- Some cleanups for c_cmds.cpp, exported some functions as well as functions used for "print/targetinv" to their own file.

This commit is contained in:
Rachael Alexanderson 2016-12-13 18:47:56 -05:00 committed by Christoph Oelckers
parent d748b6ad70
commit cab1b60ffc
5 changed files with 174 additions and 44 deletions

View file

@ -997,6 +997,7 @@ set (PCH_SOURCES
c_cvars.cpp c_cvars.cpp
c_dispatch.cpp c_dispatch.cpp
c_expr.cpp c_expr.cpp
c_functions.cpp
cmdlib.cpp cmdlib.cpp
colormatcher.cpp colormatcher.cpp
compatibility.cpp compatibility.cpp
@ -1389,7 +1390,7 @@ source_group("Audio Files\\WildMidi\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRE
source_group("Audio Files\\WildMidi\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/wildmidi/.+\\.cpp$") source_group("Audio Files\\WildMidi\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/wildmidi/.+\\.cpp$")
source_group("External\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/math/.+") source_group("External\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/math/.+")
source_group("External\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rapidjson/.+") source_group("External\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rapidjson/.+")
source_group("Externak\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+") source_group("External\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+")
source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+") source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+")
source_group("Games\\Strife Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_strife/.+") source_group("Games\\Strife Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_strife/.+")
source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+") source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")

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@ -71,6 +71,7 @@
#include "v_video.h" #include "v_video.h"
#include "r_utility.h" #include "r_utility.h"
#include "r_data/r_interpolate.h" #include "r_data/r_interpolate.h"
#include "c_functions.h"
extern FILE *Logfile; extern FILE *Logfile;
extern bool insave; extern bool insave;
@ -870,20 +871,17 @@ CCMD (wdir)
// //
// //
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
CCMD(linetarget) CCMD(linetarget)
{ {
FTranslatedLineTarget t; FTranslatedLineTarget t;
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return; if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE, &t, 0.); C_AimLine(&t, false);
if (t.linetarget) if (t.linetarget)
{ C_PrintInfo(t.linetarget);
Printf("Target=%s, Health=%d, Spawnhealth=%d\n", else
t.linetarget->GetClass()->TypeName.GetChars(), Printf("No target found\n");
t.linetarget->health,
t.linetarget->SpawnHealth());
}
else Printf("No target found\n");
} }
// As linetarget, but also give info about non-shootable actors // As linetarget, but also give info about non-shootable actors
@ -892,28 +890,18 @@ CCMD(info)
FTranslatedLineTarget t; FTranslatedLineTarget t;
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return; if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE, C_AimLine(&t, true);
&t, 0., ALF_CHECKNONSHOOTABLE|ALF_FORCENOSMART);
if (t.linetarget) if (t.linetarget)
{ C_PrintInfo(t.linetarget);
Printf("Target=%s, Health=%d, Spawnhealth=%d\n", else
t.linetarget->GetClass()->TypeName.GetChars(), Printf("No target found. Info cannot find actors that have "
t.linetarget->health,
t.linetarget->SpawnHealth());
PrintMiscActorInfo(t.linetarget);
}
else Printf("No target found. Info cannot find actors that have "
"the NOBLOCKMAP flag or have height/radius of 0.\n"); "the NOBLOCKMAP flag or have height/radius of 0.\n");
} }
CCMD(myinfo) CCMD(myinfo)
{ {
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return; if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
Printf("Target=%s, Health=%d, Spawnhealth=%d\n", C_PrintInfo(players[consoleplayer].mo);
players[consoleplayer].mo->GetClass()->TypeName.GetChars(),
players[consoleplayer].mo->health,
players[consoleplayer].mo->SpawnHealth());
PrintMiscActorInfo(players[consoleplayer].mo);
} }
typedef bool (*ActorTypeChecker) (AActor *); typedef bool (*ActorTypeChecker) (AActor *);

