptual eighth pass by these tables.
|
||||
static const BYTE passwidthshift[8] = { 3, 3, 2, 2, 1, 1, 0, 0 };
|
||||
static const BYTE passheightshift[8] = { 3, 3, 3, 2, 2, 1, 1, 0 };
|
||||
static const BYTE passrowoffset[8] = { 0, 0, 4, 0, 2, 0, 1, 0 };
|
||||
static const BYTE passcoloffset[8] = { 0, 4, 0, 2, 0, 1, 0, 0 };
|
||||
static const uint8_t passwidthshift[8] = { 3, 3, 2, 2, 1, 1, 0, 0 };
|
||||
static const uint8_t passheightshift[8] = { 3, 3, 3, 2, 2, 1, 1, 0 };
|
||||
static const uint8_t passrowoffset[8] = { 0, 0, 4, 0, 2, 0, 1, 0 };
|
||||
static const uint8_t passcoloffset[8] = { 0, 4, 0, 2, 0, 1, 0, 0 };
|
||||
|
||||
Byte *inputLine, *prev, *curr, *adam7buff[3], *bufferend;
|
||||
Byte chunkbuffer[4096];
|
||||
|
@ -597,8 +597,8 @@ bool M_ReadIDAT (FileReader *file, BYTE *buffer, int width, int height, int pitc
|
|||
}
|
||||
else
|
||||
{
|
||||
const BYTE *in;
|
||||
BYTE *out;
|
||||
const uint8_t *in;
|
||||
uint8_t *out;
|
||||
int colstep, x;
|
||||
|
||||
// Store pixels into a temporary buffer
|
||||
|
@ -628,7 +628,7 @@ bool M_ReadIDAT (FileReader *file, BYTE *buffer, int width, int height, int pitc
|
|||
case 2:
|
||||
for (x = passwidth; x > 0; --x)
|
||||
{
|
||||
*(WORD *)out = *(WORD *)in;
|
||||
*(uint16_t *)out = *(uint16_t *)in;
|
||||
out += colstep;
|
||||
in += 2;
|
||||
}
|
||||
|
@ -648,7 +648,7 @@ bool M_ReadIDAT (FileReader *file, BYTE *buffer, int width, int height, int pitc
|
|||
case 4:
|
||||
for (x = passwidth; x > 0; --x)
|
||||
{
|
||||
*(DWORD *)out = *(DWORD *)in;
|
||||
*(uint32_t *)out = *(uint32_t *)in;
|
||||
out += colstep;
|
||||
in += 4;
|
||||
}
|
||||
|
@ -666,7 +666,7 @@ bool M_ReadIDAT (FileReader *file, BYTE *buffer, int width, int height, int pitc
|
|||
|
||||
if (chunklen == 0 && !lastIDAT)
|
||||
{
|
||||
DWORD x[3];
|
||||
uint32_t x[3];
|
||||
|
||||
if (file->Read (x, 12) != 12)
|
||||
{
|
||||
|
@ -711,12 +711,12 @@ bool M_ReadIDAT (FileReader *file, BYTE *buffer, int width, int height, int pitc
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static inline void MakeChunk (void *where, DWORD type, size_t len)
|
||||
static inline void MakeChunk (void *where, uint32_t type, size_t len)
|
||||
{
|
||||
BYTE *const data = (BYTE *)where;
|
||||
*(DWORD *)(data - 8) = BigLong ((unsigned int)len);
|
||||
*(DWORD *)(data - 4) = type;
|
||||
*(DWORD *)(data + len) = BigLong ((unsigned int)CalcCRC32 (data-4, (unsigned int)(len+4)));
|
||||
uint8_t *const data = (uint8_t *)where;
|
||||
*(uint32_t *)(data - 8) = BigLong ((unsigned int)len);
|
||||
*(uint32_t *)(data - 4) = type;
|
||||
*(uint32_t *)(data + len) = BigLong ((unsigned int)CalcCRC32 (data-4, (unsigned int)(len+4)));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -727,7 +727,7 @@ static inline void MakeChunk (void *where, DWORD type, size_t len)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void StuffPalette (const PalEntry *from, BYTE *to)
|
||||
static void StuffPalette (const PalEntry *from, uint8_t *to)
|
||||
{
|
||||
for (int i = 256; i > 0; --i)
|
||||
{
|
||||
|
@ -746,9 +746,9 @@ static void StuffPalette (const PalEntry *from, BYTE *to)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
DWORD CalcSum(Byte *row, int len)
|
||||
uint32_t CalcSum(Byte *row, int len)
|
||||
{
|
||||
DWORD sum = 0;
|
||||
uint32_t sum = 0;
|
||||
|
||||
while (len-- != 0)
|
||||
{
|
||||
|
@ -776,8 +776,8 @@ static int SelectFilter(Byte row[5][1 + MAXWIDTH*3], Byte prior[MAXWIDTH*3], int
|
|||
// As it turns out, it seems no filtering is the best for Doom screenshots,
|
||||
// no matter what the heuristic might determine.
