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https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-26 22:01:13 +00:00
Make colfunc, wallfunc, spanfunc private and remove the rest
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parent
2f365e7d2b
commit
c486892c4a
4 changed files with 31 additions and 23 deletions
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@ -62,9 +62,6 @@ namespace swrenderer
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SpriteDrawerArgs::SpriteDrawerArgs()
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{
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colfunc = &SWPixelFormatDrawers::DrawColumn;
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basecolfunc = &SWPixelFormatDrawers::DrawColumn;
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fuzzcolfunc = &SWPixelFormatDrawers::DrawFuzzColumn;
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transcolfunc = &SWPixelFormatDrawers::DrawTranslatedColumn;
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}
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SpanDrawerArgs::SpanDrawerArgs()
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@ -355,11 +352,11 @@ namespace swrenderer
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}
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else if (TranslationMap() == nullptr)
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{
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colfunc = basecolfunc;
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colfunc = &SWPixelFormatDrawers::DrawColumn;
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}
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else
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{
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colfunc = transcolfunc;
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colfunc = &SWPixelFormatDrawers::DrawTranslatedColumn;
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drawer_needs_pal_input = true;
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}
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return true;
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@ -530,7 +527,7 @@ namespace swrenderer
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// Check for special modes
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if (style.BlendOp == STYLEOP_Fuzz)
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{
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colfunc = fuzzcolfunc;
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colfunc = &SWPixelFormatDrawers::DrawFuzzColumn;
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return true;
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}
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else if (style == LegacyRenderStyles[STYLE_Shaded])
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@ -600,6 +597,11 @@ namespace swrenderer
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dc_dest_y = y;
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}
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void WallDrawerArgs::DrawColumn()
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{
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(Drawers()->*wallfunc)(*this);
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}
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void SpanDrawerArgs::SetSpanStyle(bool masked, bool additive, fixed_t alpha)
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{
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if (masked)
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@ -687,6 +689,11 @@ namespace swrenderer
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}
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}
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bool WallDrawerArgs::IsMaskedDrawer() const
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{
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return wallfunc == &SWPixelFormatDrawers::DrawWallMaskedColumn;
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}
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void SpanDrawerArgs::DrawSpan()
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{
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(Drawers()->*spanfunc)(*this);
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@ -132,6 +132,10 @@ namespace swrenderer
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void SetStyle(bool masked, bool additive, fixed_t alpha);
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void SetDest(int x, int y);
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bool IsMaskedDrawer() const;
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void DrawColumn();
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uint8_t *Dest() const { return dc_dest; }
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int DestY() const { return dc_dest_y; }
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@ -156,11 +160,11 @@ namespace swrenderer
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TriLight *dc_lights = nullptr;
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int dc_num_lights = 0;
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WallDrawerFunc wallfunc = nullptr;
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private:
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uint8_t *dc_dest = nullptr;
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int dc_dest_y = 0;
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WallDrawerFunc wallfunc = nullptr;
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};
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class SpriteDrawerArgs : public DrawerArgs
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@ -200,11 +204,6 @@ namespace swrenderer
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fixed_t dc_srcalpha;
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fixed_t dc_destalpha;
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SpriteDrawerFunc colfunc;
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SpriteDrawerFunc basecolfunc;
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SpriteDrawerFunc fuzzcolfunc;
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SpriteDrawerFunc transcolfunc;
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private:
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bool SetBlendFunc(int op, fixed_t fglevel, fixed_t bglevel, int flags);
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static fixed_t GetAlpha(int type, fixed_t alpha);
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@ -213,6 +212,8 @@ namespace swrenderer
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uint8_t *dc_dest = nullptr;
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int dc_dest_y = 0;
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bool drawer_needs_pal_input = false;
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SpriteDrawerFunc colfunc;
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};
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void R_InitColumnDrawers();
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@ -168,7 +168,7 @@ namespace swrenderer
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}
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// Draw a column with support for non-power-of-two ranges
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void RenderWallPart::Draw1Column(int x, int y1, int y2, WallSampler &sampler, WallDrawerFunc draw1column)
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void RenderWallPart::Draw1Column(int x, int y1, int y2, WallSampler &sampler)
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{
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if (r_dynlights && light_list)
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{
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@ -248,7 +248,7 @@ namespace swrenderer
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drawerargs.dc_iscale = sampler.uv_step;
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drawerargs.dc_texturefrac = sampler.uv_pos;
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drawerargs.dc_textureheight = sampler.height;
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(drawerargs.Drawers()->*draw1column)(drawerargs);
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drawerargs.DrawColumn();
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uint64_t step64 = sampler.uv_step;
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uint64_t pos64 = sampler.uv_pos;
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@ -267,7 +267,7 @@ namespace swrenderer
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drawerargs.dc_count = count;
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drawerargs.dc_iscale = sampler.uv_step;
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drawerargs.dc_texturefrac = sampler.uv_pos;
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(drawerargs.Drawers()->*draw1column)(drawerargs);
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drawerargs.DrawColumn();
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uint64_t step64 = sampler.uv_step;
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uint64_t pos64 = sampler.uv_pos;
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@ -293,7 +293,7 @@ namespace swrenderer
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drawerargs.dc_count = count;
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drawerargs.dc_iscale = sampler.uv_step;
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drawerargs.dc_texturefrac = uv_pos;
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(drawerargs.Drawers()->*draw1column)(drawerargs);
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drawerargs.DrawColumn();
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left -= count;
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uv_pos += sampler.uv_step * count;
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@ -306,7 +306,7 @@ namespace swrenderer
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}
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}
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void RenderWallPart::ProcessWallWorker(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal, WallDrawerFunc drawcolumn)
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void RenderWallPart::ProcessWallWorker(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal)
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{
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if (rw_pic->UseType == FTexture::TEX_Null)
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return;
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@ -352,7 +352,7 @@ namespace swrenderer
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if (x + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + 1]) - FIXED2DBL(lwal[x]));
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WallSampler sampler(y1, texturemid, swal[x], yrepeat, lwal[x] + xoffset, xmagnitude, rw_pic);
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Draw1Column(x, y1, y2, sampler, drawcolumn);
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Draw1Column(x, y1, y2, sampler);
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}
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NetUpdate();
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@ -360,7 +360,7 @@ namespace swrenderer
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void RenderWallPart::ProcessNormalWall(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal)
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{
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ProcessWallWorker(uwal, dwal, texturemid, swal, lwal, drawerargs.wallfunc);
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ProcessWallWorker(uwal, dwal, texturemid, swal, lwal);
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}
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void RenderWallPart::ProcessStripedWall(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal)
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@ -403,7 +403,7 @@ namespace swrenderer
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void RenderWallPart::ProcessWall(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal)
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{
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// Textures that aren't masked can use the faster ProcessNormalWall.
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if (!rw_pic->bMasked && drawerargs.wallfunc == &SWPixelFormatDrawers::DrawWallMaskedColumn)
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if (!rw_pic->bMasked && drawerargs.IsMaskedDrawer())
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{
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drawerargs.SetStyle(true, false, OPAQUE);
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}
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@ -63,8 +63,8 @@ namespace swrenderer
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void ProcessWall(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal);
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void ProcessStripedWall(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal);
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void ProcessNormalWall(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal);
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void ProcessWallWorker(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal, WallDrawerFunc drawcolumn);
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void Draw1Column(int x, int y1, int y2, WallSampler &sampler, WallDrawerFunc draw1column);
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void ProcessWallWorker(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal);
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void Draw1Column(int x, int y1, int y2, WallSampler &sampler);
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int x1 = 0;
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int x2 = 0;
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