120
src/c_functions.cpp Normal file
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@ -0,0 +1,120 @@
/*
** c_functions.cpp
** Miscellaneous console command helper functions.
**
**---------------------------------------------------------------------------
** Copyright 2016 Rachael Alexanderson
** Copyright 2003-2016 Christoph Oelckers
** Copyright 1998-2016 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#ifdef _WIN32
#include <direct.h>
#else
#include <unistd.h>
#endif
#include "version.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "i_system.h"
#include "doomerrors.h"
#include "doomstat.h"
#include "gstrings.h"
#include "s_sound.h"
#include "g_game.h"
#include "g_level.h"
#include "w_wad.h"
#include "g_level.h"
#include "gi.h"
#include "r_defs.h"
#include "d_player.h"
#include "templates.h"
#include "p_local.h"
#include "r_sky.h"
#include "p_setup.h"
#include "cmdlib.h"
#include "d_net.h"
#include "v_text.h"
#include "p_lnspec.h"
#include "v_video.h"
#include "r_utility.h"
#include "r_data/r_interpolate.h"
#include "c_functions.h"
void C_PrintInfo(AActor *target)
{
if (target->player)
Printf("Player=%s, ", target->player->userinfo.GetName());
Printf("Class=%s, Health=%d, Spawnhealth=%d\n",
target->GetClass()->TypeName.GetChars(),
target->health,
target->SpawnHealth());
PrintMiscActorInfo(target);
}
void C_AimLine(FTranslatedLineTarget *t, bool nonshootable)
{
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE, t, 0.,
(nonshootable) ? ALF_CHECKNONSHOOTABLE|ALF_FORCENOSMART : 0);
}
void C_PrintInv(AActor *target)
{
AInventory *item;
int count = 0;
if (target == NULL)
{
Printf("No target found!\n");
return;
}
if (target->player)
Printf("Inventory for Player '%s':\n", target->player->userinfo.GetName());
else
Printf("Inventory for Target '%s':\n", target->GetClass()->TypeName.GetChars());
for (item = target->Inventory; item != NULL; item = item->Inventory)
{
Printf (" %s #%u (%d/%d)\n", item->GetClass()->TypeName.GetChars(),
item->InventoryID,
item->Amount, item->MaxAmount);
count++;
}
Printf (" List count: %d\n", count);
}

37
src/c_functions.h Normal file
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@ -0,0 +1,37 @@
/*
** c_functions.h
** Miscellaneous console command helper functions.
**
**---------------------------------------------------------------------------
** Copyright 2016 Rachael Alexanderson
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
void C_PrintInv(AActor *target);
void C_AimLine(FTranslatedLineTarget *t, bool nonshootable);
void C_PrintInfo(AActor *target);

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@ -21,6 +21,7 @@
#include "serializer.h" #include "serializer.h"
#include "virtual.h" #include "virtual.h"
#include "a_ammo.h" #include "a_ammo.h"
#include "c_functions.h"
EXTERN_CVAR(Bool, sv_unlimited_pickup) EXTERN_CVAR(Bool, sv_unlimited_pickup)
@ -1567,7 +1568,6 @@ bool AInventory::CanPickup (AActor *toucher)
CCMD (printinv) CCMD (printinv)
{ {
AInventory *item;
int pnum = consoleplayer; int pnum = consoleplayer;
#ifdef _DEBUG #ifdef _DEBUG
@ -1581,37 +1581,21 @@ CCMD (printinv)
} }
} }
#endif #endif
if (players[pnum].mo == NULL) C_PrintInv(players[pnum].mo);
{
return;
}
for (item = players[pnum].mo->Inventory; item != NULL; item = item->Inventory)
{
Printf ("%s #%u (%d/%d)\n", item->GetClass()->TypeName.GetChars(),
item->InventoryID,
item->Amount, item->MaxAmount);
}
} }
CCMD (targetinv) CCMD (targetinv)
{ {
AInventory *item;
FTranslatedLineTarget t; FTranslatedLineTarget t;
if (CheckCheatmode () || players[consoleplayer].mo == NULL) if (CheckCheatmode () || players[consoleplayer].mo == NULL)
return; return;
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE, C_AimLine(&t, true);
&t, 0., ALF_CHECKNONSHOOTABLE|ALF_FORCENOSMART);
if (t.linetarget) if (t.linetarget)
{ {
for (item = t.linetarget->Inventory; item != NULL; item = item->Inventory) C_PrintInv(t.linetarget);
{
Printf ("%s #%u (%d/%d)\n", item->GetClass()->TypeName.GetChars(),
item->InventoryID,
item->Amount, item->MaxAmount);
}
} }
else Printf("No target found. Targetinv cannot find actors that have " else Printf("No target found. Targetinv cannot find actors that have "
"the NOBLOCKMAP flag or have height/radius of 0.\n"); "the NOBLOCKMAP flag or have height/radius of 0.\n");