|
||||
return 0;
|
||||
DWORD sum;
|
||||
DWORD bestsum;
|
||||
uint32_t sum;
|
||||
uint32_t bestsum;
|
||||
int bestfilter;
|
||||
int x;
|
||||
|
||||
|
@ -904,7 +904,7 @@ static int SelectFilter(Byte row[5][1 + MAXWIDTH*3], Byte prior[MAXWIDTH*3], int
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool M_SaveBitmap(const BYTE *from, ESSType color_type, int width, int height, int pitch, FileWriter *file)
|
||||
bool M_SaveBitmap(const uint8_t *from, ESSType color_type, int width, int height, int pitch, FileWriter *file)
|
||||
{
|
||||
#if USE_FILTER_HEURISTIC
|
||||
Byte prior[MAXWIDTH*3];
|
||||
|
@ -1044,13 +1044,13 @@ bool M_SaveBitmap(const BYTE *from, ESSType color_type, int width, int height, i
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static bool WriteIDAT (FileWriter *file, const BYTE *data, int len)
|
||||
static bool WriteIDAT (FileWriter *file, const uint8_t *data, int len)
|
||||
{
|
||||
DWORD foo[2], crc;
|
||||
uint32_t foo[2], crc;
|
||||
|
||||
foo[0] = BigLong (len);
|
||||
foo[1] = MAKE_ID('I','D','A','T');
|
||||
crc = CalcCRC32 ((BYTE *)&foo[1], 4);
|
||||
crc = CalcCRC32 ((uint8_t *)&foo[1], 4);
|
||||
crc = BigLong ((unsigned int)AddCRC32 (crc, data, len));
|
||||
|
||||
if (file->Write (foo, 8) != 8 ||
|
||||
|
@ -1072,7 +1072,7 @@ static bool WriteIDAT (FileWriter *file, const BYTE *data, int len)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void UnfilterRow (int width, BYTE *dest, BYTE *row, BYTE *prev, int bpp)
|
||||
void UnfilterRow (int width, uint8_t *dest, uint8_t *row, uint8_t *prev, int bpp)
|
||||
{
|
||||
int x;
|
||||
|
||||
|
@ -1110,7 +1110,7 @@ void UnfilterRow (int width, BYTE *dest, BYTE *row, BYTE *prev, int bpp)
|
|||
while (--x);
|
||||
for (x = width - bpp; x > 0; --x)
|
||||
{
|
||||
*dest = *row++ + (BYTE)((unsigned(*(dest - bpp)) + unsigned(*prev++)) >> 1);
|
||||
*dest = *row++ + (uint8_t)((unsigned(*(dest - bpp)) + unsigned(*prev++)) >> 1);
|
||||
dest++;
|
||||
}
|
||||
break;
|
||||
|
@ -1134,7 +1134,7 @@ void UnfilterRow (int width, BYTE *dest, BYTE *row, BYTE *prev, int bpp)
|
|||
pc = abs (pa + pb);
|
||||
pa = abs (pa);
|
||||
pb = abs (pb);
|
||||
*dest = *row + (BYTE)((pa <= pb && pa <= pc) ? a : (pb <= pc) ? b : c);
|
||||
*dest = *row + (uint8_t)((pa <= pb && pa <= pc) ? a : (pb <= pc) ? b : c);
|
||||
dest++;
|
||||
row++;
|
||||
prev++;
|
||||
|
@ -1158,11 +1158,11 @@ void UnfilterRow (int width, BYTE *dest, BYTE *row, BYTE *prev, int bpp)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void UnpackPixels (int width, int bytesPerRow, int bitdepth, const BYTE *rowin, BYTE *rowout, bool grayscale)
|
||||
static void UnpackPixels (int width, int bytesPerRow, int bitdepth, const uint8_t *rowin, uint8_t *rowout, bool grayscale)
|
||||
{
|
||||
const BYTE *in;
|
||||
BYTE *out;
|
||||
BYTE pack;
|
||||
const uint8_t *in;
|
||||
uint8_t *out;
|
||||
uint8_t pack;
|
||||
int lastbyte;
|
||||
|
||||
assert(bitdepth == 1 || bitdepth == 2 || bitdepth == 4);
|
||||
|
@ -1256,7 +1256,7 @@ static void UnpackPixels (int width, int bytesPerRow, int bitdepth, const BYTE *
|
|||
union
|
||||
{
|
||||
uint32 bits2l;
|
||||
BYTE bits2[4];
|
||||
uint8_t bits2[4];
|
||||
};
|
||||
|
||||
out = rowout + width;
|
||||
|
|
20
src/m_png.h
20
src/m_png.h
|
@ -44,14 +44,14 @@
|
|||
// The passed file should be a newly created file.
