mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 16:51:31 +00:00
- Changed: Line_SetIdentification will ignore extended parameters when
used in maps defined Hexen style in MAPINFO. SVN r1042 (trunk)
This commit is contained in:
parent
e3a6507381
commit
a86774fcdd
5 changed files with 15 additions and 3 deletions
|
@ -1,4 +1,6 @@
|
|||
June 16, 2008 (Changes by Graf Zahl)
|
||||
- Changed: Line_SetIdentification will ignore extended parameters when
|
||||
used in maps defined Hexen style in MAPINFO.
|
||||
- Fixed: Ambient sounds didn't pass their point of origin to S_StartSound.
|
||||
- Fixed: UseType was not properly set for textures defined in TEXTURES.
|
||||
- Fixed: You couldn't set an offset for sprites defined in TEXTURES.
|
||||
|
|
|
@ -721,7 +721,8 @@ static void G_DoParseMapInfo (int lump)
|
|||
| LEVEL_ACTOWNSPECIAL
|
||||
| LEVEL_MISSILESACTIVATEIMPACT
|
||||
| LEVEL_INFINITE_FLIGHT
|
||||
| LEVEL_MONSTERFALLINGDAMAGE;
|
||||
| LEVEL_MONSTERFALLINGDAMAGE
|
||||
| LEVEL_HEXENHACK;
|
||||
}
|
||||
levelindex = FindWadLevelInfo (sc.String);
|
||||
if (levelindex == -1)
|
||||
|
|
|
@ -120,6 +120,7 @@
|
|||
#define LEVEL_CONV_SINGLE_UNFREEZE UCONST64(0x10000000000000)
|
||||
#define LEVEL_RAILINGHACK UCONST64(0x20000000000000) // but UDMF requires them to be separate to have more control
|
||||
#define LEVEL_DUMMYSWITCHES UCONST64(0x40000000000000)
|
||||
#define LEVEL_HEXENHACK UCONST64(0x80000000000000) // Level was defined in a Hexen style MAPINFO
|
||||
|
||||
|
||||
struct acsdefered_s;
|
||||
|
|
|
@ -456,6 +456,7 @@ int FMugShot::UpdateState(player_t *player, bool xdeath, bool animated_god_mode)
|
|||
}
|
||||
full_state_name += player->LastDamageType;
|
||||
SetState(full_state_name);
|
||||
bNormal = true; //Allow the face to return to alive states when the player respawns.
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -1559,8 +1559,15 @@ void P_SetLineID (line_t *ld)
|
|||
switch (ld->special)
|
||||
{
|
||||
case Line_SetIdentification:
|
||||
ld->id = ld->args[0] + 256 * ld->args[4];
|
||||
ld->flags |= ld->args[1]<<16;
|
||||
if (!(level.flags & LEVEL_HEXENHACK))
|
||||
{
|
||||
ld->id = ld->args[0] + 256 * ld->args[4];
|
||||
ld->flags |= ld->args[1]<<16;
|
||||
}
|
||||
else
|
||||
{
|
||||
ld->id = ld->args[0];
|
||||
}
|
||||
break;
|
||||
|
||||
case TranslucentLine:
|
||||
|
|
Loading…
Reference in a new issue