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Fixed: implicit method call without specifying self should be checked as well
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1 changed files with 26 additions and 0 deletions
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@ -7403,6 +7403,32 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
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return nullptr;
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}
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// [ZZ] validate call
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PClass* cls = (PClass*)ctx.Class;
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int outerflags = 0;
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if (ctx.Function)
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{
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outerflags = ctx.Function->Variants[0].Flags;
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if (((outerflags & (VARF_VirtualScope | VARF_Virtual)) == (VARF_VirtualScope | VARF_Virtual)) && ctx.Class)
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outerflags = FScopeBarrier::FlagsFromSide(FScopeBarrier::SideFromObjectFlags(ctx.Class->ObjectFlags));
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}
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int innerflags = afd->Variants[0].Flags;
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int innerside = FScopeBarrier::SideFromFlags(innerflags);
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// [ZZ] check this at compile time. this would work for most legit cases.
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if (innerside == FScopeBarrier::Side_Virtual)
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{
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innerside = FScopeBarrier::SideFromObjectFlags(cls->ObjectFlags);
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innerflags = FScopeBarrier::FlagsFromSide(innerside);
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}
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FScopeBarrier scopeBarrier(outerflags, innerflags, MethodName.GetChars());
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if (!scopeBarrier.callable)
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{
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ScriptPosition.Message(MSG_ERROR, "%s", scopeBarrier.callerror.GetChars());
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delete this;
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return nullptr;
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}
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// [ZZ] this is only checked for VARF_Methods in the other place. bug?
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if (!CheckFunctionCompatiblity(ScriptPosition, ctx.Function, afd))
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{
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delete this;
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