|
||||
// This function writes the PNG signature and the IHDR, gAMA, PLTE, and IDAT
|
||||
// chunks.
|
||||
bool M_CreatePNG (FileWriter *file, const BYTE *buffer, const PalEntry *pal,
|
||||
bool M_CreatePNG (FileWriter *file, const uint8_t *buffer, const PalEntry *pal,
|
||||
ESSType color_type, int width, int height, int pitch);
|
||||
|
||||
// Creates a grayscale 1x1 PNG file. Used for savegames without savepics.
|
||||
bool M_CreateDummyPNG (FileWriter *file);
|
||||
|
||||
// Appends any chunk to a PNG file started with M_CreatePNG.
|
||||
bool M_AppendPNGChunk (FileWriter *file, DWORD chunkID, const BYTE *chunkData, DWORD len);
|
||||
bool M_AppendPNGChunk (FileWriter *file, uint32_t chunkID, const uint8_t *chunkData, uint32_t len);
|
||||
|
||||
// Adds a tEXt chunk to a PNG file started with M_CreatePNG.
|
||||
bool M_AppendPNGText (FileWriter *file, const char *keyword, const char *text);
|
||||
|
@ -59,7 +59,7 @@ bool M_AppendPNGText (FileWriter *file, const char *keyword, const char *text);
|
|||
// Appends the IEND chunk to a PNG file.
|
||||
bool M_FinishPNG (FileWriter *file);
|
||||
|
||||
bool M_SaveBitmap(const BYTE *from, ESSType color_type, int width, int height, int pitch, FileWriter *file);
|
||||
bool M_SaveBitmap(const uint8_t *from, ESSType color_type, int width, int height, int pitch, FileWriter *file);
|
||||
|
||||
// PNG Reading --------------------------------------------------------------
|
||||
|
||||
|
@ -68,9 +68,9 @@ struct PNGHandle
|
|||
{
|
||||
struct Chunk
|
||||
{
|
||||
DWORD ID;
|
||||
DWORD Offset;
|
||||
DWORD Size;
|
||||
uint32_t ID;
|
||||
uint32_t Offset;
|
||||
uint32_t Size;
|
||||
};
|
||||
|
||||
FileReader *File;
|
||||
|
@ -94,11 +94,11 @@ PNGHandle *M_VerifyPNG (FILE *file);
|
|||
// Finds a chunk in a PNG file. The file pointer will be positioned at the
|
||||
// beginning of the chunk data, and its length will be returned. A return
|
||||
// value of 0 indicates the chunk was either not present or had 0 length.
|
||||
unsigned int M_FindPNGChunk (PNGHandle *png, DWORD chunkID);
|
||||
unsigned int M_FindPNGChunk (PNGHandle *png, uint32_t chunkID);
|
||||
|
||||
// Finds a chunk in the PNG file, starting its search at whatever chunk
|
||||
// the file pointer is currently positioned at.
|
||||
unsigned int M_NextPNGChunk (PNGHandle *png, DWORD chunkID);
|
||||
unsigned int M_NextPNGChunk (PNGHandle *png, uint32_t chunkID);
|
||||
|
||||
// Finds a PNG text chunk with the given signature and returns a pointer
|
||||
// to a NULL-terminated string if present. Returns NULL on failure.
|
||||
|
@ -108,8 +108,8 @@ bool M_GetPNGText (PNGHandle *png, const char *keyword, char *buffer, size_t buf
|
|||
|
||||
// The file must be positioned at the start of the first IDAT. It reads
|
||||
// image data into the provided buffer. Returns true on success.
