Fixed ZDBSP seg splitter. On occasion it assigned the offset to the incorrect of the two segs created by a split.

SVN r118 (trunk)
This commit is contained in:
Christoph Oelckers 2006-05-16 09:26:54 +00:00
parent 6cd1e2ce6a
commit bb25008804
2 changed files with 2 additions and 2 deletions

View file

@ -359,7 +359,7 @@ int I_PickIWad (WadStuff *wads, int numwads)
printf ("Please select a game wad:\n"); printf ("Please select a game wad:\n");
for (i = 0; i < numwads; ++i) for (i = 0; i < numwads; ++i)
{ {
char *filepart = strrchr (wads[i].Path, '/'); const char *filepart = strrchr (wads[i].Path, '/');
if (filepart == NULL) if (filepart == NULL)
filepart = wads[i].Path; filepart = wads[i].Path;
else else

View file

@ -54,7 +54,7 @@ ACTOR PuzzGemRed : PuzzleItem 9004
// Green Gem 1 (Emerald Planet) --------------------------------------------- // Green Gem 1 (Emerald Planet) ---------------------------------------------
ACTOR PuzzGemGreen : PuzzleItem 9005 ACTOR PuzzGemGreen1 : PuzzleItem 9005
{ {
Game Hexen Game Hexen
SpawnID 79 SpawnID 79