|
||||
bool M_ReadIDAT (FileReader *file, BYTE *buffer, int width, int height, int pitch,
|
||||
BYTE bitdepth, BYTE colortype, BYTE interlace, unsigned int idatlen);
|
||||
bool M_ReadIDAT (FileReader *file, uint8_t *buffer, int width, int height, int pitch,
|
||||
uint8_t bitdepth, uint8_t colortype, uint8_t interlace, unsigned int idatlen);
|
||||
|
||||
|
||||
class FTexture;
|
||||
|
|
|
@ -94,10 +94,10 @@ extern FRandom pr_damagemobj;
|
|||
FRandom M_Random;
|
||||
|
||||
// Global seed. This is modified predictably to initialize every RNG.
|
||||
DWORD rngseed;
|
||||
uint32_t rngseed;
|
||||
|
||||
// Static RNG marker. This is only used when the RNG is set for each new game.
|
||||
DWORD staticrngseed;
|
||||
uint32_t staticrngseed;
|
||||
bool use_staticrng;
|
||||
|
||||
// Allows checking or staticly setting the global seed.
|
||||
|
@ -169,7 +169,7 @@ FRandom::FRandom ()
|
|||
|
||||
FRandom::FRandom (const char *name)
|
||||
{
|
||||
NameCRC = CalcCRC32 ((const BYTE *)name, (unsigned int)strlen (name));
|
||||
NameCRC = CalcCRC32 ((const uint8_t *)name, (unsigned int)strlen (name));
|
||||
#ifndef NDEBUG
|
||||
initialized = false;
|
||||
Name = name;
|
||||
|
@ -257,12 +257,12 @@ void FRandom::StaticClearRandom ()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FRandom::Init(DWORD seed)
|
||||
void FRandom::Init(uint32_t seed)
|
||||
{
|
||||
// [RH] Use the RNG's name's CRC to modify the original seed.
|
||||
// This way, new RNGs can be added later, and it doesn't matter
|
||||
// which order they get initialized in.
|
||||
DWORD seeds[2] = { NameCRC, seed };
|
||||
uint32_t seeds[2] = { NameCRC, seed };
|
||||
InitByArray(seeds, 2);
|
||||
}
|
||||
|
||||
|
@ -270,13 +270,13 @@ void FRandom::Init(DWORD seed)
|
|||
//
|
||||
// FRandom :: StaticSumSeeds
|
||||
//
|
||||
// This function produces a DWORD that can be used to check the consistancy
|
||||
// This function produces a uint32_t that can be used to check the consistancy
|
||||
// of network games between different machines. Only a select few RNGs are
|
||||
// used for the sum, because not all RNGs are important to network sync.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
DWORD FRandom::StaticSumSeeds ()
|
||||
uint32_t FRandom::StaticSumSeeds ()
|
||||
{
|
||||
return
|
||||
pr_spawnmobj.sfmt.u[0] + pr_spawnmobj.idx +
|
||||
|
@ -377,7 +377,7 @@ void FRandom::StaticReadRNGState(FSerializer &arc)
|
|||
|
||||
FRandom *FRandom::StaticFindRNG (const char *name)
|
||||
{
|
||||
DWORD NameCRC = CalcCRC32 ((const BYTE *)name, (unsigned int)strlen (name));
|
||||
uint32_t NameCRC = CalcCRC32 ((const uint8_t *)name, (unsigned int)strlen (name));
|
||||
|
||||
// Use the default RNG if this one happens to have a CRC of 0.
|
||||
if (NameCRC == 0) return &pr_exrandom;
|
||||
|
|
|
@ -86,21 +86,21 @@ public:
|
|||
return operator()();
|
||||
}
|
||||
|
||||
void Init(DWORD seed);
|
||||
void Init(uint32_t seed);
|
||||
|
||||
// SFMT interface
|
||||
unsigned int GenRand32();
|
||||
QWORD GenRand64();
|
||||
void FillArray32(DWORD *array, int size);
|
||||
void FillArray32(uint32_t *array, int size);
|
||||
void FillArray64(QWORD *array, int size);
|
||||
void InitGenRand(DWORD seed);
|
||||
void InitByArray(DWORD *init_key, int key_length);
|
||||
void InitGenRand(uint32_t seed);
|
||||
void InitByArray(uint32_t *init_key, int key_length);
|
||||
int GetMinArraySize32();
|
||||
int GetMinArraySize64();
|
||||
|
||||
/* These real versions are due to Isaku Wada */
|
||||
/** generates a random number on [0,1]-real-interval */
|
||||
static inline double ToReal1(DWORD v)
|
||||
static inline double ToReal1(uint32_t v)
|
||||
{
|
||||
return v * (1.0/4294967295.0);
|
||||
/* divided by 2^32-1 */
|
||||
|
@ -113,7 +113,7 @@ public:
|
|||
}
|
||||
|
||||
/** generates a random number on [0,1)-real-interval */
|
||||
static inline double ToReal2(DWORD v)
|
||||
static inline double ToReal2(uint32_t v)
|
||||
{
|
||||
return v * (1.0/4294967296.0);
|
||||
/* divided by 2^32 */
|
||||
|
@ -126,7 +126,7 @@ public:
|
|||
}
|
||||
|
||||
/** generates a random number on (0,1)-real-interval */
|
||||
static inline double ToReal3(DWORD v)
|
||||
static inline double ToReal3(uint32_t v)
|
||||
{
|
||||
return (((double)v) + 0.5)*(1.0/4294967296.0);
|
||||
/* divided by 2^32 */
|
||||
|
@ -147,7 +147,7 @@ public:
|
|||
|
||||
/** generates a random number on [0,1) with 53-bit resolution from two
|
||||
* 32 bit integers */
|
||||
static inline double ToRes53Mix(DWORD x, DWORD y)
|
||||
static inline double ToRes53Mix(uint32_t x, uint32_t y)
|
||||
{
|
||||
return ToRes53(x | ((QWORD)y << 32));
|
||||
}
|
||||
|
@ -164,7 +164,7 @@ public:
|
|||
*/
|
||||
inline double GenRand_Res53_Mix()
|
||||
{
|
||||
DWORD x, y;
|
||||
uint32_t x, y;
|
||||
|
||||
x = GenRand32();
|
||||
y = GenRand32();
|
||||
|
@ -173,7 +173,7 @@ public:
|
|||
|
||||
// Static interface
|
||||
static void StaticClearRandom ();
|
||||
static DWORD StaticSumSeeds ();
|
||||
static uint32_t StaticSumSeeds ();
|
||||
static void StaticReadRNGState (FSerializer &arc);
|
||||
static void StaticWriteRNGState (FSerializer &file);
|
||||
static FRandom *StaticFindRNG(const char *name);
|
||||
|
@ -187,7 +187,7 @@ private:
|
|||
const char *Name;
|
||||
#endif
|
||||
FRandom *Next;
|
||||
DWORD NameCRC;
|
||||
uint32_t NameCRC;
|
||||
|
||||
static FRandom *RNGList;
|
||||
|
||||
|
@ -215,9 +215,9 @@ private:
|
|||
#endif
|
||||
};
|
||||
|
||||
extern DWORD rngseed; // The starting seed (not part of state)
|
||||
extern uint32_t rngseed; // The starting seed (not part of state)
|
||||
|
||||
extern DWORD staticrngseed; // Static rngseed that can be set by the user
|
||||
extern uint32_t staticrngseed; // Static rngseed that can be set by the user
|
||||
extern bool use_staticrng;
|
||||
|
||||
|
||||
|
|
28
src/md5.cpp
28
src/md5.cpp
|
@ -22,12 +22,12 @@
|
|||
#include "templates.h"
|
||||
|
||||
#ifdef __BIG_ENDIAN__
|
||||
void byteSwap(DWORD *buf, unsigned words)
|
||||
void byteSwap(uint32_t *buf, unsigned words)
|
||||
{
|
||||
BYTE *p = (BYTE *)buf;
|
||||
uint8_t *p = (uint8_t *)buf;
|
||||
|
||||
do {
|
||||
*buf++ = (DWORD)((unsigned)p[3] << 8 | p[2]) << 16 |
|
||||
*buf++ = (uint32_t)((unsigned)p[3] << 8 | p[2]) << 16 |
|
||||
((unsigned)p[1] << 8 | p[0]);
|
||||
p += 4;
|
||||
} while (--words);
|
||||
|
@ -55,9 +55,9 @@ void MD5Context::Init()
|
|||
* Update context to reflect the concatenation of another buffer full
|
||||
* of bytes.
|
||||
*/
|
||||
void MD5Context::Update(const BYTE *buf, unsigned len)
|
||||
void MD5Context::Update(const uint8_t *buf, unsigned len)
|
||||
{
|
||||
DWORD t;
|
||||
uint32_t t;
|
||||
|
||||
/* Update byte count */
|
||||
|
||||
|
@ -67,13 +67,13 @@ void MD5Context::Update(const BYTE *buf, unsigned len)
|
|||
|
||||
t = 64 - (t & 0x3f); /* Space available in ctx->in (at least 1) */
|
||||
if (t > len) {
|
||||
memcpy((BYTE *)in + 64 - t, buf, len);
|
||||
memcpy((uint8_t *)in + 64 - t, buf, len);
|
||||
return;
|
||||
}
|
||||
/* First chunk is an odd size */
|
||||
if (t < 64)
|
||||
{
|
||||
memcpy((BYTE *)in + 64 - t, buf, t);
|
||||
memcpy((uint8_t *)in + 64 - t, buf, t);
|
||||
byteSwap(in, 16);
|
||||
MD5Transform(this->buf, in);
|
||||
buf += t;
|
||||
|
@ -96,7 +96,7 @@ void MD5Context::Update(const BYTE *buf, unsigned len)
|
|||
|
||||
void MD5Context::Update(FileReader *file, unsigned len)
|
||||
{
|
||||
BYTE readbuf[8192];
|
||||
uint8_t readbuf[8192];
|
||||
long t;
|
||||
|
||||
while (len != 0)
|
||||
|
@ -112,10 +112,10 @@ void MD5Context::Update(FileReader *file, unsigned len)
|
|||
* Final wrapup - pad to 64-byte boundary with the bit pattern
|
||||
* 1 0* (64-bit count of bits processed, MSB-first)
|
||||
*/
|
||||
void MD5Context::Final(BYTE digest[16])
|
||||
void MD5Context::Final(uint8_t digest[16])
|
||||
{
|
||||
int count = bytes[0] & 0x3f; /* Number of bytes in ctx->in */
|
||||
BYTE *p = (BYTE *)in + count;
|
||||
uint8_t *p = (uint8_t *)in + count;
|
||||
|
||||
/* Set the first char of padding to 0x80. There is always room. */
|
||||
*p++ = 0x80;
|
||||
|
@ -128,7 +128,7 @@ void MD5Context::Final(BYTE digest[16])
|
|||
memset(p, 0, count + 8);
|
||||
byteSwap(in, 16);
|
||||
MD5Transform(buf, in);
|
||||
p = (BYTE *)in;
|
||||
p = (uint8_t *)in;
|
||||
count = 56;
|
||||
}
|
||||
memset(p, 0, count);
|
||||
|
@ -164,9 +164,9 @@ void MD5Context::Final(BYTE digest[16])
|
|||
* the data and converts bytes into longwords for this routine.
|
||||
*/
|
||||
void
|
||||
MD5Transform(DWORD buf[4], const DWORD in[16])
|
||||
MD5Transform(uint32_t buf[4], const uint32_t in[16])
|
||||
{
|
||||
DWORD a, b, c, d;
|
||||
uint32_t a, b, c, d;
|
||||
|
||||
a = buf[0];
|
||||
b = buf[1];
|
||||
|
@ -276,7 +276,7 @@ CCMD (md5sum)
|
|||
else
|
||||
{
|
||||
MD5Context md5;
|
||||
BYTE readbuf[8192];
|
||||
uint8_t readbuf[8192];
|
||||
size_t len;
|
||||
|
||||
while ((len = fread(readbuf, 1, sizeof(readbuf), file)) > 0)
|
||||
|
|
12
src/md5.h
12
src/md5.h
|
@ -25,17 +25,17 @@ struct MD5Context
|
|||
MD5Context() { Init(); }
|
||||
|
||||
void Init();
|
||||
void Update(const BYTE *buf, unsigned len);
|
||||
void Update(const uint8_t *buf, unsigned len);
|
||||
void Update(FileReader *file, unsigned len);
|
||||
void Final(BYTE digest[16]);
|
||||
void Final(uint8_t digest[16]);
|
||||
|
||||
private:
|
||||
DWORD buf[4];
|
||||
DWORD bytes[2];
|
||||
DWORD in[16];
|
||||
uint32_t buf[4];
|
||||
uint32_t bytes[2];
|
||||
uint32_t in[16];
|
||||
|
||||
};
|
||||
|
||||
void MD5Transform(DWORD buf[4], DWORD const in[16]);
|
||||
void MD5Transform(uint32_t buf[4], uint32_t const in[16]);
|
||||
|
||||
#endif /* !MD5_H */
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue